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Ethics Gradient

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Everything posted by Ethics Gradient

  1. I'm assuming nothing about my correctness However, the order I presented the glyphs (left to right, left to right) is the same order I found the images while poking around. And today's background image and glyph line up with the first of each sequence. I presume that it may be the reveal order, based only on a hunch that it would be easier to display them by sequence than have the java script hop around. I'll double-check for any additional evidence to support these assertions.
  2. Well, then... give me a few minutes and i'll crank out an image with the suspected glyph/color pairings.
  3. Each letter also has a specific background color. Today's is green. But there are eight separate background colors. Nothing special about the purple glyph. It just is paired off with a purple background.
  4. I just posted what I believe the next several symbols might be: Symbols & Spoilers(?) [Web Shenanigans]
  5. Ok, this much seems clear: -The Project LA site, changes daily at 1PM EST, 10AM PST. -The following eight glyphs displayed in the following order. Original, non colored: http://i.imgur.com/EOoVmJ7l.jpg To consolidate some other info in the thread: - The glyphs might just spell Deadfire (a pirate-infested archipelago in Pillars) - The following wave image accompanied the fifth image: - Josh Sawyer's humorous instagram drawing of an island. - Josh Sawyer has been "counting down" on twitter by posting specific youtube videos. - The 22 January teaser hinted "26.", which seems to indicate that something may be revealed on the 26th, which is the day after the final teaser image gets displayed. - The 23 January teaser hinted "10.", which may possibly be the hour of the day for some announcement. All updates have been at 10 AM PST. - The 24 January teaser hinted "PST.", which pretty much confirms that a thing will happen 10 AM PST on the 26th. - The 25 January teaser hinted "Tomorrow. 10:00AM PST. Return." That really isn't much of a hint. Check out the site tomorrow to see how close community speculation was. - The 25 January site introduces a countdown clock on the bottom of the page. It seems to use local time to calculate the timer, so it is likely only accurate if you live in the PST time zone.
  6. It is interesting that it isn't part of the main image though. It is overlaid on top of everything. Change the width of your browser window and it will shift around...
  7. You arent the only one seeing this. A couple other other users of Huawei phones posted something similar last week. No background arts [started by Trifoilum, Jan 11 2017 09:58 AM] Has there been a recent firmware or OS upgrade on Huawei phones lately?
  8. Also, Patch 1.1.6.2! Bug fixes and Alts coming to Treasure Chests! [Coming real soon]
  9. Each party can have as many copies of treasure cards as you have found in chests. Start a new party, and they will be able to acquire their own copies of treasure cards. If you think "Aha! I'll just merge parties or trade cards to get around that limit!" the game will automatically remove any cards in excess of what you're allowed. "Regular" cards are different. You can trade around as many as you want without worrying about limits. Where's that coming from? Sure, nothing has been announced, but that doesn't mean we've hit the end of the road. Still a few important things to do with the current app, like crushing the remaining bugs and prepping for a PC release. Skull & Shackles would be GLORIOUS, but expect the developers to finish up RoTR first and leave it in a way that everyone is happy with.
  10. I think the weekly quest is just running a day behind schedule. The odds are pretty good that it will be back at the next daily reset in about 4 hours. It's not just you; and the problem should sort itself out later this evening.
  11. It's not just you. I think there's just a minor scheduling problem with the weekly quest (it's a holiday in the US; even quests have to take a day off). We're about 4 hours from the daily reset. I'd be willing to bet that the weekly will be back again shortly.
  12. "Relatively easy" is very relative. Even if all Obsidian needed to do was add ships to the game, distilling a thousand new cards into binary logic and making sure the game knows how to handle them might take some time. You have to think of each card, location, or power as its own little program. Some are simple to implement (e.g. Boots of Elvenkind), and others can be rather complex (e.g. Mending or Ogrekin). What kills the QA guys, and occasionally us, is that it is really hard to describe the texts of cards or powers into something that app will correctly interpret 100% of the time. The physical version of Pathfinder ACG relies quite heavily on human judgement to parse text and sort out rules conflicts. Maybe we'll luck out and a potential S&S release will have a public beta.
