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Aarik D

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Everything posted by Aarik D

  1. Hey everyone, We are extremely sorry for the major bugs popping up in the 1.1.6 update. So far, we have fixed a lot of the major issues that you have been reporting including this one, and we are forever grateful to you all! We're doing our best to get patch 1.1.6.1 out that includes all these fixes as fast as we are able to. If you haven't posted your PFID# or User ID (i.e. Waffles4Life #1234) already, please do so. We will also need the character that was affected by this issue, along with the cards that were banished when encountering Morgiv the Enshrouded. We will do our best to add the cards back into your character's decks. Again, we are very sorry for this shakey release and for any inconvenience this may have caused you all.
  2. Hey Daymyth, Sorry about the bundle issues, but we have since then corrected the issue. If you could please tell me your User ID (i.e. DayMyth1987 #1234) I can add the card to your account. Thanks!
  3. Hey guys, for those who have purchased daily gold, don't worry, we got you covered!
  4. Hey KpTrickster, We will be uploading a new Android build later today, once that goes live, you should be able to update the game. Thanks!
  5. Hey guys, Just to update you all on the issue, we are currently testing the new build right now and will be uploading it to Google Play within a few hours. Thanks for being so awesome and patient with us! Update: Hey everyone, another status update: We will be working on a new patch that includes the fixes for older Android devices, as well as some progression breaks. Unfortunately, there will not be a build released today, so I'll do my best to keep updating your guys on the matter. We apologize for the inconvenience. Update 2: Users who have purchased Daily Gold will be compensated Update 3: Marking this as solved so it will be pinned to the top for ease of reading. Update 4: Releasing hotfix patch tomorrow morning! Update 5: Build 1.1.6.1 is currently being process, should be live within the next few hours. Patch notes posted here.
  6. Hey guys, Thanks for bringing this to our attention. Yeah, some sneaky goblins got into the code and mess around a bit. Fortunately we caught them and we're investigating how much damage was done. Thanks again!
  7. Hey guys, We have fixed the issue with the loading problems as it was posted here: http://forums.obsidian.net/topic/90608-game-wont-start-after-patch-to-116/ Thanks for keeping us up to date!
  8. Hey everyone, Fantastic news! We have corrected the root of the issue and will be uploading a new android build later tonight! Once that is out, just update your game where your adventure awaits! Thanks for being so awesome and patient with us! Edit: Sorry if the wording was confusing at all. I will make a post when the build is live.
  9. Hey Bullwinkle, We apologies for the bug and thank you for bringing this to our attention. The good news is that we have discovered the root of the issue fixed it, and will restore her roles and grant her the powers back. However, this will require a patch to correct the problem. Thanks a bunch!
  10. Hey guys, Sorry about loading issues, we are currently looking into it right now and will get back to you guys once we get more information. We thank you for your patience. Edit: Status update - it seems to be affecting older Android devices, I shall keep you guys up to date!
