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Aarik D

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  1. Hey guys! Sorry about that issues, we found the problem and it'll be fixed in the next patch!
  2. Hail Adventurers! Patch 1.2.8 is under way and here is what you can expect when the patch goes live! We also released a blog on the the coming prices changes coming to the mobile version of the game! You can read more about that "HERE" If you see that the app store says you have an update ready but it doesn't start processing, please allow an hour or so and try again. It takes a bit of time for the new patch to go across all regions! New The “A Fighter’s Tale: Valeros” side quest campaign has been released. A Fighter’s Tale: Valeros includes: Access to Valeros (and his alt) on mobile platforms 5 new scenarios 1 new character Tontelizi the Gnome Fighter 26 new cards 5 Villains 4 Henchmen 1 Monster 3 Allies 2 Armor 5 items 3 Spells 3 Weapons 4 new locations Tontelizi Gnome Fighter Hand size: 4 upgradable to 6 Proficiency: Light & Heavy Armor and Weapons on start Powers: Teamwork Add 1d4 to a combat check by another character at your location. Polearm Mastery When you would discard a weapon that has the Polearm trait for its power, you may recharge it instead. Starting Cards: 5 Weapons 3 Armor 2 items 2 Allies 3 Blessings Top Community Issues These are issues you have all helped to bring to our attention. We can't thank you enough for your feedback on the game! These issues have been the most discussed here on the forum and these, along with many more, will be fixed when 1.2.8 goes live! Rune of Wealth: Fixed an issue where the Rune of Wealth was not awarding double gold for certain scenario rewards. iOS: Fixed an issue with iOS devices having difficulty playing music when using certain versions of iOS. Other Fixes Here's the list of other fixes we've addressed in this patch, broken down by type! Progression Breaks Spyglass (Charm): Resolved a possible progression break that could occur if using the Spyglass charm Dare or Dare: Fixed a Progression break with the Dare or Dare scenario in the Goblin campaign using Lini or Harsk. Rimeskull: A progression break when playing Rimeskull on Legendary has been fixed. Rewards: Fixed a progression break when Goblin characters received certain after scenario rewards. Skills Screen: Fixed a progression break when selecting a skill feat in certain circumstances. UI Poog of Zarongel: Fixed a small typo in the card text UI: Fixed bugs that were causing spacing issue with the UI Cutscenes: Fixed a bug that caused certain cutscenes to be skipped. Rune of Wonder: Fixed an issue with the animation firing for Rune of Wonder when it was inactive. UI: Fixed multiple issues with framing and layering Cutscenes: Fixed an issue where specific cutscenes were not firing with certain party compositions Completion Tab: Fixed multiple issues with the completion tab misreporting scenarios being completed in certain situations Buttons: Fixed an issue with a certain button returning the user to the main menu errantly Challenges: Fixed a bug where daily challenges were not able to be awarded more than once causing the user to not be able to complete it. Card art: Fixed an issue with certain cards in the goblin campaign using incorrect art assets. Vault/Gallery/Stash Stash: Fixed a bug that would allow the player to duplicate cards. Stash: Fixed a bug that would lead to players being unable to progress past the stash due to lack of cards. Stash/Character select: We now stream in the cards and characters to help the performance of lower end devices. Rewards Legendary Card Reward: Fixed an issue that was not awarding Legendary Card and gold rewards. Store Added: The new character: Tontelizi with purchase of "A Fighter’s Tale: Valeros" Adventure Price Changes (iOS/Android): Includes all dice being purchasable in a combined Master Bundle Characters: Fixed issues regarding characters showing information incorrectly Purchasing: Fixed an issue with canceling a purchase made outside of the store Achievements Steam: Fixed an issue with steam achievements being awarded errantly Achievements: Added achievements for the new Fighter’s Tale: Valeros and Rise of the Goblins adventures. Account Merging Save Files: Fixed an issue with goblin campaign saves not transferring over due to limitations of the Rise of the Runelords campaign saves. Characters: Fixed an issue with characters being deleted when merging accounts under certain circumstances.
