Jump to content

theBalthazar

Members
  • Posts

    1188
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by theBalthazar

  1. 2 Anothers questions : 1) A way to avoid the friendly fire of the powder burn ? 2) If I disable the powder burn, always worth it in terms of damage ?
  2. Hello, I started to build a new team in 4.0 (I was here mainly 1.0-2.0). And I test here and here all the weapons. I never used dual mortar and I have a question. With mythic upgrade, yes it is powerful, in absolute ... : p A lot of people consider this is the most broken weapons. BUT ^^ I'm Wondering : p accuracy and penetration are not a problem early ?... Because you start at 6... and you have -15 in accuracy (-10 for the gun, -5 for the powder burn)... It is viable in POTD ? I try to create a streetfighter + Monk with a willpower to use stun AoE. But I have bigs doubts about viability. (Against bosses ? Against a majority of foes ?) Your experience with that ?
  3. Like said before, If ranger START to catch up (not really the high tiers, obviously... more the mid tiers), but now Druid need a little buff. Sorry but after a lot of analysis, I don't see any interrest to pick a druid actually. (Except for the fun and the RP) Druid was one of the best single DPS for a short period of time in POE1. Now... He is nothing. Wizard is the best for solo buff / AoE. Rogue best for single DPS. Paladin beat him with damage in or out spirit****ing... All the spells are weak. Early, difficult to beat a fire ball for example (3s / 3s for a good amount of damage) So now, ranger is not the priority... I am all the more touched that Druid was my favorite class in the first opus : p ^^ But optimization > style. One day, I will restart the famous topic on classes and subclasses : p... But before I must test the new ones of patch 4.0 and finish the game again : p
  4. Hello, I buff Lion sprint. I have +15 accuracy for my next action until 9s ~. Relentless storm have a duration of 3s. So I have the time to cast the druid spell. But... I don't have +15 of accuracy when I cast my spell in the log. And the description don't talk of attack with a weapon... And if it the case (buff only with weapon) there is a bug, because the +15 acuracy disapear however after that ! So in fact there is clearly a bug in all cases. It is already short and work only with the next attack, so +, if it doesn't work...
  5. Hello Guys, I'am back on POE2. I saw a lot of thing have changed... What is the current situation on each class ? For Citzal lance ? Possible to combo ? For WotEP ? Possible to combo ? What is the situation for Wizard ? For Devoted ? When I retired, Obsidian nerf the mob stance ? I see 4 seconds on paralysis for chanter. Others big nerfs for this class ? I am Lost now, I want a remedial course : p
  6. I confirm the bug. In this case, Obsidian should be start by bugs correction before Nerf all the game, all the time. I hope Microsoft will give you a better QA testing... In fact, one of the problem is also the legacy of the web. Guide ? Lol = not accurate anymore, everything change since 1.0. I am pretty sure 70 % of players have played to a game that is not the same anymore. Beta testing is generally the location where there is a lot of changes like 1.0-4.0. here it is not normal and you cannot create your party without a risk of destruction of few elements. Effect ? I left the forum in 2.0 for that. To me, Balance is an extra where to have to be careful. And you know what ? There are again classes not attractive actually. A LOT^^ The problem is unsolved after all... Ironical... A pityfull rule of stacking etc. And Obsidian create new bugs with untimely nerfs. To me, Balancing in this case is an illusion. More : a flattened game. A nerf is only needed when the protocole break enterely the game. Not the game for this sword, even in 1.1. Why I say that here ? Because I play actually the game now. (Stopped at 2.0) and I see already 2 bugs during my playtime. (4.1) So, in fact the version 4.2 (coming soon), is perhaps the true version 1.0 ? Dudes... QA testing... QA testing. I also saw the french version. A shame, trully. 3-4 errors that I reported since 1.1 aren't changed. Force d'âme for reflex descrption in loading page. Soif de sang x2 in the panel of the barbarian (Blood lust, blood thirst), and a phrase of QA testers inside an ability description of Berserker ! Amateur work, worst than POE1... Can I play the game without bugs and errors in 4.2 ? Atm, if POE3 need a backer, I will not here this time...
  7. Known bug since 1.1... Obsidian doesn't read me... It is... wearisome. https://forums.obsidian.net/topic/102632-bug-thaos-headdress/?hl=thaos
  8. It is only problematic with WM 1 and 2. (redundant) After that, if it is congruous to take this cold place...
