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Dorftek

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Everything posted by Dorftek

  1. Yep, at first I thought that was a bug, but then after few tests I found out that all full attacks works in similar way, they all triggers range + melee weapon, riposte, mob stance... Maybe obsidian plans to change this behavior or they only correctly limit Whirling strikes and HoF to melee Cool i didnt know that about Riposte and mob stance. However the difference with HoF is that it works even if u use ONLY ranged weapons, while whirling strikes does not. Hence why i believe it is a bug. Yep, otherwise you can use something like 2H range weapon for HoF which make no sense at ALL Well a rod with the modal and the frostseeker isn't too bad with HoF
  2. Yep, at first I thought that was a bug, but then after few tests I found out that all full attacks works in similar way, they all triggers range + melee weapon, riposte, mob stance... Maybe obsidian plans to change this behavior or they only correctly limit Whirling strikes and HoF to melee Cool i didnt know that about Riposte and mob stance. However the difference with HoF is that it works even if u use ONLY ranged weapons, while whirling strikes does not. Hence why i believe it is a bug.
  3. Yeah Whirling strikes work if u have a melee weapon in ur offhand, i played around with this on my arcana archer character this is why i had this skill picked but i didnt wanna mention it since its most definatly a bug and i try not to include these in builds ;P It is very effective if u enchant the Scordios Trophy with Strategic Bliz or whatever its called ( +10% recovery with melee weapons on hit ), two spins would give me around ~70% recovery boost. It also triggers driving flight if there are enemies behing those surrounding u. I think i recorded it ill see if i have it and post it ;P I didnt have a vid of it, but i loaded a save and made one RQ, Scordios Edge and Scordios Trophy synergy
  4. Thor as Herald, reasoning? Even though I'm using Pallegina as one and god, do the summons help absorbing damage at any point in the game, specialy mid game in the ship fights. But for some reason, if soloing PotD is doable (without cheese?), duoing should come much farther. First combination of "the tank" I thought of was exactly that though, and I might end up going that path. However, having already tasted the god aweful long time it takes to set any summons up apart from the 1st cast (which is when the enemy is running at you) is.... meh. I know the damage isn't trivial for summons the entire game though... What's the reasoning behind AnyRogueExceptAssassin/Evoker? Only the selfbuffs? My though on the Berzerker were just to output more DPS when he jumps into the fray and having those sweet sweet dual handed full atacks. Herald is the best tank in the game, better go for something that is hard to kill if you duo. Assassin/Evoker is good because spells benefit from Assassinate passive. And it kinda feels like Loki too. Other Rogue subclasses won't work. Early game is going to be extremely difficult for duo if you don't omptimize a bit. I'm sorry but how does an evoker/assassin feel like loki? In Norse mythology loki was a giant and a shapeshifter.
  5. Thor being the "God of thunder" from a RP perspective I'd multi him with a fury druid. A natural weapon choice for him would be Warhammer but sadly there's only two unique ones in the game and one is impossible to get with only 2 characters and the other one is kinda crap. Lord Darryns voulge is an option to boost shock dmg further. You could also go singleclass barbarian for their lategame AoEs and use scrolls such as Avenging Storm occasionally. Floki being the son of giants I'd RP either with a chanter multi to summon giants or with a transmuter wizard and ogre form. Ogre form is not super impressive atm but that is because of the slow recovery from its armour. The Abraham pet dog removes a massive 33% of that malus in ogre form and a fighters amoured grace would remove another 25 making it far less punishing. The ogres fist do very nice dmg. I'd however use coral snuff with this for more action speed. Anyway that's how I'd do it from an RP pov.
  6. Seems unpowered. Needs a buff Zup Jerkkruger, don't see u round here much ;D
  7. Dont know if they have done anything to the poleaxe recently, but this was in 1.2 betapatch.
  8. Yeah the gear overall looked much better in the first, also more interesting enchantments on em. But i guess it doesnt really matter unless they implement appearance slots. Until then my watchers will continue to dress in DoC breastplate ;P
  9. Haha revenge is mine since u posted ur rogue scroll build in PoE1 barely one day ahead of my playthrough!! :D
  10. Yeah they count as kills. Blood thirst refunds ur recovery. Blood lust triggers. Barbaric blow gets refunded. I can only say that with mob stance combination this skeletons kills can produce full attack spamming, need more tests :D You kill skeleton -> summon Imp or cast Chill Fog and do Full Attack, Full Attack Increase your bonus from Saber ... You take Polaxe kill skeletons, this kill trigger next skeleton kill ... etc Yeah the poleaxe will work because it hurts allies. But with other weapons I think I need a way to get confused to AoE the skellies with mob stance and such
