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Wormerine

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Everything posted by Wormerine

  1. Cool. Quite appropriate as some more is revealed about his home country.
  2. After defeating Oracle, and talking the Wael I picked the option to give Wael's body to Councelhaut. However, after leaving the conversation I decided to kill Oracle instead (I assume that kills the body as she is "the brain). However, when I returned to main hall were wizards were waiting for me, Councelhaut claimed to have new body and the discription mentioned tentacles even though he was floating by me and it was him speaking (skulls image, centered on him). See for yourself: https://drive.google.com/file/d/16SG5cUO_USj7Xht3RBpiDUkJ-3efcHS5/view?usp=sharing
  3. I don't think it's supposed to be. I don't think it is as important as allowing character builds to differ from each other, but the better the combat the more fun the experience. I don't hate combat as much as other people, but so far enemies look dull and combat seems like a snooze fest. It doesn't turn me off, as I play RPGs for RPGing. I treat combat in those as an element of overall experience, not as the main focus. I am curious to see if there is more to it. It is just the first demo.
  4. Pretty much above: dual weapon damage means your character will target the weaker defence. Deadfire really really doesn't want to running around with the same weapon. I personally like dual weapons damage as that means I have to switch weapons less. There are also many ways to bring/raise penetration.
  5. I did read through it and certainly some worthy suggestions but some of those ask for developing new technology/functionality which is no small feat. I am a big fan of seeing your own body in FPS. In video it does seem like a floating hand with a gun. That said, if I remember well, dishonoured protagonist don’t have a body and it works just fine. OW is a sf RPG but it’s no starcitizen. While some cool flavours for planets and locations would be nice, I don’t expect them to be anything more that had made maps which you travel inbetween using map, ala Mass Effect.and I don’t think they need to be anything more than that. Yhh, ok time to disagree. Cover system. While the combat doesn’t look too interesting so far, I certainly don’t long for a cover system. Cover in FPview could be alright, new Deus Ex cover is bad bad bad (and so is switching between FPS and TPS for no reason). Hope so see some cooler things in combat but inspecting texture resolution on boxes and walls isn’t on of them. Deployable shields, gravity bombs that kind of stuff.
  6. There actually isn’t. Like not even the little. We have isometrics to choose from for now, and phrase “Baldur’s Gate3” worries me. I got over it and got re-married couple times already. Not you are claiming to resurrect my first wife, but she is also not my first, and expect me to be excited about it. 18 years ago I would. Now I sit with a shotgun on my porch and suspiciously watch what this abomination will do. One second thought, this analogy doesn’t really work.
  7. It’s been confirmed multiple times that Forgotten Sanctum is the last of the paid, premium content. However, it has been said that the team working on the overall game still has some things it’s working on. How major those are - I don’t know.
  8. I think the highest I have seen so far was 20. It seemed more like a flavour/early inspection thing, so there might be somethign more extreme. Though both expansions are aimed pretty much at end game content so they might be similar in that respect.
  9. Baldur’s Gate2 Fallout: New Vegas Witcher 3 Gothic 2 Deus Ex
  10. Or simply ban all players.
  11. I promise myself I will never play incomplete game again, though usualy curiosity or excitement takes better of me.
  12. Just before starting the new DLC I went aboard my ship to check the new conversation options with Yidwin. During our talks she mentioned what seems like location from Forgotten Sanctum, even though I haven't been there yet. The issue/oversight can be easily found using this save - just add Yid to the party and ask her about Republics and libraries. At this point DLC hasn't been activated yet. https://drive.google.com/file/d/17XSpLfxPnaDJqetUCjA8vfPZTQDZp1uY/view?usp=sharing
  13. It's in Dark Cupboard. I received an official letter about it, even during beta. Now when the whole thing is out I am sure you can find it by yourself. For anyone interested when you sacrifice the pet to it it will remember its apperance and its buff. Then you can create a pet by choosing the look, the bonus and name it. Therefore you can have your favourity pet, with your favourite buff and give it your favourite name!
  14. Yup. It's actualy already in the beta (or was unless it was patched out). I actually really like the feature, and I already sacrificed one of my multiple cats. For science of course.... or an achievement.
  15. NPCs refuse to talk with you because of your obvious . . . eagerness.
  16. Yes, and it is good news. If you add romance into an RPG, its smart to cater to many tastes/roleplaying options. A big chunk of time is spent to develop fairly shallow romance options for multiple companions. Its also limits who your companions can be. While romancable companions can, and have been good after so many RPG they all become samey. I personally felt original Pillars greatly benefited from not having romances - as the result it had quite a few "fresh" companions. I do find it odd when every person who spends time with you is an available date. Hard to believe all those super attractive people don't have lifes on their own and all wait for their chosen one and the chosen one is you! Deadfire had a shot at it, and I see it as one of the elements which weakened its companions (this and ambitious way of delivering their story, which in my opinion, didn't pay off). So yeah, not having romancable companions is a plus in my book.
  17. We know more about Obsidian secret project. However, there is a new secret project in works according to gamespot. https://youtu.be/58qKmxO_YfQ?t=1225 What could it possibly be? First Obsidian game under Microsoft banner?
  18. I might have used wrong word there. I didn’t mean “streamlines” as a bad term.
  19. No details revealed yet, but the word is that it is first person only, therefore I don’t expect much (if any) visual customisation. Curious about “character creation” and overall game systems though.
  20. Playing right now through Dark Souls for the first time and it does just that. There was one objective that was a bit obscure. A game which did open world without pointers well were Gothic1&2. Exploring world and finding/using maps was part of the gameplay and led to really enjoyable and memorable experience. Hey, if someone wanted to show you something they would lead you to it. Those are games that open world games should learn from. The problem isn't in existence of more detailed maps, but rather that game design forces you to fully rely on UI pointer or GPS to navigate.
  21. Really can't say without seeing you play. Baldur's Gate in certainly on easy side, compared to other D&D games. There are certainly some tough fights in BG2, but it's biggest issue is being obtuse. No matter the difficulty they are always easy to cheese. Never played Pillars 1 on anything below Veteran. I found this difficulty just right, with a power creep on later levels. I came into PoE1 right after playing through Icewind Dale2. Are you sure you understand the mechanics? I found my 2nd playthrough on PotD somewhat easier than my first one as I knew what I was doing. For example it took me a big chunk if playthrough before I realised that you can't stack item buffs (stronger buff to the same attribute will cancel the weaker one, instead of adding up), which immediately made my characters more effective. Make sure you target weakest defence and that enemy armor doesn't eat up all your damage. I do remember shades to be particularly annoying early on, with lighthouse being somewhat tricky. They like to go for the squishy targets.
  22. I support the OP, though that far into development it’s probably set in stone. It’s a shame when games use open design (be in open world and sprawling levels) but then use quick and lazy way out by putting quest markers, and pointers. Obviously, creating world and quests which ar to be completed without help of UI is much harder - memorable landmarks need to be put, lots of testing to see if players got enough information and if the intended path is clear enough. Having a quest marker generally lead to tunnel vision and less immersive experience. Unfortunately, if game isn’t designed to be used without such compas, simply turning it off doesn’t solve the issue. Hopefully the game willl make up in other departments.
  23. Probably because Obsidian didn’t release a demo for public. It’s Game Informers.
  24. Maybe there will be stat which is responsible for your “slowdown meter”. Maybe it will have other applications than just slowing time in combat.
  25. Difficult to say right now. We know we have two main planets and couple smaller moons, asteroids and space stations. It certainly can't be New Vegas form, as we don't have a singular space to cover. Maybe something more like Deus Ex? (two major hubs and bunch of smaller spaces).
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