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Dorftek

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Everything posted by Dorftek

  1. Does it do anything other then further boosting enemy stats? If it reworks encounters and the AI then I'll gladly play it, otherwise I rather not. The enemies stats on upscaled POTD is fine, it's the AI design that is not.In this mod Daggers, Sabres .. etc usually can't penetrate boss armors, you need to use food for penetration, and you will lose your affliction imunityExperience reduced and you can't get L16 so fast Enemies has +20 deflection, and you can't crit them on each attack, +30% to health With this mod PotD feel really good Yeah so pretty much adds imbalance between classes by highly promoting ranger/devoted for ACC and pen and chanter/cipher for unlimited resources? Why is sabres mentioned? Sabre modal gives u pen unlike many other weapons. > Yeah so pretty much adds imbalance between classes by highly promoting ranger/devoted for ACC and pen and chanter/cipher for unlimited resources? Nope, there exist good Wizrad/Priest, Monk/Devoted I posted Wizard/Rogue build concept, that can solo this difficulty > Why is sabres mentioned? Modal didn't stack with potion, but mace modal that reduce enemy armor stack Modal doesn't stack with potion? Wow that is crap! Yes ofc they can solo this difficulty but think about it. Higher enemy AR and higher enemy Defense promotes what? More patience with dice rolls or simply more stacking of ACC and pen. What does higher enemy HP promote? More spammable resources. Against a very high HP target a burst dps is useless compared to a consistent and unlimited dmg output unless the burst dps can burst multiple times wich is not possible with a max resource system.
  2. Does it do anything other then further boosting enemy stats? If it reworks encounters and the AI then I'll gladly play it, otherwise I rather not. The enemies stats on upscaled POTD is fine, it's the AI design that is not. In this mod Daggers, Sabres .. etc usually can't penetrate boss armors, you need to use food for penetration, and you will lose your affliction imunityExperience reduced and you can't get L16 so fast Enemies has +20 deflection, and you can't crit them on each attack, +30% to health With this mod PotD feel really good Yeah so pretty much adds imbalance between classes by highly promoting ranger/devoted for ACC and pen and chanter/cipher for unlimited resources? Why is sabres mentioned? Sabre modal gives u pen unlike many other weapons.
  3. Does it do anything other then further boosting enemy stats? If it reworks encounters and the AI then I'll gladly play it, otherwise I rather not. The enemies stats on upscaled POTD is fine, it's the AI design that is not. https://www.nexusmods.com/pillarsofeternity2/mods/43 Apparently, the difficulty lies in getting better stats. It's not a fault of the mod though, its the game design. No thanks. Even while using both AR reducing poison and a potion of piercing strikes I really struggled with Nemnoks armour. Making the fight even longer would only tempt me to roll troub/ranger, turn on AI and watch Netflix instead...
  4. And BTW, 60hours? It takes me maybe 5-6 hours to go from lvl 1 to lvl 20
  5. Does it do anything other then further boosting enemy stats? If it reworks encounters and the AI then I'll gladly play it, otherwise I rather not. The enemies stats on upscaled POTD is fine, it's the AI design that is not.
  6. Yeah I tried the neck but it didn't seem to work with barring at deaths door. The boots sound great but I don't know how to get them? You get them from a scripted event (check the wiki). PS. Do you know how Salvation of Time works exactly? It looks like nothing affects the 10s, but when used it increases the duration by 16-17s... I noticed it too, it seems like it might be affected by Int but it doesn't show on the tooltip
  7. Yeah I tried the neck but it didn't seem to work with barring at deaths door. The boots sound great but I don't know how to get them?
  8. Thanks Yeah that's what I was going for. Someone in a state of great dmg output and while in that state as untouchable as possible. Because CCs would be the end of me with this guy.