  13. Whoa there! I like your enthusiasm. Most people here seem pretty pessimistic about what's next for the game. You, however... you have vision! It's been a while since I've done S&S, so I'll gladly take any tips you've got.
  14. No, that shouldn't be possible. At least it didn't used to be prior to AD6. However, there have been sporadic reports of such stuff since then. You aren't the first to repeatedly encounter a treasure card you swear you only have one of. It is also possible that you actually do have 2 copies of Holy Text, and the vault is glitched and only displaying one. Maybe the next patch will sort out some buggy vault behavior.
  15. Daily challenges no longer appear in the pickup tab. The gold is awarded the moment you complete the challenge. Weeklies will still show up in the challenges tab when you finish them off.
  16. I'm with you on this point. Completing the 150+ gold daily quests in the allotted time often does not encourage "normal" gameplay. You end up thinking how to best to game the system and just do that instead. Need a ton of Allies? Replay Local Heroes or Here Comes the Flood a bunch of times. Need to bury loads of cards? Take everyone on a field trip to the Mountain Peak and blow a bunch of rolls. etc.. I'm not sure if we need to follow the Hearthstone model, but it would be nice to hold onto some challenges a little longer to complete them "naturally." Even something simple* like giving you 48 hours to complete each daily challenge would help a bunch. *Simple is relative. Even this would likely be a mess to implement.
  17. Syncing can be funny sometimes. Definitely first make sure you are signed into the same Game Center account on both iPads. There are a some things you can do to troubleshoot... but if you just delete/reinstall the app on the iPad with outdated info, that should bring it up to speed once it gets back online.
  18. The first number is obviously the total number of cards you own, while I believe the second number is # of cards you own + each treasure card you don't own. Close. The problem is that display is somewhat meaningless due to how the numbers are calculated. In Thyraxus' example: 1280/1315 1280 = (total # of RoTR cards, incl. duplicates) + (total number of treasure cards you own, incl. dupes) 1315 = (total # of RoTR cards, incl. duplicates) + (total number of treasure cards, one each) Since treasure cards are counted slightly differently for each of those numbers, it is really easy to get into a situation where it says something like 1400/1315 and it leaves the user wondering how they have more cards than they're supposed to. If you open 100 treasure chests, that addition of ~375 new cards makes it appear you are over 100%, but still somehow missing a ton of treasure cards. Without proper context, that display can be confusing. EDIT: Forgot to mention the numbers on the bottom of the screen! [Cards Visible In This View] / [ (RoTR cards, incl. dupes) + (Treasure Cards you own, incl. dupes) + (Treasure Cards you don't own, one each) ] A little more straightforward, but also confusing in that the numbers are calculated differently than above.
  19. Paizo is right in the middle of the screen next time you restart the game. I suppose someone at Obsidian would need to officially clarify their position, but unless suggested otherwise, work under the assumption that they simply have a license agreement to develop Paizo's Intellectual property for digital play. Your relationship to the source material hasn't particularly changed because of their involvement. As far as the Paizo Community Use guidelines go, think of it like: "normally you'd have no rights to use our stuff, but since we're cool, feel free to use our IP if it meets these rules." Obsidian may presently be caretakers of the digital app, but they did not yet (and may not be able to) extend those community guidelines any further. Just because the app is digital, it doesn't necessarily follow that the wishes of the actual owners have changed. No one will likely get on your case for posting excerpts, screen shots, or describing things in your own words. But it is pretty obvious when those activities cross over from community discussion to wholesale importing content into a database.
  20. Everyone... just keep in mind that should such an exhaustive list exist on the internet (names, powers, pictures, etc...), it would go against the Paizo community use guidelines regarding their games. The Pathfinder ACGs have been around for years and no comprehensive card database is publicly available on the internet. It isn't due to lack of effort or fan initiative, it is because the original creators have politely said "please don't do that" and the community has done their best to comply.
  21. Don't quote me on it... but I'm willing to bet that the last patch didn't adjust anything... The fact that you still haven't seen them pop up in a chest would have me believe it may be something more than just a string of bad luck. The other theory is that those Unity cards are only found in bundles, but I doubt that's the case.
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