Everything posted by Wormerine
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A very quick plea for Obsidian (combat speed)
Yeah I had one combat encounter and speed confused me. The UI seems to still be from the first game with slow and fast buttons.
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Backer Beta First Impressions
So far so good. Didn’t get to try try combat just yet (spent all my time so far in opening village). Lots of things to like. I am a bit disappointing with how character’s daily routines works so far, compared to what was advertised. Most of the characters keep doing what they do no matter the time of day. I kept having an eye on one of the characters for quest purposes and he seemed to teleport from one place to another depending on a time of the day. Is that how it will be, or will they impliment NPCs walking from one point to another? Having some performance problems and UI likes to flicker quite a bit.
- Typo and Minor UI Issues in Character Creation/Level-Up
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Beta announcement ?
Wormerine replied to dukeisaac's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)eh, Since you haven't backed at that level already I'd say wait for release. You can always watch let's plays on youtube and comment in here. If you were a beta guy you'd already know that I might not be a beta guy but I am "let's make irresponsible life decisions" guy. Backer beta being downloaded. Too much hype. Let's make the purchase worth it.
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Price on release?
Wormerine replied to Juodas Varnas's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah I feel you. Polish prices were getting a bit better since they introduced polish currency in GOG and its coming to steam as well. How the game will be priced remains to be seen. Tyranny was much cheaper for me, if I remember that right.
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Josh Sawyer's tweets and teasers
Wormerine replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)For me they said “tomorrow” today at 2am so it’s all fine.
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Split Health/Stamina
Wormerine replied to desel's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I am kinda backpedaling from that. Current system might work just fine. We will see how people will react to the beta. Sadly, I won’t be testing it myself.
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Josh Sawyer's tweets and teasers
Wormerine replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I am pretty sure Josh said somewhere at some point you will only get injuries by getting knocked out. People should be able to confirm it tomorrow.
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Josh Sawyer's tweets and teasers
Wormerine replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I agree, but I don't think you'll be incurring injuries from every fight. I forget the conditions, I think if you hit 0 endurance, and maybe certain attacks give them. So you still have the ability to "hang in there." Personally I think they are already solving the rest issues outside of the new health system, but I guess they think this new form better conveys their intentions. *shrugs* Also keep in mind that with limited “per encounter” spells spamming healing might not be possible or be a heavy trade off. We will see how it will go.
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Beta announcement ?
Wormerine replied to dukeisaac's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)eh, Since you haven't backed at that level already I'd say wait for release. You can always watch let's plays on youtube and comment in here. If you were a beta guy you'd already know that I am still in a process of self discovering.
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Josh Sawyer's tweets and teasers
Wormerine replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Does that mean that camping supplies are gone, and you can rest whenever you want but that way you will be burning through good stuff really quickly? Do you need to have food for everyone in order to rest therefore you might be in a situation where you can’t rest as you don’t have enough food?
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About the PoE 1 -> 2 transition
Wormerine replied to omgFIREBALLS's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I am not so sure. Back during FIG campaign during on of Q&A Josh confirmed that you will be able to change your imported character’s class and appearance - after all you are back to lvl. 1 and visuals are completely new so they can’t import your characters look. They were considering allowing you to change your character completely (race, sex) and said if that it will happen that it will be explained within lore. Personally I would just prefer to ignore it, instead of every familiar NPC saying: “weren’t you a human male before?”
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Beta announcement ?
Wormerine replied to dukeisaac's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Obviously buy the addon. Get yourself some sweet sweet beta action then, like I did for the Pillars beta, play it for less than an hour :-D yeah, that’s my worry. I buy into those early access stuff, and after one,playthrough I wait for final product anyway without contributing to the testing. It’s not like I will minmax various builds to find out overpowered/underpowered builds.
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Beta announcement ?
Wormerine replied to dukeisaac's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)uhhh to buy $20 beta addon or not to buy...
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[System Requirement] : Deadfire
Wormerine replied to DexGames's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Required disc space tends to be bigger than actual install size. Whenever it’s true in every case, I don’t know, but frommmy experience it is usually a case.
