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Aarik D

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Everything posted by Aarik D

  1. Greetings Watchers! Thank you all so much for participating in the Backer Beta! There are quite a bit of abilities and text in the game that may have some Missing Strings and we'd like to consolidate those to keep the forums nice and tidy! If you ever come across and UI/text issue where you see *Missing String xxx* take a screenshot and post it here! Example: Thanks a bunch!
  2. You can still add it to your account as an add-on!
  3. Before posting: Please do a quick search of our forums to make sure what you have found has not already been reported. If it has, feel free to post your experience on that that thread. If not, start a new thread with the directions below. Description: Describe the issue that is occurring. Steps to Reproduce the Issue: List the steps of how to make the issue happen. Important Files: If the files are too large to attach separately, compile them all in a .zip and make a link to Dropbox with the .zip Attach files that will help the dev team figure out and resolve the issue. These include: Savegames Try to include a save file from right before as well as during the issue you are reporting Windows Location: %USERPROFILE%\Saved Games\Pillars of Eternity 2 Output Log When the issue occurs, close the game client, find this file, then attach it to your post Steam Location: \Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternity2_Data\output_log.txt GOG Location: \GOG\Games\Pillars of Eternity II Deadfire\PillarsOfEternity2_Data\output_log.txt GOG Galaxy: \GalaxyClient\Games\Pillars of Eternity II Deadfire\PillarsOfEternity2_Data\output_log.txt System Specs This will give us most of your computer specs to help us diagnose the problem Windows Location: Press (windowkey + R), Type "dxdiag" and press Enter, Click "Save All Information", Attach the file that you create Screenshots Attach any pictures or links to pictures that can help us understand the issue
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  4. Hail Adventurers! A couple of goblins was causing havoc in the latest build and we finally got them under control! Here are the fixes coming in patch 1.2.8.1 Gameplay The "nickname" bug is fixed. When deleting a character with a nickname the server was repairing the local version of those missing characters every time the game was launched. This quickly caused more duplicate characters to fill up the roster of playable characters.Note: Characters nicknamed in Chinese should still not be visible. There is no official support for special characters yet. We are working on that support so they won't have garbled text in the near future. Jorgenfist 's Stone Giant henchmen in Sandpoint Under Siege will now properly prompt the player to close the scenario. Cards with the Owner Trait (i.e. Old Friends) will no longer be automatically granted to characters. Once earned they will appear in the character's stash.Note: cards will an Owner Trait will return to the character's build/repair lists after a completed scenario even if banished. These lists are only accessible during the repair phase of deck management. Spells and locations with the ability to move characters to other locations out of turn could occasionally run into a progression break. We believe we fixed all instances of where it won't let you do anything after a move. We're looking at you Temple + Stride.Note: We have NOT fixed an issue where movement spells could bypass the damaged taken when moving to a new location in the Bar Brawl. Ranzak's Hornswoggle could be activated for an explore when no Blessings were in the blessing discard pile. Store The pricing for six chests in the store is 2500 Gold and will be reflected properly. Rise of the Goblins will now mark itself as owned in the store when purchased outside of iOS then linked to iOS. The Master Dice bundle was being purchased and not properly showing up even if they were in the user's inventory.Note: The following dice are part of a bundle, special event, or limited time only and are not included in the bundle: Red, Obsidian, Haunted, Jingle, Nathan's Tribute, and Goblin. Other iOS and Android achievements should properly show up.
  5. Hey guys, I noticed you have an on-board graphic card along with your GTX 980. Check to see if the game is running the correct graphics card and see if that is the issue. Also, head over to the Control Panel and in Power Options, make sure High Performance is checked as well. Let me know if that works! Thanks a bunch!
