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PangaeaACDC

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Everything posted by PangaeaACDC

  1. I can't be the only one who is deeply concerned about this? At least I've got some great games out of the company while it was independent. Now? Much less confident of quality games that will be released DRM Free and natively for Linux, and on GOG (they suck a lot more than previously, but are still much better than steam). Time will tell, as always. But I'm not very hopeful, given what usually happens when big carnivores go after smaller prey.
  2. Don't see it mentioned in the impressive big list of changes and fixes, so can you please change the UI for enchantments so that we know which are exclusive? Right now it's mostly guesswork what enchantment disables others. Would also love to see re-spawning of ships so we can sink more. Surely they shouldn't give up on ship-building just because of some rogues bugger out there? :naughty:
  3. I didn't find it early, but I killed him too. Given the info I had, it was the only reasonable way to deal with the situation. Great fight it was too. Not been many of those.
  4. This is definitely bad news for me, as I haven't been to the Wahaki island yet, because it's bloody far away. Crookspur itself seems a bit bugged too. I've cleared out the place, but can't go north of the landing location by land to get to the other places, like you can for Neketaka and other big-ish islands.
  5. Never mind the above. I went back, saw a hallway I hadn't fully gone down, and located the grumpy chap.
  6. I've gone into his Manor, the imps and such are not hostile, but I can't find Arkemyr anywhere. Where is he supposed to be? The quest journal says his study. He isn't there, just an imp. I've looked everywhere else too, but haven't found him yet. When exploring I came upon a tower with some powerful geezer, and one of the talk options were along the lines of "Arkemyr sent me", so it's quite possible I'm supposed to do that quest after talking to Arkemyr. The geezer is now dead, but Arkemyr can't be found.
  7. Haven't noticed this before, recently installed Rum Runner's Pack, but what on earth is this dropping fire effect in the profile? I'm using the stoic pose, so he will then proceed to cross his arms, and fire (or whatever it is) keeps dropping from his right hand and dropping down, but underneath his clothes somehow. I've tried to remove one item at a time to see what might cause it, but it isn't removed. Looks mighty weird.
  8. What's a little odd is that the human player keeps getting notifications of new ranks after combat, despite having had 5 for eons. If it kept getting upgraded, my captain would probably have around 15 by now. Wish it was possible for crew members to get more than 4 ranks combined though, as getting those 2-3 stars from their origin is very rapid.
  9. There are probably more than these, but it's a start. https://spiritualsuccessor.net/abilities
  10. Is Conductive Blast supposed to do this? Hits the same enemy multiple times, doing huge amounts of damage. Is it because the enemy is rather on the large side? (Awesome fight btw!) The way I understand it from the infobox, it will hit each enemy once in a radius, but not the same enemy many times.
  11. Hello Aarik, I will post a few more as I find them (like the soul walking of the path). Do you (and the rest of Obsidian) want me to add a new post in that case or extend the top one? By the way, added is a picture of the odd morningstar I found (Old City II bug). I found a similar bug, so may as well post it here. Don't know where I picked it up as I only noticed when selling off stuff. It's a Legendary (if stats are correct) Pollaxe that's labelled as Superb. Worth a pretty penny, though.
  12. Installed fine for me from GOG, but then I'm not using the spywa, sorry Galaxy. Not picked her up yet, so what does the drunk pose look like? Does it go well with a toilet?
  13. That world map above isn't how I have imagined it. For example I've had Deadfire to the west of Eastern Reach. Maybe I've been completely wrong, don't know what the above is based on, but it made more sense to me given the placement of the locations in the first game, and the Vailian Republics. Admittedly I've not looked deeply into the lore here, but your mind still comes up with stuff
  14. Haven't rested much either, in fact I sometimes rest just for the heck of it, for roleplaying basically, as going weeks without sleep might be a little challenging. Looks to me like bonuses already expire though. When I do rest I generally pay for a room or use "proper" food with a bonus (use hardtack and water only for crew food, unless morale is too low - never for resting, didn't even cross my mind). I've noticed that the bonus to skills/attributes expire at some point, and it was the same when I used the "protection against nightmare sigil" and suchlike items. Must be longer than 12 hours, but maybe a a day or two? Interesting info about class selections. I've disabled telemetry as a matter of principle, but I'm using a single class cipher and having a blast. It's a lovely new idea and so much fun to play with. A little torn on wizards. They are basically sorcerers now, and I do like that they are more versatile than totally slot based spells, but in the beginning of the game they feel terribly underwhelming with next to no options. Once you level up a decent chunk they are much more powerful though, and since spells renew after every combat, you can blast with top level stuff all the time - which almost feels like cheating, so I don't always do it (also because combat is easy). Despite it all, Aloth is dealing out some serious hurtin' and kills, so I'm a bit perplexed about threads claiming wizards have been killed, nerfed, destroyed, not viable and the like. I'm yet to user the empower button, but Aloth can certainly damage foes and does not feel 'nerfed'. Admittedly I do like damage spells instead of crowd control, but still, between various frost pillars, fireballs and death ring, that guy is seriously dangerous.
  15. This sounds great. As a big fan of the ship combat I look forward to more upgrades and crew members. Tools and documentation for modding the game is wonderful too, and will hopefully help the longevity of the game. Just imagine Pillars II with new quests, NPCs, companions, maybe even areas. Also, please add respawning ships so we can sink more of the bastids, and preferably also better AI and more fully decked and equipped ships.
