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Everything posted by Boeroer
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Yeah, what Jerek said. For example plate armor: base DR: 12 Vs. slash and pierce damage it has a modifier of 1.25, resulting in 12 * 1.25 = 15. Vs. shock damage it has a modifier of 0.5, resulting in 12 * 0.5 = 6. Armor enchantments like crush-proof or shock-proof add their bonus to the base! So a plate + shock-proof would only get a +2 bonus in the end, because (12+3) * 0.5 = 7.5 which is rounded to 8. Putting crush-proof on would lead to a value of 15 (12+3, no modifier). Putting pierce-proof on would result in 19: (12+3) * 1.25 = 18.75 Any other, "external" source of bonus DR which has nothing to do with the armor itself, for example a ring with +4 DR and +4 burn DR from Scion of Flame and such just get added to the modified armor value. They will not be influenced by the armor's DR modifier. So, Heart of the Storm would add a flat +4 DR bonus on top your plate's 6, resulting in 10. A Blunting Belt will always add 5 to slash and pierce DR, no matter the armor modifiers and so on...
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Split Health/Stamina
Boeroer replied to desel's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I think the resulting spells which you generate in Tyranny felt really... generic. "Bland" would be another word to describe it. Of course more adaptable and flexible, too. A bit like when you compare hand-crafted maps (PoE) with dynamically generated ones (Diablo or Torchlight or whatever). Pros and cons. I would be cool if you could not only create or craft spells and abilites from certain resources, but also develop them over time - like you develop your character. Would give even spells that feel bland a bit more flavor and a certain feel of "history" after some time. -
It's totally possible in PoE1. Create a rogue with high MIG and INT, Pick up the Sun-Touched Mail from the guys that stole Wael's scroll in Woodend Plains, pick up the Amulet of Summer Solstice from Lady Aelys "father" in Dyrford and you'll have a rogue with 6 Sunbeams per rest pretty early. When slaying Maerwald, opt for siphoning his soul for knowledge. Then grab the sabre "Flames of Fair Rhian" from the Endless Paths lvl 13(?). If you have the Helwax Mold from a stronghold adventure then duplicate that sabre. You will have a dual wielding sabre rogue with 6 Sunbeams and 6 Fireballs per rest which work with Deathblows (not Sneak Attack). Which basically means double damage on hits. And hit-to-crit conversion of the rogie also works with spells. The great thing about Sunbeams is that those cause blind for a long time. Also pick up the Silver Flash! You can add more Fireballs with Taluntain's Staff (3/rest, Act III) and Curoc's Brand (1/rest, WM I). And of course you can add other AoE spellbind items like White Crest armor, Bittercut, Spelltongue and so on, adding more and more spells per rest or even per encounter. Swaddling Sheet is especially nice! Also use scrolls of Twin Stones or Concussive Missiles. Those will cause Deep Wounds in an AoE. Another thing would be Grey Sleeper for the Twin Stones proc, but it doesn't trigger often enough in my opinion. AoE rogue is very nice to play because you can get the first Sunbeam item quite early and it can be played like an ordinary sabre rogue - so it's not gimped in some ways just to get the AoE capability.
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As the OP points out, there is Pain Link which can be cast on the cipher - and it has the same description concerning allies. I think that's the only power that the cipher can benefit from which doesn't involve targeting a friend or a foe. Maybe OBS just overlooked that during development. It's a very nice spell for a retaliation build by the way. So yes, it's bad description. One of PoE's major flaws is misleading, cloudy or simply erroneous descriptions. Some cipher powers can only be cast on other party members - not charmed or dominated foes, not summons. If you want to use these powers with a cipher, you need a second cipher - unfortunately.
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The older robed man is a vision from a past life of yours. It's not supposed to make any sense - yet. See it as a puzzle. You should know by now that you are a Watcher and that you became awakened. This old man is the same whom you met right after the first dungeon in Cilant Lis. The guy who operated that strange machine. I guess you haven't fully read all the text and dialogues?
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I said what I remember what was said by Josh and other developers during the Twitch streams - not what seems to be realistic. Since when are implements that shoot projectiles off their knobs realistic anyway? They called it a mortar and that Serafen will start with it. I guess it's a small cannon, but I can't remember if it behaves like a blunderbuss (multiple projectiles) or more like an arquebus (single projectile) or even like Powerder Burns (AoE damage). Probably AoE... Don't ask who Serafan is...
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Yes - chanting is not affected by low DEX and heavy armor. If you use an invocation however, you will see that the recovery time is much shorter with high DEX and no armor. This recovery will also stop your chanting. That's why a chanter tank who uses Dragon Thrashed doesn't use invocations at all. No, armor's DR is not universal. If you open the character sheet and look in the bottom left corner, you will see all the DR values against certain damage types. People going for survival because it's the most useful skill if you're not the mechanics guy and if you're not planning to use scrolls (needs lore). Althletics is quite crappy in my opinion, stealth you only need if you want to use Backstab or want to avoid encounters. Mechanics is pretty important, but one guy specializing in it is enough. Survival on the other hand is very useful for tanks (+DR, +healing bonus) as well as for CC and dps guys (+ACC, flanking bonus) and so on. Especially the ACC bonus is very helpful in the early game. VERY helpful. Give Sagani a backup weapon. For example a wand, rod or scepter. Those have two damage types.
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RARE FOOTAGE OF AZZURO
Boeroer replied to Messier-31's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Sometimes he shows up like every 5 minutes and sells me stuff that I already bought from him (3 times Rimecutter, 3 times Rebel's Call and 2 times Scath Gwannek in one single playthrough) and sometimes I don't see him at all. Only for his first visit in the Stronghold (in order to get my help in the form of lots of money) - and then never again. -
[Maybe Spoiler] Cail the Sinder
Boeroer replied to 0rangekun's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Actually you need mechnics 10. You can also get Boots of Speed from that random loot spot. This is the earliest point where you can get those I think. Boots of Speed are a very potent item as well. -
Well - why not? Better than having no throwing weapons at all. And it's a good compromise between the "how can you carry unlimited amounts of throwing weapons with you" guys and the "why can't I throw that spear" dudes. The main reason for my approach is that it would be really easy to implement it - without figuring out a whole new class of weapons and talents and abilities and all the stuff that comes with that...
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Last time this question was asked during a Twitch stream Josh said that they don't plan to introduce throwing weapons. I think that's sad because it could be easily done with mechanics which are already in the game - like X uses per encounter on an item. Let's say you have a spear which is also suitable for throwing. It could give you 3 uses of "throwing spear" per encounter.