
Dorftek
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Improving and balancing game is Obsidian advantage. Other company might release and forget, which is the style you prefer. Then you could choose some money snatch project, there are plenty on the Steam.When you feel the difficulty rises up over your character build, then you can lower it by yourself. You could still feel that power of unstoppable of rolling at first level of difficulty. Feel free to have fun. Everyone does balance. It's HOW, not IF. Check out Larian. They do balance with a sword. Obsidian uses nuclear weapons. If i want a story ill read a book That *really* does a disservice to the potential and capability of video games as a medium. Heh yeah you're right. I enjoy a game with a good story don't get me wrong but to me, personally, the gameplay is way more important than the story. The gameplay is what makes me play the game several times. The story is only interesting for me once and yet even if the story is really really good but the gameplay is completely mindless I can't even finish the story once. Happened with the witcher 3 for me, loved the setting and I loved the characters and the world but eventually just mashing quick attack got too old. I mean by going with some of the ppl arguments in here I could have mixed in some heavy swings and some signs here there but then I would have deliberately gimped myself Wich isn't fun either.
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Improving and balancing game is Obsidian advantage. Other company might release and forget, which is the style you prefer. Then you could choose some money snatch project, there are plenty on the Steam. When you feel the difficulty rises up over your character build, then you can lower it by yourself. You could still feel that power of unstoppable of rolling at first level of difficulty. Feel free to have fun. Everyone does balance. It's HOW, not IF. Check out Larian. They do balance with a sword. Obsidian uses nuclear weapons. Larian dont give a crap about game balance. D:OS 1 and 2 are two prime examples of why balance is important for the combat part of the games. In the first game u'd rain+shock everything for constant CC and win with zero risk. In the second game when i played that u picked necromancer spells and pumped warfare and proceeded to one shot absolutely everything once u had reached a certain point in ACT 2. If i want a story ill read a book, if i want to roflstomp everything and feel allmighty id play a hack n slash game or Diablo. Not a "tactical" RPG.
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You don't have to fight them all at once. As for elaborating, there's more text to thread than the thread title. I see. What about the drake fight at the digsite entrance, can you solo that also? Or you found that easy with 3 player party at lvl 2-5 in PotD and all upwards scaling? Not being passive aggressive btw, genuinely interested because people talk like you have to barely try when it takes me hours of reloading only to end up disabling scaling in the end. I cleared the digsite solo on potd upscaled 1.1 on a lvl 4 Ascendant/Ghostheart. I used sparkcrackers near a gunpowder barrel and then used my necklace of fireballs on it, then I retreated back towards the stairs where there is a barrel right next to the stairs wich creates a chokepoint only allowing the enemies to attack 1 by 1, my ghost pet tanked there while I was shooting and charming their backlines. Took me one reload. If the AI would have known how to run around the barrel into my flank they would have crushed me. But like I said before, the AI is just simply too dumb
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The AI is simply too dumb. The injury system is also way to easily dealt with. U can go ahead and increase the enemy stats to point where they are almost unkillable but that to me is not fun difficulty. A smart AI with a wider range of tools who try to exploit ur weaknesses and use the environment against you is fun difficulty imo
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1. Fast Travel. Yeah I know I know, I'm a filthy casual 2. Smarter AI: Why shouldn't enemy sharpshooters shoot at a gunpowder barrel if ur using it as a chokepoint? Lol. Why doesn't enemy fighters pull u away from the mages? Etc etc etc 3. Stronger and more epic bossfights. When I first saw the titan my reaction was "oh wow awesome" my reaction 1min later was "how disappointing". While the first time I fought alpine dragon was also "wow how awesome" but later when he wiped me it was also "oh wow awesome". Yeah.. u get where I'm going with this. 4. Big, fat and very challenging dungeons with interesting loot and secrets! 5. MaxQuest suggestion number 4 and 5.
