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Everything posted by Boeroer
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Rogue with spellbindings/spell holding and some of the cross-class talents. Just pile all spellbinding gear onto him and when defeating Maerwald choose the option to siphon knowledge from him in order to get Flames of Faîr Rhîan. Pair it with Bittercut or clone one of them with the Helwax Mold or use Scath Gwannek or Badgradr's Barricade as shield. Additional spellbinding gear: - Sun-Touched Mail of Hyan Rath (3 Sunbeams) - Amulet of Summer Solstice (3 Sunbeams) - Rotfinger Gloves (3 Touch of Rot, 3 Spreading Plague) - Cloak of Minor Missiles (3 Minor Missiles) - Swaddling Sheet (Foe only Overbearig Wave 1/encouter when receiving a crit) - Animancer's Boots (3 Jolting Touch) - Taluntain's Staff (3 Fireballs) - White Crest Armor (1 Overbearing Wave, 1 Dancing Bolts) - Nidhens Finger (1 Mind Lance) - Munacra Arret (3 Whisper of Treason) - Sprit Spiral (3 Whisper of Treason) - Ring of Changing Heart (2 Dominate) - The White Spire (3 Blizzard) - Scath Gwannek (3 Winter Wind) - Badgradr's Barricade (Thrust of Tattered Veils on doing a crit unlimited times) - Ring of Searing Flames (3 Combusting Wounds - good with a multiretaliation build) - Sigil of the Arcane (1 Arcane Dampener) - Angio's Gambeson (1 Alacrity) - Twin Sting (1 Alacrity) - Nightshroud (1 Shadowing Beyond) - Cloak of the Master Mystic (Invisibility when receiving a crit) As one can see the variety is pretty big. You can even swap gear after a fight to get more uses. Look at it as if you swap grimoires. Deep Wounds works with all (AoE) spells that deal pierce, crush or slash damage. Deathblows works with all damaging spells that deal direct damage (no DoT). Vicious and Dirty Fighting work with all attack rolls. Scrolls are also a nice option. Maelstrom with Deathblows is... devastating.
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May I suggest the Executioner's Hood? Besides the fear aura is also heals you after each kill. With HoF that's usually a full heal. Since you don't have Frenzy you might want to try Mourning Gloves. They also heal after each kill (maybe suppression with Exec. Hood?) and will give you a speed buff. They seem to be good for this build.
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Buhaha. Now I really, really hope they leave the name as it is. Reminds me of the times when the biggest German pen&paper rpg called "Das Schwarze Auge" wanted to hit the EU market with localized versions. In UK they tried "the Black Eye" first until they realized that this describes a bruised eye. Then they wanted so sell the game in Spain and named it "El Ojo Negro" which basically means "The A-Hole".
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Josh said that souls can grow a lot more powerful during a lifetime. So the splintering or grinding of souls just rebalances this. I guess that it's in the interest of the gods that people's souls grow over lifetime and then return to the Wheel - so that Rymrgand can take away a part of it and feed it to the gods or do something else with it... Last part just speculation
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It used to work with a shield, but it got patched and nowadays it only works when you have an empty offhand. It also got buffed a bit. Before it gave you (lower?) graze to hit conversion, not it's 15% hit to crit. With a Hearth Orlan rogue and a predatory one handed weapon like Aattuuk or Rêghar Konnek you can get 90% conversion with the help of a priest and some durgan steel...
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I always give Pallegina all the alpha strikes I can get and that work with Penetrating Shot: Wrath of the Five Suns, Prestidigitator's Missiles, FoD + Intense Flames, sometimes also Runner's Wounding Shot (great with blunderbuss or arquebus). I would unleash all the attacks from a distance and then switch to support mode with Outworn Buckler + Shame or Glory or Cladhaliath. Later I also pick Sacred Immolation of course. I like the combination of several powerful alpha strikes, paired with solid support and sturdyness right from the start. Prestidigitator's Missiles and Wrath of the five Suns are very powerful in the early game. Same as FoD. Merciless Hand does nothing for Dragon Thrashed, so the Crucible Knights are the best pick for such a Chanter in my opinion.
