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Hassat Hunter

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Everything posted by Hassat Hunter

  1. Look in the sticky FAQ and get the link for "KSE". There, check for the HP value of your main character. What is it? (backup your save just incase) If 0 or lower set it above that value. If already higher vink "Min 1HP" then load the savegame and trigger the cutscene. After it's done just unvink it again. If that doesn't work, I wouldn't know a solution either...
  2. Yeah, these are all known bugs. He would be alive if you joined the Settlers, and if you recruited him for the fight, if he survived that. Either you recruited him and let him die or you joined the Mercenaries. Unfortunately, yup, no fix (without KSE ofcourse) She only talks about this inbetween Peragus and Telos. If you don't talk to her then about Revan and such, stuck in your journal. Vogga's waking up and dancing sequence is quite buggy. Fortunately when TSLRP comes out it atleast partially fixes that. Of course wheter they fully fix it in the release version is unknown for us now. In an unmodded KOTOR2 this always happens, no way to avoid it. When talking to Vogga the quest is advanced a little too far, putting it past reporting to Grenn for your reward. Team Gizka had a fix, but took it down. I can send/post it if you want it. BE ALERT though that certain conversations with G0-T0 (Specifically talking about Telos fate) can fail the quest again. So retain from talking to G0-T0 until after you get Grenn's reward, just to be safe.
  3. Well, that sounds majorly screwed up. During that scene the handmaidens are defeaten by Handmaiden, then it proceeds with Atris coming in. Since there is no Handmaiden, there won't be a "defeaten" scene, thus you are stuck. Clearly you could expect such problems if the people started to uni-gender you. Questions: Do you have any mods installed, legal copy, 1.0b installed, used the KSE on your save?
  4. Would that mean you can play Alpha Protocal as schizo agent?
  5. Wrong guess... try again
  6. Sounds familiar somehow .
  7. *rips off arm, and goes to battle with it*

    Rawr!

