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Everything posted by algroth
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Glenn Branca has ascended. R.I.P.
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What? Just about the only character you do this with is Fall-From-Grace, and even so she insists that you have a word with every member of the Brothel before accepting to come your way. Morte is there from the start waiting for the Nameless One because he's bound to him by guilt, Dak'kon is bound to follow you because he's enslaved to your person (and he's the one who proposes to follow you, not the other way around), Annah is ordered to follow you and guide you by Pharod, both Nordom and Ignus see you as their master for different reasons and it's hardly like they had much of a "current job, lifestyle and whole existence" to begin with, the last point which likewise applies to Vhailor. You may as well levy this criticism against the first Pillars or the Baldur's Gate saga before you do so Torment, as they'd be far guiltier of this aspect instead. Mind, I share the sentiments regarding the sidekicks. I was hoping we'd see a quest or something leading up to their acquisition, but what I've had from two of them has been merely a few lines of introduction and little else. I'll be checking them out in the party some time but I'm not convinced that they add much at all to the game right now.
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Not sure if there's a thread already made for this topic, and if so, I'm sorry and feel free to merge it with the existing one. But I thought it'd be nice to have a thread in which to share pictures of our Watcher. So here's mine, Marceno, a pretty traditionally Vailian ocean folk cipher: Loving that beard.
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Sea Shanties
algroth replied to Greensleeve's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I've yet to hear them myself. I think they may be bugged in my playthrough, as I have my morale maxed out, the sea shanties activated on my menu, and yet nothing. But what I've heard of them on a friend's stream sounds great. -
Ah, TW3, the mindless dotted trail-following simulator. Easy fix for that: turn off dotted trails. You forgot the little detail that the game is unplayable without that; it's built around that trail. Even the devs stated that it's not playable without it. You are talking about the dotted trail on the minimap, right? Yes, but it's not limited to that. The problem also manifests as step-by-step instructions when it comes to quests, every quest involving holding R2 and activating glowing objects. It's just overall brainless gameplay. Better than I could explain it: https://img.fireden.net/v/image/1486/42/1486422191070.png TW3 is everything wrong with modern RPGs. Well, that's a totally impartial and not half-informing comparison if I've ever seen one. Let's not touch on the several Witcher 3 quests that actually do have several outcomes and means of resolution (see Uldaryk's quest or the Towerful of Malice for a couple more examples) or the fact that the "good example" sounds like just about the dullest and most perfunctory fetch 'quest' you can think of.
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I haven't been having much of an issue with the Watcher being recognized as such - I like that following the events of the first game we've ascended to celebrity status, and considering that we enter the Deadfire bearing the Watcher of Caed Nua flag on our ship we're not exactly making our presence in the Deadfire inconspicuous. All the same, I would agree that there seem to be some holes or strange developments in the game, early on particularly... For all the alleged depth to the companion relationship system, which I still hope will give us greater insight into each of them as the game progresses, the companions seem leaner right now than they appeared in the first game - I'm not a fan of how lean their conversation trees look this time around, how little we can ask of them or they're willing to share back, whilst most of their interjections seem to be there for mere colour and to increase or decrease values to a system that so far feels rather gamey and which seems to stilt the humanity and naturalness of these characters more so than aid them into forging bonds that seem genuine. But I am still too early in the game to tell.
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I'm lost, what's the joke about "Yoga Fire"? Is it a reference to difficulty or lack thereof, or something else?
