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Boeroer

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Everything posted by Boeroer

  1. I don't think that there was that much effort put into the placement of grimoires. They drop like everywhere a wizard goes down - and you can find them in many shops. I don't ask to put hundrets of Holy Symbols and Fetishes into the game as well. A few for each (Priest, Druid) will already help.
  2. INB4 talking nonsense. I didn't say D:OS 2 sucks. I just said that calling DO:2 the best RPG ever is like calling Jamie Oliver the best chef ever (meaning that most popular != "best"). If I would imply that D:OS 2 sucks that would also mean that Jamie Oliver sucks as a chef - which he obviously doesn't. Please try to avoid dishonesty when reciting people.
  3. Fighter gets access to Clear the Path/Clean Sweep. Although you can also get Clear Out at PL7 those two are better. As far as I understood making trinkets is not very complicated when modding. And then it also shouldn't be complicated to put like 10 trinkets into the game.
  4. Sure I do. Because it's nonsense. People who don't own the game can't know how "post-release development proccess" is handeled or will be handeled - except if they expect it to be like PoE's or hear it from friends who already own the game. But still will not have an impact on initial sales numbers (which were not good for Deadfire). It would hurt long term sales numbers. For PoE and Deadfire alike. But in both cases long term sales numbers did not suffer. Certainly not for PoE and according to steam not for Deadfire. Initial pledges and sales for Deadfire were lower than expected. But not the long term sales development. It didn't drop steeply because some "post-release development proccess tried to cater to a vocal hardcore minority, instead of a casual majority". This development does NOT point to such a thing as a reason but something that was done wrong with marketing, the setting or whatever was done before release of Deadfire, not after. Thus your statement is nonsense. Besides that it's nonsense even without my reasoning. Except if you have numbers that show that after release sales went down (compared to average sales figures of other games who don't had a similar "post-release development proccess [which] tried to cater to a vocal hardcore minority, instead of a casual majority" and refunds went steeply up because of that. If you don't it's just guessing like we all do, but not even educated guessing.
  5. RES 3% to 5% doesn't work. Simply because at the cap of 35 RES you would have a reduction of 125%... Even 4% wouldn't be ok since you would end up at 100% meaning immune to all timed harmful effects - because it not only shortens afflictions but also stuff like self damage from Scared Immolation, Berserker Frenzy etc. This is one reason why Josh originally didn't want to introduce such an effect for RES right from the start I believe. RES already has increasing returns for deflection and now also shortens harmful effects. It's still a pure defensive stat, but in a better place than before.
  6. If you use Imbue Fireball with high Arcana + Spearcaster + Ring of Focused Flame + Zealous Aura you will crit so often that PEN isn't such a big issue on mobs. Also remember that it will proc twice with Driving Flight. But of course the PL bug should be fixed asap.
  7. Just checked ingame: you can! Edit: yes - you can't stack them on top of each other. But putting like 10 "traps" with a party in a line might be funny.
  8. Quick question: can you place a seal (like Warding Seal) AND a trap? Or will placing a seal/trap will deactivate the other?
  9. Yes, they are great. It's just so that being a monk doesn't do anything special for them anymore.
  10. They nerfed the combo. Woedica's Fists used to scale with Power Level (Transcendent Suffering or Monastic UT) AND char level (because summoned weapons) which lead to ridiculous numbers. Now it only scales with char level as all other summoned weapons do.
  11. Reminder about Riposte: It had a 30% (!) chance to trigger on graze in PoE.
  12. My guess still is that a lot of people who like fantasy crpgs are not interested in a Pirates of the Caribbean themed game. That, plus it's a sequel. If you look at the numbers how many people bought PoE and how many actually finished it... Manveru's first sentence is nonsense.
  13. - Bleak Walker/Arcane Archer with Ring of Focused Flame and Spearcaster: TONs of accuracy and great dmg. Max Arcana skill. - Bleak Walker/Assassin with Dragon's Dowry: great dmg from stealth and invisibility, but limited use of invisibility - Assassin/Priest of Skaen with Dragon's Dowry: less dmg per shot, but more uses of invisibility - Assassin/Bloodmage with Blightheart: less dmg per shot, but even more uses of invisibility (Arkemyr's Brilliant Departure), more squishy - Streetfighter/Troubadour with Red Hand, Myth Fyr and Sure Handed Ila: summon whisps, distract yourself and fire high DMG rounds with lash and reload speed. - Sharpshooter with Red Hand: once you get Twinned Shot... And there's many more options... I like the first option a lot and played it for a complete playthrough. You will have stellar ACC with Flames of Devotion and Imbue shots (especially Imbue:Fireball).
