Jump to content

Boeroer

Members
  • Posts

    23048
  • Joined

  • Last visited

  • Days Won

    383

Everything posted by Boeroer

  1. Death Godlike chanter with single haded weapon is a good thing. Come Sweet Winds will get +12 ACC and White Worms also gets the ACC bonus if I remember correctly. And of course things like Phantom and some other invocation fit nicely, too. Vile Loner's Lance might be a good pick. Works great with the Champion invocation that gives you +interrupt. Maybe add Interrupting Blows, too? Together with Mourning Gloves you might have interrupt-lock on single targets. Cladhaliath with stunning + vicious might also be nice. edit: thanks.
  2. Moon Godlike Kind Wayfarer, St. Ydwen's Redeemer and Tidefall, Shod-in-Faith, Jack of Wide Waters armor, St. Borragia's Tears amulet, Lay on Hands, Healing Chain, survival 12 (14 with armor, +60% healing received), Veteran's Recovery, Fulvano's Amulet or Belt of Bountiful Healing. Wound Binding, Acolyte's Radiance. Youl will heal all the time - if you kill, if you use FoD, if your endurance drops, if you receive a crit, with LoH, with Holy Radiance, with Healing Chain - while you will have awesome regeneration and self heals, too (+105%). If your health drops too fast - use Wound Binding or potions of Infuse with Vital Essence. With that much healing bonus those will give you back a ton of health.
  3. Nature Godlike monk with max MIG, PER and INT, Tall Grass with corrosive lash & Aspirant's Mark (or Greenstone Staff), Rotfinger Gloves, Ryona's Breastplate or Argwe's Adra or the Colored Coat. Enervating Blows, Envenomed Strike. Bilestompers + Spirit of Decay will give you +10 corrosion DR - combined with Iron Wheel you can have +20 corrosion DR on top of your armor's DR. You can walk into our party's corrosion spells without fear. Instead of Bilestompers you could also try Greenstained Boots + Wyrwood Ring. You can combine this with the Nature's Embrace belt.
  4. Fire godlike Priest of Magran with Firebrand (Forge Master's Gloves), Scion of Flame, Suntouched Mail, arquebus with burning lash. Take the Doemenel questline. Wear the Amulet of Summer Solstice, too. Buff MIG and ACC into the sky and attack with Firebrand and your fire spells (you will have additional 6 Sunbeams per rest). You can add Flames of Fair Rhian and Taluntain's Staff as well as Curoc's Brand as backup-weapons - just for the fireballs (7 per rest). Fire godlike barbarian with Hiro's Mantle or Coat of Ill Payment, Scion of Flame, Blooded, One Stands Alone, Ryona's Vambraces, Vulnerable Attack, Drake's Bell with burning lash, Crucible Knights questline, Thick Skinned, Blood Thirst, Bloodlust, Frenzy, Barbaric Retaliation, potion of Flame Shield. Drop the Devil of Caroc into the Blood Pool. Your retaliation and Battle Forged will have 9 DR bypass and Drake's Bell will have 17 DR bypass - great for carnage! Once Battle Forged kicks in you will have 8 bonus DR - if you wear any item with additional burn DR this will stack with Drake's Bell and you will have +21 burn DR once Battle Forged is on. You can walk into your party's fire spells without getting harmed a lot.
  5. Dex doesn't matter when recovery is reduced to 0 by attack speed buffs - so there's no break point in your example (or I misunderstood). You can reach nearly 0 recovery with 1 DEX and the same stuff you listed (there's a tiny fraction of recovery left if I'm not mistaken - but it's so tiny you can't see it). But your attack animation will be a lot slower with 1 DEX of course. A fighter with armored grace could now wear a durganized scale armor and still have ~0 recovery. Same fighter with dual weapons & Two Weapon Style and the same stuff could wear durganized plate and could skip the potion and turn on Vulnerable Attack instead, meaning +5 flat damage per strike (that doesn't scale with anything) against most enemies. He would be as fast as the two hander guy. Somebody would need to do some serious excel-magic to find out which is better overall with standard weapons.
  6. I also had the impression that when I put Fenwalkers + Suntouched Mail on Pallegina in my current run the poison tick rate thingy had no effect at all when you get hit by blowguns. I wanted to run some more tests but what you say confirms my suspicion. I didn not test if Fenwalkers and Potion of Major Recovery stack though. I guess not. The potion doesn't stack with Break Out (like on Blaidh Golan).
  7. They should introduce some items that shift with the druid. I also found it sad that you can't summon weapons when shifted. A were-stag with wildstrike burn and a huge flaming sword would have been a sight to behold...
