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Everything posted by wanderon
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Faith and Conviction 3.02 bonuses
wanderon replied to Torm51's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
So if the change is not going to be major it should not be made at all? That doesn't make much sense if the object is to fine tune the game. If the change is so small you think it doesn't make any real difference over time then what's to complain about - what's the difference between change for change sake and not changing for not changing sake? -
Walking Toggle Please
wanderon replied to Mdalton31's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Maybe it's because when BG ONLY had walk everyone screamed it was too slow hence the faster walk in BG2 and now the run - be careful what you wish for... -
Walking Toggle Please
wanderon replied to Mdalton31's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
What about a skip toggle? I mean seriously why shouldn't my party be able to skip down the lane occasionally like a totally happy six year old why are walk and run the only movement options anyone talks about. Or March? A nice disciplined march step for my gang of soldiers with a goose step and double time option and fancy parade formations to show off while we march into town with the Ogre head on a pike! (toggle of course no reason not to just make it a toggle so not everyone has to march my way) These would make this game so much less immersion breaking! Can I get a HELL YEAH??? -
So you think the trap maker prints the damage on the bottom someplace and when you disarm it the figures change? How would your character even know how much damage a trap set by someone else would do to begin with never mind know how much it more or less it will do if it is reset and used later by someone else. Sounds to me like the player here is the one breaking immersion with too much metagaming
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@corrado: This AI you are describing in no way even begins to resemble any AI from the IE games - you are actually asking for an AI that when implemented by the player does in fact allow any character you have "programmed" to play by him/her self. There were some player made scripts for BG that attempted to do a robust AI for spell casting and some general AI options that led to a reasonably competent "auto-attack" and yes I do think such an AI as you are describing would be a large scale project to implement in a cohesive manner for each and every build you may wish to play. And yes I also would prefer the devs spend those resources on improving something other than party AI.
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Guide to Returning to the Game
wanderon replied to TWL_Nick's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You could always jump in at the start and work your way up then after you take that party through the expansion go back to your original group - there are after all lots of different choices to make going through the game a second time. -
Devs: A plea for a walk toggle
wanderon replied to oddrheia's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No tech expert here but it occurs to me that just because cut scenes utilize a walk it doesn't necessarily follow that it's "in the game" in such a manner that a developer could flip a switch to turn it on. Aren't cut scenes usually just that - little movies constructed to act out a given scene that can just stand on their own? (separate from the gameplay itself) -
"What do you do when you're faced with an enemy with a much higher DR than you can overcome?" Run baby run! Seriously I pay almost no attention to the combat log stats while playing but I can tell you that this game is not linear and it's quite easy to end up facing enemies that are too powerful for your current levels - perhaps this is what you have run into.
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Deflection and Resolve...
wanderon replied to Brimsurfer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Somehow I just can't get into the whole "How Things Must Work" according to Brimsurfer myself...YMMV -
Deflection and Resolve...
wanderon replied to Brimsurfer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Huh? I thought you just had to be a game developer to decide how your game would work and define it's working in your own way... -
Why is wand "two-handed"
wanderon replied to adikKt's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The magic they produce is so heavy it takes a second hand for balance to keep the user from falling over... -
Deflection and Resolve...
wanderon replied to Brimsurfer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I don't have much trouble with the devs balancing stuff by assigning things to the attributes they have chosen that may or may not make sense given our normal understanding of the word they chose to use to describe or define the attribute. I have no trouble accepting that that's just the way things work in their (soul driven) world. In fact I much prefer they choose familiar terms than to make up "in game" terms to describe terms like might, dex con etc. Resolve effects deflection? OK by me! That's much better than the resolve attribute being labeled Evloser in order to have it work the way they wish without having people say hey thats crazy you can't do that deflection is better suited to Ytiretxed... -
You can both create wholy customizeable henchmen at any inn as well as respec your character and any companions you pick up. I'm referring to your own choice of WEAPON grouping for the weapon focus and weapon specialization talents not party grouping He means that if you make a mistake with your weapon focus, it's not game over. You can just fix it later. So pick now, try it out, see if it works, if it doesn't, respec at shopkeepers or Caed Nua. +6 accuracy makes a bigger difference early level, than it does later. Although accuracy is still pretty good all the time. I am aware of that altho since I mostly RP my party I would be very unlikely to take advantage of it - Gee I used to be better with a sword and bow but now I'm better with a club and wand doesn't really fit my playstyle - nor does the idea of having a character with different stats & skills depending on where you are in the game (or a whim) - not that there's anything wrong with that - just not my style. What I'm trying to say is I guess I find the weapon sets a bit too restrictive from an RP standpoint - I'd like to be able to choose a bit more freely and not have my choice of melee weapons dictate the ranged weapons I use or vice versa.or the choice of a single weapon only allowing certain other weapons if I want to make use of the bonus. I would gladly trade a group of 3 of my own choosing even if it was restricted in some manner rather than to only be able to choose a non varying group of four or five together. It's not a huge deal to me sometimes I just don't take weapon focus or I take it but still use weapons from outside the group as I please altho I have probably only seen someplace between a third and half of the game at this point so it's possible it will come into play later on and I'll have to adjust. ATM my biggest goal is simply not restarting and attempting to get through the entire game prior to SoD being released...