  6. Hey Justdanielle! Could you please tell us your Username and #xxxx so we can take a look at your account? Thanks!
  7. Hey Saemon01! Did the recent patch fix this issue for you? Thanks!
  8. Hey bloodrunes, Have you tried verifying your game cache yet? Thanks!
  9. Hey guys! Sorry about that issues, we found the problem and it'll be fixed in the next patch!
  10. Hail Adventurers! Patch 1.2.8 is under way and here is what you can expect when the patch goes live! We also released a blog on the the coming prices changes coming to the mobile version of the game! You can read more about that "HERE" If you see that the app store says you have an update ready but it doesn't start processing, please allow an hour or so and try again. It takes a bit of time for the new patch to go across all regions! New The “A Fighter’s Tale: Valeros” side quest campaign has been released. A Fighter’s Tale: Valeros includes: Access to Valeros (and his alt) on mobile platforms 5 new scenarios 1 new character Tontelizi the Gnome Fighter 26 new cards 5 Villains 4 Henchmen 1 Monster 3 Allies 2 Armor 5 items 3 Spells 3 Weapons 4 new locations Tontelizi Gnome Fighter Hand size: 4 upgradable to 6 Proficiency: Light & Heavy Armor and Weapons on start Powers: Teamwork Add 1d4 to a combat check by another character at your location. Polearm Mastery When you would discard a weapon that has the Polearm trait for its power, you may recharge it instead. Starting Cards: 5 Weapons 3 Armor 2 items 2 Allies 3 Blessings Top Community Issues These are issues you have all helped to bring to our attention. We can't thank you enough for your feedback on the game! These issues have been the most discussed here on the forum and these, along with many more, will be fixed when 1.2.8 goes live! Rune of Wealth: Fixed an issue where the Rune of Wealth was not awarding double gold for certain scenario rewards. iOS: Fixed an issue with iOS devices having difficulty playing music when using certain versions of iOS. Other Fixes Here's the list of other fixes we've addressed in this patch, broken down by type! Progression Breaks Spyglass (Charm): Resolved a possible progression break that could occur if using the Spyglass charm Dare or Dare: Fixed a Progression break with the Dare or Dare scenario in the Goblin campaign using Lini or Harsk. Rimeskull: A progression break when playing Rimeskull on Legendary has been fixed. Rewards: Fixed a progression break when Goblin characters received certain after scenario rewards. Skills Screen: Fixed a progression break when selecting a skill feat in certain circumstances. UI Poog of Zarongel: Fixed a small typo in the card text UI: Fixed bugs that were causing spacing issue with the UI Cutscenes: Fixed a bug that caused certain cutscenes to be skipped. Rune of Wonder: Fixed an issue with the animation firing for Rune of Wonder when it was inactive. UI: Fixed multiple issues with framing and layering Cutscenes: Fixed an issue where specific cutscenes were not firing with certain party compositions Completion Tab: Fixed multiple issues with the completion tab misreporting scenarios being completed in certain situations Buttons: Fixed an issue with a certain button returning the user to the main menu errantly Challenges: Fixed a bug where daily challenges were not able to be awarded more than once causing the user to not be able to complete it. Card art: Fixed an issue with certain cards in the goblin campaign using incorrect art assets. Vault/Gallery/Stash Stash: Fixed a bug that would allow the player to duplicate cards. Stash: Fixed a bug that would lead to players being unable to progress past the stash due to lack of cards. Stash/Character select: We now stream in the cards and characters to help the performance of lower end devices. Rewards Legendary Card Reward: Fixed an issue that was not awarding Legendary Card and gold rewards. Store Added: The new character: Tontelizi with purchase of "A Fighter’s Tale: Valeros" Adventure Price Changes (iOS/Android): Includes all dice being purchasable in a combined Master Bundle Characters: Fixed issues regarding characters showing information incorrectly Purchasing: Fixed an issue with canceling a purchase made outside of the store Achievements Steam: Fixed an issue with steam achievements being awarded errantly Achievements: Added achievements for the new Fighter’s Tale: Valeros and Rise of the Goblins adventures. Account Merging Save Files: Fixed an issue with goblin campaign saves not transferring over due to limitations of the Rise of the Runelords campaign saves. Characters: Fixed an issue with characters being deleted when merging accounts under certain circumstances.
