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Everything posted by Clerith
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Wizards...butchered.
Clerith replied to Hebruixe's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
On my second playthrough, since tier 3 spells, my wizard has been the strongest character in either playthrough. Enough said. -
You want single class Cipher, and Ascendant subclass. You can shoot with bow or guns and even do some weapon set swapping with a bunch of loaded guns, then when you get to max focus, you unleash your powers and go insane for a good amount of time. Cipher right now is basically Ascendant for actually casting Cipher spells or Soul Blade for multiclassing with martial classes.
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Let's see which subclasses see play and talk on the forums... Barbarian: Berserker Chanter: all Cipher: Ascendant, Soul Blade Druid: Fury, Lifegiver, Shifter Fighter: all, though mostly Devoted Monk: all Paladin: most/rp choice Priest: rp choice Ranger: Stalker? Unpopular class Rogue: Assassin Wizard: Evoker Would you look at that, every class has at least something. There are some good, some bad, but choices for every class.
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Paladin + Chanter = infinite resources, can make yourself perma immortal with right subclasses, op and broken af Paladin + Fighter = extremely high defenses from both passives and actives, amazing tank Paladin + Barbarian = fast, strong, tough, a balanced and powerful melee character in all respects Paladin + Rogue = usually Bleak Walker + Assassin, crazy damage from stealth Paladin's cheap FoD and great defensive talents make it great for any melee character really.
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Tier list, huh? It's complex because of all the multiclasses, but I'd go about it like this, for combat effectiveness: 1) Pure monk, pure chanter - both are op in their own way 2) Martial multiclasses (any of fighter, paladin, barbarian, soulblade, can mix chanter and monk in too) 3) Pure wizard (stronger than martial multiclasses at high level, but much weaker at low levels) These would be in the strong category. Then for the mediocre: 4) Rogue, solo or any multiclass, while there is rogue/paladin build that's good, it's kinda gimmicky. Pure rogue is good at high levels, but rogue abilities are overcosted. 5) Pure fighter, paladin, berserker - okay, these are arguably stronger than rogue, but multiclassing just makes all of them SO much better. 6) Cipher casters - weak early game, a few insane gimmicks late game. 7) Druid - I was really disappointed by druid, well by Tekehu. Druids are flexible, but seemed nerfed in every way from Pillars 1. Then the weaker: 8 ) Priest: what happened to spells beyond 4th tier? All garbage, you say? Well, there are a few good ones, but wow, talk about a nerf. Honestly, I think I still want one in a party because of the aoe buffs and aoe heals, but not a strong 'solo class' in a vacuum. 9) Ranger - what a garbage class. I'm sure you can make it work if you want, though. ...I think I'm mostly echoing common sentiments here.