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Everything posted by Wormerine
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Why can't we have both? Yeah, you are absolutely right that this is not a choice. It should never be a choice. Both of these things need to be in the game, because it will add to imerssion to certain types of players. Not everybody of course, but that can be said about any part of the game. Of course, it was a hypotherical speculation to which I replied ("if you had to choose between those two features, which one would you choose".) It is not a choice mainly becouse one is already implimented and other is not. Curiously enough "idle animations" seem like they would take much more work to impliment unless the way movement in PoE is programed would make it tricky (this is, again, just a speculation on my part - I know little of programing and even less on how PoE engine works. However, after years of following gaming I have learned that sometimes even simple features can take a lot of work to impliment, if engine isn't built to support them.) I brought this subject in order to defent usefulness of "idle animations" over "walking toggle" but that brings us to argument no. 2: I will now use your argument to illustrate the above point: "Well, I doubt people will use it (idle animations), since most people are in a constant hurry to do things, so most of the players would find it to be an unnecessary waste of time." See? We both can make unsubstianted claims. Now, this is just a factually wrong argument on your part, trying to push your agenda no matter if it makes logical sense or not: If/when walk toggle will be implimented it will probably be done in following ways: 1) you click once to walk, double click to run. Possible "always run" in options. 2) A "shift + click" to walk or walk toggle (press "shift" to toggle walk/run) - "shift" in this case being symbolic for whatever key would be used to toggle run. Naturally, I don't have much data on how many people run in games (because why would I have those??) but I played for many years, I watched people play for many years. I read/watched many reviews.) Both "idle animations" and "walking animations" are a fluff feature. They cool look. They are "immersive." Idle animations help devs in storytelling (setting a personality of a character, of place etc.) "Walking animations" less so, though of course, you do seem to desire to "roleplay" being in a tavern, in a shop and in those places you usually won't run. Fair enough, good for you, I hope they will impliment it. However, much common are complains of your characters not moving fast enough (I heard plenty complains that PoE fast forward isn't fast enough - also Old Republic made a bussines out of it by gating running from Free to play players), cinematics being unskippable, forced walking etc. Based on all that knowledge, I do say with all confidence that majority of players will prefer to get quicker from point A-B rather than watch their character slowely stroll there. And not here is where you are factually wrong: While I can make a claim that majority of people will not use thise feature, you can't do the same about "idle animations." Because the game is designed in a way that they will. They will see them when they are in conversation (keep in mind game doesn't pause in PoE2 when you enter conversation,) They will see it when they stop to look around or plan what to do next, they will see it in cities and tavern when NPCs will not move and go about their daily business. Again, stupid argument, for a sake of an argument, with no meat to it. You were already corrected by someone that it is not the same. Not putting a feature someone really won't to see, and making a game impossible for someone to play because by inherited fault are quite different things. You can play PoE and PoE2 without walking feature and enjoy the same experience as everyone else. Someone who is color blind can't. He need colours edjusted so he/she can differenciate between friend and foe etc. A more accurate comparison is setting custom colours for circles under your characters. Some people might really really want it (is it in the game already? Might be, don't know) but it is extra fulff, which is nice but unnecessary. More importantly, Josh Sawyer is colour blind:-). Good for you! Of course, I did see you ripping into the features shown at the video because it is not what you wanted to see, and lashing out at people and throwing out personal insults because someone respectfully replied that they believe "idle animations" were more valuable than an option to "walk." However, I am afraid the amount of... support you have recieved works hardly in your favour. So at the time of writing you have 31 likes on your comment, so with you its 32 to people supporting you complain. 24089 saw the video at the time of writing. That would suggest 0.1% people are interested in said feature. If course, it is by no means reliable source of data. A comment "So which Weapon Focus does projectile vomit fall under?" has 64 likes, and top comment is drooling over Katrina. And it is unlikely many people went down to comment section. And I for one, watched the video 3 times by now. So why did I bother to waste my time and write all of this? Please, stop being a d***. No one is agaist walking feature, and some would be happy to see it. But attacking Obsidian and other customers because they don't do/say what you want them to is not a way to get what you want. Sarcasm can be very effective, but the problem is that if your argument is off it just makes you look like a moron. Never insult anyone, but if you do, at least make sure your argument makes some sense. If you really want people to support you, convince them that your idea is good, just not this: "The anti-walk people are just a bunch of retarded ADHD morons and that is a bloody fact." I, for one, do not have ADHD, I am capable of focusing intensly for a lengthy period of time, and my IQ, field of work and education would also go against the "moron" part. Even if all those were true in order to call them "facts" you would need access to my/our medical records. Which you don't have. Now off to something productive.
