mant2si
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I tested Ranger, and all ranger skills work correctly (they will be dispel on Streetsweeper hit). Even spells like Shining Beacon doesn't give you more DPS. You need stack-able skill like Deep Wound i.e skill which DPS can be changed overtime, for this type of abilities I assume PoE use dynamic formula, which you can abuse to produce more DPS All Ranger skils non-stackable I don't even know why disintegration use this type of formula, disintegration should work as shinning beacon
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Thanks for sharing that amazing found, now Ranger + new 2H axe modal + WW and then switch on Street-sweeper + WW produce stupid amount of damage :D + I assume that Barbarian blood storm also has good synergy I forget enable DD mod :D This trick works only on abilities that do fixed amount of damage per x time, for example disintegration, Ranger DoT work's correctly
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If you like different weapon and play with different weapon mechanics, I offer to change class to Ghost Heart. On L8 you will get the best martial skills in the game, just pick it any test with different weapon 2 x weapons with on crit bonus will give you max bonus on too WW Watershaper focus will melt group with > 4 mobs at single TW I posted Blunderbuss strategy for melting bosses I posted 1x hand + minor blight to melting large gropus New 2H axe with modal look very cool Check Frostseeker builds Streetfighter/x combos is good on numbers, DM, attack speed ... but it can't overcome good synergy between class & weapon
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Too much micro Party above abuse a lot of meta mechanics, each of this party member can solo game by self Streetfighter/Devoted - Unbending + 2 x Sabers (AI) - Will survive in any situation because of Unbending Monk/Paladin - Armor stacking/Small Monk Shield + Fists (AI) - Will survive in any situation because of Armor and Deflection stacking Troubadour/Paladin - Heal (AI) - Will survive in any situation because of healing stacking and summons Priest of Skaen / Berath (Death Godlike) - The strongest pure nuker (Player) - ON L8 skill need single spell to melt anyone If you like some fun combo, pick pure barbarian instead of Streetfighter, and make him survive with Death Door priest spell
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Yeah, as does deep wounds. Character I had these weird results with was trickster/unbroken. What will happen if you will try do dispel DoT with Veilpiercer ? Maybe -10SEC to hostile effects trigger DoT trigger with summary DM xD For example if game calculate summary DoT damage as 50 DM for 10 SeC ~= 5DM/SEC or ~ 15 per 3 Sec, when you set DoT timer to 0 it will do all damage at once :D
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I will put in next few days my new Itinerant of Berath solo PotD/DD build. This is role-play build with Lawful Neutral, "Judge", Pale Elf character with Ghost Wolf pet :D This build used both melee and range weapons and doesn't need to max History/Intimidate skills It is some kind of my previous BDD build https://forums.obsidian.net/topic/103905-build-harbinger-of-doom-dark-shaman-solopotdroleplay/, but more friendly for early game and because of Ghost Heart has some micromanagement flour And of-course as Priest of Berath you has GOOD reason to follow Eothas Feel free to build it by yourself :D
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Nope :D Xefa's Empirical Explication with Twinned Shot - Produce 16 Avenging Storm procs + 8 Normal Attack + 8 Driving Fligh. I assume that with Kitchen Stove you can add additional 16 procs and 16 projectile attacks In second hand Amaliorra +15 ACC vs Vessels +20% DM, give you no recovery each second hit Thanks, fixed
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I know that, but I asked - what will happen if I will return to invise before first projectile hit target ? Does all projectile receive bonus ? Does you leave from Invise ? Does only single projectile will receive bonus ? Same question for per tick spells how they interact with Assassin that currently stay in invise ?
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What will happen if I will cast Storm of Holy Fire / Chill Fog and then return to invise ? What will happen if I will do a projectile attack and then return to invsie ? Did each projectile / spell tick will receive assassinate bonus or will be enough to cast this spell from invise ? +20 ACC and +4 Pen will make any tick spell pretty OP. While I didn't found any good solo druid build for DD mod yet, Assassin/(Shifter or Animist) with new animancer bow/Two hand sword (that heal on kill) can has good chance to win enemies like Ukaizo free summons and +20 ACC to Poisons with Morning Star modal will give you good chance to apply spells/poisons even with 170 Fortitude targets Did poisons receive accuracy bonus ?
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I don't know why but I much more prefer defensive setup :D I don't think that you really need berserkers, all their bonuses exist as potions alternative (at least for melee setup). For solo/duo marauder builds I usually pick no-subclass barbarian I never max int, because it cause rogue dots do less DPS and 15SEC for Frenzy is pretty enough Instead of INT I max Resolve Instead of MIG I put all points to Constituion So I usually try to stack as much as possible deflection +10 From Resolve + 7 (From Cloak of Greater deflection) + 10 from (Casità Samelia's Legacy ) + 8 Dagger Modal (Pukestabber) + 4 (2x ring of minor deflection) + 3 (From resolve Drug) + 10 (From Hylena Food for no-rest run) = 105 - 110 Deflection. Why ? Because this stop enemies to over-pen your armor with crits Fire godlike + Barbarian passive + Belt (Blunting Belt) + Potion of Shield will give you enough armor to survive in any fight without carrying about enemies DM As primary weapon I used Scordeo's Edge to make it stack enough accuracy