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Everything posted by wanderon

  1. Just started a Sharpshooter/street fighter (Scout) - Bear companion and she is highly effective so far.
  2. Problem solved with a heads up from GoG support staff followed by several missteps along the way finally successful - started one of my PoE1 characters - opening play very smooth - looks like a winner!
  3. Also on GoG - Fig Ultimate disappeared from library earlier today - Backer Beta still there and functional - sent support message to gog
  4. Release occurred but my Deadfire (Fig Ultimate) did not reappear (see above post) - backer is still installed - attempting to redeem code again just brings message it has already been redeemed....
  5. My Deadfire (Fig) icon is now gone from Library (was still there a little while ago) - my BB is still there as installed but a "soon" tag has been added
  6. I was unable to discern where the ships were in relation to one another - the only things I could see were the distance amount and whether or not the opposing ship was currently turning to port or starboard - not where they were facing when they began that turn in relation to my own direction - I had very few cannon balls so I didnt attempt a shot until the success percentage it was sometimes showing me was over 50% and by that time I had taken sail damage and was unable to take a shot at all (fire button disabled) I apparently only had a single cannon ready to fire with no idea if I could make another one ready, there was an option to report to _____ but nothing seemed to occur nor was it intuitive who one might report to or why - so basic cluster was all I got from it
  7. Ran into my first naval battle with the beta yesterday and was more or less completely in the dark as to how to proceed and was unable to discover any tool tips etc that explained any of the options offered - is there any info on this anywhere? Do we have any idea how close the current beta is to the release version?
  8. Leaning towards Ghost heart Ranger/ Druid Fury that I recently played in the Beta - looking forward to having Eder take over mechanics for this party!
  9. I'd like to be able to come to the forums to discuss how the game is going for me and see how others are doing early on - all in non-spoiler fashion - one problem with that is dealing with the impatient souls that are in such a hurry for answers that they post spoilers right in the titles where you can't unsee them - Of course I am certain the fine folks here will avoid such behavior at all cost....
  10. Not much of a fan of pets that do nothing game wise but the black hound walked everywhere we walked in my last play through - just because...
  11. I don't thnk so. Deadfire requires a gamecomplete.savegame save game - if you only complete WM1 and then complete the game, the game will not generate that file. At least I remember a dev saying that - if you want to make sure, go look in your PoE savegame foldder and see if there is a recent gamecomplete.savegame. Where does this save game show up? I am not seeing one in the load game screen of either of the two characters I have completed the game with??
  12. 1) BG1 & 2 2) IWD2 3) PoE Others running close would be NWN2 Dragon Age Origins Fallout 1 & 2 Planescape Torment IWD
  13. Well there is one other soul bound item that gets worse with each upgrade - until the final upgrade - at least according to the Wiki The Unlabored Blade
  14. Had a first for me during this cipher run last week when Durance was killed permanently in a scripted encounter in WM 2. We were able to locate his remains later but I am pretty sure we lost some of his items as well - I did not want to continue with no cleric in the party and considered reloading but eventually we went to Stalwart and hired a dwarf priest of Magran and moved on. Now I am hyped to push on and get this cipher run done so I can complete the game with at least one more of the current characters I have available - pretty sure I can finish my Paladin who is in Act 3 and I also have a druid in Act 2 I might finish and a rogue in act 2 I almost certainly won't finish (I also have a rogue who finished). The cipher run has been interesting and I suspect I will look closely at a possible cipher/rogue Multi for one of my first Deadfire runs.
  15. You know you can turn off the AI for a specific character, while leaving the other party members under AI control, right? It's what I ended up doing with my cipher that kept casting Whispers of Treason on Vessels Yeah I know I can turn it off but I don't want to have to keep up with manual programming every single move or action - I have thought about stacking orders (shift key?) as well but haven't tried that yet. I already have Durance Aloths and Hivarias per rest turned off and choose their spells manually (so we don't waste them) while Eder and Pallegina mostly run on their own unless they get in trouble.
  16. Currently in Act 3 with this character - finished WM1 - I think we are at level 9ish Endless Paths and the main group is Eder, Pallegina, Durance, Hivarias, and Aloth. I am not as pleased with the cipher main as I expected to be - the biggest issue I have is the auto pilot over riding my orders - as we progress I prefer to have him attack at the beginning to build focus before casting - the battle starts (auto-pause) - I choose the cipher - I hit X (stop what you are doing) - I choose a weapon attack - I give out orders to others - I unpause - cipher is casting whisper of treason aaauuuggghhhhh! It also seems like there is generally one spell per level that is almost always the "go to" choice making the ciphers contribution kind of boring as well as micro management intense. Hopefully being able to multi with some sort of rogue in deadfire will make things more interesting ...
  17. Seconded - This may allow me to get 1 or 2 more existing characters through PoE & WM 1&2 instead of just one!
  18. can't find any damage numbers anywhere (in game description/ wiki / general google??) Also be interested in any other comments you may have about them pro or con - TIA
  19. I don't really know how the mechanics of switching works I just kind of judge by what I see (not at all into the maths ) I do know there's a quick switch option when leveling (Utility area) and I have seen discussions related to it's use for gunslingers in particular but I have never taken it. I can't think of any area off hand that will not be available as a result of entering Act 2 (or 3 or WM 1&2) altho once you've cleared an area it generally stays clear unless they use it for a bounty or later plot area and unless you are sent someplace most static NPCs don't get any additonal dialogue either with some exceptions (maybe related to factions and or your reputations. (Inns have the same options, stores don't get new items (maybe some exceptions there) etc Good luck!
  20. I like to have a melee option especially since my first two options are very slow - I don't use it a lot but do occasionally - I started with the spear/shield but currently have Whispers of Yenwood and Hearth Harvest in that slot - I have not taken a weapon focus yet so I am just picking from my current inventory. ( I also am a sucker for Arms Bearer and give it to almost everyone eventually ) I generally use some melee for "clean up" coming in to assist Eder finishing off and occasionally some melee opponents get past him and get in my face and I hate to be cranking the arbalest or reloading the pistol while they whup on my butt especially if focus is down. Doing De-finance Bay now but wont get much play time if any until Sun.
  21. Ok I decided to try to complete a cipher run to import to Deadfire and I was thinking I might skip some non-essential areas so I'd like to know what areas I should make sure I do not miss! I don't really need spoilers or details and I am just as interested in great conversation opportunities as I am in places I might score some stuff - just anyplace that can be special for ciphering! (Aumaua - Deadfire -drifter) Orwin M- 14 C-8 D- 14 (+2 gloves for 16) P-12 I- 18 R-12 Currently outfitted with a Fine Arbalest, pistol (Disapointer w Acc+1) and spear/small shield - Not quite level 4 with standard early companions -
  22. I think I have seen him at the keep as well (altho not every time that I was there when he was supposed to be there) but if I did I can't seem to recall how he sold his current item to me in person - was it a conversation choice? I don't recall him having a group of items like a merchant...
  23. When he brings an item to sell I don't even need to see him I get the option to buy the item thru the stronghold screen from anywhere I can access it (and it's in my treasure room when I return ) - seems like the only time he is missing is when he is just a prestigious visitor
  24. So supposedly Azzuro (prestigious visitor) is supposed to be at the keep currently listed as leaving in 6 hours - i have wasted the last 12 hours (game time) looking in every building on the property for him - I seem to recall he usually shows up in the main keep but also recall at least once he might have been someplace else and I believe this is the second time i have come looking for him and not found him???
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