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I would say this is hardly a choice. Idle all the way. I really do have hard time believing that the walk toggle is REALLY so desired. I doubt it will get much use if it will be implimented. Even if some people really can't deal with them characters jogging from one place to another, most of the players would find it to be an unnecessary waste of time. Idle animations will be seen by everyone - when they look around, during conversations etc. And they enhance the game by helping in fleshing out companions, locations and your character.
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We know she was travelling for 5 years already by the time you encounter her. She is 57 so I doubt she just popped a kid and went for a lengthy journy. It is likely that her children will be adults by the time Deadfire will be taking place. Wait, when is her age mentioned? I got it from gamepedia. Whenever it is accurate or not I cannot tell. I don't believe game itself mentioned her exact age.
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I think it depends how much "fantasy" is in the fantasy. if you world looks so much like ours, has similar culture and habits and yet dropps more problematic issues it can feel out of place. While don't have issues some people have with equal rights in games, I can understand why seeing "man and woman are equal" in medieval-like setting can be seen as wrong. I think, for example, that having an RPG where man and woman are not treated as equals is a very interesting proposition. Same with race or sexual orientation.It is, however, a tricky proposition and I am not surprised developers prefer to avoid that kind of approach.
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Not my intention to seem mean but... Maybe it's because Pillars I is one of the only title in your list that was "Crowdfunded". Ok, I understand your request aswell, I'd love the Game to be Voiced in my language too, but come on : Be realistic, if you've been following the Video Game industry for that long (Since Planescape, Temple, etc), & its evolution, you KNOW localization cost a tremendous amount of money ! Especially for a Game as"wordy" as those ones are, the amount of dialogue lines that should be voiced would cost "close to a third" (just my guess, but it cost A LOT) of Obsidian's budget. It's not fare, in my opnion, to think & ask OBS to put so much money into "Voice Acting". (which would imply to cut off many things from the main game by the way) Again, I understand the request but, it'll already be localized in sooo many languages, thanks to all the Korean, Portuguese, Italian Fans & all the community who've been VERY LOUD during the Campaign, asking for their languages to be added. Even Chinese people have asked for "Simplified Chinese" to be added. It's not a Triple A Production. With all dued respect, I think you're asking for too much. Just my opinion though. Just a small correction. Tides of Anime era (autocorrect from Numenera - had to leave it in) was crowefunded as well, but as pointed out before it's amount of VO was minimal.
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Full VO is a common thing to do, so it can is not insane request, but at this time it just won't happen. It is common but the game won't come in other voiced language than English and French, Russian and German are in line before Polish as one can tell from the main Fig page; so asking for a Polish VO sounds kinda "weird" (as in nationalistic) to me. This in conjuction with "Native English speakers don't realise, but localization without voice acting can easily break the immersion" and "I don't like English language and would love to hear my characters shouting ''Do boju'' instead of '' To battle'".There are other Polish people in here (such as you ) but they don't ask things suspiciously I like giving people benefit of the doubt;-P. While wording of the request was odd, and the requested feature is too expensive thing to make it happen it is not a wrong thing to ask for. It is proven that people respond the best to their naive tongue. Ideally, no matter what you create, you want to reach out to people in language they respond emotionally to. Having desire to experience a game in language you are most comfortable with is fully understandable, especially as other titles offer such option. I believe his request is more personal (selfish?) than nationalistic (promoting interests of polish players over Germans or french). Though these days you never know... because why wouldn't you want to have Matt Mercer in your VO?
