Jump to content

Silvaren

Members
  • Posts

    328
  • Joined

  • Last visited

Everything posted by Silvaren

  1. DPS means nothing because you can't calculate universal outcome of your attacks (miss, graze, hit, crit) or armor penetration modifires.
  2. I wouldn't bother killing Sissak and his people after I showed him the contract, but I was just curious if he drop something more.
  3. I was wonder why I encountered only one hostile group (those bandits with figurine for sale) and the one after Hasongo (Eder's quest) throughout entire game...
  4. I assume he's in the backline and trying to avoid getting hit/interrupted, especially with all the crowd-control spells? Problem with illusionist is they really are just there to debuff/CC, very few material damage spells (as he mentioned). For a party, could be OK. Yes. Stay in the backline. With Rymgrind's Repulsive Visage you are almost untouchable in melee. High action speed and short recovery make casting time incredibly fast. Most of the time enemies will be locked down by CC spells to do anything. I used 3 melee characters (Eder as fighter/rogue tank, Pallegina paladin/fighter and Mirke as monk) and all of them had abilities to quickly teleport themself if help was necessery. Only 3 fights during entire game was difficult. Splintered Reef - enterance to the vault without distraction from Copperhead. Second was Maura/Weyc and the third one was Oracle.
  5. I showed contract to Sissak and resolved quest without conflict. Then I killed him and all his minions inside his nest. Slide at the end of the game shows that Sissak and his colony settled under Neketaka.
  6. I published my build from last playthrough. I had lots of fun with it: https://forums.obsidian.net/topic/107446-class-build-tormentor-of-mind-and-body/ I never thought that illusions can be so enjoyable. Great CC capabilities.
  7. Sanity is a prison. Let madness release you. Some music inspiration from Poland. ===================================== Tormentor of Mind and Body It's excellent crowd controller and debuffer. ===================================== Difficulty = PotD v. 4.0 ----------------------------------------------------------------- Solo: untested ----------------------------------------------------------------- Class: Illusionist ----------------------------------------------------------------- Race: Pale Elf ----------------------------------------------------------------- Background: The White that Wends - Merchant ----------------------------------------------------------------- Base stats (without Berath's Blessings): MIG: 8 CON: 10 DEX: 19 PER: 20 INT: 18 RES: 3 ----------------------------------------------------------------- Skills: I picked Arcana and Bluff ----------------------------------------------------------------- Abilities (! - important, r - recommended) Thanks to grimoires it's often better to pick some defensive talents rather than spells. Bull's Will ® Combat Focus ® Spell Shaping (!) Two Weapon Style Farcasting (!) Rapid Casting (!) Uncanny Luck Improved Critical Spell Resistance Accurate Empower (!) Lasting Empower (!) Prestige (!) Spells (! - important, r - recommended) 1. Arkemyr's Dazzling Lights (!) - powerful debuff (-5 Might, -4 Penetration -10 Will), excellent vs damage dealers with low Will defense. Be sure to not hit your party or you know... NO PEN! Chill Fog (!) - long lasting debuff which blinds enemies and deal cold damage periodically. Blind is one of the most powerful status effect. This spell is targeting Fortitude. 2. Miasma of Dull-Mindedness (!) - long lasting debuff which will lower Perception, Intellect and Resolve of enemies by 10. It's nice because it means -10 Accuracy, shorter time of beneficial effects and longer time for your debuffs and overall worse Reflex and Will defense. It's grat for removing mind inspirations. Curse of Blackened Sight (!) - very long lasting blind debuff affecting only foes. It's better than Chill Fog against enemies with lower Will defense. 