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Everything posted by Fenixp
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To be fair, in PoE, companions were designed for player to not ever have to look at their stats - Obsidian has purposefully created the most flexible characters imaginable while keeping their storyline in mind. If you got a character min-maxed for a specific role as a companion, not looking at his stats would be rather ... Disastrous.
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New/Modern Games You Would Never Touch...
Fenixp replied to SonicMage117's topic in Computer and Console
Never much enjoyed majority of sports games, simply because I don't get the fantasy of doing a sport (I do actually get it for people have physical disabilities that don't allow them to go and do them, but I... Well, can. And I also get it with full outside VR 11D experience). I don't tend to touch purely excel-based management games either, because I can do work at work. Other than that tho, I don't think there are many core games without merit, and so I tend to try them before judging them. I usually avoid MP-only games, but that's not because I'd not enjoy them but because ... well, I can't pause them. -
Yes, they have fixed the GFWL thing. Shame the game's essentially just a huge tech demo. A fun tech demo of a tech I wish was widely licensed by now, but a tech demo nonetheless. Also, NieR: Automata is kinda genius. And 26 endings!?
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I wouldn't say that STALKER wasn't popular in the west. I thought it was pretty damn popular everywhere.
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Playing New Game+ and ... Oooh, I see.
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Aaand Nier: Automata just started freezing incessantly on me. During the second playthrough. That game really hates me.
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For that, levels would have to be hand-made with no randomization.
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*sigh* While trying to wrap up some side-quests in Nier: Automata, the extremely long end-game sequence suddenly triggered, leaving me unable to actually finish the sidequests I wanted to finish. Now I have gotten the ending 'A' along with a case of getting extremely annoyed. I'll start a replay tomorrow I suppose, but... Ffs, preventing that kind of crap is basic design nowadays.
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The in-game description of might is: "Might represents a character's physical and spiritual strength, brute force as well as their ability to channel powerful magic. During interactions, it can be useful for intimidating displays and acts of brute force. In combat, it contributes to both Damage and Healing as well as the Fortitude defense." To me it sounds one's spiritual strength used to channel magic is directly connected to physical strength, not power of the soul which I always interpreted to be character's level (thus souldraining in PoE 2)
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Problem with Pillars of Eternity and its philosophy is that it's quite literally impossible to create a character whose 'soul' as it were was weaker or more powerful - Katarack21 put it quite correctly by saying that their soul is what both wizards and fighters would strive to improve as soul is a manifestation of one's entire being. ... But I'm far too tired to go deeper into that right now, so I won't. The system Obsidian came up with is extremely flexible and allows for creation of some completely outlandish characters I never could really work with in, say, DnD-based games, and that's what I love it for - but, at the end of the day, you do have to agree to its rules first and foremost. If your (or anyone's for that matter) reaction to it would be "Magic is not entirely based on Intelligence? I don't like that, it should be based on Intelligence!" then sure - just as there's no reasonable explanation as to why should it rely on Intelligence, there's likewise no real precedent that tells us it should not. It's magic. It works magically.
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Read the rest of Abel's post please, it's fairly clear that he's talking about resolve moreso than anything else. Considering 'Soul' is ultimately described by the entire set of attributes in Pillars of Eternity, it wouldn't make much sense to me to tie it to a single attribute anyway - that's a big part of what I'm talking about, actually.
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In the world of Eora, this claim is false. All right, first of all, mechanically speaking: power of your character's magic depends on Might (direct effect on endurance), Intellect (direct effect on AoE and duration) and Perception (direct effect on Accuracy). So three stats you can use to form a character that'll have his/her magic much more powerful than the average. So it's not like you don't have a choice in writing any backstory you'd want around that considering half the attributes describe magical strength on Eora. More importantly tho, you're fitting a square peg into a round hole. I like that you write your characters before beginning a serious play, it makes me feel less weird - thing is, before I start putting a lot of thought into who the character I wish to play is, I first put some effort into understanding how does the setting I'll be playing in actually function. And then I create characters that I believe could be interesting and fun to roleplay in terms of that setting. In terms of Eora, your priest woman who believes that power of her magic comes from strength of her soul would be like a silly little squire standing in front of a charging horse, believing his silly little shield is enough to protect him. In other words, she's about to find out how wrong she was in her beliefs. Which, incidentally, could also be a fun character to roleplay. However, Eora is the first setting that actually allowed me to create an idiot whose inborn magic ability and great physical strength allowed him to become a rather formidable opponent that people don't particularly enjoy parleying with since his unpredictable nature may mean they'll get hit by lightning. That was fun, I never could really do that in an RPG. At the end of the day, you're trying to create a character that bends natural laws of the setting that character exists in - which makes no sense from the perspective of the character you're roleplaying (unless said character still has a lot of illusions about how the world works) nor from the perspective of gameplay mechanics themselves. It's like I played DnD and said that I really wanted to create a really fit, powerful and durable fighter that also has really low strength, dexterity and constitution and then added that because this character won't work, attribute system is broken.