  3. Well met, Adventurers! As we mentioned in an earlier post, pricing changes are coming to our store. Why did we decide to make these changes? Several reasons: first, and most importantly, we got feedback from our players (both directly through comments and through watching what is and is not actually being bought), about what items they wanted to see at what pricing. We listened to these comments and made changes we think make sense, while still making business sense for the product. Second, as you know, we recently added new content to the game and will be adding more in the future, and this new pricing system works better with the new content. It doesn’t make any sense to charge more for a bundle, for example, than it costs to purchase the items in that bundle individually. Hopefully, you will agree that the new pricing system is much more logical and equitable. Chests are now a bit easier to get with in-game gold, and just about everything else that had been purchasable with real-world money has been made cheaper, bundled together in a single-priced package, or both. For those of you who already own some or all of the content that has undergone a price change you will not lose your content. Nothing will change, you can keep right on smashing goblins and seeking treasure cards as you did. This change only affects future purchases. The full list of price changes is below. If you have any questions or feedback for us, please talk to us on our official forums. And now to take down the Runelords!
  4. Greetings Watchers! You may have heard that we partnered up with Versus Evil for Pillars of Eternity II: Deadfire. You may have some questions on what this means for the company or the game, so hopefully this FAQ will help out with that! What is this partnership about? This is similar to other publishing partnerships in the gaming industry: Versus Evil is taking the lead on marketing and distribution of Pillars of Eternity II: Deadfire, while working very closely with Obsidian’s internal development, marketing, and PR teams. Versus Evil can devote its considerable resources to expanding the reach that Deadfire can attain, while Obsidian continues to focus on making the best possible game. Why Versus Evil? Versus Evil is a small, dynamic, and incredibly passionate publisher that typically works with independent development teams. As such, their philosophy is grounded in transparency, support and developer ownership of how the brand is represented across all marketing and distribution channels. Obsidian’s approach and vision for Deadfire lines up perfectly with Versus Evil’s, so both sides will be working to achieve the same goals. I donated money so Obsidian could take on this project solo, why take on a partner? Obsidian is 100% handling the development of Pillars of Eternity II: Deadfire. Versus Evil’s involvement is only in the publishing, marketing, and distribution areas. Deadfire will still reflect the unique vision and passion of Obsidian and its developers, who will work closely with Versus Evil to ensure that their game reaches the largest possible audience so that more fans can experience it. Does Obsidian still own the IP for Pillars of Eternity? Yes. Will Versus Evil be handling any parts of development of Pillars of Eternity II: Deadfire? Obsidian is still fully in charge of development and will continue to be so all the way through launch and beyond. With Versus Evil on board, is more money being given to the project? The development of Pillars of Eternity II: Deadfire is still being funded internally by Obsidian and through the generous support of our crowdfunding backers. The scope hasn’t changed, with Obsidian still 100% in charge of development and every penny raised by the backers going toward development. The partnership with Versus Evil adds support and funds on the marketing and distribution side of the equation. I’m supposed to receive a backer reward, has anything changed? Nothing has changed on this front. If you were promised an item, whether it be digital or physical, rest assured that you will still receive it. If you have a participatory aspect to your reward (for example, if you get to name a pet), don’t forget to submit your preferences to Obsidian before the deadline. For more information on how to do this, please visit https://eternity.obsidian.net/news/pillars-of-eternity-ii-deadfire-update-25---manage-your-pledge-on-the-backer-portal. Versus Evil will be helping with distribution of some of the physical items, so that backers get their rewards quicker. When will Pillars of Eternity II: Deadfire be released? As communicated previously, we are expecting to launch the game early in 2018 on PC, Mac, and Linux platforms and the publishing partnership has not changed this projected launch date. Is this the precursor to a merger between Obsidian and Versus Evil? No, Versus Evil and Obsidian are working together on this project only. There are no plans for any larger relationship at this time. So there you have it! If you have any questions, please let us know!
  5. heh, yeah, noticed yours after posting mine. Hopefully moderators can merge Merged!
