Everything posted by Hassat Hunter
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Fig Backer wndering how I get the DLC
Hassat Hunter replied to QuiteGoneJin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah, I unselected and re-selected it seeing if it would force a DL. Sadly no luck XD As for the OP, the Season Pass should have been with the backer rewards a couple hours after release of the base game.
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It's 2nd - where's my DLC
Hassat Hunter replied to peardox's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It always surprises me every release date given, no exceptions, some aussies at 12PM their local time complain the game from the USA dev isn't released at midnight. Even if it literally never happened, nor ever will, it doesn't prevent these "IT'S MIDNIGHT REEEEEEEEEEE!" threads to pop up. Are these people new to gaming or do release dates give mass-amnesia. Are you The Nameless One?
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Modwyr Decision
Hassat Hunter replied to Wodehouse_44's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I kept her soul to talk to her. But that laugh pretty much every combat makes me regret it ever since :/
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Jadaferlas the Ancient doesn't receive Galawain's Wrath
Hassat Hunter replied to Hassat Hunter's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Also the beastiary entry says she got Immunity: Fire, which makes 100% sense. But it's not shown like Immunity: Water the other dragon has. Nor Weakness: Frost as most other weaknesses do appear in that box.
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Typo thread
Hassat Hunter replied to rone's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
- Paladins auras stay active even after removing paladin from party
Hassat Hunter replied to AttonRand's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)No clue, but we'll find out soon enough.- Paladins auras stay active even after removing paladin from party
Hassat Hunter replied to AttonRand's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Should get fixed tomorrow; https://forums.obsidian.net/topic/104120-beta-patch-notes-for-version-200/ "Fixed an issue where Pallegina's Exalted Focus buff would stay on the party after she was removed from the party." You should check if it's still there after the DLC/patch goes live.- Losing money after QuickLoad
Hassat Hunter replied to Chariot7's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Party members ask for different things. Some take no food, but more drink. Some more drink, no food. Some more money (due to no food/drink), some no money. Also they'll need to be paid more with more rank. Would have been great if this was actually displayed somewhere other than just the hiring screen (which isn't helpful for people you pick up along the way). But it's not a bug.- Jadaferlas the Ancient doesn't receive Galawain's Wrath
Compare To Even if the exact same dialogue proceeds both Closest auto-save; https://www.dropbox.com/s/ck7y0kajzx6r9v2/Hassat%20Hunter%20%2849dc7103-0c8e-4082-b3fb-1595c7877944%29%20autosave_2.rar?dl=0- Bug? Wraiths teleport Pallegina and themselves far away from fight
Hassat Hunter replied to jww's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)It's one of their abilities. EDIT: Called "Abduction"- [Quest Bug] Aloth Personal Quest; Cannot talk to Ruasare!
- The Painted Masks glitch
Hassat Hunter replied to berry0's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)+1 still a thing :/ She refuses to talk to me following rejecting the Queen, and there seems no other way to progress the quest. The options talking to her first time about the Painted Mask just tell you to "ask later" but that's never an option :/- Fruitful Alliance wrong ending entry
Was accepted, didn't go up the elevator but went climbing and entered from her bedroom Already killed Crookspur so gave her Kua's head Mentioned the Ruataian taking over the island Resulting in her not wanting to do anything with the Kahuga, even if she wanted before going to the whole Crookspur dialogue. She refused to speak with me any longer at all. Returned to the Queen to find this journal entry, even though it was 100% peaceful throughout;- "Hidden find" on mapload of other side of map (Collapsed Coal Mine)
- Loading savegame in Arkemyr's Labroatory turns everyone hostile
Hassat Hunter replied to Hassat Hunter's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Here's my attempt to re-create it all. Seems second time around it requires me to fight the survivors of the first time around (since I didn't have much penetration then). But combatting them in any way re-enables the bug to re-appear :/- Beta Patch 2.0 is live...and so far it looks more like a 1.5
