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Boeroer

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Everything posted by Boeroer

  1. Actually he looks even worse - because he also has the White Witch Mask which triggers multiple terrifies on enemies as soon as the illusions get blooded.
  2. Eld Mary is only accessible by single class chanters and yes, it is very good. But it's not the only good thing on a Chanter.
  3. You can use it to improve dps on a melee ranger. Faster movement = less time for positioning = more time for hitting stuff. Also good as emergency exit of course. The range is great.
  4. Single Class Barbarian Serafen with dual hand mortars (and Heaven's Cacophony). Aim for Heart of Fury (before that you can use Frenzy+Bloodlust and Barbaric Blow). Destroys clustered mobs like a shocking meat grinder. Add a single class Death Godlike Evoker Wizard. Drop CON and RES. Magran's Favor, Sun and Moon, Prestige, Firethrower Gloves... Make him MC if you want and use Otto Starcat as pet. Look at your Power Level bonuses (Fireball for example). Add a single class tanky Ranger with Morning Star (ensures that you will always be able to lower enemies' fortitude by 25). You ACC will be very high so usually it's no problem to land a hit vs. deflection. Try Whirling Strikes with dual flails as well to lower reflex in an AoE for you wizard, then evade out of area. Single Class Priest for +5 PER inspirations and Devotions, Barring Death's Door + Salvation of Time in order to keep the Wizard near death but alive while he nukes. Single class tanky Troubadour with Sasha's Singing Scimitar. Aim for empowered Eld Nary. Something like that I would try out I guess.
  5. I put Effigy's Husk and Effort on my Sage since he's summoning Spirit Lance anyway after using Shroud of Phantasm. That leads to lots of AoE Full Attacks with Efford and AoE raw dmg attacks from the Husk on illusions' death.
  6. I bought most of their stuff and then later attacked the ship and got all the stuff again (now have several things two times: Assassins Boots, Shoes of the Waterlily and so on). So it seems like there is a little bug with the loot drop.
  7. What do you mean? You had it in the inactive weapon slot and used another weapon while trying to level it up?
  8. Yes - and this is also the case for many other enchantments/abilites that can grant a stacking attack speed bonus (see Reckless Brigandine, Mob Stance). So I guess it's the underlying method that is used for all those effects - and not exclusive to the WotEP.
  9. Power Level increasing base damage of abilites is a fact. It's known for some time now (was discussed at here in the forum) - but of course if you haven't visited/read for a while this might be totally new to you. You are right that the mechanics are obscure and the info about it is somewhat hidden. It's there but it's def. hard to find out if you don't know what you are looking for. I wouldn't say it's a bug since it works as intended - but the explanation of PL mechanics surely could be a lot better. If you look at the damge rolls of low level abilites (for example Flames of Devotion) and those of high level abilites (for example Heart of Fury) you will notice that the difference between "official" base dmg and actual dmg roll can be quite high for FoD while it's low for HoF. That is because low level abilites receive more PL bonuses. If you have 13 Power Levels for FoD (lvl 20 = PL9 + Magran's Favor + Sun and Moon = +4) it will deal way more base damage than advertised while HoF (PL 8, not profiting from Magran's Favor and Sun and Moon, thus only gains +1 PL scaling) does not. Usually this is countered by higher damage bonuses of high lvl abilites (if they work with weapons) or higher "starting" base damage (if it is a spell or an ability that's independent from weapons). This way low level abilites keep being useful even at high levels. Sometimes they are even better (also more cost effective) than higher level stuff.
  10. Charge in its initial release version was way too powerful: either too much dmg or too cheap. Then it got "nerfed" into an AoE stun that did no hit roll (=always hit => guaranteed stun) which in my opinion was even better and retained its costs - but people immediately were complaining about the nerf bat. That's an example which shows you why you shouldn't take most immediate nerf complaints serious. Now it's an AoE stun with hit roll for reasonable costs. I think it's in a good place. It's cheap enough to use it as an occasional mobility tool to interrupt dangerous enemies. It's not a no brainer anymore like it used to be. Which in my bool is a good thing. No brainers are boring most of the time.
  11. By the way: with 2.1 the Red Hand worked with Cleaving Stance for me (no idea if other ranged weapons work with it as well - am not unsing ranged fighters usually). Is this still working?
  12. Assassin/Priest of Skaen. Shadowed in and out several times until I managed to land gouging strike.
  13. Abilities' base dmg gets influenced by Power Level. Maybe that has something to do with it?
  14. No, I don't use hotkeys. Maybe that's why I never forget that I have certain abilities. Apparently the people who put this into the game never played without hotkeys. Else they would have noticed what a pain in the back this is now.
  15. Sorry and no offense - but I don't understand a bit. Maybe some interpunction would help?
  16. Yes, the crit rate on PotD usually is much lower because of higher defenses. But also the AR of enemies is higher on PotD. So basically low PEN builds get screwed twofold. Because of that I wouldn't rely on crits alone to penetrate - since it severely reduces your damage output.
  17. If you can wait a bit then single class Barbarian with dual hand mortars is one of the best gun options. Heart of Fury + dual mortars turns most enemy groups into red mist. But of course: takes a while to get there. But if you take Frenzy + Bloodlust you can do nice dps even before that.
  18. Funny. I find this feature very annoying because it totally messes up my buffing routine. Before that I could simply hold shift and click and chain-command all stuff in a few secs. So instead of holding shift and do click + click + click now I have to do shift+click -> recently used stuff pops up -> close it -> shift + click -> popup, close it -> shift + click. I hate it.
  19. So if you crit, then you will do decent damage even if your weapon's normal penetration is lower than the target's armor? If you crit your overall PEN will be multiplied by 1.5 which usually is enough to at least penetrate properly. So if enemies' AR is 13 and you only have 10 PEN (leading to a horrible dmg reduction) but crit, your PEN will be 15. Enough to easily penetrate the 13 AR.
  20. Erm... I guess he meant an PG walkthrough for Seeker, Slayer, Survivor?
  21. What's Soul Tornado? Edit: ah, I got it: Spirit Tornado. Yes, that one as well. I mean it does freeze dmg exclusively - nobody knows why, but it does.
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