
Dorftek
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Everything posted by Dorftek
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100% agree, have been playing this build but using the Spearcaster Crossbow, crossbow modal plus explosives and u can lock down whoever u need along with the tranq shot reducing duration effects on casters. If u need to drop aggro summon pet, then smoke veil/shadowing and they clump around ur pet for another bomb. Yeah I absolutely love it, I did not spec for invisibility tho I use the mobility of evasive roll instead Jumping around throwing grenades and blasting things on their asses with two shotguns never gets old hehe. On strong single targets a couple of DoT bombs and the upgraded weakening strike with the Corrode DoT followed by wounding shot is also very very satisfying :D so many ticking numbers!!
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Where do you get ingredients for bombs? Sry i completely forgot about this thread. U can get most of what u need at the Dark Cupboard in Perikis. Grenade and Concussive bombs are easy to make and very strong for dmg. Whenever u need to completely destroy an encounter open from stealth with an Implosion bomb or a Lightning bomb. From stealth u can throw several grenades before encounter starts, ending it right away basically.
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Shame there aren't any combusting wounds ring in this game, would have worked splendidly with this build. If your are stacking +% healing done u might also consider high Alchemy skill with white leaf drug for a nice constant regeneration. There's a belt with +1 alch and +10% healing mod incase u go the Alchemy route with a lower athletics.
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Ghostheart/Assassin with pumped explovises skill loaded with Concussion Grenades and double blunderbusses absolutely destroys everything. Play sneaky in the beginning and go around do non fighting quests and lvl up. Buy a couple of fireball necklaces for fights u need to do. Boost explosives with Gloves, hooker in Dunnage and Luminous Adra potion and ofc the skill trainer and then enjoy the fireworks. It's insanely effective and equally fun.
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Evocation gloves are still strong they give +2 dex +2 Explosives +1 Arcana and +1 Evocation PLs Frostseeker is closer in line with other ranged weapons now, good because u can get it super early. DoC BP is still the strongest BP ive found on my lvl 15 Character because of the +2 resources wich when multiclassed is +4 resources, the -10% Recovery time is a nice bonus. I'm holding off playing until the balance settles somewhat. I don't want to get attached to certain abilities or items then see them get nerfed. I think i'm going to follow suit. What makes a fighter cool, they nerf charge, what makes a monk cool they nerf flurry, what makes frostseeker cool they nerf it? i'm not sure if obsidian has any idea what they are doing. guess i'll just stop playing the game for now and come back a year later or monitor the community beta tester being the guinea pig. By cool u mean absolutely gamebreaking? I think Obsidian do know what they are doing, they are the ones to balance this game and with certain class abilities and easy to get weapons being borderline broken it's gonna be hard to balance the rest. Thats not to say that everything Obsidian does makes any sense, but Monk, Fighter and Frostseeker nerfs does.
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hey im not trolling and im being serious but does anyone think that ciphers are actually worth it now? im having second thoughts, i thought they where going to get a buff not nuked By looking at their abilities the only reason i could find to play one was their buffs and Ringleader, now they have only Ringleader ;P
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Yeah its strange that they are bashing down Ciphers even further, maybe they dont want Ciphers to be played in Deadfire? ;P Articulated from -20% recovery to -10% recovery Only provides resistance to Intellect Afflictions Healing on Crit from 4 to 2 Many other unnecessary nerfs listed in the reddit link in the first page of this thread. My will to play the game is waning by the minute. But dont u like having the option to wear other armours without thinking that u'd be gimping urself because of DoC BP?
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Nobody that actually wants to play on the higher difficulties wants that, so you're talking to a strawman. What some of us do want is: A pace and rhythm to difficulty, and not every encounter to be maximally difficult, but for some (especially outside of level scaling) to still be easy so that the sense of power growth is maintained. I might be wrong about this, but a lot of what I read from the most hardcore players makes it sound like they want every encounter to be as difficult as possible, I suppose on PotD with level scaling that would be okay, although personally I think level scaling is more interesting if it does have a cap so that if you leave an early-game area untouched until you're level 20 you can still go in and one-shot everything. Maximal balls to the wall difficulty fits well in mods for the people who really want that, considering that modding seems to be pretty viable this time around with a lot of extra difficulty mods already out. For currently powerful builds and abilities to remain "powerful" and fun in the sense of remaining viable, rather than having them overnerfed to the point where a totally different set of abilities become mandatory. This, exactly. Frankly, I don't think Cleaving Stance, Heartbeat Drumming, or Swift Flurry even NEED an internal cooldown because, if the mobs are tough enough, the odds of proccing enough bonus attacks to immediately kill something shouldn't be that high. Or the enemy should have enough damage reduction that chaos theory eventually means you hit, graze, or miss while they still have a respectable amount of HP left. It's also worth noting that, even if they did nerf "OP" builds, people would still find ways to cheese encounters because they'd be impossible otherwise. And yes, I consider kiting enemies around and spamming Paralysis scrolls to be "cheesy." Putting an internal cooldown of just 1sec would prevent procs to proc more procs but wouldn't hurt the ability per se. Rather then skyrocketing enemies deflection to prevent crits from happening And yeah paralysis scrolls were OP in PoE1, but even if ud infinite amount of paralysis scrolls in PoE 1 that game would still be harder then what we have now. Because one shotting the entire screen with a broken proc is more effective then CCing enemies.
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"Over pen" makes no sense at all. How do one overpen with a fire ball? Also when firing an Arquebus and u overpen, meaning that the bullet went cleanly through the target, would cause less dmg then a bullet that stop inside ur body
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- mechanics
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It's called balancing. A spell shouldn't only be considered "cool" because it's OP. You want to be OP, play on normal/easy If you want a game, where every fight early to mid game takes ages, play Divinity Original Sin 1.Original Sin 1 Act 1 was amazing. Then it went quickly downhill until u hit lvl 15 and every fight became super trivial. This game has a similar issue atm.
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First of all I hope they tune the classes. Here's a few suggestions: -Cleave stance get an internal cooldown -swift flurry gets an internal cooldown -heartbeat drumming gets an internal Cooldown -Shieldbearer LoH gets changed from immortality to a DR. -Chanter Summons have low priority for enemies just like charmed enemies do. An enemy should know that the summoner is the threat rather then his summons. -Chanters Brilliant invocation should be changed from every 3 sec to every 12 sec to avoid insane max spell lvl spamming. -Monk fists should have slightly lower base dmg. -monk get 50%+25% lash dmg, this is simply too much. -mobility skills such as charge should be primary attack or an already pre set dmg -invisibility need to de-activate when u go too far away from enemies and should not reset encounters. -invisibility should not de-activate by DoT ticks. -Cipher dmg spells NEED to be buffed. -Priest buffs should be quicker casting and have less recovery. -Empowering AoE spells get only half the PL bonus -Unbending need lower duration -Rapid recovery need lower duration -Rogue need some way to recover Guile -ranger has a super boring skill tree, please make it more interesting somehow. -FoD changed to primary attack or double the resource cost. Also OP items should be gated behind really hard fights. Best in slot gear should not be sold by merchants and definitely not be laying inside a chest for easy taking at said merchant. My face after firing the easily obtainable frostseeker --> O_O And then, more HP on enemies and a smarter AI with more abilities overall. Also bigger encounters.