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Haha as if doing full VO had something to do with artistic integrity. It is done to widen the market. If the sales aren't worth the extra investment then they don't do it. With Mass Effect 3 I am willing to bet that they just rushed it out too quickly to put together full foreign VO. The whole game felt like a first draft with an ending copy pasted from a different project.
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I can't speak for him, but it doesn't seem to me as absurd as it might to you. I can't deal with both Polish/English language at the same time either. I can understand English just fine and that is kinda the problem. I can watch Japanese films without issue as I know no Japanese. But when I read and hear at the same time and two things don't overlap it is distracting and weird. When I am watching a movie with subtitles I have to ignore them otherwise my brain gets confused whenever translation is not literal, uses different structure that original or joke/play on words is messed up (and that happens a lot). I turned PoE for a bit into PL as I didn't know couple words but I ended up just keeping dictionary at hand. It is really weird to hear Eder speak, and read something similar but not really the same. Full VO is a common thing to do, so it can is not insane request, but at this time it just won't happen.
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Wait what? Your English seems really good, so if you played it with polish localisation I recommended giving a shot to English version. Keeping dictionary near might be helpful as Obsidians doesn't shy from flowery discriptions but it might be worth it. PoE1 had some pacing problems but it certainly wasn't flat and it's approach to world and characters was very mature. Maybe the translator did a poor job. Unless by "adult" you literally mean more "adult language" (f***, c*** etc.) in which case, please no.
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I understand your request (polish VO for Baldurs Gate was magnificent) but that won't happen. Essentially they would need to double their VO cost for every language they decide to add. As they look to expand the amount of VO that is in the English version it would get really expensive to record them in other languages. If Obsidian will selfpublish it, it would be tricky to organize casting and recording in Europe. That's to bad. I can't play the mixed polish/English localisations anymore. At least I can explain to myself spending way to much time playing games as working on my language skills.
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Two-handed sabers
Wormerine replied to meppe's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Like a swiping status effects broom? -
haha, well the side effect of posting a suggestion/request on a public forum is that you might get a positive/negative feedback from other users. Your previous post sounded like walking feature would improve the game a lot. I don't believe it would, not for a majority of players. You posted your opinion, I did mine. Obsidian will do what they feel is right either way. That is exactly the point. IF people show interest in it Obsidian might put it in. Because it would make it worth investment and cluttering UI with. People come and say "nah, we don't care" not with an intention of ruining your fun. I did it with an intention to let you know that I don't believe that the feature is worth implimenting. This is not a petition, this is a place for a discusion. Still, good luck with "toggle walking" crusade:-)
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That is what I am hoping to see. Adding those mechanics means they have more tools to design quests. Without too much extra coding they could create multiple ways to solve quests in a way which feels natural and utilises more unique skills of your party. PoE evolved around conversation/combat/scripted interaction design. Expanding on stealth hopefully will add another layer when appropriate.
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Oh, because T:ToN would so much less clunky if you had an option to make your characters walk slower. Not that I am against the feature if it is simple to implement. I see no use for it. Otherwise I imagine it is a not very popular thing. Shooters benefit from having walking options. RTS, top down RPGs? Not so much. But seriously. Just replayed fallout recently. Walking is annoying. Had to turn on auto run. Walking/running has no benefit beyond wasting your time.
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Because some people have limited imagination. When I hear romance in Deadfire I think of other romances in RPGs I know and red light goes off in my head. To be honest we so little about the system, characters, and structure of the game anything we are writing is just second guessing and pointless venting. You must stop say, though, that it's lots of fun.