  9. Don't forget. You are a PGM Boeroer. You know all the solutions to compensate. But in fact, 80 % of the players will play without that, and never pick this talent. (we have to imagine all the solutions, and everyone does not think about it and will estimate "not worth it") And basically, an ability should not be created with mandatory compensation. An ability must be self sufficient. The self damage is far too much. To me, a fixed amount (60 % of your life on 10s overtime for example) would be better, because if not, it is :
  10. Story of POE2 is objectively less interresting than POE1. Hopefully, the level design is better. But the story is awful. It is not thrilling... Witcher 3 is a good example of a good story WITH a lot of side quest. You cannot open your world if you abandon the main story like this. Create a true open world, congruous, is not a simple thing. More : I don't see the "2" of POE. Where is the true link between the both game ? Except for few companions ? Are there already "studs of markups" who could make a POE3 interresting ? Not sure...
  11. You are the Watcher, not a local farmer... A perfect way to stay congruous : help of an other god. Epic battle (not mandatory but = possibly final boss)
  12. I think, there is no subclass with a highter pet. A true beast warrior. Sad. Sharpshooter should be an expert of penetration. With a less complicated system. And an expert is not slower.
  13. Problem is : You have a panel = 100 % of possibilities. With Obsidian, 75 % of abilities are trash. There is also a lot of duplicate. So with a multiclass, you can take the best of each panel. Not the case for single class. So it is not 50 % - 50 %. And yes you have PL 8 and 9, but in fact, all of this is at the end of the game. The most difficult part of the game is the start. At the start, multiclass is always better. Result of the analysis : 1) Obsidian must improve trash abilities. 2) Obsidian must increase the number of choice of good abilities. Poop - poop - poop - poop - poop - Gold Gold - poop - poop / Gold - poop - poop Single = Gold x1 Multi = Gold x2 And PL have not a real impact finally... Most of abilities arent concerned. Disciplined strike ? 25 % hit to crit in all cases...
  14. KOTOR2 was AMAZING with french voice. I remember that. So, it is possible to have a perfect quality. Actors was brilliant. But a shame : Obsidian have never credited names of theses brilliant guys in the outro of the game. I repair this today : A video from a good french guy.
  15. I am a good supporter of all or nothing. If Obsidian plan to humiliate a language = stay in english. Or perhaps less language but with a better quality. Plus, translator work at full speed in conditions of excruciating stress, 1 month before the release of the game (true story...) Question at 1 million dollar, why me, Balthazar, and others, doesn't receive a copy of the full game to avoid this shame to the french community ? I could have cleared the most visible errors BEFORE the realase date... Official translators = massive work without context + Balthazar and co. = Context + Nosy spy in each tooltip. = Correct work. (Without doubt not perfect, but at least correct)
  16. Yes, actually no worth to lose a slot for that. Moon godlike over nerfed (POE1) Nature, same. (Recent nerf) Fire and death = need to be under 50 % health. Finally there is not killer app with this kind of counterpart...
  17. there was an other option for obsidian. = primary attack or more... Upgrade --> Charge with primary attack.
  18. Frankly I don't understand... Because if it is a mistake : 1) And that I clicked "Aloth is dead" (admit I click lower inadvertently) BUT Aloth is here in my playthrough. (save file) 2) OR that I clicked "Aloth dismantle leaden key". BUT I haven't the scepter too... 3) He cannot be the sacrified companion, because he is ALIVE^^ So there is a problem : p
  19. A simple solution : You use Beta to allow a first look. Like that, you can edit BEFORE release date. But problem, backer beta 1 to 4 haven't different languages, and only on a little area... It is simple if we have the full beta with all languages. Sure, there is a little bias (but not very problematic) : if you have a Balthazar with french, Madscientist for german and others for spanish, there will be a lot of correction. Perhaps less in others languages... But for me, it is always better than that. At least, the most repported languages can have a better translation. Josh said there are QA testers. I think it is a lie, frankly. With the states of few tooltips. No ones could play like that without warn Obsidian. Impossible, there are too much errors. Sadly, translation was be done without context and immediatly integrate to the game, without any verification. It is a fact. A french human cannot not see that if he is a QA Tester. "Non armés armes". It is like in english i say : "Non weapon weapons" (Unarmed weapons)
  20. 1) We are in 1.1 for the creation of this Legacy. (Manually in POE2, it is not a save of POE1) 2) In this Legacy, I choose Leaden Key grandmaster for Aloth 3) I don't have the intended item in the inventory of Aloth (Thaos Headdress) = BUG https://pillarsofete...haos'_Headdress Legacy file + Save in attached files. Legacy+Save.zip
×
×
  • Create New...