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Everything posted by Boeroer
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I would add that for me the biggest advantage of Single Classes is that they can get certain "game changers" a lot earlier as well. I think that more than balances the lower resource pools. Of course that's not that relevant when we only look at the endgame. But since you are bothered by the lower resource pool so much I thought I bring it up.
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Yes, I meant either Dazing Shout + Blood Surge (as a good combo) or Instrument of Boundless Rage as alternatives to a HoF-centered barb. Dazing Shout is best with (un-confused) Berserker because of the higher PEN. Instruments oBR already has quite high starting PEN and also works well without Berserker. As a tanky Barbarian who wants to stand in the midst of the enemy group in order to shout a lot (I had Bronlar's Phalanx) Barbaric Retaliation isn't that great anyway. Dazing Shout is also not bad for a Corpse Eater (double the cost but you can refill in most battles) because the +2 PL from certain kith meat food ist nice with those non-weapon abilites.
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Not if you want to go for Instrument of Boundless Rage or Dazing Shout + Blood Thirst. Actually being able to do nearly endless Dazing Shouts in a row (when first using Frenzy) with Bloodlust and then -Thirst and regaining rage through Blood Surge is much better than HoF. Dazing Shout costs 1 rage and Blood Surge gives you +1 Rage on kill. You turn into a superspeed cc/nuker with endless resources.
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Eh? Why is Barbaric Blow the only active ability? Or do you mean the only active melee ability? And it doesn't really matter that a rogue has more different strikes - they all compete for the same resource. So they don't have "more" ability strikes per encounter - just a wider variety (if they choose different strikes which I usually try to avoid because it's a waste of abilily points). So it doesn't really matter that Barbarian only has one active melee ability until PL 8. I agree that it's too expensive though. And then there is Berserker... What has this to do with single class barbs in the first place?
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The Shouts are always nice, not only at lvl 19. Because if you take Spirit Frenzy (which staggers enemies if you hit) you can cause staggered and shaken at the same time with the shouts in a big AoE (in addition to cause staggered with Carnage). You can start combat with Spirit Frenzy and then Leap onto your foes, apply Dazed + Staggered (double chance to causing -5 MIG), then use the yell to again stagger and shake them up. That's Dazed+Staggered+Staggered+Shaken with two actions, giving enemies -5 MIG, -4 PEN, -5 RES and -3 PL. Later on you can even terrifiy them with Spirit Tornado. Savage Defiance --> Stalwart Defiance is great as well: instant cast. I have no idea why you call barbs shallow. Just because of Barbaric Blow? That's arguably not the greatest ability the barb has - but it's not the only nor the defining one. Another great thing of single barbs is that they can use a Morning Star (+Body Blows) + Brute Force quite early (compared to multiclass) which is a great increase in attack quality. Totally fine class to play as single class. Also good as multiclass. I think Obsidian did a good job on this. Barbaric Blow could be better - the "on kill" effects don't work very well since you can't reliably say if the next attack will kill or not, making it fiddly and frustrating to use.
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I think Barbarians are also good as a single class. The Shouts can be used as great damage and CC tool with huge AoE for only 1 Rage. Heart of Fury is good. And also Blood Thirst comes a lot earlier which boosts your damage output enormously, especially with a Two Hander. Monks have some really nice abilities at PL 8 and 9. Whispers of the Whind is great - especially if you have PL bonuses. Chanters with Sasha's Singing Scimitar are best as Single Class because they can use Empowered Eld Nary in every fight. Eld Nary with PL bonus is very strong. Also: Dragon summon. And Many Lives Pass By comes so much earlier and is very, very good. Paladins can be great as single class dps/support hybrid in a party with summons because Divine Retribution will give you zeal when a summon in the party goes down. You can use FoD and Inspiring Beacon (for supporting your caster's damage) and so on forever...
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Yes, Death Godlikes are pretty good for Priest who pick Salvation of Time + Barring Death's Door. +3 Power Levels for certain nukes is pretty great. Nature Godlike is still ok if you use stuff that scales well with Power Level and if you have means of triggering it that you would use anyways (Infuse and so on). It works from lvl 1 on after all. The rest is pretty bad.
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Not much time to play. One is in the making though. Only have to do the last few quests...
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Don't know. Since it's a tooltip it's hard to do something like a a scrollbar or anything interactive. Because you have to keep the mouse hovered over the element that triggered the popup. Maybe the tooltip-window should automatically scroll down slowly after 3 secs or so (if it doesn't fit onto the screen)?
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I have no idea. But it seems that Obsidian thinks that bad descriptions of abilities and mechanics are a must-have. I can only imagine that they write lots of the stuff during development - when it's not entirely clear yet how abilities finally work. So they have to be vague. And then later there's simply no time to refine them. That - and with the constant changes to abilities due to balancing it's better to have vague discriptions because then you don't have to update them very often.
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Oh wow... nice find with the Chillfog etc. Nerf incoming!
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The only thing that got "nerfed" is the +15 ACC from Lion's Sprint that was supposed to go away after the first attack after activation but stayed for the whole duration. I wouldn't call it a nerf but a bugfix. It's still useful to safely land an AoE CC/nuke or something. Dual wielding will be nerfed, that not a barb thing. If you pick the Voulge or the Lance of the Midwood Stag (both good options for a Barb/Fury) and don't use Spiritshift-Autoattacks that much you won't even notice it at all. I'm still playing a Warlock atm (Barb/Wizard) and it's pretty good (especially crazy once you get Blood Thirst of course). I can imagine that Barb/Druid has similar synergies when it comes to nuking. Also as a Warlock your can't use the Voulge or the Lance to that extend (no bonus Power Levels).
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Yeah... My doctorate supervisor always said: "If you want to f*ck you have to be friendly".
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God Challenges Feedback!
Boeroer replied to Aarik D's topic in Pillars of Eternity II: Deadfire Announcements & News
Both suggestions I agree with. Especially the "restricted consumables" part. Hm... would make Mage Slayer a more favorable pick maybe. -
Orlan on the beach
Boeroer replied to davlandrum's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
An older human standing besides a younger orlan obviously... :shrug: -
Buff for Fighters?
Boeroer replied to heldred's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
ROFL... right. Brainfart. Then it's only +6 before shifted and +7 while shifted and back to +3 after shifting. -
I think Barb is a bit wasted on a Fury since the ranged weapons won't work with Carnage. Except if you want to do a build with Deltro's Cage + helm and Lord Darryn's Voulge and go all storms + Carnage and skip Spiritshift. Then I'd use a Berseker because you can shock yourself with your own Storms for Deltro's Helm - but you'd need immunity against MIG afflictions to not stun yourself all the time. Sadly you can't use Effigy's Resentment for immunity - but maybe there's another way. You could take a Coastal Aumaua and simply love with the Daze. You'll have +4 PEN but +2 from Frenzy and +1 from Fury. +1 from Heart of the Storm... Or better: cast some other shocking spell like Dancing Bolts while confused to trigger the lash from the helmet and then get rid of confusion.
