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Everything posted by Boeroer
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Yeah, Tyranny wasn't balanced at all. Light armor + Mirrored Image = "U can't touch this" and stuff. There were too many game breaking combos and too many useless stuff. But the basic idea was great. It needs some fine tuning. A heavy armor could have some crit-to-hit or hit-to-graze conversion as well, because devastating blows may glance off of plate and so on. But graze-to-miss with heavy armor makes no sense. The king of graze-to-miss for example should be no armor (or armor with no hinderance).
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Yes, a bonus to deflection and/or reflex, depending on your armor, would have been good. One thing I liked about Tyranny was that light armor gave you crit-hit-graze-miss conversion while heavy armor gave you DR. It's a good concept because it could be put into PoE2 without any change of the underlying mechanics. A few defensive abilities around heavy, light or no armor also wouldn't hurt - just so you can specialize more and get something out of it.
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Yeah well, the "rangers have xy while other's don't" argument works with every term you can think of. Rangers have aim but fighters have not? Rangers have awareness but rogues have not? It's not like the other classes won't have it, it's just not their most prominent or defining property. I just came up with objective because most rangers are rangers because they have one. Be it "scout there", "hunt this" or whatever rangers do. "Ranger" itself is more like a profession than for example "Barbarian" or "Fighter" is. But honestly, I just threw "Objective" in there and didn't really think that it's fitting either. Most likely we'll end up with "Bond".
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But you can play wizards or monks with no armor in PoE. Things like Iron Skin and Iron Wheel allow it to have decent DR without recovery penalty. The difference is that the game doesn't force you to go without armor. This is a good thing in my book. If there will be a subclass that gets some bonuses when wearing no armor; fine for me. But don't forbid it entirely.
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I once played a gunslinging, single target damage wizard. It's pretty awesome and works from early on. Basics: stack as much DR bypass and reduction as you can (Expose Vulnerabilites, Penetrating Shot, Ryona's Vembraces), pick Island Aumaua, Arms Bearer, Quick Switch (+ Coil of Res.), 4 blunderbusses and Combusting Wounds. Favour spells that will work with DR bypass and/or cause multiple hits (missiles and all other targeted ranged spells like bolts and stuff). Cast Expose + Combusting Wounds, then shoot your blunderbusses. Most normal targets only need one shot and will die from the 6 parallel Combusting Wounds. If they are tough, just keep shooting. Nothing but the fattest bosses can withstand 24 parallel instances of Combusting Wounds. Blunderbusses also work really well with Envenomed Strike (6 chances to score a crit and get the best damage roll for it). With this wizard you'll have a character who can take out a single target very quickly but is still able to cast all the other wizard spells. And it's a lot of fun, too. But it needs a lot of micro due to the switching of course. But on the other hand - all wizards need a lot of micro if they want to do anything else than spamming blasts.
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Thanks. Ever tried a tanky rogue with war hammer + bashing shield (aiming for Badgradr's Barricade in Durgan's Battery)? First you pick Shatterstar + Larder Door, then later Godansthunyr. High MIG and INT and RES, Veteran's Recovery, Weapon & Shield Style, all the strike abilities, Riposte, Fast Runner + Graceful Retreat + item with disengage bonus, combined with Riposte (=+32 to all defenses when disengaging, provoking attacks that lead to Ripostes). Also add an retaliation item + Deep Wounds or try to get the binding rope (it's XOR since binding rope suppresses retaliation). It's a tanky rogue who can still dish out good damage, especially once he has Deathblows + Barricade. The proc from the shield works with Deathblows. It also procs when doing ripostes. If you get the Executioner's Hood the enemies will graze/miss even more, leading to more ripostes. With Adept Evasion this rogue is very good at avoiding all sorts of AoE attacks that target reflex (like breath attacks), too. Alternative to the scroll rogue: spell bind rogue. Get the Suntouched Mail (retrieve the scroll of Wael), it will give you 3 Sunbeams per rest. Get the Amulet of Summer Solstice (Lady Aelys and stuff, Skean Temple, Dyrford), also 3 Sunbeams. When killing Maerwald, opt to siphon knowledge. This will give you a switch in lvl 13 of the Endless Paths that opens a secret wall. You'll get The Flames of Fair Rhian, a sabre with a burning lash and 3 fireballs per rest. You can either try to get the medium shield from Azzuro (has Winter Wind) or clone the sabre. Also get Taluntain's Staff from Twin Elms (3 fireballs per rest). If you want you can add Curoc's Brand from Russetwood cave (1 Fireball) and add the White Spire (Dunstan, 3 Blizzards). Get Animancer's Boots (3 Jolting Touch per rest). Rotfinger Gloves from the guy in front of the Vailian Trading post in Ondra's Gift. Munacra Arret (Whisper of Treason) is good with a rogue, too. If you want to put out all spells in one fight you need a Island Aumaua + Arms Bearer and either Coil of Resourcefulness or Quick Switch. He can still be played as the usual rogue. But with his high ACC, his hit-to-crit conversion and Deathblows his spells will deal devastating damage. Also works with scrolls of course. And the best: he will look really badass with the mail and the burning sabres.
