-
Posts
22893 -
Joined
-
Last visited
-
Days Won
372
Content Type
Profiles
Forums
Blogs
Everything posted by Boeroer
-
antipathetic field bug
Boeroer replied to ArnoldRimmer's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Also look at my signature. -
Cool. Although the Rogue screenshot lacks several of the new icons. I would say roughly 30% of his new icons are not there. Fighterand Cipher seem to be fine after first glance.
-
Same here. So far I only used the Advanced UI mod - which doesn't change the game mechanics at all.
-
I just now realized that what Andrea's mod does is "unnerfing". I seriously was wondering why it was an unnerving mod. Like if it had enemies who scratch over chalkboards with their claws or something.
-
Thank you! Hehe. It was indeed a lot of work. But it was also surprisingly fun to do. I'm neither a professional artist nor illustrator so my workflow and methods may have been terrible - but still I would totally do it again.
-
Hey - no worries! No problem whatsoever. Thank you for turning my icons into a proper mod!
-
antipathetic field bug
Boeroer replied to ArnoldRimmer's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Another one for an upcoming version of the #deadfirecommunitypatch ? -
Anything melee or ranged + Beguiler is a bit of a waste in my opinion. Beguiler doesn't need weapon damage at all to gain focus and doesn't need weapons to deal damage. Since you can either attack with weapon or cast a power (not both at the same time) - and usually ciphers mainly only deal weapon damage to fill up focus... you get the idea. Of course Tactician/Cipher in general is tempting because Phantom Foes/Brilliant Tactician. But I would maybe either go with Ascendant (picking Tactical Barrage) or Soulblade. First one plays more like "phase a: melee, phase b: spam casts" while Soul Blade would just emphasize on the single target damage when needed. Beguiler can be played like "phase b: spam casts" nonstop due to his very powerful focus gain via low level deception spells (you get back a lot! more focus than you spend). I don't think that Unbroken/Trickster is more useful than a Herald (which is capable of doing the tanking and deliver all the needed healing passively and actively) but it is a nice build nonetheless. Check out Large Shield modal + Adept Evasion if you like to cast AoE spells onto your tank (who's surrounded by enemies). He will seldomly get even a scratch from your spells while the enemies will suffer. Instead of Priest of Magran/Lifegiver you could try a dual wielding Priest/Kind Wayfarer if it's damage+healing you are after. You'll lose some AoE capability though. How is Helwalker/Troubadour supposed to be played? Or in other words: what's the plan that turns him into your main damage dealer?
-
@MaxQuest: not mandatory at all, but will it also go to steam? It's very convenient to install from there and the mod will get listed right besides the game (especially if many use and rate it).
-
Yes, that I don't doubt. I think it is a tempting thought - especially if you (as a developer) had some bad* experience with publishers before. )* objectively or subjectively doesn't matter in this case I guess. Still - for some studios it worked well - that may also be a lesson for (pushy) publishers.
-
I think that crowdfunding wasn't even "invented" to circumvent publishers (or other investors) in the first place. It was invented because some developers (of whatever product) couldn't find a publisher for their idea (see PoE). The part about cutting out the publisher seems to be more of a romantic thing players add to the narrative. Of course: once you realize that you really don't need one (see Larian) you might indeed think that you're better off if you do it all by yourself. In this case the games have been very successful though - so not much pressure.
-
Hm, maybe this was tweaked. My first early Warlock and some other Barb builds didn't have 0 recovery after the killing blow but after the following attack (different from PoE). Which I thought made sense since you have to move to the next target after killing blow anyway. If it now works for the killing blow and the next attack: even better!
- 33 replies
-
- class build
- shifter
-
(and 2 more)
Tagged with:
-
Thanks a bunch! Since there will be no more patches for Deadfire I think we are safe. As @Phenomenum said: we need that "unballed" model as basis for an alternative spiritual weapon for Skaen Priests. Since Skean's is the god that is worshipped by slaves I thought that broken shackles would be nice. Ball and Chain without Ball looks like shackles. So... Nice!