  16. Oh, then I get it. I thought you meant what you did in sequence, so three jibes didn't make a lick of sense. Sorry for misunderstanding
  17. Yes, but I don't see the point with 3 jibes in a row. May as well just sit still or do something else while waiting. At the end of the day, though, it's pretty easy to win these fights, at least from Dhow upwards, so it's really more about how people prefer to do it rather than whether you can win or not.
  18. Went to the Vailian HQ after wrapping up Tikawara and several conversation threads were repeated. First I talked to the lady downstairs, Alvaro or suchlike. We then got transported upstairs to the Paul Kagame look-alike (the similarity is uncanny, even down to the glasses, so I can't unsee it). I reported the findings to him and he was disappointed Alvari and another person then walked out of the room during a cutscene, and Castol talked further with us He first introduced himself and the company, before proceeding to have a conversation we've already had, about an experiment and such. My previous answers were even greyed out. He then introduced the Dirty Laundry quest, which I've already completed The top-left corner pop-up said I had got a new quest. I was worried it got doubled up in the Journal, but it's still greyed out there as completed, thankfully. Hopefully this hasn't led to something going seriously awry, but please have a look at it, with code inspector or whatever you guys do. Have attached the auto-save from entering VTC HQ. Should be easy enough to repeat my steps. Talk to the lady first, and she'll transport the whole group upstairs. https://we.tl/d5gHKuUOfu Edit: The first one turned out to be in Castol's office. Here is a previous one in case you need it: https://we.tl/PZk5bQHfBP
  19. Yuck. There is another aspect to this bug that I hadn't noticed before Just bought a Junk, and as part of moving all the stuff over, I double-clicked on all the equipment and staff, so it got moved to the windows to the right -- including Luca. Now he is stacked up again. But his skill has been defaulted back to Boatswain 1. The Luca I had on board had Boatswain 4. Tried moving one of them to the boat, but now both are reset, so the one I had on board earlier has lost all ranks, experience and presumably levels. Is there a way to remove the extra Luca in the files somewhere, without buggering up the savefile? Thankfully I have a save I can go back to.
  20. Assume this is the best place to report about 'faction' reputation issues too? Noticed something mighty weird in my save in the reputation with Tikawara village. Upon loading the save, the reputation with Tikawara is 2. Unlock the crate and steal whatever is inside. Now the reputation is 3 (!) The tiny, tiny arrow does move to the left, so something is working right, but shouldn't the value decrease as well? Honestly, I've no idea how this is supposed to work, but it doesn't seem very logical right now. Savegame: https://we.tl/0F9EbbUctG
  21. Got back to Tikawara after a trip to Poko Kohara, and did not get the warmest of welcomes. Said I'm not allowed to sleep there any more, and Himuihi told me off when I asked her for a mat to sleep on. However, she allows me to recruit adventurers. When I choose that conversation option, it's possible to click on the Room button, click on a sleeping option, and go to sleep, including the paid rooms (non-free). I suppose the Room button ought to be disabled when this scenario occurs. Savegame: https://we.tl/ckCix8JyQx
  22. Sometimes loot you find in Shipwrecks don't yield what they say they do. Wrapped up Poko Kohara and saw a Shipwreck off the coast. I went to it and got a few items, including a cannon There was just the top line of the description, though, missing the "has been added to your stash" (or similar wording) and missing the clickable link to the found item I checked the ship (H) before and after, and I had 2 Iron Thunderer cannons both before and after (no others), so I can't have gotten a new one Tried to reload to see if it would reproduce, since I quicksaved just prior (I quicksave ALL.THE.TIME.EH!), but these things are very random. However, after a few tries a similar situation repeated, though this time with what was called an "adventurer supplies". No idea what that is. But I couldn't see anything new in the inventory of either my packs or the ship, so I reckon nothing 'popped up'. It was the same here, as you can see from the screenshot. The first line is present, but not the second with the clickable link Download the savegame and try, and quickload until this happens for you. Savegame (expires in 7 days): https://we.tl/Z1WcJid2pZ Btw, in one of the reloads I got both lines when finding a cannon, which was an Iron Thunderer, so apparently it does work - some of the time.
  23. Don't think it matters a jot, unfortunately. And maybe it's best that way. It's a big boat, so it makes sense they are slower to turn around than a dingy, and skill only gets you so far. Why keep jibing back and forth like that, though? And for that matter, why double bronzers? May as well stick with iron thunderers or royal bronzers and fire more frequently. Okay, admittedly with a fully-equipped junk with double bronzers you can probably just fire, jibe, fire -> win. But the distance "goldy locks" zone is more narrow on the double bronzers, and it's kinda nice to mostly be able to just turn around and fire from the start without needing to close distance. Honestly, I'm very pleased with the Iron Thunderer cannons. Pretty good damage, great range (200-500m) and reloads in only 4 turns. If I were to upgrade, I'd probably go for the Imperial Long Gun instead. Better damage, not too bad reload speed, and fits better with Fire -> Jibe -> Stop -> Fire. If I were to go for close distance instead, the Royal Bronzer looks like a fine choice. This gets into min-max area, and I don't really like that. However, by comparing: Iron Thunderer x2 (4 turns each) = 12-18 dmg Double Bronzer x1 (8 turns each) = 12-15 dmg ...without the need to close to 250-350m first. Wish we could buy a pack of Haeferic's Nose. That is one hell of a gun.
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