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No. Everybody can wear everything exept for a few class specific items like Torc of Defiance (ranger), Cat's Whisper & Killer's Work (rogue), Voice of the Mountaintop (chanter), Zealous Boots & Outworn Buckler (paladin), Berserker's Belt (barbarian), Wildstrike Belt (druid), Cloak of the Tireless Defender (fighter), Blood Testament (monk). Maybe I forgot one or two...
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Let's see. So far I'm quite pleased with the known things about subclasses. Also: it's all about the details, as the discussion about the berserker shows. Okay, the Nalpazca subclass for monks sounds a bit meh - but we don't know yet what it means that drugs are more powerful with them. I mean - if the drug has +50% or even +100% effect and the crash is less devastating, then this will be one of the best classes for soloing I presume. And we'll also have the beta to give constructive criticism if we think some subclass is rubbish. I don't know anything about D&D kits and stuff. Even though I'm quite old (for a gamer) and played a lot of P&P roleplaying games when I was a schooolkid and a student, I never played D&D and know nothing about the rules... besides the things I saw in the BG, IWD and NWN series. And I'm somewhat grateful for that. It lets me experience all those new CRPGs without false nostalgia getting into the way.
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Monks have a resource pool, too. You can see how monks, ciphers and chanters are more flexible at what they want to do in an encounter than - let's say a rogue with strike abilites is. If a monk meets enemies which are immune to prone he wouldn't want to spend his resources on Force of Anguish but use other abilites instead. When a rogue has one blinding strike and one crippling strike and meets an enemy who is immune to blind he will still use the blinding strike at some point if there's nothing else left - at least it's better than an autoattack. If he had a resource system (guile) he would choose 2 crippling strikes instead of 1 crippling + 1 blinding strike. So I think the resource system works for the player. The uniqueness of the classes is not necessarily that one uses fixed per-encounter abilites and the other one resource based abilites, it's more about what abilites they have. Even with a resource pool a rogue will never play like a monk.
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Haha - HoF + confusion can result in a party whipeout if HoF is anything like in PoE1. If Carnage's AoE is still determined by INT then -5 through confusion will reduce the AoE of carnage and the duration of Frenzy a lot though. Well, I guess it's easy to circumvent this with a bigger base AoE and duration for berserkers. Can't say if I like this confusion approach. I mean I like the friend or foe thing. Just make sure that you send your berserker in first.
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About the Barbarian...
Boeroer replied to KulltheBarbarian's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Sadly, the Adra Dragon killed my shiny barb. She was the last one standing (badly injured). All my charms hit, but I had a lot of issues with scrolls - they wouldn't go off after the casting animation, I had to recast several times. Maybe I should have killed the PoE process in the task manager and restart to get rid of those minor hickups, but I thought I could still do it. And then, also second chance didn't trigger, hell knows why. I also discovered that Dominion of Sleepers will cause a self hit with Battle-Forged, too (this time for 52 ). It seems that all watcher abilites that will do something with your character might have this issue. I guess it would have been easily possile without those quirks - because I defeatet her several times in the solo non-ToI tests I did before. All bounties so far (didn't do Magran's Faithful and Brynlod yet) and other content was fun and quite easy at lvl 16 with this barb, most normal encounters take less then 20 seconds. Durgan steel helps a barb a lot, especially if he uses CC-on-crit-weapons; more than one or two char levels can. I guess the Alpine Dragon would have been the toughest challenge. If anybody is interested, I could post a class build and describe briefly how I got this far. I guess I will not do another attempt on the ultimate. It's just too time consuming and real life claims its share. So... ulti-barb "Mallet" needs to rest now. It has been a valuable experience. -
About the Barbarian...
