mant2si
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Second alternative is Streetfighter/Devoted - this guy get +2pen and to 50% recovery speed with infinity health, with bloodier state this guy immune to all afflictions without food, with unbending it can clear any fight with big group of monsters Human | Max Perception, Intellect, Strength
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I don't like this kind of challenges, but I naked killed Ukaizo with this setup, so the biggest problem is group fights. At the end +30 ACC just eliminate bosses on PotD
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What about weapon ? without weapon your choices limited ... well to much :D Without weapon - Ghost Heart/Priest of Magran For Race - Amua with immune to might affliction (dexterity affliction can negated with evasive roll, constitution you can simple ignore, and might will garant immunity to stun), everything else captain banquet MAX INT/DEX/PERC Summon Bear will be good tank Withdraw + Evasive roll - garant that you will survive any situation Pistol form DW summon weapon will give you stupid amount of recover speed and legendary weapon to destroy bosses from long range Death Door + Salvation of Time will give you some utility to survive group fights, still not sure if it possible to restart boat fight, but even then 40s of invulnerability make this combination very strong Storm Of Holy Fire/Thorny Roots - Good combination to eliminate group of enemies
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Chanter/Trickster - Invise + summons, you can select all challenges and just infinity summon in out of agree range
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That will be cool, then we would be able to create an army of imps and capture the Deadfire archipelago
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... oh let's stop discussion I wrote my opinion and some arguments only to make new players understand that in current state this list is useless
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Where are you getting the 75% damage reduction for all range attacks ? Are you assuming that Patinated Plate will always cause underpenetration and Reckless Brigandine never will, or am i misunderstanding you? Because the way you seem to word it seems rather biased. It seems to me you are pointing out the best case scenario of Patinated Plate and comparing it to the average scenario of Reckless Brigandine. Because all range weapon has pierce damage, and Reckless Brigandine has 4 less pierce armor, this mean 1 - 2 skeleton ranger will shred you on the pieces, no matter how much you AS you has > It seems to me you are pointing out the best case scenario of Patinated Plate and comparing it to the average scenario of Reckless Brigandine. All enemies ranger weapon usually has Exceptional quality and ~(9 - 10) + (2 - 4) AR from PotD scaling - which mean each +1 armor multiplicative (yes damage reduction is multiplicative) reduce incoming damage by 25%, the simplest way to make your front-line get +75% damage reduction is take one potion of magic shield This is average scenario for Patinated Plate, I played only solo with DD mod and I have Build around this armor, I know about what I talking, I even recorded a lot of videos with this armor It make you near immune to most of melee guys in the game > Average scenario of Reckless Brigandine. As I told this armor is completely useless for frontline without deflection stacking or unbending from fighter, on this forum we also discussion about Brigandine, and average speed bonus is something like 17% recovery speed
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Not only that, but Reckless Brigandine progression is non linear, and you can't fill all 9 slot (not sure about this value), Reckless Brigandine will give you (20 - 25)% Action Speed in average, for fighter classes this mean 17% recovery speed. 17% situational recovery speed or 30% to stun retaliation and 75% damage reduction for all range attacks :D
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Fighter/Pally Equip: Horns of The Bleak Mother, Ring of Focused Flame Weapons: Rust's Poignard, Beza's Toothed Blade Paly/Chanter Weapon: Magistrate's Cudgel (Mace Modal) + Shattered Vengeance (Use Club modal to reduce dragon will) Monk/Rogue Weapon: Sun and Moon (Modal) This setup with flanked status will reduce dragon armor by 4 and make all your character ~+20 - 35 acc (+40 to main), feel free to constantly interrupt it with monk/rogue
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I'm already wrote this in your armor post, but just group weapon by their type and give advise which build can or cannot use it, i'm sure most of the people on this forum will help you with your guide then You can mark from A - D for example amount of builds which can use this weapon
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There are 8 damage types in the game. This adds resistance to two of them (albeit they are two of the most common ones). But, assuming you are putting it on a backliner, you are adding a stat (tankiness) to a role that doesn't necessarily need it. I guess you could make it work on a frontline dps aswell but there are just so many good alternatives you can grab early game if you want a low recovery frontline armor, or a high recovery super tanky armor. Again you claim its done with little in-game experience which is a claim you make with no evidence. I do agree that putting it into tier - D might be harsh. Please, if you have a suggestion for a build/situation it is consistently good, then I would be happy to hear a civil well thought out response. There a general problem with your guide, your B-S system will make new players misunderstand armor mechanics. You can classify armor by type, write few words about build that can use it..., but now its look like you even didn't check builds list on this forum and only want advertise your own content Lets me write some example what I expect from your guide Heavy armor - usually used by tank builds or builds that can overcome recovery speed penalty Tip: To overcome recovery speed penalty use Abraham pet or Armor Grace + Pet (didn't remember pet name) Patinated Plate - good vs group of melee enemies with high attack speed and middle fortitude, bad vs enemies that has crush/shock damage (builds list with this armor) Blackened Plate Armor - good vs enemy that has very high AR because armor passive stack with any other AR reduction debuff (builds list with this armor)
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I found only one explanation - Obsidian make game easier to make more people enjoy PotD and feel more satisfied (maybe to increase selling). They can make game much harder after Beta, but we got what we got, look on reviews they all positive At the end they promise combat oriented DLC Currently I offer to check https://www.nexusmods.com/pillarsofeternity2/mods/43. This is DD mod reduced XP +30% HP to enemies all bosses should have +6 level over yours, in theory less crits, more misses
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Why do you think Amaliorra is good? Even with the alternative enchants it seems pretty useless to me except against Vessels. Amaliorra give you accuracy for all your attack vs Vessel, currently the hardest fights in the game Fampyrs/Ukaizo has a lot of Vessels, give this weapon to your wizard/priest and your spells will do ~+50% more damage
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Please be more specific which builds you use to rate weapons
- 32 replies
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- Two Handed
- Melee
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Please be more specific, what builds you use to rate weapons ? Magistrate's Cudgel (TIER D), Grave Calling (TIER D), Sun and Moon (TIER A), Rust's Poignard (TIER A), Scordeo's Edge (Sabre) ... in current state this list is useless