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Everything posted by Clerith
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Blessings of Berath
Clerith replied to Not Hypebringer's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
The +attribute bonus is amazing. I want to try to earn enough to get that one by the time the import bugs are fixed, so I can use it on my imported character. It's completely insane. permanent +12 attributes, spread around? Ugh, even if you dump resolve or something and ignore con, that's still +8 to offensive stats. Had I known about this beforehand, I would have almost just done a quick <10 hour run to get the 15 points (maybe 18 for the extra skill points) and started my "completionist" character. -
Which weapon cancels the int affliction and what does taking the sword to its original owner do compared to manually maxing the soulbond? The sword told me where to go, but I was planning on doing that last... Well, I'll answer my own question. Modwyr grants the immunity to Intellect afflictions once you complete her soulbond. She also seems like an excellent, endgame-worthy sword. Legendary (for 30k gold), lash, stacking attack speed buff, immunity to intellect afflictions and gives a stunning per-encounter attack.
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The enemy ship "crew" is the people manning the oars and cannons. Not the people who show up on the deck fighting you if you board. Which makes no sense, but that's how it is. Killing the enemy crew is only to cripple the enemy ship so you can sink it easier. If you want to board, the best tactic seems to just go lightweight and ram asap.
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Spyglass Question
Clerith replied to Gary1986's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Those things cost 5k to buy. Lucky of you to get two so early... where was this, exactly? :D And yeah, it's ship equipment. You only need one. -
So i guess i will go with 16 Might/16 Dex/16 Per, the rest 10. Helwalkers that get +10 might from wounds can hit the cap if they start with max str. Fighter/Cipher? You'd need to get 15 points from buffs/gear... probably not happening. Any combination of might/dex/per with high might will be good. Might should be the best, with dex and per depending on your build. Like if you get extra crit dmg on gear and like tc are using a 2h sword with the -acc modal, per is prob better, while dex might be better for dw. It'll be very close nonetheless.
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That's a problem with the game, not the pc. Load times were a very common complaint that still remains to this day as you get deep into the game. They started being unbearable around WM2 for me.
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That's what I'm rolling (though dw), and for a no stat under 10 build, probably max might, split the rest between dex and per. Resolve would be the dump stat, con isn't really worth increasing for a dps character, int is a mixed bag but if you're not planning on casting any cipher spells, the few fighter buffs alone probably aren't worth any point investment, so it comes down to the 3 dps attributes once again, haha. Devoted's extra crit dmg has synergy with perception, dex is just important for dps, and multiplicative might is pretty no-brainer.
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I didn't get to play the beta. Are there still enemies highly resistant to some of these physical damage types, even to the point of immunity? If so, were there any slash immune enemies in the beta? This is a pretty selfish question, since I've decided on a Devoted Soulblade, and am trying to decide between swords and sabres. From what I've seen on discussions, when mentioning weapons, people usually mention the penetration or speed, is the damage type kinda irrelevant, then?