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How to make money?
algroth replied to Leafar's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Stealth and sleight of hand are your friends. I've been able to acquire plenty of items off of several shops simply by stealthing my way around and taking the merch from containers. It's a pretty decent way of getting a bit of money, and potentially getting that 9k item you were pondering on buying. -
Who is Mirke?
algroth replied to Infinitron's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
And here I was wondering if she'd be recruitable in any way. She's awesome, and I'm hoping we'll get to add her later on to the crew at least. But yeah, if not, it'll be a bit of a shame - wasted potential and all that. ༼ つ ◕_◕ ༽つ OBSIDIAN PLS ༼ つ ◕_◕ ༽つ -
Edér's questline...
algroth replied to algroth's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Huh... Yeah, I got no trigger there. Has anyone else not had this quest trigger? -
Hey guys! So... I'm having a bit of a concern right now involving Edér's companion quest. I've played the game for a while now and have spoken with Edér and so on, I've gotten a questline for every other character I've so far found but Edér's. This, I though, might be normal, maybe I'll get it later when I arrive to a certain place or other, maybe Neketaka. But I've seen a friend's stream and not having left Port Maje yet he's already had access to Edér's questline. So I'm curious... To those who've acquired the quest so far, what has procced it for you? Does the quest change depending on the first game's history? Or am I missing something or experiencing a bug of some sort?
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So why wouldn't you use those spells even knowing you'd have to rest anyway? Your complaint makes no sense. Because of the age-old question of "what if I need it for the next fight?". I use spells myself a little more but I know that "resource anxiety" pretty well and suffer it especially when dealing with consumable items and finite ammunition, so I can sympathize. Either way I'm happy with either the first Pillars system which offered some per-encounter abilities for spellcasters to use alongside the per-rest spells, or the Deadfire per-encounter system now that I've tried it - both are good fun for me and feel good without incentivating the above attitude necessarily.
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I did notice that as soon as they showed the feature and I was worried because Storm of Zehir is one of my most despised games ever (even if it is only an expansion) - but I think they've been handling the overland map quite well so far, with less generic spawns and less orientation towards grinding, and more towards varied and unique content within each island. My one issue is that I still reckon I prefer larger, meatier areas over the smaller and lighter sorts that have so far spawned up for me, which don't quite scratch my exploration itch as well. But this aside I still think it's a definite improvement over that game, and am liking it more than I was anticipating.
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Oh god, I *want* to ship Edér and Xoti so badly. Right from the first line it's like they're made for one another.
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In my first and so far only confrontation so far, what I opted to do was to injure all of their crew and then board the ship - yet that didn't seem to have much effect when I boarded as they all seemed to be on full health and bearing no injuries or other penalties. I felt that most of my work there had been for nothing when all was said and done.
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I saw people claims the game has just 32 hours of content (then that person confessed he didn't do all side content), while another took more than 70 hours to finish their game (not idea if they did everything or not). I think like POE1 the rushed (34hrs) vs leisure (190hrs) divide is going to be wide. It depends too much on difficulty level, party composition and if the players use the accelerated speed all the time outside of combat or not. What I have heard is that the core story is shorter this time around, but the side content is more extensive. I think Josh mentioned something to this effect in the Drowned Barrows stream. As for my first impressions so far, I'm loving it. The game is an absolute joy to watch and hear, the sound design, music and visuals are wonderful. Love the look of Port Maje, the colourful paint wearing off on the wooden planks that make many of the houses and establishments there, it feels very genuine with respect to the constructions at the coast of many places I've been to (particularly those with histories as former colonies and so on). The Kraken's Eye is especially notable. With regards to writing, the two aspects that are so far jarring to me are Edér and Aloth's introduction, which feels very cold and sudden for what is a first reunion after half a decade; and secondly what little I've seen of Vela worries me a little bit since her initial lines at least sound like they're spoken less by a child and more by the victim of a lobotomy, and it sets off a red light in my mind as I've seen far too many pieces of media that make the mistake of thinking that writing a child character is achieved merely by dumbing down dialogue you'd normally write for an adult. Overall I think the writing's pretty damn good so far though, roughly on the level you'd expect of a Pillars game - and if I say that I've been liking this game roughly as much as the first game up to a comparable point, it's hardly any criticism as I reckon I'm one of the few here who absolutely loved the opening and whole first act to the first Pillars.
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