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Fenixp

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Everything posted by Fenixp

  1. Thinking about it, I'm replaying Pillars of Eternity and I should probably be also offended. When I fart in a general direction of an NPC it'll spew detailed history of Eora as a part of their daily routine.
  2. There's no such descriptor tho, there's just an abstract 'Constitution'. This whole line of argumentation is made fairly fruitless by the inclusion of such attributes as 'Intelligence', 'Charisma' or 'Resolve' - in other words, physical and mental attributes get mixed together and combined without much coherence to it anyway, might as well clear up the confusion to some extent and give them clear gameplay effects. That I agree with 100%. The way Pillars of Eternity presented its attributes in scripted interactions was often rather strange, and I think with the amount of abstraction Obsidian went with, it would make a lot more sense to react to the player's class or picked skills rather than attributes that barely mean anything. Strength in Dungeons and Dragons gives you direct buff to damage with -all- meele (and thrown) weapons along with, I believe, buff to chance to hit - neither of which correlate with what I expect strength to do, which is allow me wield meele weapon properly, with my dexterity and training governing the precision with which I handle it, and the build of the weapon itself governing the direct damage it does to the opponent. It doesn't apply to all meele weapons the same way obviously, but the way strength in majority of RPGs work quite simply isn't how physical strength works, making the word completely meaningless in its real-life sense. Might, on the other hand, is a lot wider term covering a lot more areas - and no, it doesn't mean 'Physical prowess', altho it can also mean that (which is the point). As for my original post, I do apologize if you left your sense for humor in Germany, I thought the point it was making was a lot clearer than me writing an essay on the issue.
  3. Well... Considering enduring pain and long, taxing activities tends to be much more psychically than physically taxing, I don't think constitution's a very good example for what you're saying (especially since I'm pretty sure the game used it for checks of psychical constitution on numerous occasions)
  4. Arguments, not slurs and appeals to my ego. People also tend to know what does the word 'Might' mean. Point is, everybody has their own understanding of words and the everybody person will also very quickly understand that what they expect 'strength' to do isn't quite what it does in whatever game they're playing, unless the meaning is flexible (like it can be in pen and paper games). So, in order to find out what does it mean, Everybody'll have to dig deep into a manual/tutorials and find it out the hard way anyway - so there's no real difference there, both might and strength are well known terms with meanings that are never clear when you try to make abstractions of them, because it can't really be done consistently. The only argument you can make is that people have a rough idea of what'll strength do from other videogames, just like people get a rough idea of bullets being incapable of penetrating car doors because it's how that's done in movies. To which I say that I'm kinda tired of looking up whether strength is of any influence in that particular application or not, decided arbitrarily on whatever developers deemed to be more "realistic" (when at the end of the day nothing really ends up being), and welcome Obsidian trying to do something with that issue by attempting to introduce attributes that'll behave consistently across in every situation - I'm really hoping Deadfire will make the rest of the game this transparent. Because "That's how it's always been done" is not a good reason by itself to adhere to an old approach. Constitution is a physical attribute? How do you tell that guy over there has more constitution than you do? At the end of the day, it's all abstractions - and while I agree that numbers themselves are only useful with a point of reference, there's a lot more than a couple of stats to human physique. I'd transmute your question to: "How thin is my 10 Constitution wizard?" or "How good is my 10 perception wizard's eyesight vs. his hearing?" Answer would be: Whatever you want to, really. In context of heavy abstraction that's necessary to make any RPG work, questions that would make sense in terms of description of an actual person's abilities stop making sense and you have to move to the mindset of whatever the designers came up with anyway. What if I want to roleplay a character who has a really good lower body strength because he was a courier but pretty weak arms? What if my character has really good lung capacity but otherwise poor constitution?
  5. Did you read the statement? My reaction would be quite different if they actually revisited all dialogues in the game and rewrote them to be ... Well, good. Not what they did tho. Not what they did at all.