  11. Hello friends, I am hoping that the immediate reaction to seeing my name to a post isn't, "Oh crap, the Destroyer of Dreams is going to share some bad news." Far from it, actually! I bring great and wonderful news, along with happy tidings, and such. This blog means that I wasn't completely full of malarkey and that there is a Deck 6 release. I also kept my word that it would be before the holidays. Albeit, barely, but still before. For more infor on Deck 6, check out the patch notes here. While you might be enjoy the new Deck 6 content it isn't the only feature that version 1.1.6 will contain. I am here to share a cool feature that we refer to as "Alts." Alts are the alternate versions of the characters you have come to be familiar with. They aren't just a reskinning of the character; they have different stats, different powers, and different skills. They are basically a differently themed character. ValerooOOooooos! Lini so crazy! If you decide to purchase the Alt version of the character and don't own the original version you will be given the original as well. Also, if you have an original version of a character already in a party you will be able to swap them with the Alt version. This may change in the future to have the Alt to be considered a different character entirely (no you can't have a party with the original and alt version) but for release they are interchangeable. Here is some WIP art that Hannah whipped up (Ha!) for us. On that note, we are working on approvals to do more with Goblins and additional content beyond Deck 6. When we know more and can officially comment, we will let you know. Oh my! Enjoy the holidays! -F
  12. We will be pushing the 1.1.6 update soon and here's what will be in the major patch update! When the update goes live, please allow a few hours while the build goes across all platforms and regions. (You may experiencing the game asking for an update with no update to be found, during this process.) You'll also find a blog from Flounder about character alts and a possibility of a goblin invasion! Read more about it here. What's New! Deck 6: Spires of Xin-Shalast is now available! 5 New scenarios, including the epic conclusion to the Rise of the Runelords adventure 4 new locations 4 new maps Over 40 new monsters, henchman and villains More weapons, spells, items, loot and more! Character Equipment Sets! Each character has an alternate version that can be purchased in the store Equipment sets can be equipped on any character that is not actively in a scenario. When selecting your party (or managing it between scenarios) just tap the shirt icon next to the character to equip the alt. Each alt has alternate art. Stat-wise, they're mostly the same as the original with some tweaks to skills, card feats and some have power changes. Below is a breakdown of the changes, as compared to their base version. Shadow Merisiel Strength D6 (down from d8) Wisdom D8 (up from D6) Acrobatics +1 (down from +2) Stealth +3 (up from +2) Starting Allies 1 (down from 2) Starting blessings 3 (up from 4) Sneak Attack renamed to Shrouded Sneak Attack now adds +1 to the discard for all versions. Survivalist Amiri Constitution D10 (up from D8) Charisma D4 (down from D6) Starting Weapons 4 (down from 5) Starting Allies 3 (up from 2) Barbarian Rage renamed to Relentless Barbarian Rage, can now be used for survival checks in addition to Strength, Melee or Constitution. Scholar Ezren Dexterity D4 (down from D6) Wisdom D10 (up from D8) Arcane +1 (down from +2) Knowledge +3 (up from +2) Starting Weapons 0 (down from 1) Starting Items 4 (up from 3) Expanded spellbook and Focused spellbook renamed to Augmented and Enriched, now works on items with the magic trait in addition to spells. Forest Harsk Constitution D10 (down from D12) Wisdom D8 (up from D6) Fortitude +1 (down from +2) Survival +3 (up from +2) Starting weapon 4 (down from 5) Starting Ally 2 (up from 1) Starting hand size 6 (up from 5) Sunwrought Kyra Strength D8 (up from D6) Wisdom D10 (down from D12) Melee +3 (up from +2) Fortitude +2 (down from +3) Starting weapon 3 (up from 2) Starting armor 1 (down from 2) Enemy Lore: Undead now adds an additional +1 to checks vs undead. Lieutenant Lem Dexterity D10 (up from D8) Wisdom D4 (down from D6) Knowledge +4 (up from +3) Diplomacy +2 (down from +3) Gains Light Armor proficiency Gains possible Heavy Armor proficiency upgrade Feral Lini Dexterity D8 (up from D6) Charisma D6 (down from D8) Knowledge +2 (down from +3) Survival +3 (up from +2) Starting items 1 (down from 2) Starting allies 4 (up from 3) Beast form renamed to Savage