  8. Frenzy does indeed get influenced by Spelltongue. Shod-in-Faith boot's Consecrated Ground gets prolonged, too. Lay on Hands the same. All buffs and heal with fixed durations that I tested work with it, including potions, drugs and scrolls. I didn't test food because it has enormous duration anyways. I did a lot of testing with a barbarian + spelltongue: https://forums.obsidian.net/topic/83388-class-build-the-leech-barbarian-time-bandit-tank/ I didn't test Sacred Immolation though and I can't say if it will get influenced. It has a fixed duration, but at the same time it's also weird because - as you already noticed - it doesn't show up in the UI and seems to be coded differently than the usual buffs. You will have to try out for yourself I'm afraid. My guess is that it works. If you use Sanguine Plate and use high MIG and INT you could think about using Veteran's Recovery as well (spelltongue works here as well). Most of the time I then can skip Lay on Hands - or use that as emergency button only. Since it's difficult to determine your endurance while Frenzy is on and when to use LoH, Veteran's Recovery can help a lot to keep you alive without watching at the green/orange/red question marks of your frenzied paladin's concealed endurance all the time. Just note that most of the time you will not be able to attack fast enough to prolong your buffs endlessly like a barbarian can do. Because paladins don't have carnage they only hit one enemy at a time with spelltongue. You would have to attack with very high speed in order to accomplish endless extension of your buffs. But nevertheless it prolongs the buffs and that's great. It works a lot better on enemies who are buffed! Then the durations you leech will be bigger than from those who don't have buffs. You will still leech duration from those, but a lot less. You can use this and charm enemies, buff them with some minor buff and when they turn back hostile you can leech the buff from them.
  9. Scion of Flame is always a good pick fora paladin who uses any kind of burn damage - even if you don't have Sacred Immolation yet. Flames of Devotion and also Intense Flames as well as your weapon's burning lash will get boosted by it. So instead of having +50% + 25% +25% burning lashes with FoD you will have +60% + 30% + 30%. This will often result in higher burn damage than physical damage with FoD and is awesome.
  10. Hiho! There's no special icon or anything. You can see that it'S active because there's a ring of deadly fire emanating from your paladin every few seconds. You can only check if Scion of Flame works with Sacred Immolation (it does, so no worries) if you watch Sacred Immolation's damage in the combat log and see if there are hits which roll higher damage numbers as they are supposed to. For example: Sacred Immolation should do 20-30 burn damage per hit (just exemplary numbers). Now the hits (not crits) in the combat log should not extend 30 burn damage (pre DR). Now if you take Scion of Flame you should be able to see hit rolls that do more - up to 36.
  11. No, it's all about adding up lashes. Torment's Reach's cone shaped AoE is not based on the weapons you wear. It has its own base damage which is always the same, no matter if you have tusks or great sword or whatever. But the initial hit uses your weapons of course and with the additional +50% crushing lash the damage will indeed be devastating. One thing that bothers me a bit about the ever-shapeshifting druid is this: what do you need items for? Besides the Wildstrike Belt and spell bindings or spell holding gear that triggers before you shift it would make no sense to use any item. This limits the build options a lot.
  12. Yeah, like EVERY gun (and also arbalest) has. If you enchant the Disappointer with any quality enchantment you actually remove the disappointing part with the quality enchantment.
  13. Single weapon only if you can kite (with Boots of Speed for example) and if there are no enemy casters.
  14. I didn't say anything different. And obviously I chose 100 as base because you can easily add 50% to it. Not because some creature does 100 damage per hit or something. In fact I do not exactly know how the Girdle works when additional damage bonuses are at work, but it's not taking away 27% of the crit bonus damage alone - that would be quite whimpy. And my tests and the whole playthrough indicated that it's calculated differently. I saw no big difference between hits and crits.
  15. I think it will work well. But maybe it will not be as awesome as I imagine when I have PoE1 mechanics in mind.
