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Everything posted by Boeroer
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[Bug?] Not getting bonus damage from high Armor Penetration?
Boeroer replied to AndreaColombo's question in Backer Beta Bugs and Support
Heh? Look at your combat log (the last frame down below, green markings from me) where it says 48.7 x 1.3: I guess it's not in the list above because those are all additive while the multiplicative part comes after that down below. So... what do you say now? -
Removing non class specific talents was a bad idea
Boeroer replied to Boeroer's topic in Backer Beta Discussion
Yes, but he never will get the highest cipher powers and has a pet running around that you didn't want in the first place. But as I said: Given the few special items we saw in the beta I suspect we'll see some more of those that help with this issue. -
I have limited time - and when I buy a game and find out that I don't like it that much I quit. Why should I waste my precious time with it? Of course this has something to to with the perceived investment. If 40 EUR would be a lot of money for me I'd be more determined to finish the game. But if it's not that much for me (and if I think my free time is worth more than that) my motivation to finish it - although I don't like it - very much goes down to zero.
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I also think that it's ok to remove graze from weapon attacks if you are a martial noob. But when I think about a fireball and how it's supposed to hit the ground and explodes... at least those AoE spells should always have graze. It's silly that it's hit or miss with them. Same with grenades/bombs and so on.
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Oh nice find! Does that also mean that when you multiclass a Berserker with any fighter and get the ability that gives you resistance against intellect afflictions that your frenzy will not confuse you anymore? It should shift down the confuse to a lesser tier - and since confuse is tier 1...? Although it can be benefical to hit friendly targets... Skald/Berserker could summon Skeletons and produce a lot more crits for his invocations I guess.
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Yes, but to be honest: once the bug with the false 1-sec recovery for one-handed weapons is patched (should be 3 secs - so a melee char can only hit you times while you cast a 6-sec spell instead of 6 times) they won't get interrupted as much anymore. Also I'm pretty sure there will be items like that give you casting speed and also concentration. There should better be some...
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It's not you, it's the current beta - On difficulty
Boeroer replied to IndiraLightfoot's topic in Backer Beta Discussion
Yes, you need Concentration for the longer casts - else you will get interrupted and be screwed. Maybe a passive ability for casters to raise PEN would be ok. Or they will introduce this effect on grimoires or other items (like giving you universal PEN bonus or so). I guess they will come up with something because complaints about casters is massive atm. -
Yes, let's wait an see how that turns out. The difference between 3 secs recovery (should be) and 1 sec recovery (like it's now) is huge.
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how does the penetration mechanic feels like?
Boeroer replied to Ancelor's topic in Backer Beta Discussion
Yeah, maybe that would be better. Or give it only 15% more or so. You don't want to gimp estocs and the like either. They have a LOT less base damage than for example great swords in Deadfire and once you get exceptional (or superb or whatever awesome) gear then the difference between estoc and great sword in terms of penetration gets smaller (relatively). Or just make it additive. 30% addititve is not so powerful but still ok. 30% multiplicative is powerful because it also has a crazy interaction with crits. And crit chance + damage can be stacked like crazy with the right class combo (as can PEN). So if you achieve a boosted crit and manage to overcome 2*AR (which is easy with the right classes/abilites) your damage gets multiplied into ridiculous heights. This interaction between crits (higher PEN, higher damage) and double PEN (even more damage) has do be altered. Either remove bonus damage from crits or remove bonus damage from double PEN (or make it less or additive). THis is why it's so benefical to stack PEN atm (and crit chance of course - look at the fighter's Barrage and so on). I mean seriously: who wants to have 400+ damage crits? Of course it's fun and a "whoop-whoop" moment the first time (as was my first Soul Annihilation use), but it gets pretty boring and also is a balancing issue. -
Removing non class specific talents was a bad idea
Boeroer replied to Boeroer's topic in Backer Beta Discussion
I didn't know that about the grimoires, nice. I wonder what trinkets for other classes may do. Looking forward to it. Of course, what Obsidian always can do is to introduce items that give you special abilites that usually your class wouldn't get. Like the gauntlets and the tricorne hat in the beta. If they compensate the loss of universal talents with such items then I'm satisfied. Because for me it doesn't matter so much how I can achieve out-of-the-box builds (also for single classes) that work but that it's possible at all. -
how does the penetration mechanic feels like?