Beast Form, now adds a d12 (up from d10) Painted Sajan Wisdom D6 (down from D8) Charisma D8 (up from D6) Acrobatics +3 (up from +2) Fortitude +1 (down from +2) Craft +2 added Starting weapons 1 (up from 0) Starting allies 2 (down from 3) Formal Seelah Constitution D6 (down from D8) Intelligence D6 (up from D4) Melee +1 (down from +2) Divine move to Charisma Diplomacy +1 added Starting armor 2 (down from 3) Starting items 1 (up from 0) Frostfire Seoni Dexterity D10 (up from D8) Charisma D10 (down from D12) Diplomacy +1 (down from +2) Arcane +3 (up from +2) Starting Spells 4 (up from 3) Starting Blessings 4 (down from 5) Arcane blast renamed to Stormfire Blast, now adds 2d4 (instead of 1d6) and the cold trait in addition to the other base traits. Acid blast altered to also replace the cold trait. Armored Valeros Dexterity D6 (down from D8) Constitution D10 (up from D8 Melee +1 (down from +2) Fortitude +1 added Starting armor 4 (up from 3) Starting allies 1 (down from 2) Dice now available for purchase! Basic, Marbled and Luminous dice are available for gold. Epic and Legendary dice are real money purchases only. Weekly Challenges Now Available! Get an extra bonus for completing a predetermined number of daily challenges each week! New Boosters! 18 brand new boosters added to treasure chests! New Dice! 3 new Legendary dice now available!Find them in chests or for purchase in the store. Top Community IssuesThese are issues you have all helped to bring to our attention. We can't thank you enough for your feedback on the game! These issues have been the most discussed here on the forum and these, along with many more, will be fixed when 1.1.6 goes live! Ezren: Fixed a possible progression break that could occur if multiple characters had an end of turn spell to recharge and Ezren used Expanded Spellbook. Quest Mode Rewards: Fixed a progression break that could occur when rewarded power feats Rewards: Fixed a progression break that would occur if a character gained a power feat and had no more feats to choose from. Shimmering Veils of Pride: A number of issues including some possible progression breaks involving Villains at the Shimmering Veils of Pride have been resolved. Other FixesHere's the list of other fixes we've addressed in this patch, broken down by type! Progression Breaks Birdcruncher Crown: Resolved a possible progression break that could occur if using during a villain encounter Cape of Escape: Fixed a possible progression break if an off turn character used the Cape to evade a villain's summon. Temple: Fixed a progression break that could occur if you evade to it, then encounter a monster with a BYA power on the next turn. Skill Panel: Fixed a UI lockup that could sometimes occur when double tapping on the Skill Panel dropdown. Cards Falling Bell: No longer incorrectly retains the difficulty reduction if encountered multiple times in the same turn Simulacrum of Vraxeris: No longer incorrectly recharges hand when succeeding the BYA check at the Shimmering Veils of Pride, and also no longer recharges displayed cards when failing the BYA check. Summon Monster: Can now be recharged on characters with Arcane/Divine. Swipe: Resolved an issue where Swipe would function incorrectly when used vs items Token of Remembrance: Can now properly be cancelled when played. This should help some users work around a progression break when you can't interact with cards in the examine tray. Velociraptor: Now can correctly be discarded prior to your first exploration of the turn. Character Seelah: Inheritor's Favorite now functions as intended. Locations Shimmering Veils of Pride: Now forces a recharge when characters with auto success recharge powers fire. Lem's Quick Wit will now correctly make the power fire. Merisiel's Inspired Dexterity, Kyra's Dawnflower's Favor, and Lini's Wild Empathy no longer incorrectly triggers the power. Quest Mode Rewards: Fixed an issue that would sometimes allow banes to be granted as rewards Scenarios Thassilonian Sins: Players are no longer forced to move after cornering and defeating the final villain UI Emerald Codex: Cards played from the Codex using contextual buttons will no longer sit in the middle of the screen briefly afterwards. Emerald Codex: Now has a slight glow when cards can be played Hand: Loading into a game with an empty hand will no longer have them sort on top of each other when cards are drawn at the end of turn. Vault/Gallery Card Counts: There is now the correct number of Azavens and Scribblers in the Gallery. Cards Modified from the Physical GameWe sometimes change cards from the ones found