-
I think the Naga Great Sword (Great_Sword_Naga I believe) can totally be used as an Executioner's Sword (I want to give this as second Spiritual Weapon to Woedica Priest via trinket - since single scepter is kind of lame and dual scepter kind of weird in this case). Flame and Coral Naga ones also look nice but are a bit too much over the top I think. You know what would be cool, too? Spiritual Scepter + Spiritual Imperial Orb. Where the orb works like Kalakoth's Minor Blights (burn, without the lash maybe since that would be too good). So... royal...
-
@Phenomenum: I mean that's how it works in the unmodded game. I tested only a few days ago after Kaylon sayd that it's not the case. It still is though. WotEP and Mortars etc. don't get any Backstab bonus for the AoE hits - and also no Assassinate bonuses. I guess because the AoE hits occur a lot later than the initial attack. If you set auto pause on encounter start then the game actually pauses after your initial strike (invisibility/stealth is already gone then) and before the AoE hits get rolled. Of course I don't know how you implemented the modded Backstab. I will test after vacation @AndreaColombo: looks nice. How exactly do you get it via console? I thought I had cycled through all great sword models but didn't see this... I think.
-
I soloed with a Geomancer who used Takedown Combo excessively. If they didn't change the implementation it's exactly how I said. The description states the duration of Takedown Combo - bit it's the timespan during which you need to hit the enemy to trigger the one-time bonus. Once Takedown Combo is applied (as hostile effect on the enemy) the next successful hit during that duration receives +100% and then the effect gets removed. This means that if you use a Blunderbuss to execute that attack your first pellet will get +100% and the remaining 3 will not. I can't test atm because on vacation - but I'm pretty sure this mechanic didn't change. Because else it would be crazy OP in a party formation. Also the description says "the next attack" (singular).
-
Takedown Combo gets removed after a successful hit, so it doesn't matter how long its duration is as long as you can hit the enemy within that duration. It's a bonus for 1 hit only. Still good if you combine it with high base dmg attacks such as certain direct damage single target spells (e.g Killing Bolt). St. Omaku's Mercy is indeed great. Also on a Ranger/Berserker or Ranger/Monk due to the very high ACC and/or conversion rate. Berserker is especially cool because if recovery doesn't get removed you can still count on Blood Thirst and Bloodlust/Frenzy as speedups. Driving Flight also helps to trigger it a lot since the bounce also counts. Very nice weapon which doesn't get mentioned often enough.
-
Well, on the other hand publishers made pretty bad decisions in the past that didn't help selling the game, didn't improve the game, frustrated the creators and led to bad critics. Just because they thought they knew what sells best. I'd say crowdfunding takes that problem away entirely. I mean if you can finish with the budget you collected from backers. Since you already got the money you can implement the game like you want to, nobody can force you to warp your game just because it may sell better if you do. And then we have publishers line Devolver Digital who almost never interfere with the artistic vision but all they offer is their expertise in the field of publishing. They are very small, but they are also very successful and publish creative and fantastic games ever year. I read that they have to turn down 25 games every day because everybody wants to get published by them. I mean sure: if you are responsible for the finances you have to make so hard choices, no matter if you are self publishing or are the publisher. But trying to maximize the profit and prioritizing that instead of focusing on delivering a sound game while making only "good" money seems to be the reason why most creatives believe they would be better off without a publisher if they only had the means to fund and distribute their game without one. Hence crowdfunding.
-
Those numbers also include hits/crits from spells (like Devotions, Iconic Projection etc.) though. Which are not relevant for Swift Flurry. It's not possible to determine which ratio of crits/hits your melee attacks had (unless your only offensive actions were melee attacks - which is unlikely since some buffs or heals also include attack rolls). But I guess you can see a general tendency nonetheless. I think if you don't build and play around Swift Flurry it's weaker than Lightning Strikes. But still: the synergy with Heartbeat Drumming is more potent than most people realize. Just because one can proc the other (endlessly in theory) which leads to a lot more procs than with Swift Flurry or Heartbeat Drumming alone.
-
They are the only ones with AoE party inspirations that not only can buff but also remove afflictions. I think they are in a good spot balance-wise. The only gripe I have with them is the limited spell choice (if you are looking for effectiveness). And they have nothing to balance that out (trinkets were dropped during development because Full VO and Ship Combat took away too many resources - I think it's safe to say that after Josh's post mortem talk).