Boeroer replied to KulltheBarbarian's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I discovered that when you use Second Wind (healing ability from your athletics skill) while under 50% endurance (= Battle Forged is on) you will attack yourself once with your own Battle Forged. This can kill you. So: don't use Second Wind with a fire godlike at higher levels! -
About the Barbarian...
Boeroer replied to KulltheBarbarian's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
First dragon down: This was way easier than I thought. I expected this to be a tedious fight because there are no ads for Heart of Fury besides that little wurm thingy. I never realized until this ultimate run how good potions of Major Recovery are. The short stuns of the dragon where completely nullified and with a little bit of Whiteleaf I could prevent constant terrify. The rest was just swinging around with both hammers. I didn't even need a scroll. Notice my Knockout injury I got when I struck down the nearly dead dragon with Vengeful Defeat (on purpose - I still have to unlock the last stage of the Redeemer ). Still, the fight took long enough so that all the food bonuses ran out. That's the problem with a barb if there's only one enemy left. Sometimes I really wish I could summon a bunch of enemies just to speed things up. At level 16 the damage of Battle Forged + Scion of Flame + Blooded is very good by the way. Accuracy, too. I guess half of the damage I deat to the dragin was from Battle Forged. But for some odd reason I crit myself with Battle Forged in this fight (for over 60 burn damage although my burn DR was 24...). Don't know what happened there, but this sucks in a ToI run. Now I can enchant Godansthunyr to superb. I will leave one sky dragon eye for another weapon because Shatterstar can be enchanted to legendary with a kraken eye (Godansthunyr can't, 1 point is missing). Since Moonwell is so good I'm considering to retrain again, leaving Veteran's Recovery aside and taking Deep Pockets instead. I'm always short of quick slots. Shod-in-Faith are still nice, but with Moonwell they are also no longer needed. I think I will go and pick up Viettro's Formal Footwear now. edit: all bounties of the main game are sone, too. As expected: very easy. Did 4 or 5 without resting in between. Only the vithrack exarch did cause some problems - or I should say his annoying crystal eaters did. I guess I got too c0cky. But Vengeful Defeat + Ring of Wonder saved me. -
Did the Nalrend bounty a few hours ago with an ultimate barb (lvl 16 with dual hammers and durgan steel). Went smoothly - due to Cape of the Master Mystic (never was positioning for Heart of Fury that easy) and two potions of Major Recovery. Those Knockdowns are unbearable otherwise...
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It depends. As long as you don't hit 0 recovery with your weapon attacks you can take both and will be happy. After White Forge and all you might want to retrain and remove Blood Thirst. If you want to use Two Handers I would stick to it till the end. A rogue with high deflection (via shield, and Weapon & shield Style as well as Escape and so on) and Badgradr's Barricade is actually very nice. You don#t have to babysit him because he's sturdy enough and once you get Deathblows the Barricade's proc will be deadly as hell. It's also the only setup I would recommend Riposte for. If you add Fast Runner, Graceful Retreat and a Cape of Withdrawal or Nightrunner Armor or Echoing Misery boots (+32 defense against disengagement attacks) you can run around freely and provoke attacks that most likely will graze or miss, resulting in some Full Attack Ripostes. It's a good build and not as boring* as the usual dual sabre rogue. It trades offense for defense but is still very potent - especially if you use a lot of those strike abilities (= Full Attacks). You can also add a retaliation item and use Deep Wounds (works through retaliation). *not boring in itself, just because every rogue seems to use dual sabres.