in the Physical version of the game - generally due to technical reasons, although sometimes per request from Paizo or Loneshark. Here's the list of cards modified in this patch! Cannibal Haunt: Text added to state that when the haunt is encountered, it is defeated. Modified in previous patches: Acid Arrow: Card modified from Arcane die + 2d4 to Arcane die + 1d10+1. Alu-Demon Sister: Card modified from a "Before you act", perform a die roll, to "Before you play a spell that has the Attack trait" perform a die roll. Bandit: Veteran trait added. Black Magga: Card modified from a "Before you act," perform a die roll, to "Before you play a spell that has the Attack trait" perform a die roll. Emerald Codex: Banish power of the card removed. The only power on this card is the Bury version. Current power: "Bury this card to display three new spells that have the Divine trait. You may play each of these cards as if it is in your hand; after you do, banish it. At the end of the scenario, banish any that remain." Goblin Warchanter: Card modified from a "Before you act," perform a die roll, to "Before you play a spell that has the Attack trait or a weapon" perform a die roll. Hag: Card modified from a "Before you act" perform a die roll to "Before you play a spell that has the Attack trait" perform a die roll. Haunt: Text added to state that when the Haunt is encountered, it is defeated. Hook Mountain Hag: Card modified from a "Before you act" perform a die roll to "Before you play a spell that has the Attack trait" perform a die roll. Holy Candle: Power changed to a Banish from Bury for added blessings to the blessings deck. Levitate: Removed from the game and replaced with Stride. Stride's power: "During your turn, discard this card to move another character. At the end of your turn, discard this card to move. After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 8 check to recharge this card instead of discarding it." Lokansir: Card modified from a "Before you act" perform a die roll to "Before you play a spell that has the Attack trait" perform a die roll. Mistress Delvahine: Card modified from a "Before you act", perform a die roll, to "Before you play a spell that has the Attack trait" perform a die roll. Reduction Field: Reworded If Undefeated power to "If undefeated, attach this card to its location deck. While attached, the difficulty of Strength and Melee checks at this location is increased by 4.". The original stated to "display this card faceup next to its location deck." Rimeskull: Scenario power modified from "Characters may not move to or explore" to "may not move to or encounter cards" Snake: Discard power updated to add to Strength combat checks. Original only allowed Melee. Shimmering Veils of Pride: Location modified to state: "When you succeed at a check on your turn, recharge a card." The original text was for any succeeded check at that location would cause a recharge to occur. Succubus: Card modified from a "Before you act", perform a die roll, to "Before you play a spell that has the Attack trait" perform a die roll. What is a Warchanter-like?Warchanter-like cards are cards that have a power that forces a check or roll when playing a card of a certain type (named such as the Goblin Warchanter was the first to exhibit this power). In general, they trigger when playing spells with the attack trait (but there are exceptions). Warchanter-likes include (but are not limited to): Goblin Warchanter Lokansir Alu-Demon Sister Succubus Mistress Delvahine Hidden Beast Gamigin Shemhazian Demon Leng Spider As always we'll be checking the technical support forums on release of the patch for any and all feedback you all provide. Thank you all for making the launch of Pathfinder Adventures be an awesome one and we look forward to bringing you more content as soon as we can!
  13. Hey guys, Just in case you missed it, our very own Flounder has put up a Dev Blog! Let's spam those banana cards! https://forums.obsidian.net/blog/8/entry-199-pathfinder-adventures-whats-next/
  14. Hey Weirdstudies, I believe Xaratas is correct. We tested the game on a Mac here at the office that has Sierra and we haven't experienced any of the issues you are seeing. Try a verifying your game cache in Steam, if that doesn't work, a reinstall might be in order. Thanks!
  15. Hey Greg! I have replied to your support ticket you sent us! Sorry for the tardiness! Thanks!
  16. Hey guys! If you backed the game that gave you access to The White March tier, then you can just go to your backer portal and then find the download link to install The White March! Thanks!
