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wanderon

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Everything posted by wanderon

  1. And it appears that once you have chosen level scaling you have no option to change it - guess I'll see what happens if I lower the difficulty to relaxed - I am at level 8 and not making a dent against tough encounters - that big worm only got down to "hurt" while wiping my group several times and I just entered another area where the same thing occurred during the first battle with multiple enemies (5)
  2. Will increasing gamma lighten dark places substantially? My eyesight is not great and I struggle in the dark rooms and dungeons unable to make out details tilting my trifocals up and down squinting moving my head closer to the screen (like that's going to help) - I would love to find a way to lighten darker places.
  3. I don't really have any issue with this either especially not with spells being per encounter - my mages typically spend half their time using a weapon anyway (so as not to waste spells)
  4. In PoE1 you could shift click to send items from personal to stash but that doesn't seem to work in Deadfire and I could not see anything in the assign key section that you could hook up to do so.
  5. Huh! I guess I was so used to using stealthy everywhere in PoE1 I was doing ti automatically and thus never noted the difference. I'll have to check that out - it will be great to be able to just walk up to someone and talk and not risk pick pocketing them because I forgot to turn stealth off!
  6. still need mechanics to remove them and stealth aids in discovery too doesn't it ? Isn't stealth also the "search" function or at least it improves it? (find more in stealth mode than non stealth with the same perception)
  7. I'd guess if you wanted to keep him available you would have to take him along until you got your ship ? Meanwhile you can always build a replacement at a tavern.
  8. But not the second weapon damage unless you are at melee range? Or if you are at melee range does the main hand pistol even fire first? Seems sort of convoluted doesn't it?
  9. How is this supposed to work? I assumed with pistol in main and melee in off hand if you are out of melee range you would fire then close to melee range and attack - but it doesn't seem to work that way I see my rogue fire then I see recovery and no use of melee weapon (altho granted this has been in somewhat complicated fights and it was difficult to see exactly what she was doing)
  10. Just started a Sharpshooter/street fighter (Scout) - Bear companion and she is highly effective so far.
  11. Problem solved with a heads up from GoG support staff followed by several missteps along the way finally successful - started one of my PoE1 characters - opening play very smooth - looks like a winner!
  12. Also on GoG - Fig Ultimate disappeared from library earlier today - Backer Beta still there and functional - sent support message to gog
  13. Release occurred but my Deadfire (Fig Ultimate) did not reappear (see above post) - backer is still installed - attempting to redeem code again just brings message it has already been redeemed....
  14. My Deadfire (Fig) icon is now gone from Library (was still there a little while ago) - my BB is still there as installed but a "soon" tag has been added
  15. I was unable to discern where the ships were in relation to one another - the only things I could see were the distance amount and whether or not the opposing ship was currently turning to port or starboard - not where they were facing when they began that turn in relation to my own direction - I had very few cannon balls so I didnt attempt a shot until the success percentage it was sometimes showing me was over 50% and by that time I had taken sail damage and was unable to take a shot at all (fire button disabled) I apparently only had a single cannon ready to fire with no idea if I could make another one ready, there was an option to report to _____ but nothing seemed to occur nor was it intuitive who one might report to or why - so basic cluster was all I got from it
  16. Ran into my first naval battle with the beta yesterday and was more or less completely in the dark as to how to proceed and was unable to discover any tool tips etc that explained any of the options offered - is there any info on this anywhere? Do we have any idea how close the current beta is to the release version?
  17. Leaning towards Ghost heart Ranger/ Druid Fury that I recently played in the Beta - looking forward to having Eder take over mechanics for this party!
  18. I'd like to be able to come to the forums to discuss how the game is going for me and see how others are doing early on - all in non-spoiler fashion - one problem with that is dealing with the impatient souls that are in such a hurry for answers that they post spoilers right in the titles where you can't unsee them - Of course I am certain the fine folks here will avoid such behavior at all cost....
  19. Not much of a fan of pets that do nothing game wise but the black hound walked everywhere we walked in my last play through - just because...
  20. I don't thnk so. Deadfire requires a gamecomplete.savegame save game - if you only complete WM1 and then complete the game, the game will not generate that file. At least I remember a dev saying that - if you want to make sure, go look in your PoE savegame foldder and see if there is a recent gamecomplete.savegame. Where does this save game show up? I am not seeing one in the load game screen of either of the two characters I have completed the game with??
  21. 1) BG1 & 2 2) IWD2 3) PoE Others running close would be NWN2 Dragon Age Origins Fallout 1 & 2 Planescape Torment IWD
  22. Well there is one other soul bound item that gets worse with each upgrade - until the final upgrade - at least according to the Wiki The Unlabored Blade
  23. Had a first for me during this cipher run last week when Durance was killed permanently in a scripted encounter in WM 2. We were able to locate his remains later but I am pretty sure we lost some of his items as well - I did not want to continue with no cleric in the party and considered reloading but eventually we went to Stalwart and hired a dwarf priest of Magran and moved on. Now I am hyped to push on and get this cipher run done so I can complete the game with at least one more of the current characters I have available - pretty sure I can finish my Paladin who is in Act 3 and I also have a druid in Act 2 I might finish and a rogue in act 2 I almost certainly won't finish (I also have a rogue who finished). The cipher run has been interesting and I suspect I will look closely at a possible cipher/rogue Multi for one of my first Deadfire runs.
  24. You know you can turn off the AI for a specific character, while leaving the other party members under AI control, right? It's what I ended up doing with my cipher that kept casting Whispers of Treason on Vessels Yeah I know I can turn it off but I don't want to have to keep up with manual programming every single move or action - I have thought about stacking orders (shift key?) as well but haven't tried that yet. I already have Durance Aloths and Hivarias per rest turned off and choose their spells manually (so we don't waste them) while Eder and Pallegina mostly run on their own unless they get in trouble.
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