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wanderon

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Everything posted by wanderon

  1. No tech expert here but it occurs to me that just because cut scenes utilize a walk it doesn't necessarily follow that it's "in the game" in such a manner that a developer could flip a switch to turn it on. Aren't cut scenes usually just that - little movies constructed to act out a given scene that can just stand on their own? (separate from the gameplay itself)
  2. Let us not forget that in dark dungeons you are also likely to be eaten by a grue - never a good thing...
  3. Yeah warden bountys are pretty intense - easy to get battles over your head - but you beat it so all should be good!
  4. "What do you do when you're faced with an enemy with a much higher DR than you can overcome?" Run baby run! Seriously I pay almost no attention to the combat log stats while playing but I can tell you that this game is not linear and it's quite easy to end up facing enemies that are too powerful for your current levels - perhaps this is what you have run into.
  5. Doesn't bother me much other than forgetting to look under it to see what's available in the heat of battle but then I rarely use consumables anyway...(so far)
  6. Somehow I just can't get into the whole "How Things Must Work" according to Brimsurfer myself...YMMV
  7. Huh? I thought you just had to be a game developer to decide how your game would work and define it's working in your own way...
  8. Well if you only camp when needed and then just camp twice in a row in order to remove an extra then the only effect it will have on your party or the game is advancing the time an extra 8 hours.
  9. Pretty easy to just adjust that yourself isn't it? I've not played on easy but I don't think the game automatically gives you more than 4 does it? Even if they start you out with more you could just waste them down to 4 and then not buy or pick up any that take you above 4?
  10. Do you suppose they gave the druid a little less effective spellbook (than the mage or priest) becuase the druid also gets spiritshift (for what it's worth)??
  11. Not much fun for those of us that struggle with lower light vision.
  12. The magic they produce is so heavy it takes a second hand for balance to keep the user from falling over...
  13. I don't have much trouble with the devs balancing stuff by assigning things to the attributes they have chosen that may or may not make sense given our normal understanding of the word they chose to use to describe or define the attribute. I have no trouble accepting that that's just the way things work in their (soul driven) world. In fact I much prefer they choose familiar terms than to make up "in game" terms to describe terms like might, dex con etc. Resolve effects deflection? OK by me! That's much better than the resolve attribute being labeled Evloser in order to have it work the way they wish without having people say hey thats crazy you can't do that deflection is better suited to Ytiretxed...
  14. You can both create wholy customizeable henchmen at any inn as well as respec your character and any companions you pick up. I'm referring to your own choice of WEAPON grouping for the weapon focus and weapon specialization talents not party grouping He means that if you make a mistake with your weapon focus, it's not game over. You can just fix it later. So pick now, try it out, see if it works, if it doesn't, respec at shopkeepers or Caed Nua. +6 accuracy makes a bigger difference early level, than it does later. Although accuracy is still pretty good all the time. I am aware of that altho since I mostly RP my party I would be very unlikely to take advantage of it - Gee I used to be better with a sword and bow but now I'm better with a club and wand doesn't really fit my playstyle - nor does the idea of having a character with different stats & skills depending on where you are in the game (or a whim) - not that there's anything wrong with that - just not my style. What I'm trying to say is I guess I find the weapon sets a bit too restrictive from an RP standpoint - I'd like to be able to choose a bit more freely and not have my choice of melee weapons dictate the ranged weapons I use or vice versa.or the choice of a single weapon only allowing certain other weapons if I want to make use of the bonus. I would gladly trade a group of 3 of my own choosing even if it was restricted in some manner rather than to only be able to choose a non varying group of four or five together. It's not a huge deal to me sometimes I just don't take weapon focus or I take it but still use weapons from outside the group as I please altho I have probably only seen someplace between a third and half of the game at this point so it's possible it will come into play later on and I'll have to adjust. ATM my biggest goal is simply not restarting and attempting to get through the entire game prior to SoD being released...
  15. You can both create wholy customizeable henchmen at any inn as well as respec your character and any companions you pick up. I'm referring to your own choice of WEAPON grouping for the weapon focus and weapon specialization talents not party grouping
  16. Took me about 8 hours yesterday to dl 3.01 patch and windows installer for GOG (about 7G) - I have cable modem but bottom level ($14.99 a month) with dl speeds between 200-500k/s.