  17. I want to thank you all for taking the time to read this. I usually prefer that other team members make posts because they can go into details on long awaited features. Instead, you get me who gets to share a bit of how timing affects what releases and when. I am even sometimes right! On to it! We have Deck 6 coming out very soon. We are trying to make sure that it comes out prior to any holiday breaks and we have some additional cards and features we are trying to come out with it as well. For example, there will be some Store upgrades so that people can check out... Valeros! This WIP has a very armored alternate Valeros. One of eleven new Alts. We are working on assigning dice on that screen too because the current implementation isn't as intuitive as we would like. Some weekly and monthly challenges are incoming. The monthly's will have increasingly valuable staged rewards so that after you finish five you get a reward, then ten, fifteen, etc. Up until you hit the max, which we have at 25 right now. If you wanted to blaze through them all in a day or two, you can. You might ask, "Flounder, we don't care about that stuff. What about Thessalonion Sins and my missing roles?!" and I would say, "Thessalonion Sins can eat a bag of... chips." We are diligently working on the issues people are experiencing in 5-4. It has been a chain reaction of events internally that have been holding off a fix. We fix one problem and another appears because of the fix. We fix that then a completely different issue arises. As you know, there are a bunch of special cases in the card game that are a programmatic nightmare on our end but this is a high priority for us. We have the Roles thing fixed internally so that if there is no reward to select it skips that whole sequence. That will be out on the next release we put out publicly. In the future, we will be doing audits of characters for missing rewards so that this issue will not be able to happen. I am pretty sure that everyone noticed that the wait time from releasing decks 4 to 5 was much quicker than decks 3 to 4. We were trying to do too much at a time with what resources we had. The price we had to pay was strictly working on the deck/story content and hold off on Quest Mode content and Multiplayer. The Pathfinder Adventures team is ten people strong (we were at eleven but George decided Canada was where he wanted to be instead of sunny California. Best wishes to him!) and three of them are dedicated to Quality Assurance. Trying to split up the resources by even one or two persons causes a huge loss of traction on the features we are working on. Quest Mode is basically a whole new version of Pathfinder and it was killing QA because of all the new deck cards that were coming in. Any early adopters knows that Quest Mode had some really dark times and that was because we were trying to keep parity with Story Mode. Throw in a phone version of the game and it was a one way ticket to Bad Place Poopy Town. So, Quest Mode will be revisited after Deck 6 and potentially before PC release. It might be changed into more campaigns that are considered in-between decks and even some post Deck 6 stories leading up to a possible expansion, or we might invest some serious amount of time to make it as good as we want it to be, OR it could just go bye-bye (the option we dread the most). Its TBD but we wanted to at least address the issue. Multiplayer is in the same boat but is even more difficult than Quest Mode. We have that button poking us in the ribs every time we launch the game. "Coming Soon" is not really soon enough and we are going to remove that button until we decide if we can do the feature real justice. There was a short-lived (and not very funny) joke that we should fade out the button by 25% for every deck we released that didn't have multiplayer. I'm glad we didn't. "Gee Flounder, you suck and are full of bad news!" "Back off or the banana gets it!" Am not! I am on a team full of very talented people and am continually impressed at the amount of work that has been done on the game. We are going to deliver more content and platforms and hopefully make you all pleased to have played another Obsidian game. We've had some rough patches (literally) but please know that the Pathfinder Adventures team is focused on making the best game possible for you, our fans, our friends. Thanks, -F P.S This was a placement setup picture for a Deck 4 pre-release post with hidden messages and everything. P.P.S. Would an Alt Goblin character named "Banana" or something satisfy your bundle needs?
  18. Hey everyone! Today at 4 PM PST (1 AM CET) we will be streaming Pillars of Eternity with Josh Sawyer and myself! So tune in over on our Twitch channel and hang out with us and ask us questions! See you there!
  19. That is correct! But you still get a legendary card, epic card, and 25 treasure chests for a great price!
  20. A new bundle has appeared in the store page! If you don't have Amiri yet, here is your chance to get her in this awesome deal! Barbarian's Bloody Bundle: $9.99 USD Amiri 25 Treasure Chests Legendary Blessing Card: Prayer of Gorum Epic Ally Card: Belkzen Warcheif Offer ends on December 7th!
  21. Hey everyone, Just wanted to let you all know that we will be releasing a tiny little patch very soon. We made some changes to the tutorial to increase your chances to succeeding! Tutorial Modified Tutorial No longer will run out of Blessings Less likely to fail dice rolls that might cause progression blocks. As always we'll be checking the technical support forums on release of the patch for any and all feedback you all provide. Thank you all for making the launch of Pathfinder Adventures be an awesome one and we look forward to bringing you more content as soon as we can!