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All right, now I'm just confused. At character creation, you get X points to distribute in any way you see fit - there are absolutely no restrictions, aside from that you have to distribute all of them. If you don't want her to be strong, you just... Don't put those point into might, or even drop it slightly to make her weaker than average? And this will then be reflected in scripted interactions where she won't be able to pull off any feats based around might. And... That's exactly what you want, isn't it? From what I can understand your only problem with the system is that there are no stat requirements on equipment, to which I can only say just... Well, don't use it if roleplaying is what you care about the most. If there's something I always appreciated about system present in Pillars of Eternity, it's precisely that it allows me to design my character in any way that makes sense to me from RP perspective - and since there are no dump nor required attributes, that character will work, unless I make that character do things that go directly against those attributes (like a weak and fragile man donning full plate and standing at the front) - but regardless, if I want to roleplay an especially ambitious weak and fragile man that wants to don a full plat and stand at the front, there's nothing in the game that'd stop me from doing so.
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Why did you create her that way then? Max out her INT and her PER instead and chuck the rest of your attribute points into whatever else you'd like. She's suddenly an extremely potent priest/wizard/cipher/chanter(?) that excels at support and crowd control. Most buffs/debuffs are way more powerful than spells directly influencing endurance anyway. Another thing that gets conveniently forgotten in "Might influencing spells" discussion is that Intellect also does that, and arguably in a much more essential fashion, as long as you're not playing a Druid.
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It's good to see MMOs where your teammates have you covered.
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What do I quite enjoy about Nier's soundtrack is that it's not all 'just' that - it's quite varied, as heard in https://www.youtube.com/watch?v=PysHY23iHUg&feature=youtu.be and I ... Just love vocals in my soundtracks, which doesn't happen particularly often. Naturally I get why you'd not like soundtracks like these, and to be honest, I too am getting kinda tired lately with overabundance of orchestral music in my soundtracks, which means it has to be really quite special to catch my interest. The two songs I posted just for you ( ) are those I personally consider to be among my favorite music of the last 3, 4 years or so.
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And so that Bart may pick his poison while the rest of us are occupied with amazing OST from Nier: Automata: https://www.youtube.com/watch?v=wqAYMZSOQao https://www.youtube.com/watch?v=ZqJfqIwpXZ8
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https://www.youtube.com/watch?v=nIeVc1yE4TY Nnnngh
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It's just so good. I hate the traditional Japanese quest design where you get 10 million quests of "fetch that" and "kill 5 of this" + the typical grind they have. It's all in Nier Automata as well. But the combat system is just so addictive and fun and narratively, the sidequests are often so weird that you stare at the screen and ask yourself what the hell is it that you're doing. When you do happen to stop and think that it's kinda dull, you suddenly notice the music and stop doing anything voluntarily just to listen to it anyway. And then the game asks "Aww, did I hurt your western sensibilities you little crybaby? Well here, have another bombshell." Yoko Taro just doesn't give a crap, he'll do what he'll do. Edit: “Due to the 2B butt controversy, many outrageous drawings are being made. Collecting them to share individually is a pain. It would be great if we can group them together to make it easier to distribute them every week.” - Rough translation of Yoko Taro's reaction to 'sexism' in NieR: Automata. That man is a hero.
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I can't stop playing Nier. I just can't. 7 hours in 2 days, just what the ****, game?
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Pictures of your Games Episode IX - The Bigger Picture
Fenixp replied to Rosbjerg's topic in Computer and Console
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I don't think my body can handle more Platinum awesomeness right now. But it's a damn good thing that it came out.