3. Ryngrim's Repulsive Visage (!) - it's one of the most powerful defensive-crowd controll spell in the game. It will last over 20 sec and trigger every 3 sec causing Sickened and Terrified afflictions. Most of the time it will prevent all surrounding oponents from attacking you. It will leave them vulnerable and allow you escape without provoking disengagement attacks. Llengrath's Displaced Image ® - I used it rarely, only when I was being hit by ranged attacks. Arcane Dampener ® - it suspends beneficial effects on your foes. Useful from time to time. 4. Pull of Eora (!) - too bad it isn't illusion spell. It's one of the most useful CC spell, especially combined with Wall of Many Colors or Call of Rymrgand (double pulling effect won't allow anyone escape). It served as my opener spell in most fights. Confuse ® - not so good as D&D version of this spell, but can serve for removing Intellect inspiration and causing friendly fire from hostile casters. 5. Ryngrim's Enervating Terror (!) - it will put Weakened and Terrified afflictions on your enemies for quite long time. Excellent CC spell but it has rather small radius (Spell Shaping comes handy with this one). Fear effects in this game are great because even if they won't blocke harmful actions of your oponents they will for sure lock use of active abilities. Arkemyr's Wondrous Torment ® - it lowers Perception, Intellect and Resolve of the target by 10 and when it expires it will jump two times causing half of this debuff to another foe. It's nice because it means -10 Accuracy, shorter time of beneficial effects and longer time for your debuffs and overall worse Reflex and Will defense. It's grat for removing mind inspirations. 6. Gaze of the Adragan (!) - another powerful illusion spell. Huge radius and paralyze for about 15 sec. It will give you enough time for cast some buffs, use consumables or destroy your oponents. 7. Concelhaut's Crushing Doom ® - great illusion spell but it requires certain grimoire (I prefer Grimoire of Vaporous Wizardy for additional spell use of every power level that's why I only recommend this spell). Nice damage over time, knocks target prone and lower its deflection. Because Illusionist can't cast Wall of Draining, Concelhatu's Crushing Doom is probably the best 7th level spell for that subclass. Most of the time I used Delayed Fireball if damages were needed. 8. Wall of Many Colors (!) - it's one of the best illusion spells. It may not seems like it, but trust me. The wall is loooooong and it will petrify, paralyze, dominate and damage all targets in the area of effect. It is so good. It is great in combination with Pull of Eora. Just cast Wall of Many Colors to hit the center of singularity. Pull of Eora will... pull enemies toward the wall and catch them. If they resist paralyze, petrification, then they will be dominated and switch side, constantly taking damage from the wall. It's very good for defense too. Just cast the wall on enemies surrounding you or your most injured party member. Be careful though to not step into the wall. I know it's shiny, but don't. Kalakoth's Freezing Rake ® - you know this is illusion spell? Very good damage. It will cause Weakened and Hobbled afflictions. Sometimes it's hard to target enemies precisly. Overall from 8th level spells I prefer Wall of Many Color. 9. Minoletta's Missile Salvo ® - best single target damage (or small squeezed group). Good if you need kill someone very quick and in most boss fights. Arcane Cleanse ® - I used it only once. Very situational but good. It sucks that there is no illusion spell from power level 9 (similar to level 7 with exception of Concelhaut's Crushing Doom). I would like to have an option from D&D, to memorize lower level spell in higher level slot. ----------------------------------------------------------------- Weapon proficiency: Scepter, Wand, Rod, Dagger, Arbalet, Quarterstaff, Small Shield, Unarmed (doesn't really matters) ----------------------------------------------------------------- Items (! - important, r - recommended) The Eye of Wael (!) - (upgrade: The Hundred Visions, Lidless Gaze) & A Whale of a Wand (!) (upgrade of personal choice, I picked: Tall Tales, Woven Waves) Whitewitch Mask (!) or Helm of the White Void ® Protective Eothasian Charm ® or Tears of Saint Makawo ® Aloth's Leather Armor ® - (upgrade: Elementally Stable, Known Casuality, Casually Fixed) or Robes of the Weyc soulbound ® Ring of Overseering ® & Chameleon's Touch ® Boots of the White ® -> Vithrack Silk Slippers ® Cloak of Greater Protection ® -> Nemnok's Cloak (!) or Shroud of the Phantasm ® Grimoire of Vaporous Wizardy (!) & Iron-Clasped Grimoire ® Firethrowers Gloves ® Upright Captain's Belt ® Pet: personal choice really. I used +5 dmg AoE (Watcher) +5% AoE radius (party), then +1 History/Metaphysics (Watcher) +5 Acc with spells (party) About items: The Eye of Wael is simple: +2 All Illusions Power Level, Lidless Gaze has almost instant cast time, huge area of effect and both Petryfied & Terrified afflictions are hard crowd control statuses. Additionaly 5% chance for random Illusion spell on target on scoring hit and 10% chance for invisibility for 8 sec after critical hit may seems little, but it will occure from time to time. A Whale of a Wand: it's one of the best items for offensive casters thanks to 5% chance for Charm the target (all those AoE ticking spells like Pull of Eora, Wall of Many Colors and other AoE spells in general can trigger those). Additionally 5% chance to cast Form of the Helpless Beast is always nice to have. Grimoire of Vaporous Wizardy: it grants one additional use of spell from all power levels. It comes with Confusion, Gaze of Adragan and Kalakoth's Freezing Rake (all illusion spells). Necklace & Rings: there are many interesting choices, depends on party composition and roles. I prefer to maximize Perception and some additional defense measures. Firethrowers Gloves: this item can be helpfull for scrolls and Minoletta's Missile Salvo. ----------------------------------------------------------------- Quick items ----------------------------------------------------------------- - Scrolls of Withdraw (I like this spell, it can be very helpfull in some fights) - Scrolls of Plague of Insects - Potions of Major Healing (or similar) - Potion of Spirit Shield or Iron Skin (because Illusionist can't cast Enchanting spells) Maybe I will upload some videos with that build and my party from last playthrough. I have one but it isn't as good as most of the actions.
  8. Neriscyrlas' Hope from Beast of Winter DLC provides Rightful Vengeance for the Watcher. Name of that ability (in polish version "Rightful Vengeance" = "Słuszna zemsta") doesn't work as link to description, so there is no way to check what the ability does.
  9. New patch broke description of Last Word warhammer. Parameters of this particular weapon aren't displayed anymore. I don't know if this is general issue or only while playing with polish language. "System.NullReferenceException: Object reference not set to an instance of an object"
  10. I understand that many people prefer turn based, but just imagining an enemy going around my tank is enough for me to want to stick to RTwP. But let's see how they deal with this and other problems. If this makes battles longer, then I'll definitely play with RTwP because it took a lot of time for me to finish my first pt. One way or another, it's a great option for players. Engagement can be solved just the same as in D&D. Ofcourse without attacks of oportunity while someone cast spell near enemy, but walking nearby - yes. The Temple of Elemental Evil done this right. Every character and monster have threat range. Enemies running in or out of this range provokes attack of oportunity. Number of possible engagement can determine how many of those attacks can be performed.
  11. I wonder how they will resolve action speed, recovery time from armor? Will they affect initiative or allow more actions in one round? Both Arcanum and Fallout Tactics had alternative comba mode. But in those games player could switch between both modes at any time. And those games had real time. Pillars is real time with pause. But if you think about that - every Infinity Engine game, Neverwinter Nights series and Pillars are quasi-real time. All characters act in turns but all of them act simultaneously (IE turn takes 6 sec, Pillars has more fluid period of time - action speed and recovery time between two actions). In IE games were casting times, weapons had speed factor, characters had number of attacks per round. In Icewind Dale 2, both Neverwinter Nights were initative rolls. NWN 1&2 had all spells with the same casting time (1 action) or certain number of attacks during this 6 sec round.
  12. I played it on PotD (without level scaling) and it was the hardest fight for me in the game with current and previous patch. I managed to win this fight in first try, but I used 3 scrolls of withdraw for few characters (I didn't have any means to resurect fallen heroes so I tried to keep them alive), run from Oracle to destroy those machines. Other hard fight was with Maura/Weyc for me. Problem is that player don't know exactly what such boss can do, how Oracle's attacks works and what is doing the stuff around the battleground (those machines and flesh bubbles).
