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Everything posted by Ethics Gradient
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Patch 1.1.6.1 Hotfix incoming!
Ethics Gradient replied to Aarik D's topic in Pathfinder Adventures: Announcements & News
Most of them. 3 Are back. Aside from the art department, isn't that pretty much everyone? -
Steam Release?
Ethics Gradient replied to Sines314's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
Just from a tech perspective, Steam and Cross-platform are not as hard as they may sound. Steam: Pathfinder is built in Unity. Getting a Unity app running on PC requires some effort, but it isn't like it needs a total rewrite. Cross-Platform: The "cloud" (aka PlayFab) already supports cross-platform logins from iOS, Google Play, and Steam. It is more of a management decision on how they want to "tie" accounts together (i.e. Facebook, email, custom login), or what combinations will be allowed. ////////// This is just wild-ass-speculation on my part, but the game likely already has a working PC build. However, it has all the same bugs and flaws as the tablet version, as well as a mouse driven UI that hasn't been as thoroughly tested as the tablet UI. The Steam marketplace is notoriously fickle and unforgiving. Stuff can go from Hype to Hate real fast. All the RoTR content is done, but until Obsidian is relatively happy that PC port will ship without anything gamebreakinig, things will stay on hold. It is one thing to release like they did on the tablet and incrementally add content, but if you drop a "finished" game all at once and it has significant issues, the Steam community will murder you. -
Exactly. That is one of the reasons I had Ezren Augur a deck over and over again. I wanted to rule out something like a derangement shuffle (aka Sattolo). Implementation otherwise feels right, and PRNG space is more than enough to handle shuffling all the tiny decks. It is hard to rule out modulo biases, because checking for that would be a bear from the user-end. You'd have to pry that bit of code out of the app and check the results after a few million runs. In the end, I still feel the game shuffles/rolls at least as well as humans would do so playing tabletop. Though, going back to my other post, what I find interesting is where the game has a random number or shuffled array fresh from the RNG, then something silly just happens to it. A somewhat recent example is this bug. There was a period of time where you drag some cards from your deck and play them as if it were your hand (fun way to cheat). But the down-side was that touching your cards would de-shuffle your deck and permanently sort it in order by type (Ally, Armor, Blessing, etc...). Maybe the reason I never thought that the RNG is rigged against me is that I just happen to play the game in such a way that it doesn't consistently happen. I'm not saying that anyone is doing things "wrong," but how we tap, drag, and poke the UI may have more effect than we think. Some people are convinced that Evaded monsters stay on the top of a location, others see otherwise. It doesn't seem too outlandish if it somehow came down how you interact with the UI.
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I'm with @StormbringerGT on this one. The part of the game that does random things randomly appears pretty solid. Random numbers are pulled out of the air by a Unity function that is a xorshift128 variant and shouldn't see noticeable loops until 2128 rolls. The shuffler is Fisher-Yates Algorithm, which is practically a Classic Car of computer programing. If there is a debate to be had, it is better framed as: "under what circumstances could the game go *burp* and screw up all these high-quality random numbers it made?" not simply "is the RNG bugged?" I was curious about stuff like this for a while, and tried a few practical tests. For example, I loaded out Ezren with 8 Augries and Augured the heck out of a location deck (once he gets in the zone, he can keep going almost indefinitely). Things came up different enough each time that I wasn't terribly concerned that there was a systematic problem. I haven't yet run into anything that is both suspicious and reproducible. Anyone found any potential RNG quirks that can easily be reproduced? #TeamRandom
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Wand of enervement funny buggs
Ethics Gradient replied to etien's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
That card has a some serious history of funny behavior. Anyway, it's been a couple months since I last posted this. -
You got it! Though, it's just randomly based on AD, and does not take into consideration card types. The system isn't perfect. But for minimal effort, it keeps the game in balance while still allowing some random variance. Edge cases where you have some preposterous number of a single card wind up mitigated by hard limits on the number of treasure cards allowed to even enter the vault. You could have 100 or 10,000 of a card, but no more than maybe ~25 will ever be in the vault at one time. It would also take some pretty deliberate shaping to get to that point. By the time you have 100 of a card, you probably have 20-30 of most others at that AD level. Anyway, this was from back during AD4, but the mechanics should still be true:
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Funny you said that... there's actually a basic mechanism to prevent exactly such a thing from happening! When you play with Treasure Cards "on," only a certain number are added to the active vault each game. That certain number is divided equally among the active Adventure Decks, and up to that amount from each AD is randomly selected. So... assuming you had 65,500 of a Treasure Card at each AD level, yes, it would be guaranteed to swamp the treasure pool. However, the treasure pool is somewhat gated, so even at a worst-case-scenario (a.k.a. the absurd-case scenario) only like 20-30% of all vault boons would be one of those few cards. Rough Order-of-Magnitute, you'd need to open a chest or two per minute for the better part of a year to get such silly numbers. You would save yourself a lot of time if you just directly wrote Obsidian a check for $1/2 Million. As an added bonus, you'd probably have the satisfaction of kickstarting development on Skull & Shackles! Any other fun questions? Edit: Math error. Misplaced a decimal point.
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The vault you see after selecting a party is either the in-play Vault, or the Vault from the previous scenario. That is why if your characters have been to AD6, but go knock out some challenge using Local Heroes, the "Vault" suddenly won't show a lot of adventure decks. The "Absolute Vault" is the Gallery you can find from Main Menu -> Options. No limit has been found on the treasure cards so far. I've heard of a user having like 300 of one, so we're at least in "Short Integer" territory. We'll only ever know for sure if someone gets like 66,000 of one particular treasure card.
