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Boeroer

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Everything posted by Boeroer

  1. Yes, it's very good. Lots of Full Attacks per encounter (FoD and Wounding Shot). And also good defensive synergies if you choose Stalker. The pet can be healed with Lay on Hands, it's damage raised with Shared Flames. You can be ranged or melee.
  2. As I said before: subclasses don't have unique passives except the starting ones. I don't believe that Obsidian will make an exception just for one priest subclass. Priest of Skaen do get unique actives though - maybe one grants temporary Sneak Attack as a buff, who knows?
  3. Rogue because it's superpopular. High (perceived) dps is always cool and popular. And if something's popular chances are higher that you hear something about it. I found barb, monk and chanter (way) easier in PotD solo games. Especially monk. Paladin is superboring solo. But doesn't really matter. To each their own.
  4. No, I meant exceptions from general rules (like "all passives stack") are bad. Newbies or not. It leads to a system where you can't predict the outcome of your actions. I would have no problem if Skaen's Prey on the Weak stacked with rogue's Sneak Attack. But I would have a problem if one passive supresses the other because it would be a violation of a general rule of Deadfire. And you can see where such things lead in PoE - you have to read a whole subforum for years to know all the "exceptional" mechanics.
  5. In PoE I achieved negative defenses on enemies in an AoE with a barb + dual disorienting weapons before that got nerfed. But those negative defenses (and also DR) did nothing (internally capped at 0). Just the UI showed the sub-zero values. I guess it's the same here (but don't know - didn't test). You can see what happens if yopu check the actual hit roll in the combat log (hover over the hit and press shift - you can see the resolved roll with the used deflection value).
  6. That is correct. It's just a design decision I agree with. An upgrade to Mith Fyr (so that it helps all damage) is a nice idea. Also a passive for casters that would add a lash (or some ohter benefical effect) to spell damage would be nice. I like clear, easy to understand effects/abilites - and many of them.
  7. Yes, that was my saying as well. I mean the part where single class rogues would benefit from a scaling Sneak Attack with Power Level - because in the late game static 50% damage bonus doesn't really cut it. I also said that we can't know which great stuff might await the high level rogue - like an upgrade of Sneak Attack or some AoE stuff or a posionous lash ability or whatever. I didn't really argue with you. I just agreed to somebody else's opinion and explained why I think rogues were underperforming in mid to late game PoE on PotD - and that I hope the same doesn't happen to Deadfire's (single class) rogues. I had the impression you wanted to argue about it, not me. Which I have no probolem with of course. I mean why not?
  8. But then Eternal Flames would be better than the FoD strike itself, which would be weird. And also way better than Shared Flames. I think it was the right decision to remove spells from Mith Fyr. Instead they should have put some nice passives for spells.
  9. Wait - people really use the report button?
  10. Eh - first you have to be lvl 20 for PL 9 and have 35 MIG and INT. Meanwhile the two Bleak Walker/Assassins did their assassination sneaky thing and dealt 300 damage each at the start of the battle with no buffs.
  11. Except Barbs optimized for HoF and Priests optimized for Shining Beacon I think so. But I guess that also highly depends on how you play. If you like to stretch your party (and the enemy) over the whole battlefield and like to pick off casters with a rogue or fighter or monk then maybe not. AoE is only good if you can hit a lot of enemies with it.
  12. Well I talked explicitly about mid to late game and already said that early game is good with the rogue. No DoTs were/are logged in PoE if I remember correctly. Might be wrong though. I never paid much attention to that part of the sheet. Things that didn't get logged were Soft Winds, Dragon Thrashed and pet damage. Priest's pillars spells, Iconic Projection, Storm of Holy fire and so on do get logged. So maybe that's why your priest has damage on the sheet. MaxQuest's mod is an eye-opener by the way. It's enlightening to see a ranger's damage added with his pet damage - or the insane damage boost a chanter gets with Dragon Thrashed.
  13. No, for companions it just scaled with level rather than with disposition. I mean if you meant companions in the first place.
  14. Maybe those are the soul fragments that fly all around and are used by wizards and chanters.
  15. Eh? Where did you see that? I agree that Carnage is a bit weak. I mean all right it doesn't need PEN and all but 30% is pretty whimpy. Also because Carnage's radius is smaller due to the nerf of the effects that INT has on AoE size.
  16. They cannot because you would get both automatically (there are no unique passives that you can pick during level ups - subclasses' bonuses are all starting abilites) and taking one away when multiclassing would be weird. Both would stack because they are both passives. Exceptions from this rule would be bad for the whole game. So better to give the Priest of Skaen something else that fits instead of trying to fiddle something together I think. I personally also wouldn't mind if both would stack on a rogue/skean priest - I mean soul whip + sneak attack also stack - but obviously Obsidian didn't want this.
  17. Nobody said terrible and not worth taking. Only the least effective class overall. Doesn't mean that he's useless. The classes in PoE are quite balanced in PoE now. I argued the same until sombody urged me to try two melee builds - one druid, one dw rogue with a good endgame melee setup (in this case dual fully enchanted Rimecutters). The druid did so much more damage with his enormous lashes (Wildstrike Shock 48%: (30% + 10% from belt) * 1.2 from Heart of the Storm, Greater Wildstrike Shock: 30%: (15% + 10%)*1.2) and with Avenging Storm (25 base damage * 1.2 with every hit, crits on top, stunning afflition on hit) and 41 base damage of claws/tusks/... with +20 ACC. Also here: crits/dmg mods on top. Not to mention that Avenging Storm also retaliates with the same damage. No afflictions needed - this comes with every hit. Sure, it's lateish game, but that's what we complain about mostly when we are complaining about the rogue. A melee rogue can't compete with a dedicated melee druid (in a party). And that's a shame. He should be the undoubted no. 1 single target damage dealer also in the late game due to his drawbacks - like his squishyness and his total lack of AoE capabilites. As dunehunter said, there was a discussion (it was stated that a rogue "will severley outdamage a ranger !!1!11") with the outcome that even the ranger with a hunting bow can compete with the damage of a late game rogue (not even looking at Driving Flight and the fact that the ranger loses no dps with moving around). The rogue is really nice in the early game because of Sneak Attack and high ACC - but falls off the wagon later on if we leave scrolls aside which most people don't use with a full party. He's awesome with scrolls, right - I made a dedicated build for that (and for spell binding use as well) - but that's quite gimmicky and niche and I don't think that was the main idea of the designers when they invented the PoE rogue.
  18. I still find Crippling Strike to be the best attack ability of the rogue - mostly because of +2 PEN and the low cost. I don't like to take several different strike abilites because they compete for Guile. But since all rogue attack abilites interrupt now, he's a good disruptor with dual weapons, I agree.

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