  9. Are you playing this guy solo or in a group? Get rid of con and max dex. Resolve is also a crap Stat With Rekvu's helmet + a minor injury u can use the Vaporous grimoire for extra spellcasts and be immune to its interrupt penalty. If you don't want to keep an injury the ACC bonus on the "shootist" (forgot the name) hat wich u buy in Tikawara gets applied to all spells. Unless ur getting and using DAOM use coral snuff. As for specific spells I can't comment in depth because I don't enjoy wizard and never play them ;D
  10. Yeah the AR system is crap in this game and with the nerf to Alch there's just no good way to buff ACC without multiclassing with ranger or cipher. Also with the "inspiration and affliction" system most debuffs against saves are crap. I feel like my character is both drunk and blind when I keep missing swings against a paralyzed target, I mean come on he's PARALYZED HIT HIM ALREADY!!
  11. You really had to dive into that? Oh my... It is ignorant to deny people their opinion and to dismiss their arguments as stupid while they are valid - because as you said: the criteria of what "strongest class" means are not clearly determined. So maybe stop calling people stupid that explain why they think an Empowered Meteor Shower or whatever spell is strong and leads them to vote as they do. As I said: feel free to disagree. I don't think wizard is strongest myself. But I wouldn't say that it's stupid to think so. I wouldn't even call somebody stupid who thinks that rogue is the best class in PoE. Now that's something to chew on... I always considered rogue my favourite class in PoE1! :D
  12. The way the game is designed, and PotD in particular, it does not allow for playing solo from level 4 and taking on encounters head-on. That is why virtually all solo builds posted so far revolve around showing fully geared (over)leveled characters. Yeah, unless ur a chanter/anything tanky ;P Even more so with the 1.2 patch where whiteleaf have been nerfed into useless crap tier. Along with any other drug except svef.
  13. Kinda makes sense tho that a couple of ogres or a drake is nastier then a normal sized animal ;P
  14. The only times I've died was because I didn't reach mages before they put dampener on me. Sadly this is the AIs favourite spell by far lol. Just kill casters first. If they land a dampener on you retreat and come back.
  15. It's not a small chance not to die. It's 1min of complete invulnerability (except for dampener) with a highly boosted offensive. This is enough time to clear all priority targets before u start fighting normally. Besides, lvl 19 is just for 1 more salvation of time. I cleared all bounties on lvl 15-17 with this guy because he kills so insanely fast while near death. Here's beina bounty, cleared within the time of one barring+salvation https://m.youtube.com/watch?v=KBOjHxi9Ac4 I've killed Nemnok too but that fight was a drag because I couldn't pen his damn armour. What gives you this immunity? My injury + helmet gives me immunity to interrupt. Rogues slippery mind gives me immunity to Int, Res and Per afflictions while blooded or lower, shark soup gives me immunity to mig, con and dex afflictions. Also as a bonus and because I keep an injury I use the cloak that makes any fire dmg heal me for 10% instead of harming me. So at Nemnoks I kept a few elder firebats alive as healbots
  16. Yeah that also works for sure. The biggest problem has always been the lack of resources tho so I am normally just using arterial strike if there are many enemies, but it was enough.
  17. It's not a small chance not to die. It's 1min of complete invulnerability (except for dampener) with a highly boosted offensive. This is enough time to clear all priority targets before u start fighting normally. Besides, lvl 19 is just for 1 more salvation of time. I cleared all bounties on lvl 15-17 with this guy because he kills so insanely fast while near death. Here's beina bounty, cleared within the time of one barring+salvation https://m.youtube.com/watch?v=KBOjHxi9Ac4 I've killed Nemnok too but that fight was a drag because I couldn't pen his damn armour.
  18. Well I do as I normally always do, gain experience without fighting, hit lvl 15 and then do all the non-ship related bounties Wich pretty much gets me to 20
  19. Not if it doesn't have a shock keyword. For example basically every druid elemental spell only have the keyword "elements" so none of the druids fire spells work with the fire axe or the fire ring etc etc. If you want to boost spell dmg with specific gear u need to be a wizard or a priestAre you sure that is still the case? Because Scion of Flame (+1 PEN) and also the Ring of Focused Flames (+10 ACC) work with the Druid's fire spells (e.g. Firebrand). It depends on the keyword in the description. Firebrand for example have the keyword "fire" and will therefor benefit from the gear. But yes it seems I was wrong about druid lol sorry. Most spells do have the needed keyword. I just tried with Sunlance wich happened to be the only fire druid spell without the keyword /facepalm. Chanter however do not get the appropriate keywords.
