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Everything posted by Boeroer
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The problem with too many keywords on one single ability is indeed that Power Level buffing and also PEN buffing via Heart of the Storm etc. can get out of hand. Take the example of Greater Maelstrom which hats lots of keywords: +1 PEN from Heart of the Storm +1 PEN from Scion of Flame +1 PEN from Secrets of Rime +1 PEN from Fury passive +2 from Deltro's Cage +1 from Otto Starcat or +1 from Pozzi +3 Power Level from Lord Darryn's Voulge or +4 PL from Sund and Moon+Magran's Favor or +3 from Chromoprismatic Staff And this is without universal PL buffs like Wellspring of Life, Prestige, Power SUrge etc. - just keyword based PL and PEN stacking. Every Power Level scales the base damage of the spell by 5%. You can now easily stack 7 PL on Greater Maelstrom which means +35% multiplicative damage. Use with decent MIG (e.g. +30% dmg bonus) and you are at 35*1.3 = 45.5% dmg bonus for Greater Maelstrom. Ouch. Thus one has to be careful with adding keywords - even if it would make total sense from a "logical" perspective. You would break balance of spells otherwise: make some (with many keywords) potentially OP while others will fall behind (e.g. non-elemental spells). @Phenomenum: If Vatnir's Death Ring gets the Decay keyword there's something wrong I'd say? Since it's a druid-exclusive keyword (like Priests have their exclusive keywords, too). It shouldn't have that I think. It should get something like Punishment and Acid - so basically Priest + universal elemental keywords? Edit: Eh, sorry . like you said in the edited quote (which I missed the first time while reading it). With Cadebald's Blackbow: also like Phenomenum said: it does more harm than good (even it it makes total sense): the implementation of immunities (on enemies) prevents that a weapon does damage at all if it is tagged with the fitting elemental keyword: no matter which type of damage it actually does. Example: if you fire at a shock immune enemy with Essence Interrupter (which is keyworded with shock) you won't so any damage even though you have pierce/shock damage. The game first checks if the attack it self is keyworded with shock, discards it if that'sthe case and will not get to the point where it would check which damage type would be better. Thus: better to remove elemental keywords from all weapons which do have dual damage types or different damage types than the keyword: Dragon's Dowry (does pierce damage but has fire keyword: no damage against fire immune enemies). There are weapons that do the same damage type as the keyword they are tagged with: Kalakoth's Minor Blights for example. For those the keywords are fine because they deal exactly the type of damage they are keyworded with. So no harm done: if the enemy is immune to fire an you attack it with a fire keyworded attack taht also does fire damage everything works as expected - in other words: no damage but no surprise.
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So I guess the two most voiced demands are: prolong login time/cookie expiration remove editing time limit What do you think, @SChin? Would that be possible to do? I personally would also love to see BBCode editing mode (raw mode) again. It's much better suited for heavily formatted stuff like the build list for example (which I can't edit anymore... ).
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Afaik Decay is a druid-specific keyword and thus shouldn't be on wizard spells. Or are there other wizard spells that use it? @Phenomenum: will write down summary later. Also kind of busy right now.
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Correct. Weapon spec has no square background. Also visible in the atlas file. I also think version 2 was the best. The dark line at the top of the square icons may actually be the shadow of the relief-effect of the border.
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If I turn resolution to 1280x720 I get teh same issues as @AndreaColombo. With the same icons it seems. Is 2560x1440 your monitor's native resolution, @AndreaColombo?
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But I think that is just the shadow of the round mask (which gets highlighted from the top).
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Yeah I guess you are right. Because whenever they are in their square form they look perfectly fine.
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I think I see a very short 1px-row of black at the top of every icon with a round mask (1920x1080).
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Would just be a teaser. I will mention that it's still in the making. When it's finished I will tweet again with a link to the finished mods.
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@Phenomenum: Is it ok if I post the atlas png (all passive icons in one file) on Twitter in order to show it to Josh and Obsidian in general - and also to tease the upcoming Community Patch? I mean I have not many followers - but Josh and others from Obsidian do react to my tweets regularly. If any of them retweets this... @MaxQuest and the others: you would be ok, too?
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for Berath for example you could use Death Ring as color inspiration - transition from green to black center or so. Wael could also be quite colorful like Nalpasca - but different. Ancient could be greenish at the bottom an have a gradient to blueish at the top? Fury could have white streaks or so. Stormspeaker cloudy white gradients in the corners. Troubadour needs something like a purple curtain. Berserker: red splatters all that not detailled of course but more abstract.
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Actually that is excactly what I am proposing in my PM that I send a minute ago. Magran etc. also looks great with the more unique bg.
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I think I looked at the passives of all classes now. There are one or two that might need a little rework (e.g. Psychic Backlash) but the vast majority looks great. Even those I feared would look crappy (like for example Protective Companion and Stalker's Link) turned out good at 42x42. Details via PM.
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Death Guards are connected to Berath - at least so far. One was a devoted follower (but not priest): Lord Readric - and the other one a Berathian Priest. Death Knights seem to be "undead" creatures in Pillars: you could find them when going down the endless paths or when fighting Concelhaut (Necromancer). Classes that have direct connection to death/necromancy/undead are Chanter, Priest of Berath and Wizard. If you count "Decay" as well then also Priest of Rymrgand (companion only) and Druid (even has Finger of Death spell). If you picked one of them you would have some abilities that circle around those themes. Also you can find a nice black plate armor with helmet that fits that theme - and some weapons like Voidwheel, Engoliero do Espirs, Grave Calling etc. The only Paladin order that would somewhat fit is Bleak Walkers. They are not really into those things in general but still their dispositions and approach to ending conflicts would fit best. Something like Arcane Knight (Bleak Walker/Wizard) works quite well. Unfortunately you cannot pair Bleak Walker with Priest of Berath (due to disposition clash).
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There goes my rigid work schedule for today... Will install asap and yell "ah screw you work!"
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No, afaik all speed bonuses stack in Deadfire (I mean if applicable to your current action in the first place). They are not calculated like in PoE where every stackable additional speed bonus yielded increasing returns (when it comes to absolute frame count). In DF it's just the other way round: the more bonuses you stack the less frames every single bonus will take away. Like if you would want to empty a glass of water by repeatedly talking half out of it. Every iteration will take less water out and you can't reach complete emptyness. That's the reason why it was so easy to reach 0 recovery in PoE and why it's impossible to reach 0 in Deadfire (unless you use stuff like Blade Cascade or Blood Thirst etc. which totally omit recovery). Therefore PoE had to restrict stacking of speed bonuses (which were only recovery bonuses to begin with) to not totally break the game while DF doesn't need to.