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Everything posted by Fenixp
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I kinda liked all of them except for the mercenaries, which is why I'm playing the mercenaries. I'm weird that way. It's not about enemy turns per se, it's about combat animations in general - attack animations, end turn animations, everything animates in some way, the animations are quite repetitive and there's no way to skip them (I'd love to be able to just click them away when I'm not in the mood to watch them)
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I'd be willing, but right now I'm mostly waiting to see how many people would chip in - because currently, to get at 5k, divided by equal parts would make about 50 bucks per backer. Considering that's 50 bucks on top of my current Fig pledge (which happens to be 45 bucks so it's even more than I was willing to pledge in total to begin with), it's not exactly an alluring proposition.
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So, finished tutorials in Mordheim. I have won 3/4 of them. ... That ... Doesn't bode too well TBH. Still, it was suddenly 2 hours later which is always a good sign and I'm glad the game allowed me to try out all 4 base factions before choosing a warband proper. I quite enjoy the presentation and the mechanics. I don't enjoy the fact that I have to watch the lengthy attack animations over and over (at least you can speed up enemy turn via an option)
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It's pressurized.
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This right here is why I feel I should finish all good horror games while I'm still relatively young, there will be a point in my life when it'll be a form of suicide. Eh, it'll leave me with plenty of time to try out Pillars of Eternity builds I 'spose.
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The evil bot made me misclick several times and... This is a tragedy. It's confirmed, melkathi is a bot that ruins lives.
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Yup, get it on GOG, try both, decide for yourself.
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I loved world in Pillars of Eternity, among other things thanks to its consistency. Highly unrealistic armors would break this consistency, and invariably, the illusion of a real place. And... That's that, really. Don't forget: Armors primarily serve as a form of protection, eye candy goes second, waay back after practicality. And considering replies from Obsidian, that's exactly the kind of design principle they're sticking to, so... Yay.
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I have finished Resident Evil HD Remaster after 11 hours of playtime. It was exceptional. The reason why I bought and played it was because people kept drawing comparisons between the first and seventh game in the series, and I must say, the comparisons were rather apt. The element I loved about RE7, slowly uncovering a mystery behind mansion you've been trapped in with good deal of tension, is pretty much the same in RE1. I feel the first game is a lot more inventive and clever in its puzzles than its newer sibling, solving of which I've really enjoyed. In spite of being a 90s PS game, I don't think I've encountered a single BS puzzle - everything was nicely internally consistent and logical, I didn't need to use a walk through even once, all I really ever needed to do was to stop and think for a bit. Additionally, with 3 endings for 2 characters and mansion getting changed based on which character you're playing, RE1 is significantly more replayable than RE7 with its 2 endings and a single character. Both games had me rather starved for resources so that's excellent, but avoiding zombies in RE1 was a lot easier than mold... Things in 7. It's funny how worried I initially was about limited saves mechanic, just to find that all you really need is to not save all the time and you're fine (and if you do lose progress, due to fantastic level design shared by both games, retracing your steps suddenly becomes matter of minutes once you know what to do) I still prefer my experience with RE7. I suppose the comparison is a little unfair considering RE7 has about 11 additional years of development experience behind it and immeasurably more powerful machines running it, but technical limitations of the original could be felt - fixed camera being the primary offender, naturally. Additionally, RE7 has managed to construct superb atmosphere and it had some of the best written antagonists of recent memory, none of which was really present in any sensible way in RE1. With that said, both games are quite close on my enjoy-o-meter, which is a brilliant achievement for a spruced up version of a game from 1996 - remastered version of RE1 aged exceptionally well and if, like me, you're one of the 3 people on the planet who has not played it, go and fix that.
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Final patch?
Fenixp replied to Lucyllia's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Unless something absolutely critical turns up (I don't think it will at this point), there won't be any more patches. And there's definitely not going to be any content updates. -
I don't trust this person very much, he keeps talking about that horrible 'Mordheim' game, whatever it is.
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Sapkowski's books are above average at best, and highly unoriginal. They're a lot of fun to read, sure, but they're 'just' a mixture of Tolkien fantasy and Celtic/German myths, and he's most certainly not the first one to come up with the concept of dark fantasy (especially as it's firmly rooted in horror fiction that, to my knowledge, mostly comes from US)
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Did you... Actually bother to check where Obsidian is from before writing that? :-P
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Pictures of your Games Episode IX - The Bigger Picture
Fenixp replied to Rosbjerg's topic in Computer and Console
Monsters that you can defeat by power walking are not very scary, game. I was unsure if dinking was the best course of action, but now I know I shall not dink. -
Opening Steam user Profiles can lead to bad things happening goes the rumor. I'm pretty sure it's not officially confirmed, but it looks legit. Better safe than sorry I guess?
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Why thank you :-P If it turns out you like it then more power to you. I was mostly disappointed the full game dropped most neat features that were in what they called 'demo' back when it came out for UT2k4 and turned it into budget steampunk version of Gears of War, not to mention it wasn't particularly well received even by people who never touched the base mod. If expecting a full, paid product to be at least on the level of inventiveness of a free mod it directly relates to makes me a 'whiny UT fanboy' then I 'spose that's what I am.
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No. No it's not. Damnation is terrible. What's worse is that it started as a UT2004 mod that I remember being quite amazing. But then they turned it into a full game and ... ... Wow. Just wow.