  11. Well met, Adventurers! As we mentioned in an earlier post, pricing changes are coming to our store. Why did we decide to make these changes? Several reasons: first, and most importantly, we got feedback from our players (both directly through comments and through watching what is and is not actually being bought), about what items they wanted to see at what pricing. We listened to these comments and made changes we think make sense, while still making business sense for the product. Second, as you know, we recently added new content to the game and will be adding more in the future, and this new pricing system works better with the new content. It doesn’t make any sense to charge more for a bundle, for example, than it costs to purchase the items in that bundle individually. Hopefully, you will agree that the new pricing system is much more logical and equitable. Chests are now a bit easier to get with in-game gold, and just about everything else that had been purchasable with real-world money has been made cheaper, bundled together in a single-priced package, or both. For those of you who already own some or all of the content that has undergone a price change you will not lose your content. Nothing will change, you can keep right on smashing goblins and seeking treasure cards as you did. This change only affects future purchases. The full list of price changes is below. If you have any questions or feedback for us, please talk to us on our official forums. And now to take down the Runelords!
  12. Greetings Watchers! You may have heard that we partnered up with Versus Evil for Pillars of Eternity II: Deadfire. You may have some questions on what this means for the company or the game, so hopefully this FAQ will help out with that! What is this partnership about? This is similar to other publishing partnerships in the gaming industry: Versus Evil is taking the lead on marketing and distribution of Pillars of Eternity II: Deadfire, while working very closely with Obsidian’s internal development, marketing, and PR teams. Versus Evil can devote its considerable resources to expanding the reach that Deadfire can attain, while Obsidian continues to focus on making the best possible game. Why Versus Evil? Versus Evil is a small, dynamic, and incredibly passionate publisher that typically works with independent development teams. As such, their philosophy is grounded in transparency, support and developer ownership of how the brand is represented across all marketing and distribution channels. Obsidian’s approach and vision for Deadfire lines up perfectly with Versus Evil’s, so both sides will be working to achieve the same goals. I donated money so Obsidian could take on this project solo, why take on a partner? Obsidian is 100% handling the development of Pillars of Eternity II: Deadfire. Versus Evil’s involvement is only in the publishing, marketing, and distribution areas. Deadfire will still reflect the unique vision and passion of Obsidian and its developers, who will work closely with Versus Evil to ensure that their game reaches the largest possible audience so that more fans can experience it. Does Obsidian still own the IP for Pillars of Eternity? Yes. Will Versus Evil be handling any parts of development of Pillars of Eternity II: Deadfire? Obsidian is still fully in charge of development and will continue to be so all the way through launch and beyond. With Versus Evil on board, is more money being given to the project? The development of Pillars of Eternity II: Deadfire is still being funded internally by Obsidian and through the generous support of our crowdfunding backers. The scope hasn’t changed, with Obsidian still 100% in charge of development and every penny raised by the backers going toward development. The partnership with Versus Evil adds support and funds on the marketing and distribution side of the equation. I’m supposed to receive a backer reward, has anything changed? Nothing has changed on this front. If you were promised an item, whether it be digital or physical, rest assured that you will still receive it. If you have a participatory aspect to your reward (for example, if you get to name a pet), don’t forget to submit your preferences to Obsidian before the deadline. For more information on how to do this, please visit https://eternity.obsidian.net/news/pillars-of-eternity-ii-deadfire-update-25---manage-your-pledge-on-the-backer-portal. Versus Evil will be helping with distribution of some of the physical items, so that backers get their rewards quicker. When will Pillars of Eternity II: Deadfire be released? As communicated previously, we are expecting to launch the game early in 2018 on PC, Mac, and Linux platforms and the publishing partnership has not changed this projected launch date. Is this the precursor to a merger between Obsidian and Versus Evil? No, Versus Evil and Obsidian are working together on this project only. There are no plans for any larger relationship at this time. So there you have it! If you have any questions, please let us know!