  14. Is it a pet that gives bonus AoE damage to the MC (or Edér) only or to the party?
  15. @thelee: Well, my examples that added 1 spell per PL were just examples. As I said I can totally see trinkets that only add one single spell - or two or three. Not necessarily one per PL progression. And als not necessarily at the usual PL. You could do a trinket that adds a PL 8 spell to your PL 6 or so... endless possibilities basically. A trinket named "Book of Prayers " that only adds the Prayer and Linany spells and gives them +1 PL could be a thing. I also would like to add "unique" spells that only come with that trinket (I love the unique grimoires). That, added with some "special" features like bonus PL for certain keywords (+2 PL to punishment or whatever), bonus durations, bigger AoE, you name it - should solve the problem that some spell levels of the Priest and his spell selections are very narrow and motivate to use some spells that you normally wouldn't consider. Ot take a route with your build you didn't consider before. Same with Druids: no need to give them a 1:1 copy of the grimoire mechanics, but add some nice trinkets that are cool, fitting and help them a bit to develop more specific build ideas/routes that are fun. For example: currently there's not much motivation to build a Decay-Druid (not a single item with special Decay bonus afaik - besides Chromopr. Staff that does +1 PL to Acid) while Beast/Plant Druids (Spine of Thicket Green, Ancient), Healer Druids (Lifegiver, Spine of Thicket Green, diverse +healing items), Summons Druid (Ancient, Animancy Cat) and Elemental Druids (Fury, Fire PL bonus gear, Storms PL bonus gear, Shock PL bonus gear) get all the love. Hence my example ot the shrinkhead. Of course it would be nice if we could find a special approach for both class-trinkets that seperates them from each other (and grimoires) a bit but still keeps things consistent and kind of uniform. @Phenomenum: great work!
  16. All those PL bonuses and whatnot are nice and most people know I'm one of the biggest fans of PoE's Inspiring Radiance. But that will not solve the issue I was talking about: that Priests and Druids suffer from a very narrow portfolio of "picked" spells which leads to a situation where there's always an optional spell choice and thus a very narrow build variety. If Priests have half of the possible spells that Wizards have - how can give them only half of the bonus spells via trinket be a problem? Then wizards would have the same problem. Which they don't have. You could easily pick a nice trinket and invest more in passives for example. It is indeed a bit meta-gamey. But grimoires are as well.
  17. Wrong. It's an idea that seems stupid to you. But in reality it's a good solution that solves a problem that comes with the new ability system. That you don't use it doesn't mean that it's bad or stupid. It only shows that you don't like it and that you don't play your wizards effectively. Anyway those changes you suggest touch the core mechanics of the game and thus are not "polishing".
  18. Imo the biggest problem with Priests and Druids is their very limited spell portfolio which forces you to forgo the circumstancial spells and always pick the same old spells. Grimoires solve this problem for Wizards - so it's only logical that trinkets that function somewhat similarly will solve that problem for Priests and Druids as well. They can be somewhat different (hence I only added on spell per PL or even a passive and added another bonuses) but in general that's what I think trinkets should be for. It's also nothing new that is difficult to implement/may cause balancing issues that are hard to foresee/easily understandable/uniform with grimoire trinkets.
  19. Because that's totally not messing with the core mechanics...?
  20. Temples, merchants, loot drop? Like grimoires basically. My only gripe with grimoires is that only wizards can have them.
  21. That's because grazes made them too strong in PoE. PoE's afflictions are what PEN is in Deadfire.
  22. I agree A LOT on the AR raise for PotD (I mean not having it). It narrows everything down to PEN vs AR - which already is balanced on a knife's edge. I like Driving Echoes. It's PL 9 after all. Something completely different what I would have likes and which is only a matter of taste: I would have liked that Shifters don't shift between several forms but instead still pick a form but their shifting is a modal. Modal on = shifted, no casting. Modal off = not shifted, able to cast. No healing in between. I don't like that you can't "devote" yourself to a form but shift to everything. Yes, I meant "cause tier-1-affliction -> get tier-2-inspiration" with Wild Leech. Sorry. Periodic Haunting Chains sounds nice. I would still add a smallish AoE centered on the initial target. Specific examples for trinkets: - Holy Symbol of St. Spasematucki (a big fat golden coin that shows a helping hand): you get the following spells added to your spell selection: Lvl 1: Blessing Lvl 2: Holy Meditation Lvl 3: Consecrated Ground Lvl 4: Triumph of the Crusaders Lvl 5: Champion's Boon Lvl 6: Salvation of Time Lvl 7: Minor Avatar Lvl 8: Crowns for the Faithful Lvl 9: Prestige All inspirations gain +1 PL and/or +20% duration. This would be a good trinket for a support priest. - Witch Doctor's Shrinkhead (a shrinkhead): Lvl 1: Touch of Rot Lvl 2: Autumn's Decay Lvl 3: Infestation of Maggots Lvl 4: Spirit of Decay Lvl 5: Plague of Insects Lvl 6: Rot Skulls Lvl 7: Rusted Armor Lvl 8: Entropy Lvl 9: Touch of Death You get +3 PL on all decay spells - but you can't shift. Stuff like that. I would also like to change PLs of spells - for example give Rot Skulls at lvl 1 and that would the only thing the trinket does. Or give a Priest trinket Firebrand as spell. But I don't know hopw much hassel it is to "copy" a spell and give it another PL and/or to another class.
  23. Listen up! The design expert is talking.
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