  8. After activating the generator, notice where the droids are activated? The codes are somewhere there inside a container.
  9. Because people are idiots that complain about the most trivial things? (OMG... how can they not think about us *poor* Powergamers? Damn TG! Damn them to Hell! )
  10. Actually, OE finished KOTOR2 in a year (which is *quite* a feat actually in the gameworld). Do you refer to KOTOR1? Also; Marcus, especially the first cannot be "easily" fixed (despite what and all others keep saying... it IS a major issue). Altough they work on it (it was broken in 1.0b8 different than the report from 1.0b5)... For example: Know how that modder, Ulic, made fixes for the Prologue, Peragus and Harbinger. He only made tweaks that concerned THOSE places, yet somehow that mod breaks a HK (the exploding one) on Telos... now think on a much larger scale...
  11. Seems like Fio changed my post. "Modified Kotor2" would be incorrect, since I refered to the unchanged mod-less Kotor2. Anyways, not "inferior", but atleast severly mutated by it being rushed was what I meant...
  12. My my... why would it be called a leaked BETA? Anyways, if you dislike the restored content and rather play the modified KOTOR2 no-one forces you to use a (pre-liminary) TSRLP. Just hit that cute uninstall button, and all your problems dissapear as by sunshine. Also, I find it somewhat fun you mention the XP gained from the HK-50's to be "like a cheat" then progress to complain how powergaming is limited. (PS. Doing the dockscenes early on isn't impossible, even if NS is your first planet. I've done it twice already. Just use the right technique )
  13. You would wreck the plot (Then again Kotor does that often with "HE IS TOO STRONG" idiocy (Malak, Sion Korriban, Nihilus))
  14. This is about the movies? If so you can only play them higher than 640x480 if you download the high-res movies patch, since the files on the CD *are* 640x480. If it's not; you have altered the wrong value to 1600x1200. [Display Options] FullScreen=1 Disable Movies=0 Disable Intro Movies=0 Sort Modules=1 Width=1600 Height=1200 BitsPerPixels=32 RefreshRate=60 For ingame BIK-movies [Graphics Options] Anisotropy=16 Frame Buffer=1 Grass=1 Soft Shadows=1 Shadows=1 Brightness=57 EnableHardwareMouse=1 FullScreen=0 RefreshRate=60 Width=1280 Height=1024 V-Sync=0 Texture Quality=2 Anti Aliasing=8 For ingame gameplay (also; why Fullscreen=0?)
  15. Odd. Ini-changing works fine for me. Do you alter the right value? (under [Graphics Options], NOT the one under [Display Options] Also note it won't be in effect yet in the mainscreen, only during the game (after loading a save or starting a new game). And clicking the resolutions options ingame again resets it back from what you set in the INI, so don't do that...
  16. Except the player is using a X-Box. In that case; there is only the Hssiss-glitch. Just be careful not to gain TOO many levels...
  17. You're a spy infiltrating the enemy base? Surely a pit of hostile foes have some medpacks stored in a room (or with them!) Breaking in an embassy? Check the medical wing. And if your out on a mission in a sleazy hotel getting at a foe, well, you surely expect less to be found, so savior the one you had. Also I second Shryke in that I usually carried the max number of medpacks and augmentation batteries around most of the game. Never really a need to use snacks and waterfountains beyond lvl 2.
  18. True. But before you did all of that you would be advanced pretty far into the game already, and probably had to pay for it on other sides (lockpicking, hacking etc.). In DX2 it didn't matter what you did, you were always a Rambo that excelled. Often the best way to kill Templars was like you said, having them kill themselves with their own rockets, because foes got extreme hitpoints to make up for the characters strenght. From the sound of it DX3 also uses player-input without skill adjustment for combat, thus there is pretty much no way to be "horrible" at face-to-face gunfights. The augments only make you even better, not make up for it. No hiding out on Liberty Island in the shadows for the crosshair to be small, then plant a headshot, just immediately plant that headshot, from a distance far larger than the AI can react upon. Then again; we haven't heard much, but that's what I get from the little bits released so far...
  19. *Thinks 24, including plane being blown up (or shot down, if we talk about season 3)*
  20. Unless you had a mod that changed it, it has always been this way. Well, it actually uses the skill of the main character, which at some points in the story (think Freedon Nadd's tomb) might be a different character than your actual PC. When did you break down with those chars before the previous 2 games?
  21. 424 = US version 1.0 or UK 1.0a Try the US-patch, otherwise 1.0B UK without 1.0A
  22. DX is one of the games who did great in that regard though. It lowered the crosshear and when it was completely small it hit where you aimed (unlike, say, Vampire:Bloodlines). If you still didn't shoot in the head then, you only have your own pathetic skills to blame . And ofcourse DX allowed people who suck in aiming to install laser sightings. Then you really cannot say it didn't hit what you aimed for anymore, since where the dot pointed, the bullet hit. Hell, my first playthrough DX all the weapons I used where a modded pistol (read: Sniperrifle. Awesome gun when modded) and the GEP-gun for droids and some doors. Weapons I already got at the dock at the begin of the game. Can't say that for alot of games. I guess that is the liked part. NPC's actually talk to you about your deeds, even if it was levels ago. Walton talking about the NSF-soldiers in OceanBase anyone? Unlike DX:IW, where no-one ever flashed back to your actions after a level was done. I really don't know alot of games who do that (KOTOR2 could have if it wasn't so butchered), and it was quite an addition. Sure; your choices didn't made much effect on the mainplot, but atleast the people involved actually responded to what you did. Yeah. It was quite a letdown when I told Paul to stuff his NSF-crap away and I wanted to stick to UNATCO and the game just basically died (cause there was nothing to support my choice), forcing me to take the alternative path. If you only have one healthpack left you're an idiot who should have realised that what your methods taken to tackle the mission are extremely bad. I never had a lack of healing potions and augmentation batteries (or whatever they were called again) in DX. DX (and therefore I hope DX3) was a game that punished face-to-face gunfights, which was good about it. DX:IW didn't... and it sucked. From the sounds of regeneration DX3 also wants to make gunfights something that ISN'T beneficial to avoid, and thus, a detachment from DX. Although I wouldn't mind if Regen became a Augmentation or something (like DX healing was, but somewhat slower).
  23. Look on the discs. Do they have AU there, or UK or US? Also; maybe the AU version is already updated (I doubt it, but it could). What's your version number (should appear on the launcher)?
  24. In an unmodded KOTOR2 the Repair Bench breakdown ALWAYS uses the PC's skill, instead of the user of the bench. What's your PC's repair-value?
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