  6. Hey guys, Sorry if this is a bit late, but you still have time to get your questions in before the stream goes live today at 3PM PST on the Obsidian Twitch Channel. Feel free to head on over to the Paradox forums and post up your questions! https://twitter.com/TyrannyGame/status/905818423195824128
  7. Hey Aser!! Sorry for the delay! The print will actually be different from the concept art!
  8. Hey everyone, Sorry about the sync issues. We're looking into it! I'll let you know if we need any additional information. \ Thanks and apologies for the inconveniences.
  9. Can you please explain in full details on you are doing that leads up to the crash? What device are you playing on? PC/Mac/iOS device/Android? Thanks!
  10. Hey guys, There is currently an issue with the iOS store for the gobbies, and we're looking into it right now.
  11. Correct, if you have the Obsidian Edition, it comes with it. If you have linked your mobile account with your Steam account, you don't have to purchase the DLC.
  12. Patch 1.2.7 will introduce The Rise of the Goblins campaign! Play through your adventures as a Goblin! New The goblins are invading Sandpoint! The “Rise of the Goblins” campaign has been released. Rise of the Goblins includes: 5 new scenarios 11 special goblin alts for all 11 original characters 2 new goblin characters, Poog and Ranzak 1 new goblin die set 40 new cards 2 new locations 4 new location backgrounds Characters: Poog Goblin Warcaster Hand size: 5 upgradable to 6 Proficiency: Light Armor and Weapons on start Powers: Shot In the Arm When another character plays a blessing on your check, after the check she may shuffle 1 random card from her discard pile into her deck. Bloody Ritual Add 1d6 to your check that invokes the Animal or Fire trait. Greenhorn After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may draw a card. Starting Cards: 2 Weapons 3 Spells 1 Armor 2 items 2 Allies 5 Blessings Ranzak Goblin Raider Hand size: 7 upgradable to 11 Proficiency: Light Armor and Weapons on Start, can take heavy armor as an upgrade Starting Powers: Yellow-Bellied If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead. Pillage Add 1d4 to your check to acquire a boon. Ransack! When you acquire a boon on your turn, roll 1d6; on a 4, 5, or 6, explore your location. Starting Cards: 4 Weapons 1 Spell 1 Armor 4 Items 1 Ally 4 Blessings Goblin Character Alts: Merisiel – Goblin Alt Goblin Rogue Hand size: 5 upgradable to 6 Proficiency: Light Armor on start and Weapons on upgrade New Power: Steal It! Add 1d4 to your checks to acquire items, weapons, or armor. Starting Cards: 2 Weapons 1 Armor 6 Items 2 Allies 4 Blessings Kyra – Goblin Alt Goblin Cleric Hand size: 5 upgradable to 6 Proficiency: Heavy Armor on start and Weapons on upgrade New Power: Trick It! Add 1d4 to non-combat checks against banes or allies. Starting Cards: 2 Weapons 3 Spells 2 Armor 1 Item 1 Ally 6 Blessings Valeros – Goblin Alt Goblin Fighter Hand size: 4 upgradable to 6 Proficiency: Light Armor, Heavy Armor and Weapons on start New Power: Smash It! Add 1d4 to your check that invokes the Bludgeoning trait. Starting Cards: 5 Weapons 3 Armor 2 Items 2 Allies 3 Blessings Seoni – Goblin Alt Goblin Sorcerer Hand size: 6 upgradable to 7 Proficiency: None New Power: Burn It! Add 1d4 to your check that invokes the Fire trait. Starting Cards: 3 Spells 3 Items 4 Allies 5 Blessings Harsk – Goblin Alt Goblin Ranger Hand size: 5 upgradable to 6 Proficiency: Light Armor and Weapons on start. New Power: Steal It! Add 