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I do not understand why ppl rank classes the way they do. It would actually be constructive if you also posted the reasoning behind your rankings so we could discuss it. For example I see ranger low on basically every list but when TCS gets here I'll do it on Ghostheart/Assassin. Ghostheart summons his pet for only 1 bond and it has no recovery, the pet can take a few hits and once he gets an engagement slot he also locks down whatever u send him on. Rangers driving flight is awesome with the knockback blunderbuss. Ranger also have a great mobility skill wich costs one bond and gives u a speed buff. Assassin let's me burst hard from stealth with grenades or a powerful scroll basically ending the encounter before it even starts, if it fails simply invis and try again. Atm I'm playing a solo Crusader (Devoted/Bleakwalker) with a bunch of healing mods, constant recovery alone makes me really sturdy with those heal mods. Lay on hands when hard hitters arrive. The defensive capability of these classes are enormous and even if I'd go all turtle mode on him I could still dish out good dmg by investing in Arcana or Explosives. Ascendant is super powerful, burst to max focus then charm everything on map except one or two enemies. If solo multi with a Ghostheart for the instacast pet. I've tried this on current upscaled POTD and it works like a "charm" Downside is that they are super boring to play. Beckoned locks down mobs just like boerer pointed out. Nuff said. Engagement is good in this game, multi an unbroken with a rogue and use the engagement stance for several free distractions. Not a bad class if you want a tank who locks down mobs. Druid-never played. Priest-played around with wael+monk for a ranged lash dps when the summoned rod had 50% lash and monk lashes were unnerfed, every shot was a nuke eventually. After patch 1.1 I wouldn't do this so can't comment now. Wizard I agree, I haven't played wizard just about anything yet but looking thru their spells and subclasses I wouldn't go anything but evoker. Skald+berserker is good stuff because berserker generates a lot if crits so that Skald can shine. Monk has very high and consistent dmg output and they are also imo the best class to make sure enemy caster never get a spell off. Nalpasca being a personal favourite because they will reliably generate wounds and drugs are very strong. That covers just about everything I've tried so far and none of em has been bad. Just because a few classes had super broken abilities pre patch and nerf was very noticeable on em doesn't make em bad now. I do believe some stuff need some tuning still ofc. Like cipher for example, there's no point in playing one for anything other then charming enemies. Charms need a slight duration nerf and many shred spells need a boost. Also I see many ppl complaining about rogues withering strike. Have u tried it with the Corrode DoT upgrade? It is very potent and weakened is a killer VS enemies who heal themselves. It's worth the 3 points in many cases.
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One of my favourite things to do in the first game was to combine combusting wounds with carnage and fast weapons. So a barbarian/wizard with rapiers, high int and combusting wounds might be cool in this game too. If you don't want to go barbarian a nalpasca or shattered pillar with rooting pain and Citzels Lance or hand mortar could be a good option too to combine with combusting wounds.
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My first character was a Rogue/Napalsca made for this very purpose, however I was displeased to find riposte changed back to it's vanilla crappy state so I stopped playing him at lvl 9. But yeah. Trickster/Napalsca will probably be your best bet. High alchemy skill with Coral Snuff as ur drug of choice for the Xtra delection. Arcane reflect potions in a quickslot. A decent explosive skill for the use of blinding grenades wouldn't be a bad idea, or kill Serafen and grab his handmortar to inflict rogues blinding strike in AoE. Soulmirror will punish shooters hard it's actually hilarious watching them kill themselves.
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that might dmg bonus is not going to do very much for you considering the amount of dmg modifiers you will be stacking in combat. Also frenzy give 5 might if I remember correctly. I'd drop might to 10 and boost Con. Dex isn't super important either because frenzy+streetfighter+bloodlust is more then plenty. Be wary of staggered tho, if enemy can't engage u they might not be able to flank u? Confounding blind is one of the absolute best debuffs in the game. Take it. Backstabbing can be avoided imo not worth the point or hassle with this kind of character. Going invisible to backstab in combat is too expensive. If u had good lash dmg I'd grab it tho, but u won't. I'm not a fan of finishing blow either. One stand alone is totally worth it. Withering strikes upgraded corrode version is strong on tougher targets, and weakened owns enemy fighter types.
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New free DLC
Dorftek replied to Whitewolfsp's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Really, how can a free dlc be a cashgrab? I'm sincerely curious to know the reasoning. -
Backstab is a good ability. It costs one point to get and it's a passive ability so I'm not complaining. Rogue is very strong now but still very resource heavy. Withering Strike upgraded with the DoT is very strong and Weakened is a killer vs enemies with heavy healing. But the 3 point cost hurts. Confounding blind wich is one of the absolute best afflictions in the game costs 1 point less. The reason why backstab is considered bad is because of the resources it costs to actively make use of it in battle and that is not worth it no. It's worth it for the alpha strike and that is all. Resources are better spent on the rogues very good afflictions. I never spec deadly blow either because it's not really worth the resources for that little extra dmg.
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Veteran difficulty?
Dorftek replied to Tomice's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Veteran feels good on a solo character but even then late game is too easy. I'm playing rogue/ranger and after installing the patch I didn't notice any spike in difficulty. I fought a magma dragon and it was so disappointingly easy even with just one guy. The dragon couldn't even kill my pet.... So as far as difficulty goes, it is not tuned yet. The beginning might be, but not for the majority of the game and not the bosses. Titan same story but he was even more lame.