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Fenixp

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Everything posted by Fenixp

  1. When it comes to Darkest Dungeon, another rather essential skill to master is to learn to buff. The problem is that those buffs seem insignificant, but in the long run, will save your neck. Anyway, I still love theme of the game. It got constant criticism for being too hard, too frustrating and too long when that's precisely its main design principle - the whole game revolves around themes of despair, death and temptation. There's nothing more thematic than player going "**** it" and giving up. Which makes it more marvelous that in spite of these core principles, the game also manages to be constantly alluring and gratifying. When you manage to push on, do everything right and get a bit lucky, you'll reap significant rewards - just to plunge into despair of the dungeon once more. What I adore even more is that Red Hook Studios are perfectly content to admit that yes, this is a game, and as such, players can get to customize their experience and make the game easier.
  2. Well, I'd say it was just an absolutely exceptional storytelling experience with one of the most beautiful open worlds I've ever seen, but it ... Just ... Wasn't a very good RPG. It embodied the worst things you can find in the genre - completely illogical character progression that made sense neither lore-wise (Geralt getting thrown back to lvl1 power-wise after all he's been through) nor gameplay-wise (why do lvl12 bandits have clubs that do 100x more damage than lvl7 master crafted sword?), character development that was rather inconsequential (regardless of which skills you took, you were still a guy swinging a sword and using magic) and boring (+5% attack damage. Yay.) with rather abysmal encounter design (Why are there lvl1 drowners here and identical lvl10 drowners down the river, but the latter somehow having much sharper claws?) and if I've ever seen an argument for why is level scaling sometimes a good thing, Witcher 3 was it ("Help! Kill these drowners that are attacking me, master Witcher, like you killed those over there!" "Okay. But you'll have to wait for 3-5 hours because these drowners are lvl10 and those I killed were lvl1, so... I'll have to level up, see.")
  3. What's exile? What's concealed? What on Earth are you talking about? Did you play a different PoE by accident?
  4. So, is complete version of Beyond Earth worth 15 bucks? I'm not asking if it's great, I know it probably ain't, more if I can get a decent amount of fun out of it (as if I need more games in my backlog...)
  5. Do you realize that your solution can still be for the most part bypassed by returning to an inn? Looking at a loading screen does test player's patience and is most certainly not meaningful. It's just tedious. And no, testing patience does not in any way, shape or form make for meaningful gameplay. Looking at your screen and thinking about solution of a puzzle, correct party composition or the next step you wish to make in combat while not actually doing anything - that's not testing patience, that's mentally challenging player. That's not boring, that's usually creative and fun. Looking at your screen and waiting until the game does something you can't influence while you think about how fun would it be to actually play the bloody game - that's what 'testing patience' is called and is neither fun nor enriching in anyway, unless you want to pull some sort of "Inner peace" bollocks. Anyway, your implementation would be interesting for a game that's not Pillars of Eternity, or any sort of classical RPG successor for that matter. The use of random chance of rests prompting reloads and impromptu 'solution' to this problem by restricting them just serves as a proof of that.
  6. Wait, are you saying that getting rid of per rest resources might get us rid of trash fights? Well... Losing per rest might not be so bad after all :-P
  7. Nah, killing the prologue assassins doesn't matter because you shouldn't actually kill them - they should disappear in a puff of smoke instead. However, in the original Dishonored, it's essential that you knock people out as seldomly as humanly possible because KO'd bodies can get killed really easily and it's always your fault. When a rat or water touches them they're dead instantly, when they fall from stairs or just a tad higher up place they'll die may die too. That's why Clean Hands tend to be easiest in combination with Ghost.
  8. Even that is questionable, it highly depends on how many options will every individual party member have in battles. And with Multiclassing... It can turn out to be 'Quite a lot'
  9. Paying for Origin Access got me into a Gaming Multiple Personality Disorder Mode. So I played: - Battlefield: Hardline campaign for a bit, which looks gorgeous, introduces some stealth elements later on and generally looks like decent fun - Aragami, which is a surprisingly good stealth game heavily focused on shadow play - Furi, which is an endless boss rush that I bounced right off of - Mirror's Edge: Catalyst, which has abysmal loading times I'll need to settle on a title and finish it. Also play more Mordheim.