  13. Look at it: https://www.reddit.com/r/projecteternity/comments/a81gd7/poe2_my_game_has_turnbased_mode/
  14. All of my playthroughs looks like that xD Maybe it's like that because of prebuffing being locked. Tyranny didn't have that featire and consumables were instant - but even then I didn't use much of those in case of cooldowns which could block use of healing potions. I always thought that you guys are using all consumables to the extend and I'm doing something wrong because of playing mostly without them.
  15. I played Infinity Engine games for years since the 90's. I never used consumables other than healing potions. I saved all those Potions of Cloud Giants Strength, scrolls, wands and other stuff "for the rainy day" (idioms - in my country we say literally: "for dark hour"). The need never comes. Every time I start a new game in Pillars 1 & 2 or Tyranny I promise myself that I will use consumables in most fights. It never happens. I'm playing on PotD difficulty only. I'm just finished Forgotten Sanctum DLC. There is one last quest for Ukaizo. Throughout entire game I used some healing potions (during SSS DLC and Forgotten Sanctum), bombs and some Empower charges (mostly during those two DLC). Other than that I used in some situations few per day / per encounter activie abilities from my gear which I find useful. Forgotten Sanctum forced me few times to use Withdraw scrolls (yeah, my illusionist with Arkane skill over 20 didn't use much scrolls during entire game). I keep all consumables "for the rainy day". The need never comes. Most of the time I don't see it to be worth. Take Pallegina for example. Put on her Blackened Plate Armor or new iteration of Sanguine Plate. Long recovery and rather low Dextirity are slowing character so much that I don't thing it's valid to lose action for drinking potions which will last only 20 sec (I'm talking about characters without Alchemy skill). Often I don't want to lose action even for use of Sworn Enemy. I was using consumables often only in solo plays and Ultimate Challenge in the first game but while playing with party it feels like waste of time. I rarely use Empower and never give much atention to resting bonuses from food (I'm resting to heal injuries). I feel that consumables and other limited items along with Empower mechanic can add fun to the game but I'm constantly skip those options of customisation. Help me change my mind and cure old habits. I would apriciate any advice.
  16. I know it's not a bug but an immersion breaking issue. It isn't probably worth programer's time. After reading Llengrath's scroll to kill all people prisoned in the Enclosures the sailros near Bekarna's room were still singing shanties (lying dead on the floor). I guess it's area's sound design and it just triggers there.
  17. I noticed that my Watcher's HP drop in some strange way. My Watcher didn't lose conscious but his portrait turned red. He wasn't at 0 HP but the game displayed it like it was no HP value at all - " /200", in other words - "empty space/max HP" and "0/200" on the portrait. I uploaded video of that fight: Healing and resting didn't help at all so I reloaded previous save. This bug appeared with Vatnir's HP this time. I uploaded second video: I put save files in dropbox: https://www.dropbox.com/sh/2b7k5jmxxcbgxse/AAAo4uzrl6mOU0JUMi2w2ih0a?dl=0
  18. Maybe someone will find this useful. If you upgrade Effort (2h sword with Raw Damage over time) to Hemorrhaging, it can cause Hobble or Sicken on crits. It works with abilities like Wrath of Five Suns (so I guess it should work even with spells and other AoE effects).
  19. I like first kind of romantic interaction with Xoti. But the rest of it - meh. I like that Pallegina is unavailable for watcher. It suits to her theme. There were only few romances in games made by Obsidian which I like. Visas and Handmaiden in KotOR II and Safiya in Mask of Betrayer. Maybe it's better thaylt Tim and Leonars won't put romances in the Outer Worlds.
  20. It's common display bug and easy to reproduce. It requires player to quickly spam dialogue choices via keyboard (during conversations) or during interaction on the world map (scripted events, places like abandoned village etc.). All those little numbers will stay until reload/entering new area.
  21. Illusionist with that mask from Vihtrack and Eye of the Wael Scepter. Many illusion spells are great for hard CC or simply debuffing stats like penetration.
  22. Alpha Protocol has great reactivity. It's very underrated game. Dialogue system is fluid and great for C&C, reputation and roleplaying certain type of character. It looks like The Outer Worlds will have skillchecks too.
  23. I will buy it asap. It isn't Spacer's choice. It's my choice.
×
×
  • Create New...