Jump to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Hassat Hunter

Members
  • Joined

  • Last visited

Everything posted by Hassat Hunter

  1. Uhm, they are in the Saves folder (XP). You run Vista?
  2. She was under the impression that the exile cut her/himself off from the force out of free will, but the Exile was forced by the destruction of Malachor V, and thus... had no other choice but to sever the link or die.
  3. Missed this Marcus? Also; I think the "resurfaced" HK-Factory bugs that are 're-opened' by new bugfixes are actually never fixed in the first place, but just the result of the HK-Factory having 3 VERY different branches with result in several different bugs in the end of it, and this not being taken fully into account most of the time. And because a tester tried something different (let's call it Y) which has a huge impact they suddenly found that it doesn't finish the same way like X did. And then there is still Z, which is totally screwed up. Let's take the 4 bugs you mentioned and put them on the painbench, and see how 3 totally identical events can be related to something different (namely X, Y and Z). Having them working properly with 1 of the 3 (previous experience) doesn't mean that they automatically worked with the other 2 paths. Only when the testers can guarantee me that it was working with X, Y AND Z before properly and no longer after a certain build would I be convinced it was broken 'again'. 0001072 Cutscene doesn't trigger when HK-51's are offline Event that triggers during X fails during Y and Z. 0000994 HK-47/HK-50 Interrogation scene does not load Doesn't related to the HK factory at all. Has to do with the Exile not properly making place for HK-47. 0000996 Exile replaces HK-47 in Droid Factory And Vice-Versa. I've had this happen with TSLCR too because a dialogue trigger was unintentionally overwritten by another file. Might be the same thing that happens to 994, btw... but we're steering off. 0000997 Cannot complete Droid Factory Doesn't mention wheter 'previous' and 'current' paths are either X, Y or Z. From what I can get out of it I think the first game the tester used X, and the issues now faced where because of taking path Z. Which doesn't mean path Z was ever made bugfree and so the issues are 're-appearing'. ANYWAYS, long explenation later... I am more concerned with Dashus closing 1056 The Military door sends you to 220TEL instead of 298TEL for being "Intentional Design". That wouldn't exactly be the kind of design I was expecting from TG (unless he means intentional until the HK-Factory end issues where resolved), but then it would probably still more suitable to use the 298TEL door as exit to 220TEL, but of course that's just my opinion....
  4. Everything seems to be in order. However I see you didn't patch your game. Did you already tried with the patch (and is that just because of the re-install)? Also, tried to lower the texture detail by 1 (medium) and see if that has any effect?
  5. Specs would help. Run KOTOR2's "Scan Hardware", save the results in a *.txt and post that here.
  6. How many times do we have to tell you most of those 1069 issues are actually TSL ISSUES. You know; the stuff you encounter with 1.0B even without using TSLRP. But I have to agree with you on the too many bugs opinion. Maybe you should complain with LA about that?
  7. Using the leaked beta already allows one to pretty much find most compatibility issues (TSLCR with TSLRP for example turned all Handmaidens into HK's ) although it obviously won't guarantee to work flawlessly with "full" TSRLP.
  8. Did you happen to sell T3? If so you cannot re-enter the EH until you have finished all of Nar Shaddaa (Talking/Killing Zez).
  9. First of all; make sure it's the proper door (near the third pylon). You wouldn't be the first to try the 2 unopenable doors, or Vogga's... Second; Is the door solid? Maybe you can walk through it...
  10. Why would you skip convo's and cutscenes the first time you play a game? :S Anyways; http://knightsoftheoldrepublic.filefront.c...ction_Mod;81936
  11. 62/63 out of 65/66 are actually available, even if you alter the kotor2.ini to unlock "all" movies. In gameplay; only 59 can actually be seen.
  12. Asfar as I can tell any attempt at making that a genre failed horribly.
  13. Aye... Ironically that dreaded Inn-bug only appears when you import a DS2 save, a save (through the DS2 campaign) using BW doesn't have that risk... And yes, it does nerf all skills and certain item attributes (lower armor). Oddly enough they forgot to do that with the pets, making them far more viable than NPC teammates. Ah... bugs...
  14. Since it doesn't have ingame AA and AF options, you have to turn them on with your videocardcontrolcenter. Most people don't though, which make the graphics look worse than they are. Even then, the AA doesn't show on screenshots. Do you use Broken World? Ah... no I am forced to post my own, no?
  15. Yeah, know of DStoneys mod (altough I haven't gotten around to playing it, waiting for the EP) but it's not a part of TSLRP.
  16. Yeah, it's either 25/75 or just X number of alignment change hits (wheter it be DS or LS), so you'll get her regardless, since you can't avoid that many alignment changes.
  17. Yeah, because everybody knows 99.9% of the mods out there have virusses, cause Modmakers are evil!
  18. Ehm, they were present in 1.0 TSL? (and didn't get removed with either 1.0a or 1.0b...)
  19. 90% of those bugs were from the original TSL, that Gizka fixes. Are you finally willing to admit TSL was rushed out of the door and therefore "Broken"? Nope. They didn't rebuild the Droid Planet along with the Droid Factory... .
  20. The first. As mentioned any attempt to release something translated to Dutch usually gets heavy resistance from gamers. What are deemed "Children movies" (Animation, Harry Potter) are usually the only thing that get released here subbed and in the original version, and the original versions lasts lots longer in the cinema. For DVD's every language is included, so plenty of choice there.
  21. Well, as I already mentioned here in Holland we only have the english versions (localised versions won't sell, so producers don't even try. They usually sell UK-versions in the stores).
  22. Same as Gorth here (except Holland is closer to Britain than Australia/Danmark (whatever the one is I need to pick ;P)). Best example of using other languages is probably German (WO II games). I think european devs (Commandos etc.) are far more likely to throw in German speaking Germans than US developers (do the Call of Duty Germans speak German?)
  23. Dubbing is only all too familiar in Europe (France, Germany), altough most gamers I meet online rather would have original versions with subs. But they are the minority. However here in Holland dubbing of anything but childrenstuff is frowned upon (and even then there is OV and dubbed versions in all theaters, not just one of the two), especially with games, like Lionhead noticed when it shipped Black&White dubbed in Dutch, gaining some major critics. But then it wouldn't have been so funny :D. How did the Monthy Python movies do in the US, btw?

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.