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Clerith

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Everything posted by Clerith

  1. No, since it's just an attribute boost, not an Inspiration. But just use Swift Strikes for activating Wellspring.
  2. Yeah, the last thing your power build melee dps is going to do is use scrolls in combat. The best skills for combat are alchemy (if you use potions and drugs frequently) and athletics (for an instant massive heal on demand). There are a few unique gears that scale with a skill that can bring something like Metaphysics and History on the map, but those are exclusively for using said specific items.
  3. ~5 athletics is nice for everybody, for a useful extra heal early to passing all the athletics checks in events. Especilly for a front liner early. Fun is always subjective, anything with a Charge-like skill is fun to play imo, it just feels so snappy in this game, looks visually good too.
  4. While I'm not the OP, in my experience when I tried out this build, Paladin/Monk is so op in the beginning (Swift Strikes, Deep Faith, FoD, Monk fists) that you'll have no problems.
  5. Yeah. I fondly remember Itumaak critting in the 80s, and doing it fast and frequently. In this game, they seem to be mostly poking the enemy or just dying. I haven't tried to seriously play a ranger or micro one, though.
  6. Mental resistance and extra armor. Mostly because I often have the might resist boots and can sometimes pick dex resist somewhere else. The extra armor can be very significant if you get hurt, while the heal is just too insignificant.
  7. After 3 playthroughs using Xoti every time and trying our various things, these are imo the best spells out of the ones you pick: 1 - Restore, Suppress Affliction 2 - Iconic Projection 3 - Divine Mark, Cons. Ground 4 - DEVOTIONS FOR THE FAITHFUL 5 - Revive (even if I never need it) 6 - Salvation of Time, Minor Intercession 7 - Nothing, but they're all usable. I usually go Cleansing Flame for damage. 8 - Nothing, all have limited use, I just use the innate Eothas spell. 9 - Nothing, all have limied use, I just use the innate Eothas spell... again. Basically, Priest progress mostly stops after power level 4 in my experience. Level 1 Restore and later the Intercessions are my main heals, Devotions is my main buff. The level 8 Symbol of Eothas is decent for damage. You can probably pick the fire pillars and play a damage priest, but Xoti is just my heal/buff character.
  8. **** Grave Calling, it can give you a bugged, permanent version of its frost lash, always staying at 1 stack. Apparently I need to download the unity mod to get rid of the effect. I do wonder what's the second best sabre. I see Min's used a lot, but... the crit chance stacking seems very neglible to me, and the +20% crit dmg on one weapon is also pretty weak with all the other crit dmg boosts you can already have. I'm thinking Tarn's or Aldris Blade. Maybe Aldris. 15% lash, decent extra stuff at crit, hit to crit.
  9. I heard you can also steal Dragon's Dowry from the gunsmith. Upgrade materials don't need to become rarer, money is the constricting factor early game. I think it's on purpose that Neketaka has multiple legendary gears for sale for 30-40k gold and upgrades to superior cost 15k and legendary double that. Do you buy one of these new op things? Do you enchant your gear? Or do you buy a ship? How you decide to use your money early is an important decision. What needs to happen is to make stealing legendary loot a lot harder. Put everything in a locked chest, make that lock high level, put a guard next to the chest. It's kinda silly you can just steal a legendary sabre and plate armor from an open container in Crookspur, even though you have the navigate the slaver ships to get there and out.
  10. I played the build to level 15 and then started a new character, dual wield version, level 13 right now. While both were very powerful, the dual wield one is noticeably better, even without Scordeo. I went Shattered Pillar both versions for personal preference, Charging around killing stuff near instantly, feels better for wound generation than getting hit. I used fists till level 9 or something. Have to say, the unarmed animations in this game are rather fantastic.
  11. Armor is pretty important. In this game, I gave fast light armors to my wizard and priest. The armors with -recovery are the best imo, the one from Benweth and Devil of Caroc's breastplate. I do like my tanky frontline (Eder, Pallegina) in plate or brigandine, but my dps melee characters always use Caroc's breastplate, since you can cut the recovery penalty to almost nothing, or as a fighter, you actually attack recover faster WITH armor than without. So backline - fast light armor, dps frontline - fast medium armor, tanks - heavy armor.
  12. Ranger6 Fighter8 Rogue2 Dervish1 Barbarian1 Advanced classes. I remember that earlier, he was fighter something, ranger something, barbarian 1. In this game, DEFINITELY Fighter (Devoted Sabres) / Ranger (Stalker is better than Ghost imo). In the books it's been mentioned that Drizzt's willpower is extremely strong and comparable to a Paladin's (in DnD), so in PoE, his resolve would be very high.
  13. Lore =/= gameplay. In the game's cutscenes, people can pull out a pistol and kill someone with a single headshot. That's realistic. But as is the norm for RPGs, the combat mechanics (levels, hit points) have little to do with how powerful characters are story-wise. The most immersion breaking is how Aloth can only cast simple ****ty spells, but ugh, combat mechanics take precedence.
  14. Monk multiclass is fantastic as long as your other class has good damaging abilities. You get great melee buffs as monks, honestly even just Raised Torment and Flagellant's Path spam can carry you even if you use nothing from your other class. But it gets even better with Charge and what not. Single class monk is broken and any monk/martial classes are also broken :D
  15. The next time I roll a wizard, I'll get the unity console just to make a Vailian Frock Coat legendary and copy some robe's mods.
  16. Food (Captain's Banquet) gives your entire party intellect affliction immunity.
  17. In my experience? Charge. If I was thinking late game, Fighter/Rogue. Fighter for the amazing Charge and Rogue for interrupt and cc attack.
  18. All the power level buffs stack. +2 evoker, +2 nature godlike, +2 gloves, +2 stone of power, +x weapons, +food, +rest. Add empower on top of that, and well, one-shotting the final boss with a single cast is possible.
  19. ^ Min's Fortune's crit damage is local - it affects only that weapon, not both. I've tested it. Scordeo, on the other hand, is completely insane and probably the best weapon in the game.
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