  11. Yeah they count as kills. Blood thirst refunds ur recovery. Blood lust triggers. Barbaric blow gets refunded.
  12. Somewhere in the low 40s I didn't check exactly When u kill a skeleton two more skellies will spawn along with an imp. The two spawning skellies are tougher with more HP and defenses so one needs to make sure u keep swinging at the squishy ones
  13. I present to u all The Lord Of The Imps!! Classes: Beckoner/Berserker Description: This is a "fun-build" rather then a power build. It uses beckoner subclass to summon small, squishy skeletons that u can then smash with Gravecaller and generate Imps. We are using barbarian for this because whenever u kill a squishy little skeleton u get ur recovery back instantly due to blood thirst so we can smash another squishy little skeleton right after and rince and repeat. With a high Int score an imp stays for more then a minute and they do not despawn when u summon more creatures wich results in armies of imps in longer fights. Quite fun actually and ur character is usually very safe because the enemies are so busy trying to fend off the never-ending spawns of imps to be bothered with u. Able to solo Potd? - Ofc, its a chanter! Here's what it looks like: (Fun starts at 1min) Race: not important, whatever floats ur boat really. I went with Nature Godlike for the PL whenever i feel like tossing out some dmg spells. Attribute Priority: -Mig: High (want to be sure to one-shot those little skellies) -Con: Low (we dont get hit much) -Dex: Medium -Per: Medium -Int: High -Res: Dump Important Gear: -Weapon: "Gravecaller" in main-hand and "The Eye Of Wael" in Off-hand. Gravecaller generates imps and the scepter allows u to help the imps shoot at enemies, it also provides u with an illusion buff whenever u get bloodied wich is quite handy. -Chestplate "Devil of Caroc" To get rid of confusion -Nek: "Charm of bones" for +2 int The rest u can mix and match however u want. Important Abilities: Barb: The only really important ones for this particular build is Blood Thirst and Blood lust for speed. I'd also recomend taking the Spirit frenzy line for terrify instead of the blood frenzy path wich i took because i was tired and not thinking straight. Fast Runner is also convenient. Chanter: Skellies+skelly upgrade. Two Weapon Style. Rapid Casting. Quick Summoning. Aefyllath Ues Mith - gives ur imps a lash :D. "Many lives pass by" Chant is used as the first chant in combat to instantly generate a skellie to interfere with ur enemy wich buys u some time to start generating imps. Then pick a dmg spell of ur choosing. How i play this: When combat starts u will almost instantly summon a skeleton with the chant, this skeleton is very weak but he does his job by charging right into the enemies and intercepting them, buying u time to pull back and summon the little guys. I have turned the AI off for summoned creatures so my little guys wont go charging ahead forcing me to chase after them however, when i kill a small skeleton an imp and two more skeletons will spawn. These guys will charge right in so u wont have to bother thinking about what they are doing. Make sure ur watcher is standing as close as possible to the skeleton when u are trying to kill it, otherwise he will just out of range for his melee weapon but he will still be trying to hit him, resulting in u always missing because the target is out of range O_o. Really not that much else to it. U smack skellies to turn them into imps, thats it :D Enjoy
  14. Kitchen stoves thunderous report is per encounter and vs 2+ targets it will instantly fill your focus. I'd also go streetfighter for the 50% action speed. The affliction is no big deal when u have +20acc from borrowed instincts. In other hand I'd use Scordios trophy for more recovery speed. With the modal on ofc U can put thundercrack pistol in second weapon set to use its per rest shot for another instant full focus. Or u can go monk and use Thundercrack and Scordios Trophy with stunning surge. Helwalker would be my choice here if your playing in a grp.
  15. But... Arcane Blaster! Also, I just added Mindstalker as an option (Originally I was very meh about the whole thing just because of the name, compared to things like 'Inquisitor', but I can't judge an entire multiclass on the name), so if that changes your mind, there it is. I DO like the idea of a Bleak Walker/Inquisitor though, that's definitely my first choice. And by "Stack Deflection" do you actually mean "Stack Resolve"? Or is this another build where I dump Resolve in favor of something else? Heh Arcane Blaster, what a piece of garbage it is Is it? It sounds so cool though. It is cool, so is the animancers blade. They are still garbage tho.
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