  22. Hey, guess what! Deck 5 will be out very soon! That's right, Sins of the Saviors will be here! It's got a few crazy scenarios with new mechanics like Rimeskull with the Sihedron Circle Location. This is what the location text from the physical card game says: Build 7 “Stone Head” location decks using the deck list from this card plus 1 henchman. Characters may not move to the Sihedron Circle or encounter cards from its location deck until all Stone Head locations are closed. When you defeat a henchman, automatically close the location it came from, then each character at that location moves to an open Stone Head location. When all Stone Head locations are closed, all characters move to the Sihedron Circle. Unlike anything we've done so far! The good news is that you don't have to do any of that setup. I'm always trying to find the best thematic spots for locations on our scenario maps. This had a fairly direct representation in the pen and paper game. Check it! In the end you gotta face Arkrhyst in the middle with all hands on deck in an epic battle. No easy feat as the dragon hits everyone with a breath weapon before the combat even starts! This location background is one of my favorite Pathfinder art pieces. Another of my favorite scenarios features not one, not two, but THREE villains. Each one more vile than the last. If you plan to tackle these guys in Heroic or Legendary Difficulty, plan your attack carefully. Each time a villain is defeated, the others become wiser to your ways as the difficulty to defeat a villain is increased by 5 for each villain that has been defeated. And if you didn't corner a villain the first time, he'll be back and stronger than before! Speaking of the higher difficulties, some new wild cards have appeared across all adventures. Here's a taste... Fortified Position: An additional barrier is shuffled into each location. Close Quarters: Your hand size is decreased by 1. If you make it through Deck 5's Legendary difficulties, a fantastic new blessing gets added to your collection. The Blessing of Thassilonian Virtues asks you to forsake other gods, banishing another blessing in order to acquire it. Once you've bought into the seven "virtues" that ancient wizards used to grow in power, all spells become easy to find, you own any place you find yourself, and you can mock the gods of Galarion at your leisure. And for those of you with the bundle, life isn't complete without some armor made with the skill, precision, and love that only a goblin can give. This update also includes some brand new Treasure Cards! This includes two new flavors of blessing card. First, "Unity" blessings. These are similar to blessings you have seen before, but have the ability amplify their power if you played on the right check on another character at your location. Clever characters in a party with Unity cards will hold blessings for each other to use, rather than keeping only blessings that fit themselves. For characters that always want to be alone, they can find solice in "Prayer" blessings. These are blessings for characters that need to be self-sufficient, and value the power of blessing the they can cycle through their deck. And as a bonus, we figured that it's about time you had the chance to ally with an orc. A show of force will bring him to your side, and he'll bring a savage beating upon your enemies. You'll be happy he has your back when you are facing your third villain in a row. Many of you are champing at the bit to go beyond Tier 3 in Quest Mode, we are working on a number of improvements, and unfortunately don't have the Tier 4 scenarios ready yet. We were able to get a big revision to our leveling system. You'll no longer get Basic cards for gaining levels anymore and each class has a customized advancement track. Here's a look at Seoni's! Note that she is no longer getting Weapons, Armor or Divine Spells. Instead she's getting some custom things like an Attack Item, an Arcane Spell, and a Blessing of Pharasma! And last but not least, here's a sneak peek at something coming with the release of Deck 6. Leaving this here with no comment... Nathan Davis Game Director
