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Aarik D

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Everything posted by Aarik D

  1. We can actually access your saves via the cloud with your PFID#'s and look at them that way. But if you every load up the game and start playing before we can grab the save or delete it, we would be out of luck. Its just a lot easier when you guys send us the save virtually. Which can be easily done for Android users.
  2. Hello SgtGrayMatter, Thank you for uploading the save. We'll will investigate the issue further.
  3. The next Dev Blog is now up on the forums! Check out what Game Director Nathan Davis has to say! http://forums.obsidian.net/blog/8/entry-196-the-stone-giants-are-coming/
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  4. The Stone Giants are Coming! I have some exciting news! The Fortress of the Stone Giants is just weeks away. When we last left our heroes, having saved the sleepy coastal town of Sandpoint multiple times (from bandits, a dragon, goblins, zombies and ghouls), they briefly turned their attention to rescuing Turtleback Ferry and Fort Rannick from ogres and flooding. Now they've returned to the coast to find "Sandpoint Under Siege." The town is in the middle of an onslaught of Stone Giants along with the dragon, Longtooth, flying overhead (thanks to the animation prowess of Andre Nguyen). The card mechanics also simulate the destruction of Sandpoint. All of the locations in this scenario are unstable. Each turn a card is revealed from the top of a random open location. If it's a boon, it's destroyed by looting and burning. If it's a bane, it shuffles back into its deck to continue sowing chaos. For those of you that are Heroic and Legendary players, we've twisted some of the scenario powers to make them even harder. In the second scenario, "Jorgenfist," you may find that you will be fighting some of the same resilient giants again with this scenario power: "If you would defeat a monster that has the Giant trait, roll 1d6. On a 1, the monster is undefeated." In Heroic and Legendary difficulties, having a few giants in the mix wasn't enough! This is one of the largest collection of big bad guys Varisia has seen in eons! Therefore, everything in this scenario is a giant: "If you would defeat a monster that has the Giant trait, roll 1d6. On a 1, the monster is undefeated. All monsters gain the Giant trait. The difficulty to defeat banes with the Giant trait is increased by 4." From here on, you'll see more and more unique scenario setups in all levels of difficulty. Programmers George Wang and Kevin Smith are making them a reality and building them in such a way that I get to use them in Quest Mode for my own devilish plans in the future. As always, when you complete every scenario in an adventure on Legendary difficulty, you get a new card in your vault! In this case, you will find a boon straight out of the Thassilonian Library where you end Adventure Deck 4. The way forward is dangerous, bizarre, and mysterious. As such, you'll need a good book! Outsiders are starting to show up in Deck 4, but really start to come into their own in the later decks. Incidentally, this book is an original piece by Hannah Kennedy, who joined our team a few months ago. If you bought the Rise of the Runelords, you also will receive the Birdcruncher Crown promo card. This card is a great fashion statement AND is a fantastic way to get the most out of Burnt Offerings scenarios. One additional, but important note: We are always listening to your feedback. Since the phone release, we've received a fair amount of it! Our goal is to always make playing the game fun on any platform. To that end, we are fixing bugs and improving the phone interface. We are also adding the option to switch back to a tablet-style interface if you find that our phone UI is just not for you. Alright, back to work! Nathan Davis Game Director
  5. Hey guys, We've made obtaining your codes even easier and can be down at your own leisure. Just follow the instructions here: http://pathfinder.obsidian.net/redeem Thanks!
  6. Hey Fcknuckles, Do you recall what scenario power was in play and any wild cards (if any) ?
  7. Hey guys! Thanks again for bringing this to our attention. Fortunately it is a known issue and we're working on it!
  8. Hey Mccrispy, You're a bug finding machine! We'll take a look at it. Thanks again for being amazing.
  9. Hey Mccrispy, Thanks for letting us know about this one. We'll look into it and investigate it further. Thanks for being so awesome!
  10. Hey Stevozip, Thanks for taking the time to bring this to our attention. Did you defeat it? I would like to see if this is an UI issue or something more. We shall investigate it! Thanks again!
  11. Hey Stevozip, Thanks for bringing this to our attention. I'll have it checked out. Thank you for taking the time to post about it!
  12. Hey Hestiansun, Welcome to the forums and thanks for joining us. I'll have the bug investigated and see whats going on. Could you please post your PFID# (located in settings menu) so we can take a look at your save? Thanks a bunch!
  13. Hey CovertDad, Thank you for bringing this to our attention. I'll have the bug investigated further and see whats going on. Thanks again!
  14. Hey Cheem, Thanks for bringing this to our attention. We'll investigate the issue further and see whats going on. Thanks again!
  15. Hey Fcknuckle67, Thanks for bringing this to our attention. We'll get this checked out. And thank you firestormkirby for helping out! Thanks again all!
  16. Hey Ethics, Thanks for bump this one. I'll get it looked at! Thanks again!
  17. Hey Mccrispy, Thanks for bringing this to our attention. Theoretically, fixing the ogrekin bug may resolve this one, but we'll look into it just in case. Leave no stone unturned! Thanks again!
  18. Hey Lord_StarfoX, Thanks for bringing this to our attention. I'll get the issue investigated and see what's going on with it. Thanks again!
  19. Hey guys! I'll have the 3rd issue investigated and see what's going on. Thanks a bunch!
  20. Hey Beamup, Thanks for keeping this no our radar. I have updated the bug with your additional information. I'll make sure this gets looked at. Thanks again!
  21. Hey everyone, Thanks for bringing this issue to our attention. I will have the bug investigated further. Thanks again!
  22. Hey everyone, We are working on a fix for this issue and it will be in the next patch. Thanks!
  23. Hey norm0084, Thank you for your feedback, we are listening and working to improve our UI for the better! Thanks again!
  24. Hey everyone, Thanks for bringing this to our attention. We'll investigate the issue further and see whats going on. Thanks again!
  25. Hey everybody, We got the hotfix out as quickly as we could. It is now live and you can now play! Thank you for your patience in this matter and apologies for the inconveniences.
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