  13. heh, yeah, noticed yours after posting mine. Hopefully moderators can merge Merged!
  14. Hey guys, Sorry if this is a bit late, but you still have time to get your questions in before the stream goes live today at 3PM PST on the Obsidian Twitch Channel. Feel free to head on over to the Paradox forums and post up your questions! https://twitter.com/TyrannyGame/status/905818423195824128
  15. Hey Aser!! Sorry for the delay! The print will actually be different from the concept art!
  16. Hey everyone, Sorry about the sync issues. We're looking into it! I'll let you know if we need any additional information. \ Thanks and apologies for the inconveniences.
  17. Can you please explain in full details on you are doing that leads up to the crash? What device are you playing on? PC/Mac/iOS device/Android? Thanks!
  18. Hey guys, There is currently an issue with the iOS store for the gobbies, and we're looking into it right now.
  19. Correct, if you have the Obsidian Edition, it comes with it. If you have linked your mobile account with your Steam account, you don't have to purchase the DLC.
  20. Patch 1.2.7 will introduce The Rise of the Goblins campaign! Play through your adventures as a Goblin! New The goblins are invading Sandpoint! The “Rise of the Goblins” campaign has been released. Rise of the Goblins includes: 5 new scenarios 11 special goblin alts for all 11 original characters 2 new goblin characters, Poog and Ranzak 1 new goblin die set 40 new cards 2 new locations 4 new location backgrounds Characters: Poog Goblin Warcaster Hand size: 5 upgradable to 6 Proficiency: Light Armor and Weapons on start Powers: Shot In the Arm When another character plays a blessing on your check, after the check she may shuffle 1 random card from her discard pile into her deck. Bloody Ritual Add 1d6 to your check that invokes the Animal or Fire trait. Greenhorn After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may draw a card. Starting Cards: 2 Weapons 3 Spells 1 Armor 2 items 2 Allies 5 Blessings Ranzak Goblin Raider Hand size: 7 upgradable to 11 Proficiency: Light Armor and Weapons on Start, can take heavy armor as an upgrade Starting Powers: Yellow-Bellied If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead. Pillage Add 1d4 to your check to acquire a boon. Ransack! When you acquire a boon on your turn, roll 1d6; on a 4, 5, or 6, explore your location. Starting Cards: 4 Weapons 1 Spell 1 Armor 4 Items 1 Ally 4 Blessings Goblin Character Alts: Merisiel – Goblin Alt Goblin Rogue Hand size: 5 upgradable to 6 Proficiency: Light Armor on start and Weapons on upgrade New Power: Steal It! Add 1d4 to your checks to acquire items, weapons, or armor. Starting Cards: 2 Weapons 1 Armor 6 Items 2 Allies 4 Blessings Kyra – Goblin Alt Goblin Cleric Hand size: 5 upgradable to 6 Proficiency: Heavy Armor on start and Weapons on upgrade New Power: Trick It! Add 1d4 to non-combat checks against banes or allies. Starting Cards: 2 Weapons 3 Spells 2 Armor 1 Item 1 Ally 6 Blessings Valeros – Goblin Alt Goblin Fighter Hand size: 4 upgradable to 6 Proficiency: Light Armor, Heavy Armor and Weapons on start New Power: Smash It! Add 1d4 to your check that invokes the Bludgeoning trait. Starting Cards: 5 Weapons 3 Armor 2 Items 2 Allies 3 Blessings Seoni – Goblin Alt Goblin Sorcerer Hand size: 6 upgradable to 7 Proficiency: None New Power: Burn It! Add 1d4 to your check that invokes the Fire trait. Starting Cards: 3 Spells 3 Items 4 Allies 5 Blessings Harsk – Goblin Alt Goblin Ranger Hand size: 5 upgradable to 6 Proficiency: Light Armor and Weapons on start. New