Everything posted by Hassat Hunter
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Locked door after completion of Nar Shaddaa
Yeah, and the suggested fix is using a mod. But since you're on the X-box...
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Dragon Age DLC
Looks like the thread diverted from DLC to DRM. As with several others on the earlier pages of this thread I keep out buying my copy of DA till a Gold edition which will have all DLC-content, instead of having to purchase them like this. Hopefully also including the gigantic pool of pre-release DLC, bonus DLC, item DLC, unlockable DLC and stuff that makes the avarage consumer loose track. Seriously, there are like 12 unlockable bonus items already? And spread all over the place? As for the ingame NPC, that's just extreme bad marketing. I know what Alanschu said but a NPC shipped with the game asking you to buy "new" content can't do anything but make you feel ripped, like it should have already been in the game at the start. If it was just about getting attention, how about having the UPGRADE button show DLC too? With the trend of release date patches I am sure most people will check for updates as soon as possible, and if the updater shows "Warden Keep" as downloadable for a price besides the free patch, surely that's plain enough as it can be without having to resort to stuffing ingame NPC's with immersion-breaking messages. Sure, you still get flak for a release date DLC package, but less than a NPC ingame saying "BUY my content, that isn't in the game unless you pay $7 but was planned otherwise I wouldn't stand here pulling you in for it!" which does imply intentional cutting. As yes, the BG1 X-pack did too (BG2's not). Oh well, will give my opinions on DA in a year or 2...
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so pissed at Obsidian
Developers also spend time in making choices count, different endings, and different lines with each character depending on how you want to deal with them. I think the developers took their time to put in excluding missions (different fractions), so it's definitely 0% likely you see all the content in 1 game. Or 2 games. Probably not even after 3 games, even if you did all 3 JB stereotypes now. Is that a flaw of the game, that you cannot enjoy a part of the game just because you choose to kill Mr. X instead of saving him, even if the devs spend so much time in the story you get when you save X, in the exact same game, even if you paid for the saving X. content? Or is that actually one of the strengths of any RPG? As for the major discussion above: I usually play my first character as myself (pick lines I would say, pick the sides I like most etc.), only then a second game and forwards do I roleplay a character, or just pick the other options to see what happen...
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Germany bans violent games
Meh, I bought GTA3 in the stores when I was like, what, 12 or 13 or something. Why should the owner care? And I am not particularly homicidal now, nope. Actually I have been far less violent since I started gaming than before. But if selling such games to underage was banned, what would happen is that their parents would buy said games for their children. Because; why should they care?? Well, unless it's one of those whacky parents that try to pass said law, but they seem to be pretty rare. So in the end it's not the games, but the parentship. Maybe they should have tests to test how good parents people would be and ban them from having children if they fail? Hell, that would be a good idea everywhere in the world, not just Germany.
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TSL Restoration Project: The Phantom Deadline, READ FIRST POST BEFORE POSTING
Stop threatning to make a restoration project of your own and make one, dammit! You promised us to work on it already by now... guess you're word isn't worth much?
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Germany bans violent games
I find it sadder I lost my ability to kill children in games. Also; it's of course obvious BS, like any of the anti-gamer laws trying to ban stuff.
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Witcher enhanced edition bis
Some people here never heard of GOTY or Gold editions. And patching up re-releases is unfortunately not all that common yet. The BG-pack and IWD-pack still forced me to manually download all patches (like that outrageous free expansion called " Trial of the Luremaster". Seriously, Black Isle. What where you guys thinking, adding free additional content to a patch? ) Also; the director's cut probably is intended for people like me, having never played The Witcher, and being willing to do so, but never found a hardcopy in a store .
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Legendary Bugs & Flaws
A Chainmail +3. Pretty nice to have 2 off in BG1.
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Legendary Bugs & Flaws
Well, encounter plenty, don't remember that many. This one I do remember though: *Baldur's Gate: Tales of the Swordcoast. I saved after defeating the Wolfwere leader, and died opening his chest to a fireball trap (Imoen had too low skill to detect, had no thieving potions left ). Obviously I reloaded my save. Odd was however that my PC remained dead (and that didn't end the game)! Every time I had a mapchange his corpse would be spawned along the rest of the members. With no means to resurect I decided to load the quicksave, losing about 1.5 hours of progress . Then when I left the island I saved after the cutscene, and ended up loading that save later (died again). Each time it loaded the cutscene though and the person that should walk to me didn't. And after I killed him inside he still would remain standing outside. I finally decided to attack and kill him (civilians didn't care, only 20's hitted, took 15+ minutes) and take a second unique very nice armor. Aaah, bugs... aren't they fun?
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TSL Restoration Project: The Phantom Deadline, READ FIRST POST BEFORE POSTING
Do it already... sjeesh. Or do we have to whine to you about being slow and lazy aswell?
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Game breaking crash on Onderon
Had the same issue, and it kept happening (with my save from that area), unless I used a save from when I was inside the cantina (before loading it up again). Do you have an alternative save nearby?
