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mant2si

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Everything posted by mant2si

  1. Please be more specific which builds you use to rate weapon: Scorde, Fire in The Hole, Kitchen Stove those all can overcome The Red Hand in DPS ... and Amaliorra on TIER D
  2. OP, should be more specific for which builds he post this info. For example, I didn't use any armor from TIER 1 & TIER 2 for my solo plays > Gipon Prudensco: Can get Immunity to disengagement attacks. Good if you want to rush past frontline to get into the backline. This argument looks like OP only read info about this armor on WIKI >Blackened Plate Armor - Grants damage or heal over time aura. Random Mind Inspiration when bloodied. The second Aura deals damage over time and reduces armor by 1 >Patinated Plate: Chance to Stun attackers when hit with a melee weapon. +armor against melee attacks. Strong on a pure tank but makes you super slow TIER 3? What? How can someone put possible Legendary Plate armor on TIER 3? Only 13AR make this armor very strong > Miscreant's Leathers: Hands down the best armor for dps due to the reduced recovery time But robes has 0 recovery time and 7 or 9 armor doesn't make any difference on PotD > Sharpshooter's Garb: Best Armor for Arbalest/Arquebus/Crossbow users. Reduces reload time. If you already stack a lot of recovery bonuses, the robe will be better > Reckless Brigandine: Increased Action speed per engaged target. Best armor for tanks with a lot of engagement slots -4 to pierce armor make this armor useless without proper deflection stacking
  3. Yes, that works, I even create pretty fun death knight build, but it doesnt work with DD mod, that why I didn't post it. Fighter/Troubadour take Gravecaller in the off hand, summon minor blights via scroll, goto enemies center, cast unbending, auto summon skeletons, start kill skeletons, mob stance will trigger full AOE attack with Gravecaller and Blight, Gravecaller will give you x2 bonus (1 from Skeleton, 1 from Full attack) and cast chillfog or summon imp :D Now exist 2H AXE with AOE attack on kill
  4. Check Xefa's Empirical Explication x4 crits make your enemies fly far away than single Red Hand Arquebus shot :D
  5. Open console ` Print to enable cheats iroll20s Print to get all game items, filter by trinket word ItemsDebug Print to get unlimited resources, money . May help when you test items enchants CraftingDebug UnlimitedMoney
  6. For solo I suggest Berserker free confusion will allow you to damage your own skeletons with chanter abilities and make barbarian abilities trigger faster :D
  7. This class should work very well for solo, at least all x + chanter can solo game
  8. New 2H sword heal you on kill :D Pick Troubadour (select only debuffs and don't forget about Many Lives Pass By, Each Leaving Footprints) sacrifice your own summons and heal your party. (You can par it with Corpse Eater for more thematically game-play) Conjure souls and flesh of your enemies and minions :D
  9. Very fun reading, thanks :D I know you want some feedback but most of your suggestions is very questionable ? Why lack of accuracy ? Why didn't work with casters ? Why not ranger ? Same with other classes Will be better to create post with links on subclass discussions, because this will be more informative
  10. Yes - Priest/Monk | L5 | Port Maje. Respect give you Knockdown and Recovery from Fighter
  11. I suggest you to pick Sacred Immolation, fun ability :D Equip ring that reduce raw DM and cast Lay on Hands Inspired Beacon - Will help AOE spells Smoke Veil + Backstab - will allow you to use fun hit/invise strategy with a lot of DM Monastic Unarmed Training - Very good weapon until game end :D
  12. There exist build around scroll of Avenging Storm , Gypsy Thunder But this build miss some very important abilities that speed up fighting with multiple mobs, like Stun Surge, Rooting Pain, Soul Mirror (I also suggest to select Unbending and pick Helwalker subclass)
  13. Because OP ask about a lot to do. Of-course you can pick Scout, but then you will return to same point as Marauder but only with ranged weapon
  14. OMG did this mace proc on friendly target kills ? So chanter/priest can cast empowered Cleansing Flame and then kill their own skeletons to increase it's duration ? That sound pretty crazy, because Cleansing Flame has very high base damage and fire keyword
  15. Confused Chanter/Barbarian can chain blades on each skeleton kill, which not only heal you but also recover immediately. If I remember correctly it also can proc Blood Storm on AOE
  16. So I will offer you to pick pure Ghost Heart, you can start with DW scepters/pistols -> Switch to Watershaper's Focus/Frostseeker -> Switch to 2x Blunderbuss or any melee weapon that synergy with WW strike You want to help your druid land AOE ? Use WW + Morning star Modal You want AOE dispel ? Then Blunderbuss your selection You want to stop enemies from moving ? Use Thorny Roots You want to put strongest DoT AOE ? New Mace + <a data-ipb="nomediaparse" data-cke-saved-href="https://pillarsofeternity.gamepedia.com/Eccea"href="https://pillarsofeternity.gamepedia.com/Eccea" s_arcane_blaster"="">Eccea's Arcane Blaster + WW Each new PL you will get more and more different tools and skills, check The Arcana Archer , The Deep Leap P.S For Pirate role-play, I offer to install mod that give you bird companion + you can use Sabre + Pistol as main weapon set :D And Red Hand as second weapon
  17. https://forums.obsidian.net/topic/103959-strategies-zeus-blessing-technique/ - If you don't like PL stacking and prefer something non-standard, you don't need another subclass, pure priest will be even stronger
  18. Priest of Magran - because of PL stacking All Magran PL8 - PL9 spells has Fire keyword - now in game exist 2 weapons with +2 to fire power level, pet with +1 to fire keyword, and ring that give you +10 acc to fire spells Death Godlike with Death Door will give you additional +3 PL Prestige talent +1 And potion +2 Which in summary give you +11 PL to L9 spells, you can go further and empower it and receive +16 to PL ~ (didn't remember correctly) 160% ~ 80% PL bonus multiplicative which mean if you has 20 strength (+30%) to Damage + (25%) potion of last stand + 40% (RED HAND) + 20% Captain Food ~ +(115 - 130)% DM --- Which in summary produce 3x - 4x DM output, with symbol of Magran each critical tick usually do ~200DM, you can cast 2 symbols, and watch how your enemies melting Symbol of Magran also target Will defense instead of Fortitude, make your enemies blind, and hit only FoE targets Usually you cast BDD and run into middle of enemies group, cast symbol
  19. I found Oathbreaker is really fun and cool look for Berserker/Devoted setup
  20. Yeah I haven't found the sword yet, but tbh I sounds pretty straight forward. Healing on kill, more healing on death, hit to crit chance which we aren't sure exactly how much it is. All scaling off religion. Maybe it will even proc on Chanter skeletons kills :D And produce a lot of free healing
  21. Yeah, but what bother me more is their scaling with PL :D This is already 5M range DW weapon but pure monk will also get +95% DM ? and +7 to pen ? I don't fun of big numbers, but I want to see same scaling and base damage on Druid claws for example
  22. Did someone notice that The Long Pain skill give you weapon with 15 - 20 base damage ? If this by design ? Why this weapon has 2 more min damage than any one-handed weapon ?
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