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Patch 1.1.6.1 Hotfix incoming!
Ethics Gradient replied to Aarik D's topic in Pathfinder Adventures: Announcements & News
Two things. 1. Check if you're logged into iOS Game Center correctly. (Settings -> Game Center). If you're receiving gold defeating monsters, things are probably ok, but if not, it could be a sign that you got logged out. 2. Some of the daily challenges don't appear to update in real-time for me either. Force-quit the app, open it back up, and check your progress in the Challenges button. Challenge progress gets updated on the server, but the app can be forgetful at times. Force-quitting the app and opening it again is one way to kick the server and ask: "Hey! How am I doing on this challenge?" Best of luck! -
Ogre should reroll
Ethics Gradient replied to etien's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Yes. The bug is based on how the Ogrekin cards technically work. I posted a little about it over here, but the short story is that the Ogrekin aren't just one card, but a series of 5 cards. The first Ogrekin card is revealed with the "Roll a d4..." text, then it swaps out for one of four "hidden" cards representing each outcome of the roll. But once that hidden card enters the game, it doesn't know to switch back to the "d4 roller" if it is evaded/undefeated. Each Ogrekin variant is probably unique enough to make it difficult to have each d4 outcome part of the same digital card. The "swap-out" solution is an elegant workaround, but the cards just need to know to swap back if they are not defeated. -
I hope it gets fixed too. Quest mode rewards has always had funny issues though. First, dead characters permanently missed feats. Then feats were retroactively rewarded. Next, there were issues awarding a character multiple earned feats at a time. Now we're at a point where characters are being granted multiple un-earned feats. Every revision is gradually outpacing the bugs, but, it is unfortunate that "too much of a good thing" (i.e. feats) is inadvertently loading out quest characters to the point of breaking the game. I'm almost willing to bet this is a downstream effect of whatever fix went into solving characters that missed out on selecting a role. At least it is the sort of thing a later patch can address.
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There is nothing "wrong" with Quest Mode. It is just a little more complicated than people give it credit for. The Pathfinder ACG has years of play testing behind the Adventure Decks, but a random mix-and-match approach has always been uncharted territory. Purely random scenarios can get ugly, and may range in difficulty from "way too easy" to "spectacular hot-mess". To address that, Obsidian built a series of templates for each quest Tier that constrain the RNG a little. That's why random scenarios still feel similar as you step your way through the tiers. When you factor in the wildcard powers, some quests may be more fun than others, but they aren't generally unwinnable. As it stands, quest mode looks like it is at a minor crossroads. Now that every Adventure Deck has been released, fifteen scenarios of new content needs to be balanced against the three-dozen or so wildcard powers to build templates for Tiers 4, 5, and 6. But between the bugs and a potential PC release, seems like there is more than enough other stuff to keep the devs busy. Flounder posted something to this effect in a dev blog not too long ago. He also wanted to prepare us of the worst-case-scenario where Quest Mode proves unfixable and gets eliminated, but it sounds like they're going to do their best to make sure it remains part of the game.
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Known Issues: Patch 1.1.6
Ethics Gradient replied to Aarik D's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Double check which game center account and app store account you are logged in on. (Settings -> Game Center, and Settings-> iTunes & App Store). Needing to restore every time is guaranteed to happen if you buy content using one App Store/Game Center combo, and then later change the Game Center account. If you have a mismatch, when you push the restore button, iTunes will reprocess your purchases and temporarily restore content, but the "cloud" sees a different game center account or PFID and won't permanently add stuff to the account. There's no family sharing or anything. For the time being, you need to use all the same accounts. -
Just cheesed my way through two rounds of Local Heroes on Normal. Can confirm: No popup showing challenge advancement and no indication of advancement in the Main Menu Challenge button. However, if you force quit the app and open it back up, you'll see the challenge has advanced as normal in the Main Menu. Your challenge progress gets pushed off to the server, but it may take a force-quit to get your app synced back up again.
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Pretty much, yeah. Hopefully there's a fix in the works, because even if you unstuck your game for now, you're just going to run into it again. Very true. For iOS, deleting the game feels drastic, but may be the only method to wipe out some save files because there's no easy way to do so like in Android. It is a bit of a last-resort fix, but iOS users unfortunately have a really small toolbox when you need to find ways to troubleshoot.
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Missing card
Ethics Gradient replied to Archangelrey's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Nope. Weekly challenge was bugged. Server was handing out treasure chests instead of the Festive Wool Hide card. Not enough time to troubleshoot before the holidays, so we all got the card for free! -
Data Syncing
Ethics Gradient replied to Jatrrkdd's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Sadly, no, there is no magical sync button to push on your devices. Data syncs automatically, in different ways, at different times, for different reasons. There are a couple known times the app does talk to the cloud, so it may be possible to use it to your advantage. Probable workaround for when the sync flakes out: Force-quit Force quit the app on all devices. Uplink Open the app on device with the party you are trying to sync (the one with the newest version of your characters). Chose the party you want to sync up to the cloud. Go to the overworld map then back out (this should fire off a character sync to the cloud). Maybe repeat above steps (2) and (3) a couple times. Just in case. Downlink Re-open the app on the target device. Wait for the "Logged in" message and the challenges button to appear. A download sync should be complete at this point. "New" characters from the cloud should be downloaded over "old" characters. Play on second device The above song-and-dance shouldn't always be necessary, but sometimes things fall out of sync in a funny way. Let us know if it helps. Plan B is also to simply delete Pathfinder on the device full of old data. Feels like a leap of faith, but if it is already woefully out-of-date, there isn't much to lose.