1d4 to your checks to acquire items, weapons, or armor. Starting Cards: 5 Weapons 1 Armor 3 Items 1 Ally 5 Blessings Lini – Goblin Alt Goblin Druid Hand size: 5 Proficiency: Light Armor and Weapons on upgrade. New Power: Trick It! Add 1d4 to non-combat checks against banes or allies. Starting Cards: 6 Spells 2 Items 3 Allies 4 Blessings Ezren – Goblin Alt Goblin Wizard Hand size: 6 upgradable to 8 Proficiency: None New Power: Zap It! Add 1d4 to your check that invokes the Electricity trait. Starting Cards: 1 Weapon 8 Spells 3 Items 3 Allies Lem – Goblin Alt Goblin Bard Hand size: 6 Proficiency: Light Armor and Weapons on upgrade. New Power: Trick It! Add 1d4 to non-combat checks against banes or allies. Starting Cards: 1 Weapon 4 Spells 2 Items 3 Allies 5 Blessings Sajan – Goblin Alt Goblin Monk Hand size: 4 upgradable to 6 Proficiency: Weapons on start. New Power: Burn It! Add 1d4 to your check that invokes the Fire trait. Starting Cards: 4 Items 3 Allies 8 Blessings Amiri – Goblin Alt Goblin Barbarian Hand size: 4 upgradable to 5 Proficiency: Light Armor and Weapons on start and Heavy Armor on upgrade. New Power: Steal It! Add 1d4 to your checks to acquire items, weapons, or armor. Starting Cards: 5 Weapons 2 Armor 2 Items 2 Allies 4 Blessings Seelah – Goblin Alt Goblin Paladin Hand size: 4 upgradable to 5 Proficiency: Light Armor, Heavy Armor and Weapons on start. New Power: Chop It! Add 1d4 to your check that invokes the Slashing trait. Starting Cards: 3 Weapons 1 Spell 3 Armor 2 Allies 6 Blessings Bug Fixes Here's the list of other fixes we've addressed in this patch, broken down by type! Progression Breaks Spyglass (Charm): Resolved a possible progression break that could occur if using the Spyglass charm Ghlorofaex: Fixed a possible progression break if a character encountered Ghlorofaex. Store: Resolved a bug that caused a progression break when attempting to purchase items outside of the store. Rimeskull: A progression break when playing Rimeskull on Legendary has been fixed. UI Victory Screen: Fixed various issues with the UI in the new Victory Screen. Treasure Chests: Fixed a bug that was keeping players from being able to open Treasure Chests Tutorial: Fixed a bug that led the player to a black screen when completing a Tutorial Card Dragging: Fixed a bug that would cause a card to get stuck on screen when dragging it Card Zooming/Rotating: Fixed a bug that would make cards disappear when rotated or zoomed into. Character Nicknames: We solved an issue with assigning nicknames to experienced characters. Vault/Gallery Stash: Fixed a bug that would allow the player to duplicate cards. Stash: Fixed a bug that would delete cards when a player would try to return them to the unclaimed tab. Stash/Character select: We now stream in the cards and characters to help the performance of lower end devices. Rewards Legendary Card Reward: Fixed a bug that was not awarding Legendary Card rewards.
  13. Hey Aarik ! Speaking of Early Access... hum, soon ? We're not quite there yet! However, we will absolutely make an announcement when we get closer to the beta stage of development!
  14. A new dev blog by the one and only Flounder is now up on the website. Also check out our new tutorial that goes over a play through of a scenario! http://forums.obsidian.net/blog/8/entry-204-pathfinder-adventures-rise-of-the-goblins/
  15. You know, we do have an RP Chat already existing on discord with a dice rolling bot for DnDish purposes. Welcome to the Sleeping Llama! Best tavern around!