Boeroer replied to Ancelor's topic in Backer Beta Discussion
It's nearly always better to stack PEN because a) you don't know what the enemies' AR is unless you have previously met them or have meta knowledge. Better be on the safe side. b) the multiplicative damage boost when having PEN=2*AR is very powerful. -
It's great with Devotions and some debuffs and if you can graze.
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Exactly. It's a passive and you get it as an Assassin. Called "Assassinate". It works on the same conditions as Backstab (and stacks with that). So basically it's a Backstack.
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It's not you, it's the current beta - On difficulty
Boeroer replied to IndiraLightfoot's topic in Backer Beta Discussion
You really have to prepare your blasting now: you have to make sure your PEN>AR, that you can graze (making Dire Blessing very powerful) and that you don't get interrupted (get Concentration). And if you did all this you can finally let go of a fireball. Wait... encounter's already over? Oh well... -
Removing non class specific talents was a bad idea
Boeroer replied to Boeroer's topic in Backer Beta Discussion
You mean like proficiencies for elements for example? Like Scion of Flame giving you a modal for fire based abilities (mainly non-weapon related spells I guess)? Maybe not a bad idea... -
how does the penetration mechanic feels like?
Boeroer replied to Ancelor's topic in Backer Beta Discussion
In some ways the new system is better than the old one. The problem I (and others) see is that penetration has become the no. 1 concern now, dominating everything else. -
Well good luck with that. One could check if soulbound weapons are still universal without using a Devoted. I might roll a barb with proficiencies other than dagger and look if I can use any modal (am 99% sure I can't because the UI would have to list all modals I have) and then try weapon focus. Or fighter with weapon spec. Until I do that my guess is that this universal thing with soulbound and summoned weapons is gone and that you need to pick the fitting proficiency (might cause bad feelings for devoted fans if they find a cool new weapon and can't retrain).
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how does the penetration mechanic feels like?
Boeroer replied to Ancelor's topic in Backer Beta Discussion
True. Also remember that this is multiplicative - also with the bonus crit damage! Bonus crit damage can be buffed via multiclassing as well. I got pretty nasty results with Devoted/Assassin, Devoted/Berserker, Skald/Berserker and so on. -
Hm, why don't you try this out with the soulbound dagger in the beta? Just don't choose dagger as proficiency and see if the soulbound dagger gets +3 PEN nonetheless. Doesn't mean that it stays that way, but maybe the result is a hint...?
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I just checked and pike still has reach. The modal is also nice: reducing defenses by 10 on hit. I actually did not check if that works with carnage.
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Crossbow now interrupts. It's neat to take away spells from casters.
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Hm, didn't really have problems with that even with 6 stealth. It may also depend on the creature. Some are a lot more perceptive than kith. By the way: Backstab with a reach weapon should be easier (I guess), but I never tested a pike. Does it still have any advantage concerning range/reach?
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Removing non class specific talents was a bad idea
Boeroer replied to Boeroer's topic in Backer Beta Discussion
Sure, this also would have been my approach - who needs classes anyway? Even Josh Sawyer thinks this way as he once stated and as his Pen&Paper draft for PoE shows (it's classless). But unfortunately you can't convince D&D/IE games enthusiasts with good arguments... -
Death's Usher triggers at 25% of enemy's health (aka "Near Death" in Deadfire). Same with Bloody SLaughter by the way. I got upgraded from 10% in PoE1 to 25% now. Actually it was quite useful on my last Skald/Berserker. Not because of the increased damage when critting low health enemies, but because the crits give me phrases, even if they don't matter that much in terms of damage.