Hassat Hunter replied to Purudaya's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)With said observation, it does seem that my theory (It's due to DLC) is correct above yours (it's the gameplay changes). So why stay admitant in the face of so much contrary evidence? After all with 3 more DLC's that' makes us currently at half the version. So you still got plenty of time for all those balance tweaks. One patch being an ACTUAL patch never killed anyone. And personally, I much rather have Obsidian fix gamebreaking bugs that prevent someone finishing the gmae. You ARE aware the X-packs are far more "content / change" than some gameplay or UI changes right?- Beta Patch 2.0 is live...and so far it looks more like a 1.5
Hassat Hunter replied to Purudaya's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It is indeed not a "feature" of 2.0. It's the entire DAMN REASON it's 2.0. As you've been told on the Steam announcement too apparently. I figured it didn't need saying but apparently it does. The reason it's mentioned seperate is cause you don't need to own the DLC to get the patch. But it's still the "major iterative change" that increments the version. As I've looked up was the same for PoE1. And to use your analogy. Do you think your mechanic would install your transmission, then waits 8 hours, then does the windshield? Or instead waits for both to be present, then do both of them at the same time. Now tell me which of these 2 is the more logical choice to you.- Beta Patch 2.0 is live...and so far it looks more like a 1.5
Hassat Hunter replied to Purudaya's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I seriously doubt they insert the BoW DLC and just make it a flag to unlock. Makes little sense in a SP-game, only just makes your DLC that much easier to pirate.- Beta Patch 2.0 is live...and so far it looks more like a 1.5
Hassat Hunter replied to Purudaya's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Well, you know Part II came along with 3.0 (which, IMO, was utter garbage)... and Part 1? Came along with 2.0 https://steamcommunity.com/games/291650/announcements/detail/132080773557782343 Guess the increments ARE due to DLC... logically. Only you deny it for... I have no clue, why are you? And suuuuure... 2.0 and DLC (and DLC) launch all on August 2... but are not part of the exact same update? Do you really believe that yourself? It's been a while but aren't these like a few kb installs (aside from maybe the portrait pack). Which would mean it's already ingame so you just unlock it with a few kb 'flag' rather than download the actual content itself, which means it HAS to be inside a patch to add the content itself.- Beta Patch 2.0 is live...and so far it looks more like a 1.5
Hassat Hunter replied to Purudaya's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)*Cough* Beast of Winter *cough*- Steam Sync dupes savegames
Easy to check; Find the savegames locally, check size. Then check Steam Cloud size... it'll always be double of your folder. PoE1 nor Tyranny have this. Wouldn't be such a bother if the syncing time after closing the game isn't really really long, and this might be one of the causes of that?- Loading savegame in Arkemyr's Labroatory turns everyone hostile
Hassat Hunter replied to Hassat Hunter's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Well, returning much much later, it seems everyone respawned friendly when Arkemyr went to the Scrying Pool? The hostile automatons I didn't kill are still hostile though. And once more save+reload makes everyone hostile. And I mean EVERYONE. Including Arkemyr and his guards... Which can be quite the problem if you want to finish the quest properly and have no other saves.- Missing Larro's Ghost in Queen's Berth?
When loading my savegame of Queen's Berth it'll always show this in the output.log; Mover missing game data: NPC_VD_Larro_Ghost{ENHP} Considering there was no ghost after he was killed at all, I assume there should have been one, but it fails to spawn due to that?- [Bug][Location][NPCs] Incomplete removal at night, vision cones/awareness radii remain, Pt. 2
Hassat Hunter replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I guess this explains why that Sacred Stairs door talks to me. Let me add then a hut in the Wahiki (sp?) village, near the crops. Since a door talked to me there too.- [Bug][UI] Off-center field of view/vision cone of resting NPCs, Pt. 3
Hassat Hunter replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Isn't this in the beta 2.00 patchlisting? "Fixed an issue where "resting" NPC's were showing detection circles." - Paladins auras stay active even after removing paladin from party