  16. Rise of the Goblins We are proud to announce that we have new content coming to Pathfinder Adventures in the form of a new campaign, Rise of the Goblins. In our push to bring some quality of life features to Pathfinder Adventures AND release this for desktop it has been a severe content drought. When you have comments like, "Is this game even supported anymore?" and, "I wish the wait for new content was only as long as the wait from deck 3 to 4..." you know it has been too long. This campaign has some of the same events as Rise of the Runelords except that it is coming from the point of view of the dastardly goblins. It's right there in the name and longtime fans of the physical Pathfinder games will hopefully have the same passion for this version. We took a lot of inspiration from We Be Goblins for the first few scenarios. After that, we just wanted to mess with the Iconics! When playing through Rise of the Runelords players got familiar with the Iconic characters and the stories that would unfold as they went from the coastal town of Sandpoint all the way to the ruined city of Xin-Shalast. For Rise of the Goblins we are introducing two new characters to choose from, Ranzak (from Skull & Shackles) and Poog (from Goblin Burn! Deck). Both have new roles with unique powers that differentiate themselves from the Iconic Pathfinder characters. Since Rise of the Goblins is for goblins only and some players wish to have parties larger than two, we've included all (11) of the Iconic characters in goblin form and they all come with a new power. It should be noted that while Rise of the Goblins is only for those with the goblin trait (it wouldn't be right for the good guys to be doing these bad things anyway) the users can use the goblins in the existing Rise of the Runelords campaign. The first adventure deck for Rise of the Goblins contains five scenarios that starts in Sandpoint and because of the actions of the goblins it sets off the events that lead into the RotR's Attack on Sandpoint. The setting works out quite well in interweaving the stories between Iconics and the goblins because they are each other's antagonist. To help hit home the different side of the story we've made some additional changes to some of the cards that will be available in the goblin deck. Boons for the Iconics would be banes for the Goblins and allies would be enemies. Unlike the goblins themselves, these changed cards are not going to be fed back into the Rise of the Runelords box because it wouldn't make sense to have Ripnugget the Ally card be used again Ripnuggest the villain. Plus, we aren't playing around in the Mirror Mirror universe. Finally, we are also including a new set of goblin themed dice. These dice are our first asymmetrical dice created for Pathfinder Adventures and we hope they help pave the way for new unique shapes of dice in the future. Personally, I think we need more skulls but I could see some of other forms appear. We would have to have new code to deal with a d30 or a d100 that if you roll it too hard it just rolls off the virtual table. The Future The next content after our goblin deck is still being designed (and possibly named something else) but it is currently being called a Side Quest and is going to be character specific. Meaning you can do them with different sized parties but it requires the character of focus to be in the party. While this is subject to change, we plan on opening up with a series of five scenarios that explore some events that befall Valeros (he does have an interesting backstory) and culminate in unique rewards and a new character added to the roster. Who that character is has been currently narrowed down to one of two choices but they will be coming from the Fighter Class Deck and it isn't another version of Valeros, so that's your hint. Hmmm, maybe we'll open it up to a popularity vote or something in the future. No promises though! -- We did get some players interested in Pathfinder recently and when you do a key-word search on reviews one word comes up more than any other. "Complicated" probably followed by, "as F*&K" and you know, that is pretty accurate. To help ease some folks into our CasF game, Aarik went and generated a series of very well done videos narrated by DanDizz (Twitch streamer extraordinaire) that will help explain some of the basics of the game and then into more of the nuanced parts. We'll have links for them in-game soon but the first two of the series are available now. -- Things we really, really want, still. Some day. Maybe. Magic dice. What's that? Dunno, but I think it would be pretty cool if you had some dice that if they rolled a 1 you could burn a charge and reroll. Kind of like Pathfinder Mexicali. Larger Stash. We got a lot guff for even adding the stash, now we are getting "requests" to have a larger stash. We're looking into doing just that! "See how that works?" -Ash Williams, Housewares Cheers, -F
  17. You would say the ska-chanter would have to.... pick it up, pick it up, pick it up!
  18. Hey Alkatrazshock, Could you please post your username #xxxx so we can take a look into your account? Thanks a bunch!
  19. Thanks for letting us know Slatanic, we are currently looking into it now!
  20. Hail Adventurers! We've been getting a lot of great feedback from you all, so we patched out some of the top issues you all may have been experiencing. Achievements will retroactively be applied and properly display for those that were previously completed. Reduced the time it would take for Dice to appear properly in user's collection. As always, thank you all for your amazing support and feedback!