  16. Yes, people think it's bad because its description says "27% of damage". But it's 27% of the higher crit damage: 100 (normal damage) + 50% (crit) = 150 150 * (1-0.27) = 109.5 So, a bit less than 10% bonus damage you have to soak up instead of 50% It worked really well on a solo PotD priest of Berath with dumped RES who used Tidefall and wore Sanguine Plate + Shod-in-Faith.
  17. The Chillfog chanter can be build exactly like the Ambassador build - you just switch the chants basically. But the Chillfog build was mostly done with a party in mind, so maybe I would stay with Dragon Thrashed all the time. I also soloed PoTD with Dragon Thrashed (Ambassador), but not with Mercy & Kindness (Chillfog). I did some PoTD bounties solo with Chillfog and it worked well, but I can't say anything about a "real" solo playthrough when it comes to that build. Wizard can be really great like firkraag888 said. The good thing is that the wizard has not only one, but several good beam spells. And he can stack movement speed - for example Boots of Speed (+3) and Alacrity (+2) or Fleet Feet (+3) do stack, giving you absurd movement speed which is great for beams - because the wizard's beams have a lot shorter casting range than those of the cipher. But once it's anchored it doesn't matter. The best part may be Kalakoth's Freezing Rake - which is really awesome in solo late game. Solo priest has the advantage of Triumph of the Crusaders: as long as enemies die he won't need any additional healing. A priest of Berath can work around the whol fire problem, but only at level 8 he will have a good corrosion spell. However, you can use Tidefall with maxed MIG which then does good damage even against high DR foes while Triumph otC keeps you alive. But watch your health. Trashmobs are no problem at all, but the tough bounties like Brynlod and Magran's Faithful are, well... tough. If you make a mistake you will be dead quickly. Too many spells will get dropped on your head and if your defenses are not supergood you're screwed.
  18. Another thing is that you can easily take the threat out of crits that result in your low deflection. Just put on a Girdle of Mortal Protection and enemies will only do +10% crit damage instead of +50%. It's a great way to ensure that your spell holding gear triggers but you don't suffer too much damage at the same time. Combined with concentration buffs from gear, spells or potions you can easily work around low resolve.
  19. The one you are looking for is the Drake's Ambassador build (also in the build list) with a few adjustments. The Chillfog build can be played the same until you get the Mercy & Kindness chant. Note that Dragon Thrashed and some other chants and invocations get +12 ACC if you wear a single one handed weapon. So if you have problems with missing just start to kite and switch to a single one handed weapon. Chanters don't stop chanting when they are prone. A great way to ensure survival when meeting enemies with knockdown abilities is to use a preservation item (like Blaidh Golan) + preservation shield (like Ilfan Byrngar's Solace). Both will stack, giving you +100 to all defenses while stunned or prone. While prone, you will still do damage. Scion of Flame does not(!) work with DoTs like Dragon Thrashed. The phantom makes the early game easy. White Worms is perfect for big areas with a ton of enemies and lots of choke points (see Raedric's Castle). Turn off gib options and pile up bodies in a doorway. Corpses explode unlimited times. If you pile up enough corpses without resting and reloading you will one-shot Raedric and all his minions for example. Mind Control is strong CC - a reason why Munacra Arrest is great in a solo game.
  20. Skewer the Soul is a nice watcher ability. The rest is pretty meh, I agree. They should have made several watcher talents which you could choose from, that would be neat. You could pick the ones which work est with your character idea.
  21. Actually the official companions are more powerful than your own hirelings - because in the early game until mid game they are one level higher. And in the late game those few stat points which are not in the optimal places don't matter anyway. So for powergamers they are the better choice most of the time. And some of the companions do have special, unique abilities or talents, too. Pallegina has Wrath of the Five Suns, Devil of Caroc is a vessel with all the immunities vessels usually have (immune to charm, poison and so on), Zahua can become the Anitlei which will give him +10% stackable attack speed. Hiravias has the Staegar Spiritshift form which is unique and Sagani has a fox as animal companion.
×
×
  • Create New...