mant2si
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Today I gave chance to single class Ghost Heart and was pleasantly surprised All their active skills is unique, usefully and very cheap * +10 acc, to all attack vs foe | 1B * +20 acc, full attack | 1B * teleport with 60DM | 1B * -30 sec to foe buffs | 1B * AOE immobilized with 80DM | 2B * 2x primary attack | 2B * AOE full attack | 3B I usually need only 2 skills from Paladin tree, 2 - 3 from Rogue tree, 2 from Fighter tree, 1 from Barbarian tree and at least ~6 from Rangers. So near no useless choices * All their passives is super usefully * +10 Accuracy * +10 Accuracy < 50HP * +1 projectile * +8 ranger deflection * +15 AOE defenses * +4 acc for range attack * +50% recovery while running * +20% reload speed * +50% chance to interrupt with any weapon * -10 Deflection for animal miss When most of the classes has only 1 or 2 strategy, rangers fight always unique, you don't relay on AOE one-shot or super high HP regen or deflection stacking, or infinity summons :D You can manage aggro via animal, you can manage your position with evasive roll, stack on HIT bonuses with Whirling Strikes or use Watershaper's Focus with Twinned Shot, or just kill all mages with 3x Thorny Roots ? Or maybe you need dispel enemies buffs with AOE weapon ? Restart fight with Shadowed Hunters. Stunlock boss ? Stunning Shots + Blunderbuss. Fight with single enemy ? Use Accurate Wounding Shot + with DW sabers. You even don't need worry about penetration because you will usually do crits with +50% to pen I can only hope that Obsidian will balance other classes as they balanced rangers
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I suggest you Assassin/Bleak Walker with 2x pistols - first attack from invise with crippling strike and second with Flames of Devotion (with Ring +10 to acc), you will do ~ 300 DM, then you can use only Flames of Devotion to rise your full attack DM to ~400 From Rogue side you need only x3 - x4 smoke veil and x2 - x3 crippling strike to apply ranger affliction The funniest pistol user with amazing animation :D
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I suggest you - don't planining your strategy around deflection, i.e don't play as melee barb if your subclass doesn't has super High HP regeneration (Druid), (Fighter), or alternative survive mechanic (Priest) For range DPS/magic user you can combine barb with near any class Berserker/Wizard is good nuker, +2 Pen and good Attack Speed bonuses If you like min/max game-play you can check my Shaman (https://forums.obsidian.net/topic/103905-build-harbinger-of-doom-dark-shaman-solopotdroleplay/) build, this build has higher Carnage DPS with fists and very high DPS with fire priest spells
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Yep, I tried to create Death Knight build (Fighter/Chanter) with them :D The biggest problem is your spirits HP, they have more than skeletons and you can't kill them with single HIT. But if you stacked +60% lash you will do really good DM and can kill skeletons from Many Lives Pass By, Each Leaving Footprints with single hit, which will be converted to Mob Stance full attack with High Damage Roll This build works on solo PotD, but didn't work well on solo DD/PotD I assume this is because skeletons have more HP
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Not a lot :D You can equip cloak which scale with history You can equip grimoire that give you + 1 to all spells and helm that give you immune too interruption with at least 1 wound (kill Eder at game start and take his armor) Amulet +1PL doesn't stack with Potion +2PL, equip amulet that give you +10% to beneficial effects or +5 acc against vessel for Ukaizo fight You can use food that give you +20% recovery speed and 4 might, because AS potion didn't stack with captain banquet From PET, take cat that give you +15% area DM From skill you can cast Pull of Eora to interrupt enemies mages UPD: For Ukaizo fight take Amaliorra to off hand
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Haha, good joke :D Your enemies need +140 Deflection, +170 Reflexes, +170 Will, +170 Accuracy, 17 Pen Something like multiple Ukaizo's but with low HP and Invise skill + (Stride, Energized buffs) + Immunity to Fire They will f** your tank, and backlines and only Priest with Death Door will survive, but he can't do anything to fire immune guys But even if in game exist something like that - it's no matter, pick fighter/priest + cipher/priest cast pain link on fighter and reset buffs when needed
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@mosspit do you know if OW proc on each target in rod AOE modal ? I assume obsidian will 100% nerf range AOE skills transferring, and this nerf can reduce OW procs rate for each first projectile and may reduce average DM for this combination
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Yes, I also found DW better against single target than 2H, but there exist exception - WotEP 2H sword with Riposte enhance, while all other 2H weapon requires at least 1 additional attack to generate focus - WotEP can generate focus without additional attack, as fighter you can stack pretty high deflection and as cipher you can lower enemies accuracy at least by -15 with L1 ability WotEP AOE riposte also very good synergy with Average Storm buff from Heaven Cacophony I missed borrowed instinct, mental binding, phantom foes - from Cipher side, I assume this is because OP didn't max INT If I have free time I will post Devoted/Soul Blade for solo DD
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For solo you can use this combination only as first attack from invise then you need to use something else, so no AS on fight start, but i assume you can use shadow beyond rebuff and then repeat :D
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> Tanks for your opinion. If you have the time, would you help me to test it too? Sorry I don't want to be involved in mods development before Obsidian release last DLC, in each new patch they change at least 50% of game balance. Sometimes I playing with hardcore DD mod and don't use top tier Arcana and Poisons, game feel pretty harsh But for my point of view enemies DM can't change a lot :D > However, how can I check about the health regen ? I saw regenerated HP amount in combat log when Ukazio regens his HP
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Looks cool :D New way to trigger infinity procs ? Did rod AOE proc spam new projectiles or just spam new instance of ROD modal ?