  21. Hail Adventurers! We've been getting a lot of feedback and questions from you all, so we drafted up this FAQ to help address a majority of those questions! Q: How long do I have to enroll in the Pathfinder Ambassador Program? A: The window to enroll in the Pathfinder Ambassador Program will close on on August 1st, 2017 at 12:00AM PDT. Q: When does the 10% Steam Coupon Expire? A: The 10% off coupon expires on July 31st, 2017 at 12:00 AM PDT. Q: Will there be future opportunities for me to upgrade my account to the Obsidian Edition? A: We are considering this, but at this time we have no immediate plans for an upgrade beyond the Ambassador Program. If you qualify for the Ambassador Program and want to acquire Pathfinder Adventures on Steam, we encourage you to act before August 1st, 2017. Q: I can’t see all of the dice I’m supposed to have. What can I do? A: Relaunch the game. We have an auditing process that is triggered every time the game is launched with the player logged in. When it comes to the DLC a lot of calls were being made to the PlayFab servers to grant the licenses for all the cards, alts, dice, etc. If the internet connection is spotty or interrupted, the PlayFab server were overwhelmed, or any other reason why the content wasn't completed the audit process would find it and grant it. To keep from timing out the PlayFab servers we limited the number of calls and it could take a few relaunching attempts to get all the content. We have a patch coming out in the near future that will grant the licenses faster and not require relaunching of the app multiple times but until 1.2.6.4.2 comes out this is the surest way to make sure your content is streamed in. Q: How many dice am I supposed to get from this promo? A: You get a total of 6 sets of dice. 6x Fiery Core 6x Gaudian Blue 6x Typhoon 6x Edge of Sunset 6x Edge of Sunrise 6x Edge of Midnight Q: I can’t see the Pillars of Eternity promo cards. Where are they? A: They are there but you will likely see them in your Unclaimed tab in your Deck Management screen. Simply move them to your stash and you will be able to use them immediately. There is an issue, that will soon be addressed, where Promo cards are not showing up in the Collection screen. They are available for use in your decks immediately. Q: I see the Pillars of Eternity cards in my stash / unclaimed, but not in my collection. Why? A: We need to flag Promo cards as visible whether you own the Promo. It will let people know where they come from and not be an invisible card in your collection. Q: Where are the 8 runes and 21 charms I was supposed to get in the Obsidian Edition? A: Runes/Charms are one of the first things granted from the DLC. If a relaunching of the app still does not show the content (listed below) as present, please send us your PFID (found at the bottom of the Options>Settings menu) to support@obsidian.net. There could be a failure from the servers and we will manually make sure you get your content. Rune Starter Pack Rune of Wealth (24 h) x 1 Rune of Savagery (12 h) x 2 Rune of Wonder (25 Chests) x 1 Rune of Shielding (12 h) x 2 Rune of Pilfering (12 h) x 2 Charm Starter Pack Soul Soap X 1 Spyglass X 5 Scroll of Guidance X 5 Scroll of Aid X 4 Prayer Beads X 3 Holy Candle X 1 Scroll of Cure X 2 Q: I created an Asmodee account and when I log in, all of my data is gone. What should I do? A: The Asmodee login associates itself to a PFID. If an issue arises while it is linking to a PFID it can associate itself with a new PFID which is considered a new account and it would appear that all your content is gone (it isn't). If you are not logged in to Asmodee all of your content could appear like normal. Being logged into Asmodee is not a requirement to have access to your content nor to play Pathfinder Adventures. Rather, it is a cross-promotion account so that you have access to other Asmodee games and those other games can be pointed towards Pathfinder. If for some reason you are forced to login to Asmodee and never have access to the proper PlayFab account, we can unlink the account from your PFID, then the next time you log in you will automatically load in like normal and if you with to associate your Asmodee account with the proper PFID you can do it then. Q: I’m trying to link my PFID by following your instructions, but it doesn’t appear. What’s going on? A: We have noticed that if you're unable to login via Steam that the Steam client may be out of date. All you need to do is force close and restart Steam, then launch the game again. You should be able to login and see your PFID. Q: I linked my Steam account and now my collection is gone, what gives? A: The process of merging multiple devices may have been interrupted. This could have been on the server side, a poor connection, or even a loss of power. If you have relaunched the game and there is still no collection please contact support with your PFID (found at the bottom of the OPTIONS>SETTINGS menu) and we will look into the account.
