Jump to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Boeroer

Members
  • Joined

  • Last visited

Everything posted by Boeroer

  1. Nothing yet. I just asked if that's a problem for you guys or not. One solution could be that Backstab only works on the initial target. On the other hand we already have the 2m-rule which prevents too much AoE cheese. And you told me that blunderbusses only trigger Backstab once (not 4 times). So now I lean to "All cool - sorry for interrupting"?
  2. Vanishing Strike gives you an invisibility that doesn't break when you attack. So every attack roll will get Backstab bonus. That means an AoE weapon will produce lots of Backstabs. Old Backstab: not a huge problem because AoE hits have very low base damage. Old Backstab uses base damage (+100%). New Backstab adds flat damage (20 raw) and is not based on weapon base damage. Now if you do 10 AoE hits they all will add 20+ raw damage. No matter how low their base damage is. And you can repeat that as long as Vanishing Strike is active.
  3. No idea. We didn't even agree on the actual enchantment yet. I opted for this addition to the patch because you wrote this thread.
  4. The first release is on a day or two. Butthat won't contain this helm + enchantment.
  5. Because Assassinate is based on weapons' base damage and flat dmg Backstab is not. So 10 low damage hits produce ten times the backstab damage than one single high damage hit would. Is that the wanted behavior? As I said: I guess this is only a problem with Vanishing Strikes so no big deal. Just saying. That's good to know. Still valid for AoE weapons though. And why should I stop theorizing? Theorizing is good. It's much faster than testing and I don't need a computer for that. It helps to foresee eventual problems. If you can immediately bust the apparent problem: even better.
  6. No worries! By the way I played a little more with a Berserker/Ancient (I mean Berserker/Fury would be cooler just by name - but the loss of healing is bad) but I totally skipped shifting and instead opted for Whispers of the Endless Paths. The combo of the huge and long-lasting Plague of Insects etc. and AoE-Taste of the Hunt (superstrong) + Blood Thirst, once the killing kicks in it's just *swoosh-swoosh-swoosh* - it's awesomest.
  7. @Crimson Panoply helm: Immunity to MIG afflictions sounds solid. I wouldn't even involve crits. It's a late game item and I would be fine with a blanker MIG immunity. I don't know if this would even prevent incoming MIG afflictions from canceling "Strong" from the Panoply' Frenzy. That would be neat. Also adding MIG affl. immunity will be very easy. The other suggestion of upgrading MIG inspirations by one tier is also not bad. It could simply be copied from the SSS axe. I wonder if both items in tandem would upgrade "Strong" to "Energized"? Or just suppress each other sorts of?
  8. I just came across a little OP-ness in spe: If you use Vanshing Strike and the "new" Backstab with the flar 20 raw damage and then either use a multiprojectile weapon (blunderbuss, Frostseeker etc.) or an AoE weapon (Rod, Mortar...) you will do Backstabs with EVERY hit roll under 2m range. Since thge base damage doesn't matter this means that the 4 projectiles of blunderbusses will deal 4*20*PL-bonus*MIG-bonus extra damage. So at PL10 with 20 MIG you would do ~160 extra raw damage with a blunderbuss while a dagger or great sword would do ~40 extra. Problem? This is only with Vanishing Strikes but stil...
  9. We are currently in the talks about adding an enchantment to that helm in the upcoming Community Patch (post v. 1.0). So if you don't want to mod yourself you simply have to wait a bit.
  10. Yes, but the OP portion that breaks the game comes from Brilliant, not SoT. On it's own Brilliant is already OP (for casters that is). If you combine it with SoT (and then Barring Death's Door) it becomes ridiculously OP. I personally would totally nerf Brilliant to +5 INT and +3 PL instead of resource regeneration - and then make it more accessible. Obsidian's approach was to nerf the tick rate a bit and make it less accessible. Don't agree with that. Making an OP thing less accessible isn't a good way to deal with its OP-ness. If we hadn't today's Brilliant we could also easily rebuff SoT back to 20 secs as it used to be in the good old days.
  11. Oops, thanks for clarifying. I recently compared the new with the old Backstab (because of lash mechanics) and it may be that 25 was the average heavy weapon base gamage I estimated - and then messed that up afterwards in my head.
  12. I'm all ears for alternatives. On kill is indeed rather superfluous most of times... Keeping the name would be fine. Lots of brain grease went into it.
  13. In 2 days if i'm not mistaken. Or 1? Something like that. I guess we should summon and ask @Phenomenum who will put it online. It will not include trinkets for Priests and Druids yet (still in the making - will come with a later version) - but I guess that's no your current concern anyway.
  14. I thought with "Sanguinary" I would totally sell it to you. How about +1 MIG (or DEX or CON) per kill for 20 secs (stacks 10 times)?
  15. I totally forgot that we had a Sanguine Plate Helmet in White March. Maybe because it was so meh.
  16. Honestly Salvation of Time is only OP if you combine it with Brilliant. In itself it's totally ok balance-wise.
  17. Hehe - more like slaves' shackles weapon - but yeah. Well... slaves shackles still sounds like BDSM though.
  18. @Fhav6X: Hi there! I have a quick question and hope it's easy to answer: Since you were able to remove the wings from that sabre - would it also be possible to remove only the "ball" from the flail "Ball and Chain" and keep the chain? I suspect it's one model and only the handle is separate, but don't know for sure...
  19. May I suggest a nod to the "Tempered Helm" of PoE? It's the helmet that fit the Sanguine Plate best (visually). And the Sanguine Plate seems to be the inspiration for the Crimson Panoply which was added after @AndreaColombo asked for it multiple times. The PoE-Tempered Helm's enchantments are very strong. It has: Bloodthirst: +3 Might, +5 DR (Corrode, Burn, Freeze, Shock) and -5 Deflection for 20 sec (base) per kill Freedom: +25 Defenses against Hobbled, Paralyzed, Stuck attacks Defiance: +25 Defenses against Charmed, Confused attacks, +10 Defenses against Dominated attacks This might be way too strong for Deadfire, given that all item enchantments in Deadfire stack which they didn't in PoE. Also afaik something like Blooodthirst above doesn't exist in the game. So I'd vote simply for: Defiance: Resistance against Intellect afflictions --> this would give the Berseker another items to circumvent his Confusion. So he isn't stuck on Caroc's BP or Modwyr. It's late game grear anyway What do you think? Edit: well - maybe a Berseker wouldn't want to wear Crimson Panply in th first place... hm... Would it be very difficult to create something like "Bloodthirst" (maybe rename because the confusion with "Blood Thirst" ). How about : Sanguinary (basically means bloodthirsty): +3 MIG, +3 AR to corrode, burn, freeze, shock and -5 deflection for 20 sec (base) per kill --> reference to the Sanguine Plate + Tempered Helm?
  20. One thing that I read from time to time and which we could keep in mind: the helmet of the FS armor "Crimson Panoply" has no enchantment like the other set-helmets (Deltro's Cage, Blackened Plate) have. THis is kind of odd. It leads to a situation where nobody who cares about effectiveness actually wears both at the same time. Isn't this odd? I would like to add a fitting enchantment to the helmet. Doesn't need to be superduper but at least something so that you don't feel totally stupid when wearing it instead of something with an enchantment. I guess it's fairly easy to add some existing enchantment or so to that helm? It's a beautiful piece and it's a shame that most players just tuck it away, wondering "wtf?"

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.