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> I'm not sure if you're being sarcastic Nope. Wizards is OK that not sarcasm > One of the biggest complaints about POE1 was that priests were basically 100% necessary in almost any viable party setup. Letting you pump arcana score so you can make characters into sort of "off-priests" seems like a good thing as far as opening up party configurations. And that sound logically :D You need priest to survive that his job, if you need inspirations just pick chanter with infinity spells. Priest should stay in middle of battle and call his god to protect, your party, you know that epic feeling when enemies spells can't do nothing to your party because god protect them, not because you inspire them to +5 Perception > I don't really use the crafting system myself. OK. But Obisdian introduce this system for all players. For example I really upset when I release that my Druid MC is worsts than Assassin with Maelstrom Scroll. Did you feel good when assassin cast spell better than your caster or just try to ignore that thoughts ? I like roleplay and I like feel like guy who manipulate water/fire/rock and then I see maelstorm scroll in loot :D It laugh on me
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But PoE 2 wizards is OK, they have grimoiries, self buffs which stack with everything else, different spells that have different game mechanics, they even has grimoire that give them +1 to all spells and with empower they can cast x4 time each spell level exclude L9 and reach PoE 1 spell amount for high tier spells Game has big problems with priests and druids: At first Obsidian kills druids by give players all their top tier spells as cheap scrolls alternative At second they kills priests by stupid buff stacking and inspirations systems And after all that they give them only 1 set of same spell, you just spam same spells AGAIN, AGAIN, AGAIN .... At first there no difference between druids and priest, you just craft 3 - 4 scrolls and you have any class + best druid/priest spells - - - - - - I can say for sure that Priest maybe the strongest class in the game BUT .... because of damage spells, you just click one button and watch how enemies die. Did I like this ? Nope
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You need: MAX Might MAX Int Arcana 9+ Cleric spells * Death Door * Salvation of Time Deltro's Cage Helm x1 The Red Hand x1 Scroll of Chain Lightning x1 Preparation: Enchant Red Hand with +2% DM Kills 20 guys with Red Hand Equip Deltro's Cage Helm & Scroll of Chain Lightning Recipe: Find group of enemies Put Death Door Cast Scroll of Chain Lightning (ask Zeus for blessing) Feel free to eliminate your enemies with +100% electric lash P.S What to mix with your Cleric ? Wizard - Don't need any scroll, can use same technique from L16 again and again Helwalker - Can increase your lash to +200 + 20% from passive + bonus to int each meteor can do 350+ DM
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Deadly Deadfire | Jadaferlas, Ancient Dragon Set play speed at least to x2 50% HP: 5:00 Equipment: 7:35 Carnage damage: 10:00 (I do ~ 26 - 30 per hit) P.S This fight was very tough because Dragon immune to Fire and has 17AR vs Crush damage, but in current patch Harbinger of Doom still met minimal requirements for Solo PotD with DD and can win near any fight P.S.S That sadly how classes with unlimited resources, deflection/accuracy/penetration passives, cheap full attack, summons overcome all other classes You can compare this fight with my Seer build fight, to understand why unlimited resources, +30 ACC, and summon make all fights feels like cakewalk.
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Magistrate's Cudgel - cool look and +10ACC to all attack include spells, such power :D Shattered Vengeance - single legendary club, very good modal and +25% DM to all attack is too god Marux Amanth - Double priest spell cast (Sometime this **** proc on Storm of Holy Fire :D), and single ability in the game that can restore mage spells by killing enemies mages Bare fists - 3S recovery + 13 - 19 Damage roll
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When I started thinking about your words I found super easy strategy that can help you eliminate any boss. This strategy didn't directly related to my build because I really like death-godlike, and I don't want to switch it to someone else You need to switch your MC race to human and pick Warding Seal, equip Deltro's Cage Helm and kills 20 guys with Red Hand. Cast Frenzy and put seal under your feet, wait for 200DM tool-tip, switch to Modwyr, switch to any weapon with good AS, cast Salvation of Time, and destroy your enemy You can even take Mantle of the Seven Bolts + Lord Darryn's Voulge You will lose 3PL and COOL look and some role-play value, but if you prefer min/max solution human will be much better. I also think that this combination will be too OP and will break your game completely because it's no matter how much DM/HP/DEFENSES/ACCURACY your enemies have, only Arcane Dumper can distract you, but you has invise, escape and you can always cap you will to 160 - 200, if obsidian decide to add more same game mechanics On weekends, I will prepare some Ukaizo battle explanation :D And record Firedragon fight