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TSLRP 1.0b8 Question
Yes.
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NPCs playing fair
Yup. However it did surface in the BG's. I remember the end of BG1: Assassin casted a cloudkill in BG's Red Light District, about 20 girls died .
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NPCs playing fair
Deus Ex! Hilarity ensued.
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TSLRP 1.0b8 Question
The game isn't very clear on the requirements but in order to start you HAVE to have Visas equip a lightsaber (and then need 2 spares for yourself).
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Humorous computer games
Good old days of LA Adventure games (and no, I never beated a single one without a walkthrough either, unlike most recent adventures). "Your mother wears a toupe!" "Coming face to face with me must leave you petrified" "Look behind you! A three-headed monkey!"
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TSL Restoration Project: The Phantom Deadline, READ FIRST POST BEFORE POSTING
Also; 80% of the bugs Miltiades reported are from VANILLA TSL. So they say nothing at all about TSLRP stability.
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DRM Thread
I just read Eidos plays the Sad Panda because the previous Tomb Raider (Legend) sold 3 million, so 1.7 is a severe drop from that. But what do you expect milking a franchise???
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TSL Restoration Project: The Phantom Deadline, READ FIRST POST BEFORE POSTING
1.0b8 is playable enough, if you know the workaround for all known issues (alot of them now posted on Mantis; like the HK-blackscreen, press 1 at Telos, exiting the HK-factory, the 2 crash/block issues on Nar Shaddaa). Should help pass the time till TG finishes.
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Problem on Nar Shaddaa
If you sold T3- That's intended game behavior. You probably didn't piss off/please the exchange enough (the slavers on the ship is only one of the requirements for the call). Check with the bat in the cantina area. If you really think you got hit by the "called without being called" bug (which *should* be caused by reentering the EH after the slavers, which is something you didn't do from your description) use the KSE to confirm or deny (and if confirm fix it). It's all described in the sticky FAQ...
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Technical Issue in Paragus Fuel Depot
Probably smoke-related. Tune down some graphical options (especially soft shadows) if the DisableVertexBufferObjects=1 tweak for the KOTOR2.INI doesn't fix it completely already.
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TSL Restoration Project: The Phantom Deadline, READ FIRST POST BEFORE POSTING.
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New Obsidz Gaim?
Being a fan of Bloodlines a new WoD game (offline) would be great too. Otherwise; steampunk suggestion wins, with a DX like game as third (but they already make that).
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About The Min Specs...
Like everyone else said, you really need additional RAM. But RAM is *really* cheap these days, so just go out and buy a GIG (or 2).
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The future of RPGs
But that would be a VERY bad way to design a RPG, where difference and choices are inherrinent into the idea of playing a "role", so there should be some stuff you do not see until you play a different role. Even if the game follows the same path whatever actions you take (DX for example) the illusion of choice is simulated by alot of added NPC's and conversations you won't see/hear until you play it another way. Same with the Kotors, you have to play atleast 4 times to see everything (female/male, LS/DS). The Valve philosophy works fine for shooters, but would totally NOT fit into a RPG. And people do game for fun. But what's the fun in being able to spend an hour slaughtering pointless foes (KOTOR2 ending) when instead there could be much more difficult battles to overwin (IWD2 for example). The internal satisfaction is much greater when finally beating that one foe (Eat that Draconis!) than when you have just spend 40 hours of playing without any challenge at all. A "Challenging" game DOESN'T mean a hard to learn game. It means more challenging fights/events inside that game. Compare Sarevok, Irenicus and Melissan with Malak and Kreia for example. You probably know the game by the time you meet the final boss and in the BG's that meant a very though fight. In the KOTOR's it means damn nothing, they pose no challenge at all. Take shooters as example. Let's completely simplify it and say you only need to move and shoot ala Doom (no crouching, jumping etc.). It has no learning curve to speak off. But say yourself, what is more challenging in this enviroment? A dozen enemies all seperated and met one by one? Them charging you all as one? Or the dozen trying to attack you from all sides? But now it's like (RPG-)developers think that those dozen are too hard and they should be faced one by one, resulting in a too low difficulty in general. But most RPG's these days don't ask that? You don't need to learn how to play, you don't need no skill because the challenges provided do not ask for any such investment. What's the point of playing and learning a game when there is no event in that game that needs such knowledge? "You don't need to tactically save all your teammembers, they cannot die anyways as long one stays alive." Such a system wasn't present in Baldur's Gate. You had to use some skills to prevent losses unlike modern RPG's (new NW2 expansion excluded) where such losses don't mean a thing anyways, as they aren't really losses. What is the point of the reward of "more important activities", as playing this game is supposed to be entertainment, and thus not important other than to enjoy? And I certainly doubt people would be far LESS enjoyed when they watch the credits after 40 hours of exiciting gameplay, rather than 40 hours of boring easy gameplay. Quite the contrary. Satisfaction that you beat the game, defeated the foe, saved the world against all odds. That used to be just fine for RPG'ers of the old days, why should it be changed now?