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Silvaren

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Everything posted by Silvaren

  1. Iirc last upgrade is one of two: Structurally Stable or Casually Fixed. You already have Structurally Stable. I had the same problem last time so I guess they are mutually exclusive.
  2. And yet there are many people who say that level cap should be higher. They hit level 20 and lost the only reason to play further. But there isn't much time to have fun with all cool endgame stuff. Like Bittercut in PoE 1 with Helwax Mold used after enchanting that weapon to legendary.
  3. Most of the Arkemyr reactivity comes from the imps. With bonus reactivity for people actually wearing his robes when first meeting them. I had it in inventory but I forgot about them! Damn. I have to try this next time. I liked Fassina before Forgotten Sanctum. Now she's even better. Everything she says in the DLC is "fassinating" :D
  4. Summoning Kalakoth's Minor Blights from crafted scrolls do nothing. The icon of spell appears as active effect near the portrait of my character but weapon isin't summoned. I tried with both ranged and melee weapons setup and bare fist. There is no problem with summoning Firebrand from the scroll.
  5. Belt of Magran's Chosen doesn't help as same as Mith Fyr ;< It's funny that Frostfall, Firebrand and other elemental melee weapons prevent from arcane archer -5 acc penalty. Too bad those weapons can't be used with AA special arrows. I don't know if it's a bug, but summoning Kalakoth's Minor Blights from crafted scrolls do nothing. The icon of spell appears as active effect but weapon isin't summoned.
  6. Yeah. I mean it's shame that Black Bow isn't PL 7 spell. PL 7 is still endgame stuff but could be used in multiclass builds while in current state with the Black Bow spells on 8th it's impossible. So none tried Mith Fyr with arcane archer? I noticed that animation of Frostseeker changed a bit. Projectiles are faster, not so flashy and fly in straight line. Old version looked cooler. EDIT It doesn't work with Mith Fyr.
  7. Mith Fyr adds fire damage. Can it solve the problem of elemental attacks to avoid penatly from arcane archer? Or the damage type of the weapon has to be pure elemental. Too bad Black Bow isn't on PL 7. It would be interesting for multiclass characters to use that spell.
  8. Pull of Eora is one of my favorite spell since my last playthrough. Sparkcrackers and Dazzling Lights make sense. Btw, how your barbarian build with low deflection for barbaric retaliation worked out?
  9. Looks fun but it's rather hard to focus enemies in tight space. I wonder how it will work with Wahai Poraga or some other AoE weapon (or something with kind of splash damage like Keeper of the Flame).
  10. I agree with Gromnir. PoE ruleset was designed mostly by Josh Sawyer and he had long experience with D&D and AD&D before even joining Interplay. He knows what works well, what doesn't. Ofcourse Josh has his personal preferences in terms of game mechanica and he spoke about it in one of his videos. One of the principles behind PoE was to make unified core system. So it is accuracy for regular attacks, abilities and spells against certain types of defense. Defense instead of saving throws isn't new. I knew this type of stats from Star Wars Saga (d20 system). In D&D 3 while casting spell there was only one roll - target's saving throw against DC of 10 + attribute bonus + lvl of spell + misc. In PoE it's still one dice roll but instead of saving throws character which makes an attack roll the dice against static defense. So it's similar but the roles are switched. In D&D fluid defense vs static DC, in PoE fluid attack vs static defense. It isn't much different. Miss,graze,hit,crit are better imho than simply miss/hit/crit. At lower levels characters in D&D miss often. It's boring during the game both p&p a video adaptation. I remember my paladin swinging sword without any luck for turnes. Misses at lower levels made most people to stop playing Temple of Elemental Evil. Grazes are good option, can provide some satisfaction. And unification of core system is good for that. You can graze with debuff which is way better than all or none (like most debuffa in D&D). In D&D spells work in two ways. All or nothing, all or half damage (or small damage like 3k6 from failing Finger of Death). Instant killing spells or abilities aren't good if you can build character with high enough bonuses to make DC impossible to pass. I remember my solo runs as sorcerer and priest of Talos in Icewind Dale 2 or as sorc in NWN. I understand that instant killing spells are OP and I know that Josh doesn't like it either. Josh made interesting presentation of attributes system in PoE during GDC iirc. In AD&D scaling was terrible. In D&D were empty levels. No matter if your character has 10 or 11, 12 or 13 etc. It's stupid just like Bethesda's so called "Fallout 3" with skills like lockpicking. No matter if your character has it set to 50 or 74, it's the same value from system perspective. It's bad design. PoE attributes are way better in terms of scaling. They have lower impact on the game but still are pretty important to conisder. Resolve still is dump stat in some builds but it isn't the scale of D&D or even greater in second AD&D. Builds may change priorities. Like CC wizard focusing on Per/Int/Dex doesn't need Might at all while Evoker does. PoE give players more arbitrary choices during character creation. Ad&D wasn't intuitive at all. Thied edition changed it mostly for goos but 4th (while provides unification to core gameplay and character progression system) confused players with number of choices during character creation (all those powers). D&D 5 simplifies thing once again. PoE has two layers of mechanics. Simple on the surface (attack rolls, defensive, miss, graze, hit, crit) and complicated layer deeply burried under the first (action speed and recovery, additive/multiplicative formulas, stacking, armor penetration). It shouldn't be so complicated but understanding of that deeper layer and player's mathematic skills aren't necessery to have fun with the game. The reason for overcomplication, high numbers value and other things which are problematic to calcuate come from game being designed as computer RPG, not RPG.