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Algroth, Beyond The Sea and I, among others, were discussing the inclusion, or lack thereof, of different kinds of romances. Romances from BW games were used as examples, mostly in terms of approach. If anything here is a personal attack, I'd say it's storming in and demanding everyone shut up. I haven't attacked anyone, nor have I felt attacked, until that point. I understand not liking games by a particular developer, but the degree to which BioWare seems to set people off is... odd, to say the least. As far as "demands" go... fandoms have certainly become teeth-shatteringly obnoxious and supremely entitled nowadays. But let's not swing the other way and act like developers can just do whatever they want and no one can judge them. They put forward a product, and people will have expectations of it. Fair or otherwise. Desiring that they handle inter-character relationships a certain way is no different than desiring that they don't reduce party size to 5. Haha true, I am happy to admit that I have a broken heart relationship with Bioware (bioware-like) products. For a long time they used to be my go-to company. Baldur's Gate2 had a huge impact on me, and defined what I believed games could one day be. However, as the time went on and they increased their budget I started to like their games less and less. KOTOR was ok, but it felt like an RPG for people who dont want to play RPGs, with very constrained story (but a good one) and unengaging mechanics. Setting of Jade Empire was fresh but game itself was quite average. I did enjoy Mass Effect one and two but Dragon Age Origins was were my fanboism was broken. While hailed as return to Baldurs Gate roots I found the game to have much more in common with KOTOR than BG. Unlike KOTOR DA was very long and after an impressive opening act the game became boring. The story lacked good hook, darkspawn made of unengaging nemesis. The world tried to be "mature" but all it came down to was lots of lore dump and all fun sucked out of it. And sadely lore was very generic. So yeah Dragon Age gets much more hate from me, than it probably deserves as after all it is a solid product. After DA went ever farther downhill (didn't play Inquisition. Heard it is ok) and Mass Effect fall flat on its face with ME3 plus a horrid idea of making KOTOR3 into MMO I lost any hope of seeing western RPG I will actually enjoy. Anthem demo looked pretty but I see nothing of interest in it, even if it is not a complete fake. And there kickstarter comes in, Wasteland 2 turned out flawed but enjoyable enough, Pillars was pretty great. None of those had romances. Romances were a staple of Bioware ever since BG2 and one player choice they seemed to expend with every game was who you can sleep with. It might be unrelated with the fact that companions were gradually become less and less interesting to me. It is possible they would be just as bland if romance was never implemented. But if you say romance RPG I think Bioware just as when you say StarWars and love story I think "I don't like sand". Sure, it wasn't the reason prequels sucked and Han&Leia relationship was fun. But some scars don't heal that easily. Of course, Obsidian might do justice to the idea of relationship and romance and it might end up being my favourite feature of Deadfire. I was horrified when CD Project RED announced Witcher 3 to be openworld as I don't enjoy those. Just like romances they always seem like a good idea on paper but usually turns out to shallow, or limited to really work. I, of course, has been proven wrong and I hope to be surprised by Deadfire. Until that timehowever, I will keep claiming that it is a bad idea, which brings little to the table but opens entire can of worms.
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Loading time
Wormerine replied to PangaeaACDC's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Could be that the video is edited as well. But I hope it's much, much faster than in POE1 in any case, because as mentioned it gets a bit boring to stare at the loading screen so darn often. I've recently been playing some Witcher 2 again, and the immersion is much greater when there is no loading times as opposed to every time you go in a door or change area. Hopefully it's possible to do something similar in Unity. I must say, no exteriors/interiors of Witcher 3 did spoil me quite a bit. There is something special about being in tavern and seeing what is happening outside. Or just casually walking into a cave and 15 minutes later emerging on the other side a mountain all without a single loading screen. For someone with no knowledge of how engine works it seems like a simple thing to do but I wonder how much technical wizardry went into making that happen.