  23. New Looking for what will be new come patch 1.1.5? You can check it out here! That update should be out very soon! Deck 5: Sins of the Saviors The evil beneath the town of Sandpoint refuses to sleep quietly and a killer from the ancient past awakes. Clues found in his lair lead to the den of a legendary dragon and into a vast arcane dungeon ruled by ancient wizards, where the seven deadly sins reign supreme. 5 New Scenarios 3 New Locations New Maps New loot such as the Staff of Hungry Shadows, Summon Monster, and Ordikon’s Staff! New Legendary RewardsComplete each scenario on Legendary to unlock the Blessing of Thassilonian Virtues! For owners of the Rise of the Runelords Bundle - New Promo card!Goblin Plate +1. Use this armor to mitigate combat or Fire damage by 3. Be wary of reducing all damage with it, however, or you'll deal 1 damage to a character at your location! News Queue The main menu now has a panel that will inform users about new challenges, bundles, features, and rewards. New Wildcards Several new wildcards have been added, some specifically for Deck 5, but others are available for all decks.Some new wildcards that can be encountered: Close Quarters: Your hand size is decreased by 1/2/3. Alert Guards: An additional monster is shuffled into each location. (Deck 3+) Mother Father Snakes: A Nightbelly Boa henchman is shuffled into each location (Deck 5 only) Revenge of the Wrathful: When you encounter a non-villain non-henchman monster, a random character at an open location summons and encounters a Warrior of Wrath henchman. Blessing Matching Toggle To deal with issues with certain blessings copying the top blessing of the discard pile we've implemented a toggle that will let you choose to copy the blessing or not. This fixes issues with Favor of the Gods.To Toggle Blessing Copy: Tap on the top card of the blessings deck. On the left side there will be a button that says "Blessings". This defaults to on. Tap on "Blessings" to turn off blessing matching. Quest Mode Reward Revision Revised card rewards when leveling up in Quest Mode. Gone are the days of being rewarded a Rusty Short Sword! Top Community Issues These are issues you have all helped to bring to our attention. We can't thank you enough for your feedback on the game! These issues have been the most discussed here on the forum and these, along with many more, will be fixed when 1.1.5 goes live! Natural skill bonuses being removed when playing items that add to the main check Items like Belt of Giant Strength, Belt of Incredible Dexterity, and Headband of Alluring Charisma, when played, would sometimes remove the natural bonus the character had for their checks. This has been fixed, and the bonuses now add properly. Crashing when Selecting Dice Attempted a fix for an issue where some players can crash when selecting dice. We are unable to reproduce this internally - for those affected, please let us know if this issue is resolved. Playing cards from your deck There was an issue where you could play relevant cards from your deck when not in your hand. This has been fixed. Seelah's Crusade & Mountain Peak Fixed an issue where Seelah's Crusade ability was not usable at the Mountain Peak if the location's start of turn power was failed. Other Fixes Here's the list of other fixes we've addressed in this patch, broken down by type! Cards Blessing of Abadar: No longer incorrectly grants 2 dice vs barriers on non-defeat checks Booster: Magic Spyglass: Now correctly adds 1 die instead of incorrectly adding +1 to perception checks. Booster: Favor of the Gods: Can now properly be played with other blessings on a check. Note that in order to do so, you need to toggle blessing matching - you'll have to zoom on the top card of the blessings deck and tap on "blessing". This will tell Favor of the Gods and other blessings to copy the top card of the blessing's discard - or not. It defaults to on. Booster: Silent Enforcer: No longer incorrectly counts as a weapon when used at the Waterfront Clockwork Librarian: Now properly allows you to cancel when played to aid a recharge, and no longer incorrectly allows auto succeeding at spell recharges. Luckstone: Can no longer be incorrectly used to aid other's checks. Lokansir: Card text now updated to match the current behavior. Major Cure: Now properly granting extra card for the caster Restoration: Can no longer be unintentionally used on an active character when played by an off turn character at a different location. Restoration: The helper text when used at a location with another character was incorrect. This has been fixed. Simulacrum of Vraxeris: If you fail the BYA check, the henchman will incorrectly recharge any displayed cards. The bonuses and dice will remain in effect properly for the rest of the turn, however. Xanesha: Her card restriction now properly continues through the turn duration instead of incorrectly only during the encounter. Character Ezren: Spell Collector text updated to better communicate what the power does. Lini: Beast Form - Fire trait is now optional and can be toggled via UI that pops up above the first power slot. This required moving the position of her powers to make visual sense, however the position of buttons for existing characters could