-
Posts
23050 -
Joined
-
Last visited
-
Days Won
383
Content Type
Profiles
Forums
Blogs
Everything posted by Boeroer
-
Frowning upon proficiency page as a monk
Boeroer replied to Narcolypse204's topic in Backer Beta Discussion
@Wormerine: the new avatar is just a vector-based impression of the old pixel-based one. So basically it's still your first PC's face. -
Yeah, because introducing of multiclassing already reduced your ability to powergame, right? That communist egalitarian douchebag! Teach him a lesson!
-
No problem - can't count the mistakes I make all the time. Combos that somewhat fit and are in the same weapon focus group are: - Sabre (like Purgatory - draining an annihilating) & Stiletto (like Oidreacht - draining) - Rapier (like Spelltonuge - removes buffs on targets, speeds you up, prolongs your own buffs) & Dagger (like Drawn in Spring - wounding) Maybe add the Grey Sleeper? It's not really sentient but seems to have some kind of soul or houses souls/spirits or something and also works with every weapon focus (since it's soulbound). That's all I can think of.
-
You are welcome. The light weapons not only have faster recovery, but also a lot faster attack animation (which can only be influenced by INT Ach godammit DEX). At the beginning of the game they are strictly worse if you're not a rogue with high MIG (because of enemies DR and the low base damage of light weapons) or a monk with fists (because base damage is like heavy one handers although they are fast like light weapons). But with every dmg bonus (enchantment, abilites etc.) they get better and overtake heavy one handers in terms of auto-attack dps at soe point. That's why Drawn in Spring or Sword of Daenysis are great: they combine (very) fast attacks (and also an accuracy bonus of +5) with some means to mitigate enemies' DR (Drawn in Spring: wounding as raw damage, Sword of Daenysis: rending aka 3 DR bypass). The recovery is calculated seperately for every weapon. So if we stick to your examplary values it would be like: Swing with a sword --> 1 recovery --> swing with a dagger --> 0.5 recovery --> swing with a sword --> 1 recovery... and so on.
-
Portraits II
Boeroer replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Nope. Her named portrait is in the companions' folder. Guesses are that she's a temporary companion like Calisca or Heodan were. Another theory is that she's a ship crew member (although those guys don't have their portraits in the companions' folder). Maybe she's both. As far as I know nothing substancial has been revealed. -
Portraits II
Boeroer replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
That's Mirke -
Read this post again and I'm not quite done with it. Besides the Reaping Knives (which make no sense when cast on oneself anyway in my opinion) Rogue + Cipher is actually pretty awesome. That's because you start the game with a +70% dmg bonus and can go to +90% in a few levels. That's pretty cool. Especially Assassin/Soulblade is pretty spectacular if you combine it with Backstab. You can one-shot the first victim out of stealth pretty easily and get a ton of focus for your Soul Annihilation - which usually one-shots the next enemy, then use Smoke Cloud and repeat. Perfect Assassin in my opinion. Detonate works with Assassination by the way.
-
Depends - if you turn on AI and made a good script the char does whatever the AI thinks is best. If you turned off AI then the char goes into idle mode and does nothing until you command him to do something else.
-
Weapon damage only gets improved with dmg bonuses (from ability, MIG, enchantment and so on). It doesn't scale with level. Your accuracy does though.
-
Riposte - working as designed?
Boeroer replied to CottonWolf's question in Backer Beta Bugs and Support
Since you can't have a Full Attack anyway with a medium shield (except with bash) I would say "it should!" -
If you want to dual wield and carry one heavy weapon and one light, then it's actual more benefical to put the light one into the main hand and the heavy one into the offhand. Why is that? Because Full Attack abilites (like Knockdown, Crippling Strike, Blinding Strike, Flames of Devotion and so on) will do a strike with the offhand (heavy weapon) first, skip the recovery of that weapon and follow up with the lighter one which will then trigger its recovery phase - which is a lot shorter than that of a heavy one hander. If you would do it the other way round you would skip the short recovery but face the longer one after the Full Attack. With auto-attacks it doesn't matter at all. Then there's the question if it's better to use light+heavy one hander or better go light+light or heavy+heavy. Well - there's no definite answer to that because it depends. With two heavy one handers Full Attacks will deal more damage but the recovery is a bit longer. With two lighter weapons the Full Attacks will deal less damage but the dps for auto-attacks is a bit better. Using light+heavy is in between. I personally would always use heavy+heavy when I have a lot of Full Attacks per encounter and go light+light when I'm mostly using auto-attacks. Light+heavy is a compromise as I said - but because of the weird recovery mechanic of Full Attacks it's a smart compromise if you put the light weapon into the main hand. In Deafire it's the other way round by the way. Does this forum like hatchets? I didn't notice... Edit: a hell lot of typos.
-
Yes, I tried different stuff with that combo. Citzal's Spirit Lance + Carnage is nice but not game breaking. You'll just have two parallel AoE damaging effects that don't interfere with each other (Lance's AoE hits wil not proc additional Carnage for example). But it's pretty nice for Combusting Wounds (2 hits instead of 1 for every attack in an AoE). Also Frenzy + Bloodlust is pretty cool with the Lance. And of course the awesome self buffs of a wizard help with sturdyness. Another nice touch is that you can remove confused (a Berserker gets confused by his own powerful Frenzy) with something like Infuse with Vital Essence. And for non-Berserkers the Infuse will lead to a bigger AoE with Lance and Carnage. Later on there will be Blood Thirst in the game: I can imagine that Lance's AoE + Carnage AoE lead to faster kills which will speed up the Barb/Wizard's attacks a lot. Even the Parasitic Staff + Barbarian is nice.
-
Hm, not really a bug. Misses don't get rolled against the block resistance (why should they, they are misses anyway). Block gets only rolled on grazes/hits/crits. Since Riposte only gets triggered by misses it makes sense that it doesn't work when a graze/hit/crit gets blocked. Of course it would make a lot of sense to also trigger Riposte on blocks - I'm totally for it - but I wouldn't call the momentary behaviour a bug.
-
Knockdown lasts 3.5 seconds with 3 INT, only half as much on a graze. I doubt that you can land a couple of hits within 3.5 seconds of base duration until you have reached high levels. The real bummer for me is the shorter duration of Disciplined Barrage and/or Vigorous Defense though. But anyways - as I said: if you like your fighter with 3 INT then you don't need more INT on a rogue. Not in PoE and also not in Deadfire. I gave you the information that stuff like Disciplined Strikes and rogue's DoTs are powerful in Deadfire - but less so with dumped INT. You can consider it or discard it for all I care.
-
Maybe they are - no idea, but would fit.