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wanderon

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Everything posted by wanderon

  1. You can both create wholy customizeable henchmen at any inn as well as respec your character and any companions you pick up. I'm referring to your own choice of WEAPON grouping for the weapon focus and weapon specialization talents not party grouping
  2. Took me about 8 hours yesterday to dl 3.01 patch and windows installer for GOG (about 7G) - I have cable modem but bottom level ($14.99 a month) with dl speeds between 200-500k/s.
  3. Well I broke the ice enchanting a sword for Eder in Act 1 yesterday and the world did not collapse in on itself so I guess it's safe to continue. I have a hard time deciding on weapon focus in the game and often I just put off deciding until later and choose some other talent instead - I kind of wish there was a way to put your own grouping together. Is the restriction that does not allow you to use food etc during combat new? (Having never used them I have no clue but I think I recall that you used to be able to do so) My party has just entered the keep and are about to go searching for Maerwald. My PC is a female wood elf ranged rogue with arms bearer currently using - war bow, pistol, and best two weapon melee available and I "think" I want to go to Dyrwood early on and have Eder, Aloth, GM, Durance, and _________??? - undecided - maybe the druid maybe the pally maybe switch all of the remainder in and out over time.
  4. Ok - chronic restarter here (but I don't consider that a bad thing ) I had some minor surgery yesterday and have a couple of weeks off so I'd like to move a team beyond the places I have already been and I'm curious about how others use or don't use enchanting, crafting and items. I have started a gazillion characters give or take a few since the original Beta - many of which did not even get to Act 2 - only one of which reached Act 3 and dabbled a bit in WM1. Many were abandoned after a new patch gave me an excuse to do so and others because they just didn't feel like "the one" I'd like to take beyond places I had already been or they didn't seem as good as my current new character idea but I digress... What I'd like to know is how you handle use of items and enchanting. My use has been extremely limited - almost never. In fact IIRC the ONLY enchanting I have done thus far is upgrading the Disappointer to remove the "terrible" malus if I had someone on the team I wanted to use a pistol. Mostly this is because even with the low levels most of my teams reached by the time I did a few Defiance Bay quests I already had more unique weapons/armor than I could use so it seemed a waste to enchant lower level weapons/armor early on. Another reason I have not used enchanting is fear that I'll use up limited supplies of one thing or another altho I don't really know if there is much chance of that occurring especially at low levels. As for crafting I don't think I have ever done so at all. Potions or other stat boosting items like food etc I rarely use other than the occasional endurance boost to keep someone in the fight a bit longer - The advantage of a single point of con or other attributtes is just not very clear to me especially for XXX number of seconds and hence I simply horde them in case I need them later (just like I did in the IE games). Early on in the Beta I played on Normal but by the end I was mostly playing on hard - and when the full game was released I did the same thing and it's been a very long time since I started on anything but hard now. I am unlikely to ever play on PoTD but I used to play a lot of No-reload IE games (play on "Core" but almost never finish) and there's a chance I might do the same with PoE on ToI eventually. My characters are not min-maxed (lowest attributte score being 8 and typically no more than 2 of those) I also play almost entirely with provided companions occasionally creating a single adventurer to help out in Act 1 until I can fill out the group with companions and send any adventurers to the Keep. So how do you handle enchanting and item use and when do you start doing so?
  5. No one is putting words in the interviewees mouth, you just seem to think that "all but confirms a sequel" is the same thing as "he just confirmed a sequel." It's not political speak, it's a common figure of speech that you are interpreting wrong. Josh has eluded to a sequel on more than one occasion. Of course he has alluded to a sequel - why wouldn't he - even if a sequel was fairly unlikely (for whatever reason) a company is not going to slam that possible door and risk turning off players and potential players with that sort of negativity when the game is still in an active sales period. People like to make their own hype based as much on their own ideas and desires as it is on what's actually been printed or said from whatever "official source" and they do indeed like to put words in others mouths when doing so...
  6. Depends on how old he/she is. When I was a teenager, expansions were done exactly the way they described. The problem is, that was only a few years ago. Seriously though, if you look at the IE games, ToTSC is the odd man out. Throne of Bhaal was designed to continue the main story and Heart of Winter could be played after the main campaign by importing characters. So I don't think it's entirely unreasonable to expect White March to allow the same. ToTSC was mostly content they had already developed but could not finish because they were being pushed to hurry the game out the door - hence it was a bit different from the norm.