  20. Difficulty: solo potd patch 1.2 beta Classes: Streetfighter/Priest of Skaen (Zealot) Short build description: High risk and very high dps by stacking near death enhancing effects. Playstyle: Become bloodied and cast "Barring at Death's Door" followed by "Salvation of Time" then quickly take out as many targets as u can. At lvl 19 u can do this twice per encounter and get a total of ~1min of immortality. Take out anyone who can cast Arcane Dampener ASAP! If someone lands a dampener on u quickly go invisible and retreat. This has been a very fun character to play because it is highly interactive and it produces a ton of dmg. Race: Human, for fighting spirit. Attribute priority: Mig: High Con: low Dex: Medium Per: high Int: High Res: Dumped Final Attributes with beraths blessing and in-game bonuses for a better understanding: Active skill focus: Stealth, for "Stalker's Patience" Spear but i recomend an athletics skill of 10 to avoid injuries in certain map interactions u have to do to get all the gear for this guy. Passive skill focus: spread it wichever way u wish Weapons: Slot 1: Stalker's Patience and Rust's Poignard, these have very high dps Slot 2: Magran's Favor and Tarn's Respite vs enemies resistant or immune to piercing. Gear: Headgear: Rekvu's Fractured Casque Amulet: None super important that i could find, i used Charm of Bones for +2Int and +5acc vs Vessels Chest: Bloodied Links enchanted with Feed The Chain for more action speed while blooded Rings: Your pick, i used x2 ring of greater regeneration for times when i run out of "near death" time Boots: couldnt find any important ones, i used boots of stealth. Cloak: Rekvu's Scorched Cloak Hands: Boltcatchers Belt: Ngati's Girdle Pet: Abraham dog Important boosts: You need an Injury and u need to keep it. Walk over a firetrap to get "serious burn" injury. (Several can be found in Sandswept Ruins) It gives u -3 dex and -3 Fire AR. The fire AR is completely negated by Rekvu's Scorched Cloak, infact having lower burn AR benefits u when u are using that cloak. The reason we really want this injury is because of Rekvu's Fractured Casque, it makes u immune to interrupts and this is higly important because we cannot afford to loose any time at all. Shark Soup food at all times to be immune to Con, Dex and Mig afflictions, this together with Rogue's Slippery Mind perk means that when we are bloodied or below we are immune to every single affliction in the game! Combine this with immune to interrupts and nothing but prone can keep us from beating on our enemies! Getting the cloak and magran's axe early is quite hard, i had to resort to "hit and run" tactics where i'd kill a couple of nagas and retreat and repeat. U could also use Figurines and wichever other little tricks u can think of. The climb up there will require a rank 10 athletics score to avoid injury, the ambushed i skipped with Shadowing Beyond. Here's "The Undying" In action: https://www.youtube.com/watch?v=gWF_32vCIr0&feature=youtu.be
  21. Not if it doesn't have a shock keyword. For example basically every druid elemental spell only have the keyword "elements" so none of the druids fire spells work with the fire axe or the fire ring etc etc. If you want to boost spell dmg with specific gear u need to be a wizard or a priest
  22. I'm gonna suggest it again, an internal cooldown on the proc at maybe 0.5sec will stop it from chaining off itself. However in the video on the OP I was a singleclass barbarian using heart of fury. The only issue in there is that the poleaxe seems to be bugged from the beta patch and hits more targets then intended and therefor releasing a buttload of AoEs when I activate heart of fury with that many targets around me. Meanwhile I am swinging keep in mind that my deflection is very low and whenever an enemy crits me in melee I will realese another heart of fury. Heart of Fury with Frostseeker or a rod with modal on is also very fun BTW
  23. Problem with palm shield is that when enemies move in on you u start b-slapping them instead of shooting.
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