not be changed. New versions of Lini made in 1.1.5 and later will have Animal Trick on the right, with Beast Form on the left. Existing versions of Lini made before 1.1.5 will retain the original Animal Trick on the left and Beast Form on the right. The UI for Fire trait will appear above Animal Trick on this version of the character. Kyra: Dawnflower's Favorite: Fixed an issue where Dawnflower's Favorite was not properly functioning. Sajan: Bring Me Another - Fixed an issue where Lem aiding the recharge check with Bardic Performance could banish the card being recharged. Sajan: Bring Me Another - Fixed an issue where you couldn't recharge a Potion of Fortitude if used on a recharge check for another item with the liquid trait. Quest Mode Nightbelly Boa as henchmen: A final possible place where Nightbelly Boas could be used as Henchmen in Quest Mode has been removed Scenario The Black Tower: Mountain Peak is no longer orphaned when playing with 2 characters on Legendary. UI Character Selection: Replaced the character sub-menu button with a new animated icon Booster Card Rarity: Border colors indicating card rarity no longer disappear between scenarios. Move Button: When starting your turn at a closed location, an animation now plays on the Move button to make it more obvious what you need to do next. Text Modified from the Physical Game We sometimes change cards from the ones found in the Physical version of the game - generally due to technical reasons, although sometimes per request from Paizo or Loneshark. Here's the list of cards modified in this patch! Alu-Demon Sister: Card modified from a "Before you act", perform a die roll, to "Before you play a spell that has the Attack trait" perform a die roll. Shimmering Veils of Pride: Location modified to state: "When you succeed at a check on your turn, recharge a card." The original text was for any succeeded check at that location would cause a recharge to occur. Succubus: Card modified from a "Before you act", perform a die roll, to "Before you play a spell that has the Attack trait" perform a die roll. Mistress Delvahine: Card modified from a "Before you act", perform a die roll, to "Before you play a spell that has the Attack trait" perform a die roll. Rimeskull: Scenario power modified from "Characters may not move to or explore" to "may not move to or encounter cards" Modified in previous patches: Acid Arrow: Card modified from Arcane die + 2d4 to Arcane die + 1d10+1. Bandit: Veteran trait added. Black Magga: Card modified from a "Before you act," perform a die roll, to "Before you play a spell that has the Attack trait" perform a die roll. Emerald Codex: Banish power of the card removed. The only power on this card is the Bury version. Current power: "Bury this card to display three new spells that have the Divine trait. You may play each of these cards as if it is in your hand; after you do, banish it. At the end of the scenario, banish any that remain." Goblin Warchanter: Card modified from a "Before you act," perform a die roll, to "Before you play a spell that has the Attack trait or a weapon" perform a die roll. Hag: Card modified from a "Before you act" perform a die roll to "Before you play a spell that has the Attack trait" perform a die roll. Hook Mountain Hag: Card modified from a "Before you act" perform a die roll to "Before you play a spell that has the Attack trait" perform a die roll. Holy Candle: Power changed to a Banish from Bury for added blessings to the blessings deck. Levitate: Removed from the game and replaced with Stride. Stride's power: "During your turn, discard this card to move another character. At the end of your turn, discard this card to move. After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 8 check to recharge this card instead of discarding it." Lokansir: Card modified from a "Before you act" perform a die roll to "Before you play a spell that has the Attack trait" perform a die roll. Snake: Discard power updated to add to Strength combat checks. Original only allowed Melee. Reduction Field: Reworded If Undefeated power to "If undefeated, attach this card to its location deck. While attached, the difficulty of Strength and Melee checks at this location is increased by 4.". The original stated to "display this card faceup next to its location deck." As always we'll be checking the technical support forums on release of the patch for any and all feedback you all provide. Thank you all for making the launch of Pathfinder Adventures be an awesome one and we look forward to bringing you more content as soon as we can!
  24. Now you guys are getting me worried. I must keep a strong composure!
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