  6. Really? There's an instinctual understanding that when I'm 5 strong, I get -5 to hit and -4 to damage, but when I'm 18/76-90 strong I get +2 to hit and +4 to damage? Do you really believe that people feel more connected to their characters when their character has a "strength" attribute that can be an arbitrary number? At least system in Pillars was consistent - Might made things more powerful. All of them, universally. If you ask me, that's exactly the kind of streamlining attributes need, because as it stands, it's always "This attribute does this, this, this and this, except when that happens, that's when it starts doing this." You have to stretch it for it to make roleplaying sense, but you have to do that with pretty much all abstractions in RPGs.
  7. *sigh* When will people finally realize that there's a fairly important distinction between oppressing a minority and pandering to a minority?
  8. Anybody tried using Axii in W3? I got the alt form of it that allows me to take control of an opponent, which is exactly the kind of combat pace changer that I need - thing is, every time I take control of somebody, he gets one-shot by other opponents, regardless of his health. I'm also playing the highest difficulty so I wonder if buffed enemy damage isn't screwing around with balance.
  9. Rumors backed up by other, older rumors? I'm sure evil Bioware apologists are trembling now under the weight of ... Well, stories on the internet. At this rate, they'll be too scared to leave their volcano villain lairs. Edit: Incidentally, I'm still rather impressed by these being developed in-house, in CDP: R's own engine: It'd still come down to budget and experience I suppose
  10. I love numbers in games... "Now I feel 26.3 angry, barbarian scum! Or... Barbarian nice person! ... I'm not sure what 26.3 angry actually is."
  11. Mr. Avellone's too busy with his new career of a token Kickstarter goal.
  12. When the bag falls off and you see the bits that look so horrible they completely spoil the experience, pulling out and running away seems like a natural reaction. ... Not sure why would you watch the rest on Youtube tho.
  13. It's considered an outdated technology in ME2!
  14. The lore also said that the weapons practically never run out of ammo and only the heat sinks need changing. Incidentally, they do have tech which allows for nearly unlimited use of guns via the overheating mechanic, which would actually make a lot of sense to use for teams in Andromeda galaxy - but ... Nah.
  15. I gave it a proper shot yesterday. I got bored again. I especially liked the bit where I found box with ammo for my gun in a structure that never saw life from Milky Way.
  16. You are saying this on Obsidian's discussion boards :-P
  17. Dishonored 2 demo will get released on 6th, allowing player to go through the first 3 levels (which I assume would be the Palace, Dunwall and then the first bit of Karnaca - that's also the bit where you can see the most severe of the game's performance problems in my experience)
  18. My granny told me that her childhood friend had good sources on the fact that chicken are actually born from dirt, not from eggs. Seriously, there are rumors worth spreading and then there's this :-P
  19. If there's one thing that's really incredibly crappy about Dying Light, it's the boss fights. For each of them (only 2 of them in the base game thankfully, Following seems to have learned thus far), the game'll take away all of your equipment and weapons and sticks you with a default weapon, closes you in an arena in a game that's designed around avoiding majority of its encounters, and then lets you fight a more or less meele battle against an opponent that's only interesting by having insane amounts of HP and damage done. And, just to make matters worse, when you die, the game subtracts some XP from you (to the point of getting all the way back to 0 of your current level) and then immediately respawns you in the same arena with the boss, with all the damage you have done to him and everything. So the boss fight basically becomes an endurance fight of how long you're willing to take the game's **** so that you can get to more good bits. I'm... Just not entirely sure how did that ever make it past QA. It's so very obviously one of those "It's a video game with combat so it has to have boss fights in it for reasons" things.
  20. Oh, are you trying to make the hypothetical game look as bad as possible? Is that part of the joke? Will it also be a full 3D first person shooter RPG thingy because Eora has guns?
  21. Also Dying Light for 20 EUR, and Dying Light's worth a whole lot more than 20 EUR.
  22. I thought that's half the fun :-P
  23. Oh, dislike over at Paradox boards is called "Respectfully Disagree". That's uh... Sure. And yeah, Paradox and DLC - I'm more interested in what they'll have to offer in larger paid content packs with... Idunno, story. That can't be modded in.
  24. Fallout 2 doesn't have nearly as many ties to the original game as Mass Effect 2 does
  25. Oh look, I got another Euro Truck Simulator 2 Steam code. Whoever wants it send me a private message or quote me or whatever and first come first serve or some such.
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