  11. I would stick to the concept of wearing actual armor but with an option to just customise its looks as same as one can pick enchantements (some kind of list /options directly when player interacts with the item in inventory). I thing that making a sacrifice of armor (like with the pet machine) would be silly. It could be immersion breaking for someone - making a "sacrifice" to distil magical properties. It could work just as a game feature. You don't have to explain everything (like for example aiming in old Fallouts was just part of graphical user interface, but Bethesda added some stupid explenation to make V.A.T.S. in their post-apo Elder Scrolls series). I don't think that weapons should be possible for transmogs. Weapons have special animation effects during attacks.
  12. It's one of two things which disapointed me in Forgotten Sanctum (second is that archmages don't know about Arkemyr being killed by the Watcher). After you talked with Eothas at the end. Wael will destroy adra colossus, then the narrator is saying that statue lies smashed on pieces. Next slide... But Eothas managed to fulfil his plan. So Wael's intervention did nothing.
  13. 1. I did all Central Stacks with most of its areas, 2. I killed clone of Fyonlecg at the Oratory of Wael and then I returned to the Temple of Revelation. 3. I fought the Oracle and returned to the Temple of Revelation (first fight in different dimension). 4. I killed both Llengrath and Tayn at that moment. 5. Then I went to the Enclosures, killed Sissak and his colony, went down to Hall of Reconfiguration. 6. I did all things there and then I returned to Bakarna. I gave her books and proceed with her quest. She was thankful and interact with Fassina. She said we will talk upstairs and she left her cell. 7. I went back to the Temple of Revelation and Bakarna was hostile. Is this due to archmages death or she shouldn't turn hostile? Why would she turn hostile? She lost her mind and was unaware of Llengrath and Tayn in the Temple of Revelation.
  14. Is it possible? Can we have transmogrification in Deadfire? It would be cool. Art team did awesome work on 3D models, armors and weapons. Option to customize at least armor would be incredible. Like the new one similar to old Sanguine Plate from PoE. It looks beautiful and cool. It comes with the helmet for that particular set, but it's just normal helmet and I think that many players would like to wear magical item as headgear but customized to fits character's look. There are many items which look like designed to certain esthetics. Imagine - wearing items for their stats and be able to change their looks. I wish I could do that at least with armors, headgear and shields. We can transmog pets now...
  15. Is it possible? Can we have transmogrification in Deadfire? It would be cool. We can transmog pets now... EDIT Wrong forum... Please, delet this topic.
  16. LOL I forgot there is an option to change colors of my outfits. Here is animated version of the robe:
  17. It looks like Current's Rush upgrade Flow if triggered by offensive ability applies its effect to additional AoE attack. https://youtu.be/IlqEtd91-rw?t=83
  18. I think it was well done. You can ask about joining the circle and you won't be rejected by that idea. Only problem I have with Forgotten Sanctum is that archmages are aware about Concelhaut being defeated by player but they don't react to Arkemyr's death. I wished I could met Rymgrim, Minoletta and Kalakoth though ;< I'm going to Forgotten Sanctum with my third party and I plan to kill Llengrath and Tayn at the start this time xD
  19. DPS means nothing because you can't calculate universal outcome of your attacks (miss, graze, hit, crit) or armor penetration modifires.
  20. I wouldn't bother killing Sissak and his people after I showed him the contract, but I was just curious if he drop something more.
  21. I was wonder why I encountered only one hostile group (those bandits with figurine for sale) and the one after Hasongo (Eder's quest) throughout entire game...
  22. I assume he's in the backline and trying to avoid getting hit/interrupted, especially with all the crowd-control spells? Problem with illusionist is they really are just there to debuff/CC, very few material damage spells (as he mentioned). For a party, could be OK. Yes. Stay in the backline. With Rymgrind's Repulsive Visage you are almost untouchable in melee. High action speed and short recovery make casting time incredibly fast. Most of the time enemies will be locked down by CC spells to do anything. I used 3 melee characters (Eder as fighter/rogue tank, Pallegina paladin/fighter and Mirke as monk) and all of them had abilities to quickly teleport themself if help was necessery. Only 3 fights during entire game was difficult. Splintered Reef - enterance to the vault without distraction from Copperhead. Second was Maura/Weyc and the third one was Oracle.
  23. I showed contract to Sissak and resolved quest without conflict. Then I killed him and all his minions inside his nest. Slide at the end of the game shows that Sissak and his colony settled under Neketaka.
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