  22. Great news adventurers! The Pathfinder Adventures Ambassador Program is now live! Our blog gives you step-by-steps on how to sign up! http://forums.obsidian.net/blog/8/entry-203-pathfinder-adventures-ambassador-program-now-live/ Thank you all for your patience!
  23. Greetings, Ambassadors! Obsidian is pleased to announce that the Pathfinder Ambassador Program is up and running, and that qualified players of Pathfinder Adventures are eligible to join as of this moment! What is the Ambassador Program? For an in-depth discussion of the details of the Pathfinder Ambassador Program, you can visit this post. However, if you'd prefer to stay here, the short version is this: if you have spent $25 USD or more on the mobile version of Pathfinder Adventures, or you own the Rise of the Runelords bundle on either or both of those platforms, you will receive a free Obsidian Edition upgrade for Pathfinder Adventures on Steam! The Obsidian Edition is the ultimate version of Pathfinder Adventures, and contains all the treasure cards, character alts, and upcoming goblin alts, as well as a whole bunch of other rewards like legendary dice, a bunch of in-game gold, and the exclusive Obsidian cards: Eder and Pallegina from our upcoming RPG Pillars of Eternity II: Deadfire that you can't get anywhere else! What if I didn't spend that much/don't own Rise of the Runelords? Even if you don’t qualify for the Pathfinder Ambassador Program, we still want to thank you for being a fan of Pathfinder Adventures. If you register on Obsidian.net, we'll give you a coupon for 10% off the game (and yes, it stacks with any ongoing sales!), as well as the exclusive Obsidian cards, and 1000 gold. That coupon is only good for a very limited time, so don't wait! Is GOG available for the Pathfinder Ambassador Program? Unfortunately, no. The GOG version of the game is still in development and will not be able to participate in the program at this time. How do I redeem my rewards? Now to the fun part! Follow the instructions below to create an Obsidian.net account (or sign in if you already have one), to redeem your rewards. 1. The first step is logging in to your Obsidian.net account , or creating a new account , if you don't have one. 2. Once you have signed into your Obsidian.net account, visit the Pathfinder Adventures Steam Promotion page . The Pathfinder Adventures Steam Promotion page will explain a little more about the Steam promotions and Pathfinder Ambassador Program. Please read the information carefully. 3. Press the “Continue to Account Verification” button to start the process of redeeming your rewards. 4. On the next page you will be prompted to verify your Steam account. 5. To verify your Steam account, press the “ SIGN IN THROUGH STEAM ” button. This will take you to Steam’s website so you can log in securely. 6. Enter in your Steam account’s credentials to link the Steam account to your Obsidian.net account. Linking this account allows Obsidian to unlock additional future content in Steam for Obsidian games. For example, there may be special content for Pathfinder Adventures owners in Pillars of Eternity II: Deadfire , you never know! 7. After you link your Steam account you will be prompted to enter in your Pathfinder ID (PFID). You can find this ID by pressing "Options" then "Settings" in Pathfinder Adventures on your mobile device. Once you have found your PFID, you will need to enter it in the textbox at the top of the page and press the “Submit” button. NOTE: You may skip this step, but if your PFID is not verified, you will not qualify for the Obsidian Edition upgrade DLC. To get the upgrade DLC you MUST enter in the PFID of the account that has spent $25 dollars or owns the Rise of the Runelords bundle. 8. After your account has been verified you will be given keys for your rewards. These rewards are redeemable through the Steam application. If you would like more information about redeeming your DLC and coupons, click on the “How do I activate a product on Steam?” link. 9. At this point, the process is complete and you can start redeeming your rewards on Steam. If you ever need to reference your keys again, you can visit (the "My Products" page on your Obsidian.net account). Just click on the Upgrade or Coupon entries to expand those sections and find your keys. Once again, Obsidian would like to thank you for supporting Pathfinder over the past year. Now to take down the Runelords!
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