  17. Well I broke the ice enchanting a sword for Eder in Act 1 yesterday and the world did not collapse in on itself so I guess it's safe to continue. I have a hard time deciding on weapon focus in the game and often I just put off deciding until later and choose some other talent instead - I kind of wish there was a way to put your own grouping together. Is the restriction that does not allow you to use food etc during combat new? (Having never used them I have no clue but I think I recall that you used to be able to do so) My party has just entered the keep and are about to go searching for Maerwald. My PC is a female wood elf ranged rogue with arms bearer currently using - war bow, pistol, and best two weapon melee available and I "think" I want to go to Dyrwood early on and have Eder, Aloth, GM, Durance, and _________??? - undecided - maybe the druid maybe the pally maybe switch all of the remainder in and out over time.
  18. Ok - chronic restarter here (but I don't consider that a bad thing ) I had some minor surgery yesterday and have a couple of weeks off so I'd like to move a team beyond the places I have already been and I'm curious about how others use or don't use enchanting, crafting and items. I have started a gazillion characters give or take a few since the original Beta - many of which did not even get to Act 2 - only one of which reached Act 3 and dabbled a bit in WM1. Many were abandoned after a new patch gave me an excuse to do so and others because they just didn't feel like "the one" I'd like to take beyond places I had already been or they didn't seem as good as my current new character idea but I digress... What I'd like to know is how you handle use of items and enchanting. My use has been extremely limited - almost never. In fact IIRC the ONLY enchanting I have done thus far is upgrading the Disappointer to remove the "terrible" malus if I had someone on the team I wanted to use a pistol. Mostly this is because even with the low levels most of my teams reached by the time I did a few Defiance Bay quests I already had more unique weapons/armor than I could use so it seemed a waste to enchant lower level weapons/armor early on. Another reason I have not used enchanting is fear that I'll use up limited supplies of one thing or another altho I don't really know if there is much chance of that occurring especially at low levels. As for crafting I don't think I have ever done so at all. Potions or other stat boosting items like food etc I rarely use other than the occasional endurance boost to keep someone in the fight a bit longer - The advantage of a single point of con or other attributtes is just not very clear to me especially for XXX number of seconds and hence I simply horde them in case I need them later (just like I did in the IE games). Early on in the Beta I played on Normal but by the end I was mostly playing on hard - and when the full game was released I did the same thing and it's been a very long time since I started on anything but hard now. I am unlikely to ever play on PoTD but I used to play a lot of No-reload IE games (play on "Core" but almost never finish) and there's a chance I might do the same with PoE on ToI eventually. My characters are not min-maxed (lowest attributte score being 8 and typically no more than 2 of those) I also play almost entirely with provided companions occasionally creating a single adventurer to help out in Act 1 until I can fill out the group with companions and send any adventurers to the Keep. So how do you handle enchanting and item use and when do you start doing so?
  19. No one is putting words in the interviewees mouth, you just seem to think that "all but confirms a sequel" is the same thing as "he just confirmed a sequel." It's not political speak, it's a common figure of speech that you are interpreting wrong. Josh has eluded to a sequel on more than one occasion. Of course he has alluded to a sequel - why wouldn't he - even if a sequel was fairly unlikely (for whatever reason) a company is not going to slam that possible door and risk turning off players and potential players with that sort of negativity when the game is still in an active sales period. People like to make their own hype based as much on their own ideas and desires as it is on what's actually been printed or said from whatever "official source" and they do indeed like to put words in others mouths when doing so...
  20. Depends on how old he/she is. When I was a teenager, expansions were done exactly the way they described. The problem is, that was only a few years ago. Seriously though, if you look at the IE games, ToTSC is the odd man out. Throne of Bhaal was designed to continue the main story and Heart of Winter could be played after the main campaign by importing characters. So I don't think it's entirely unreasonable to expect White March to allow the same. ToTSC was mostly content they had already developed but could not finish because they were being pushed to hurry the game out the door - hence it was a bit different from the norm.
  21. Not at all interested in an arena - would hate to see resources expended on creating one that could be used to improve the main game instead.
  22. I wonder if the existing dialog of companions could be altered by the computer to other accents without the cost of actually recording each line with the different accents? - The modified ones would no doubt be inferior to the true voiced ones but they might still suffice for alternate choices. ??
  23. Maybe instead of the full respec for companions they should just offer their banter packages for adventurers -
  24. Nope I did a re-install the other day with Galaxy to switch from DVD to digital and it was 25GB LOL - with my download speed at home measured in fractions of MB I opted to sit outside a wifi spot in my car for an hour and a half and read the sunday paper as it downloaded - the good news is when it installed I had PoE, WM 1 & 2 and 3.0 in one swell foop... Have not checked into GoG since 3.01 went live tho
  25. I agree - adding option after option ad naseum - changes the game from a vision of the developers into Monty Halls dial your own game any way you wish - no rules that can't be broken no wish that can't be met - no point in even attempting no theme to be found
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