  10. 47 passes for anything, except for a guy in a suit, apparently.
  11. I wish there was some sort of technology from the far future which would allow for any software running on a computer to query operating system for which keyboard layout has the user selected and switch spellcheck language accordingly. Sadly, technology is just not there yet. It's a good thing there's no such thing as a mod that could refuse all further comments of a user to make his joke work :-P
  12. Doing the quest for him also = experience, I don't think it matters much (remember that you don't actually get experience for killing per se in Pillars)
  13. Well reputations are pretty important to paladins and priests, as well as unlocking some quest branches otherwise unavailable.
  14. I 'spose these would count: https://www.youtube.com/watch?v=b5PmVTSlyZE https://www.youtube.com/watch?v=Yt2uQYNGUDg They're called 8-bit, but they're really 8-bit inspired low-poly ... Things. Anyway, I do like this graphic style. It offers a lot of clarity which you can't really get with near-realistic graphics.
  15. Not just Emily. That's why I liked Dishonored 1 more in spite of improvements of the second one.
  16. Huh? PoE doesn't have leveled loot in any way, shape or form. The only thing level influences in PoE when it comes to loot is enchanting (and I ... Think some randomized loot? Or is that day of the month?). And loot in PoE attempts to make sense at least - when you find a high-quality sword, it'll remain a high-quality sword throughout the game. When you find a high-quality sword in W3, you'll throw it away in a few levels because there's a stick with +150 damage.
  17. Ugh... How did they manage to scam 170k?
  18. Whelp... The game is balanced in such a way that killing everyone on sight is significantly easier than getting clean hands / ghost. People say the game punishes you for killing, but that's not really the point of the system - the point of the system is to reward skillful play. And part of skillful play is careful exploration and collection of resources. Which is my longwinded way to say The AI ... Does have its moments, yes.
  19. Speaking of, you can now get Origin Access for 25EUR/30 bucks per year. EA also keeps adding more Vault games, so for your 25/30 currency, you can play the new Battlefront, Aragami, Unravel, Mirror's Edge: Catalyst, DA: Collectquisition or Furi to your heart's content. Here's the full list. Seems pretty damn worth it. ... You can give me my paycheck now, EA.
  20. https://www.youtube.com/watch?v=q0XnU0xaqsY All right, I might end up digging it.
  21. There's walking through infrastructure in walls and use of reconfiguration levers in that level which will allow you to get past most adversity unnoticed, but you have more tools than just sleep darts, don't you? First of all, when somebody notices you, just shoot him with the neurotixin thingy - he'll literally run off in fear and forget he ever saw you, without alerting others if you're fast enough. Then there's stun mines, which you could have upgraded by this point to the level where each takes down 3 opponents. And when all else fails, with some patience, you can choke most guards or do a perfect parry and punch them out in direct combat. As for Emily and her special powers, doesn't she get that weird distracting rift thingy? You can also use her chain ability to chain together up to 3 opponents in a crowded area and 1 who's tucked away somewhere, or even a civilian, who you then choke out. This'll easily knock the chained guards unconscious too.
  22. You're using 'stealth' wrong if you want to use stealth gadgets in encounters with a truckload of bad guys :-P They're designed to take out a few opponents that happen to notice you, not as direct tools of confrontation - that's what the pistol is for. Seriously, stick to high ground and you most likely won't even get noticed, let alone have to take out guards. Alternatively, just drop the 'Low-chaos' pretense and mop the floor with everybody, if stealth is quite simply not your thing, there's no reason to torture yourself over an ending slide.
  23. Well all other races in Pillars of Eternity do get subraces with distinct features. And you can absolutely do that stuff reasonably non-offensively - Nordlings - +cold resist Orientals - +fire resist Easteners - A++maths
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