  7. Not at all interested in an arena - would hate to see resources expended on creating one that could be used to improve the main game instead.
  8. I wonder if the existing dialog of companions could be altered by the computer to other accents without the cost of actually recording each line with the different accents? - The modified ones would no doubt be inferior to the true voiced ones but they might still suffice for alternate choices. ??
  9. Maybe instead of the full respec for companions they should just offer their banter packages for adventurers -
  10. Nope I did a re-install the other day with Galaxy to switch from DVD to digital and it was 25GB LOL - with my download speed at home measured in fractions of MB I opted to sit outside a wifi spot in my car for an hour and a half and read the sunday paper as it downloaded - the good news is when it installed I had PoE, WM 1 & 2 and 3.0 in one swell foop... Have not checked into GoG since 3.01 went live tho
  11. I agree - adding option after option ad naseum - changes the game from a vision of the developers into Monty Halls dial your own game any way you wish - no rules that can't be broken no wish that can't be met - no point in even attempting no theme to be found
  12. Here's an odd thought - what if the pets actually did something related to the game at some point? Opened a conversation or two, found a unique item, charmed an NPC into giving them something useful to the party, you know - something besides just taking a slot up someplace.
  13. Yeah, so I just gave up and got myself GOG Galaxy to do the patching by itself. Didn't want to do it, but saves me the nerves. Yeah I ended up getting Galaxy too after uninstalling my DVD version and being unable to even find a link to install the old GOG Downloader to install the game manually (and having had issues with regular downloads before with missing/corrupt files etc)
  14. I don't know who's fault it is anymore, GOG has since refused to take responsibility. But that's why I'm leaving this message here. As it currently goes, GOG users have to shell twice as much money to upgrade to the Royal Edition, compared to Steam. There is no game difference between the 2 stores, so I see no reason why GOG users are being treated as second class citizens and paying more. I have no intention of buying the expansion (much as I wish to), as I would only be supporting the person behind these decisions. Maybe Steam is the culprit - giving their folks a non- required discount offer.
  15. Same question here - I only have access to the Champion Kickstarter edition which apparently does not include the expansion - I have my disks installed on my laptop but how do I get a copy of the expansion (and patch 3.0) for my dvd version??
  16. Only 17 replies to this topic over 5 months many of which are the same people - suggests the answer may well be that there is not enough apparent interest in the DVD version to continue to support it -
  17. I don't see a real need for a comprehensive breakdown of security and prestige levels - as said above it seems to lead the player to play the system rather than the game - after all it is an RP - G so I think a general description of what one might expect to gain/lose is sufficient altho I definitely would like to see more detailed and interesting encounters related to the stronghold and more regular (interesting) NPCs that reside or arrive or can be recruited - each with their own little storyline/quest.
  18. One would hope this doesn't mean DVD updates are NEVER going to become available after months of being promised that "we are working on it"
  19. So are we expecting DVD updates to be available with the WM2 release or will we still be waiting?
  20. Obsidian is making money from the game? I thought it was just part of their community service requirement.
  21. Pretty sure once the change has been made by entering a new map then all maps will be at the new level. It's retroactive? The tooltip when you change difficulty says "Difficulty changes will take effect on any map you have not yet visited". Actually I think it says when you enter any map you have not yet visited. Thats when the new difficulty STARTS - once it is started it applies to the entire game unless you change it again (or at least I assume so) I'm no tech wizard but I assume the reason for this is that the difficulty is changed during the load process to the new map (when other changes related to entering the new map are also occuring ) - so you can't change difficulty without going through a loading screen but once it changes I've always assumed it applies to all screens so yes in that respect it's retro active - it would be pretty odd if you entered a map (say dyrwood) - immediately changed the difficulty - went to a new map (entered a building) and when returning to the old map (Dyrwood) the old difficutly level applied - and then switched again when you left any old map (Dyrwood) for any new map (new building).
  22. Pretty sure once the change has been made by entering a new map then all maps will be at the new level.
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