Power: Steal It! Add 1d4 to your checks to acquire items, weapons, or armor. Starting Cards: 5 Weapons 1 Armor 3 Items 1 Ally 5 Blessings Lini – Goblin Alt Goblin Druid Hand size: 5 Proficiency: Light Armor and Weapons on upgrade. New Power: Trick It! Add 1d4 to non-combat checks against banes or allies. Starting Cards: 6 Spells 2 Items 3 Allies 4 Blessings Ezren – Goblin Alt Goblin Wizard Hand size: 6 upgradable to 8 Proficiency: None New Power: Zap It! Add 1d4 to your check that invokes the Electricity trait. Starting Cards: 1 Weapon 8 Spells 3 Items 3 Allies Lem – Goblin Alt Goblin Bard Hand size: 6 Proficiency: Light Armor and Weapons on upgrade. New Power: Trick It! Add 1d4 to non-combat checks against banes or allies. Starting Cards: 1 Weapon 4 Spells 2 Items 3 Allies 5 Blessings Sajan – Goblin Alt Goblin Monk Hand size: 4 upgradable to 6 Proficiency: Weapons on start. New Power: Burn It! Add 1d4 to your check that invokes the Fire trait. Starting Cards: 4 Items 3 Allies 8 Blessings Amiri – Goblin Alt Goblin Barbarian Hand size: 4 upgradable to 5 Proficiency: Light Armor and Weapons on start and Heavy Armor on upgrade. New Power: Steal It! Add 1d4 to your checks to acquire items, weapons, or armor. Starting Cards: 5 Weapons 2 Armor 2 Items 2 Allies 4 Blessings Seelah – Goblin Alt Goblin Paladin Hand size: 4 upgradable to 5 Proficiency: Light Armor, Heavy Armor and Weapons on start. New Power: Chop It! Add 1d4 to your check that invokes the Slashing trait. Starting Cards: 3 Weapons 1 Spell 3 Armor 2 Allies 6 Blessings Bug Fixes Here's the list of other fixes we've addressed in this patch, broken down by type! Progression Breaks Spyglass (Charm): Resolved a possible progression break that could occur if using the Spyglass charm Ghlorofaex: Fixed a possible progression break if a character encountered Ghlorofaex. Store: Resolved a bug that caused a progression break when attempting to purchase items outside of the store. Rimeskull: A progression break when playing Rimeskull on Legendary has been fixed. UI Victory Screen: Fixed various issues with the UI in the new Victory Screen. Treasure Chests: Fixed a bug that was keeping players from being able to open Treasure Chests Tutorial: Fixed a bug that led the player to a black screen when completing a Tutorial Card Dragging: Fixed a bug that would cause a card to get stuck on screen when dragging it Card Zooming/Rotating: Fixed a bug that would make cards disappear when rotated or zoomed into. Character Nicknames: We solved an issue with assigning nicknames to experienced characters. Vault/Gallery Stash: Fixed a bug that would allow the player to duplicate cards. Stash: Fixed a bug that would delete cards when a player would try to return them to the unclaimed tab. Stash/Character select: We now stream in the cards and characters to help the performance of lower end devices. Rewards Legendary Card Reward: Fixed a bug that was not awarding Legendary Card rewards.
  21. Hey Aarik ! Speaking of Early Access... hum, soon ? We're not quite there yet! However, we will absolutely make an announcement when we get closer to the beta stage of development!
  22. A new dev blog by the one and only Flounder is now up on the website. Also check out our new tutorial that goes over a play through of a scenario! http://forums.obsidian.net/blog/8/entry-204-pathfinder-adventures-rise-of-the-goblins/
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  23. You know, we do have an RP Chat already existing on discord with a dice rolling bot for DnDish purposes. Welcome to the Sleeping Llama! Best tavern around!