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[System Requirement] : Deadfire
Wormerine replied to DexGames's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)To be fair they did say they are aiming for the same requirements.
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Josh Sawyer's tweets and teasers
Wormerine replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I don’t mind 2d prerendered background but it is limiting for devs. I do find rotatable camera in top down games frustrating but as Josh mentioned there is nothing stopping devs from making isometric view with 3D assets. Starcraft2 and Civ5 are good examples of 3D isometric games. Nice thing about prerendered is that it doesn’t tax your computer that much. But for anything above my crappy laptop moving to 3D should open new possibilities. What is easier from dev point of view however - I have no idea.
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Josh Sawyer's tweets and teasers
Wormerine replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
- Josh Sawyer's tweets and teasers
Wormerine replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yay! New subrace "confirmed": green gremlin orlans. /jk They shapeshift if they eat food after midnight.- What Style of Helmets are going to be in the game?
Wormerine replied to Vasculio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)- Deadfire vs Divinity OS 2
Wormerine replied to firkraag888's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Nah, I guess it depends what you like. I replayed Fallout1 couple months ago and its as good as I remember it being. However, I never found Fallout games to be immersive or got emotionally invested in them. For me fallout is about creating character, and approaching problems in various ways and it is still very much in the game and still on of the best implimentations of "freedom" in RPG i have seen (of course Fallout2 more so.) Its also a smaller game than I remember it being.- Remove Restrictions and let this game breath
Wormerine replied to Goddard's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yes, but I have a feeling they are not going that way. Cetainly there won't be any powerful spells (like "Wish") with "per encounter" mechanic, as that would mean they would be unlimited outside combat. But one of the things I would love to see in PoE is consistency and usefulness of skills and spells in all branches of gameplay. When game uses multiple gameplay mechanics there needs to be something to tie them together, otherwise game feels disjointed. For a long time I couldn't figure out why none of Arkham clones were that satisfying and I came to conclusion that it was due to gadget/skill design. Arkham uses fewer skills/gadget but they come into play with all branches of gameplay - combat, stealth, exploration, puzzle solving. Thanks to that game feels unified and consistant and all aspects of gameplay get expanded on throughout the game. PoE1 was good but division between various gameplay branches (combat, expoloration, NPC interaction, scriprted interactions) felt seperate. I would really like to see those mechanics overlap more and translate character's skills into different scenarios.- Discussion about how much "freedom" and plot
Wormerine replied to Mateuszk's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I do see interactivity (and therefore certain amount of freedom) as an important part of an RPG. I am a big fan of narrative, more linear games, but I prefer my RPGs to be more open. If you provide a character for me I am completely fine with experiencing the story and world through their eyes. If you ask me to come up with the character I want to be able to decide how he/she will interact with the world.- Discussion about how much "freedom" and plot
Wormerine replied to Mateuszk's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yes, I found Tyranny's approach to story and choices impressive but unsatisfying (similar to Witcher 2). I much prefer multiple smaller choices throughout the entire game with their own repercussions than couple world changing big choices. In both games commitement to making your choices impact the world were impressive but in the end felt underwhelming. Tyranny's opening act is spectacular but the rest of the game you don't get to make interesting choices but rather see results of the first act choice. That is not too entertaining to me. As an extension of that thought I did notice I enjoy RPGs without defined villain more. I get the need for a "hook" and a defined antagonists like Thaos, Darth Malak or Irenicus do restrict your story and purpose. "Pick your antagonist" while you play is much more interesting idea. I get that creating a motivation which your custom created character will follow is a tricky thing to do over and over again. But flexible finale is much more interesting than multiple ending slides. If you make multiple endings "choose your ending" button is not very fun. Original Deus Ex managed to make last level of the game engaging making you go through different objectives depending on what faction you wanted to ally with. "press the button you want" from Human Revolution or PoE feels contrived.- Beta announcement ?
Wormerine replied to dukeisaac's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Out of curiosity: is it pure in game time or are you one of those people who leave the game running for hours in the background? - Josh Sawyer's tweets and teasers