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Doemenel. Ranger is better at taking out single targets (I really LOVE Persistence + Predator's Sense + Merciless + Vicious Companion + Brutal Takedown). Together we take out even the thoughest foes. Chanter with Dragon Thrashed is a lot better against mobs, but he can't take out or disable high priority targets quickly. Actually there are more than two weapons which profit from an elemental booster talent. First two are obvious: - Bittercut - Spirit of Decay - Stormcaller - Heart of the Storm - Firebrand - Scion of Flame - Cadebald's Blackbow - Spirit of Decay - Kalakoth's Minor Blights - all Ok, those are summoned weapons. I know, I'm a wisebutt . The last two are class restricted, but Firebrand can be used by anybody.
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Fireball has a rel. big base AoE and even more important: it's a fast cast. You can spam it in very quick succession and that's what can make the use of Fireballs powerful - not one single Fireball. Besides that it's obvious that OP has no clue about the mechanics of PoE. I mean who has when he plays the game as a beginner? But at that time I simply enjoyed the story. It's good enough that you can like the game despite not knowing what's going on "under the hood". Can - not must. No idea why one has to force himself to like a game. That seems to be a waste of precious free time. Just play something else that's more fun to you. Also, the opening post sounds a little bit trollish (no offense, just my impression - maybe it's just the frustration that shows through), so I'm not sure if it's worth the time to answer in length and detail. If I'm wrong, please correct me...
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This could be easily done with unique enchantments. This way a wizard could have his bonus to casting while the whole weapon group wouldn't get tied to casters. Like Spelltongue's Time Siphon speeds up your casting recovery. A weapon could have the same enchantment as the Braces of Spiritual power have (10% dmg bonus to spells), or the overseeing enchantment or such.
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Scion of Flame and such are not multiplicative. I just double checked with a 1009-MIG-Aloth + Scion of FLame (in combat, not tavern). His Fireballs' hits all do damage that you would expect with an additive calculation (780 - 1092), not a multiplicative one (930 - 1302). Aloths hits: 1038,2 867,9 847,6 1062,4 794 The red numbers were enough to prove it, so I stopped. This gets supported when you look at his crits & grazes: crits: 936,9 987,1 880,1 983,1 827,2 927,9 grazes: 1004,5 803,1 1001 866,1 (sorry for using commas instead of dots, I copy & pasted from my notes an calculations which are in europ. notation). You can see that not only the MIG bonus is not multiplied with SoF, but also grazes and crit bonuses are not. So SoF seems to be a plain simple additive bonus of 20% - like all the others. However, before writing stuff down I also got some numbers that were very slightly above the upper border (1093 or 1095) - but nothing near 1302. I guess internal rounding was the cause of that. We would have to ask MaxQuest how exactly this is calculated internally.
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Is Deathblows better though? Turning Wheel's + Lighning Strike's + Blood Testament's lashes are 60% burn + 25% shock + 20% raw - multiplicative damage. That means that a crit (eventually with Merciless Hand + Dungeon Delver), MIG bonus and Scion of Flame go into the lashes' damage calculation. Deathblows adds +100% of base damage. There have to be two afflictions of course. Monks at 50% endurance always have 10 wounds... I think monk is the winner here - at least with Battle Forged. With max CON the rogue should do well enough though.
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Only if you face very high DR foes an arquebus is better. For the usual enemy dual sabre with with burning lash (doesn't need to be dual Bittercut) is better. Basically any dual setup with heavy one handers is better. Since you can land crits with FoD quite easily I would look for annihilating enchantments as on Battle Axes, the two sabres and a war hammer. Bittercut is cool because of its additional +20% damage via Spirit of Decay that also works with Bleak Walker's Remember Rhakan Field. Just remember that every lash you add is a seperate one and has to overcome DR seperately. So it's not one 120% burning lash + 30% corrosive lash (or 90% burning and 60% corrosive - depends what you put onto your weapon), instead it's 60% + 30% + 30% +30% lashes that all have to deal with 1/4th of burn or corrode DR. It doesn't matter which lash you put onto your weapon if you take both Spirit of Decay and Scion of Flame. If you don't use Bittercut then I'd say Scion of Flame is enough and you don't need to take Spirit of Decay just for the Bleak Walker's talent.