  24. Rise of the Goblins We are proud to announce that we have new content coming to Pathfinder Adventures in the form of a new campaign, Rise of the Goblins. In our push to bring some quality of life features to Pathfinder Adventures AND release this for desktop it has been a severe content drought. When you have comments like, "Is this game even supported anymore?" and, "I wish the wait for new content was only as long as the wait from deck 3 to 4..." you know it has been too long. This campaign has some of the same events as Rise of the Runelords except that it is coming from the point of view of the dastardly goblins. It's right there in the name and longtime fans of the physical Pathfinder games will hopefully have the same passion for this version. We took a lot of inspiration from We Be Goblins for the first few scenarios. After that, we just wanted to mess with the Iconics! When playing through Rise of the Runelords players got familiar with the Iconic characters and the stories that would unfold as they went from the coastal town of Sandpoint all the way to the ruined city of Xin-Shalast. For Rise of the Goblins we are introducing two new characters to choose from, Ranzak (from Skull & Shackles) and Poog (from Goblin Burn! Deck). Both have new roles with unique powers that differentiate themselves from the Iconic Pathfinder characters. Since Rise of the Goblins is for goblins only and some players wish to have parties larger than two, we've included all (11) of the Iconic characters in goblin form and they all come with a new power. It should be noted that while Rise of the Goblins is only for those with the goblin trait (it wouldn't be right for the good guys to be doing these bad things anyway) the users can use the goblins in the existing Rise of the Runelords campaign. The first adventure deck for Rise of the Goblins contains five scenarios that starts in Sandpoint and because of the actions of the goblins it sets off the events that lead into the RotR's Attack on Sandpoint. The setting works out quite well in interweaving the stories between Iconics and the goblins because they are each other's antagonist. To help hit home the different side of the story we've made some additional changes to some of the cards that will be available in the goblin deck. Boons for the Iconics would be banes for the Goblins and allies would be enemies. Unlike the goblins themselves, these changed cards are not going to be fed back into the Rise of the Runelords box because it wouldn't make sense to have Ripnugget the Ally card be used again Ripnuggest the villain. Plus, we aren't playing around in the Mirror Mirror universe. Finally, we are also including a new set of goblin themed dice. These dice are our first asymmetrical dice created for Pathfinder Adventures and we hope they help pave the way for new unique shapes of dice in the future. Personally, I think we need more skulls but I could see some of other forms appear. We would have to have new code to deal with a d30 or a d100 that if you roll it too hard it just rolls off the virtual table. The Future The next content after our goblin deck is still being designed (and possibly named something else) but it is currently being called a Side Quest and is going to be character specific. Meaning you can do them with different sized parties but it requires the character of focus to be in the party. While this is subject to change, we plan on opening up with a series of five scenarios that explore some events that befall Valeros (he does have an interesting backstory) and culminate in unique rewards and a new character added to the roster. Who that character is has been currently narrowed down to one of two choices but they will be coming from the Fighter Class Deck and it isn't another version of Valeros, so that's your hint. Hmmm, maybe we'll open it up to a popularity vote or something in the future. No promises though! -- We did get some players interested in Pathfinder recently and when you do a key-word search on reviews one word comes up more than any other. "Complicated" probably followed by, "as F*&K" and you know, that is pretty accurate. To help ease some folks into our CasF game, Aarik went and generated a series of very well done videos narrated by DanDizz (Twitch streamer extraordinaire) that will help explain some of the basics of the game and then into more of the nuanced parts. We'll have links for them in-game soon but the first two of the series are available now. -- Things we really, really want, still. Some day. Maybe. Magic dice. What's that? Dunno, but I think it would be pretty cool if you had some dice that if they rolled a 1 you could burn a charge and reroll. Kind of like Pathfinder Mexicali. Larger Stash. We got a lot guff for even adding the stash, now we are getting "requests" to have a larger stash. We're looking into doing just that! "See how that works?" -Ash Williams, Housewares Cheers, -F
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