Everything posted by -dib-
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How do I disable the game showing details to Steam friends?
-dib- replied to jimnms's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You worry for your comrades, perhaps? Leave them, abandon them, and become what you must.
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How about an atheistic, non-magical support class?
-dib- replied to asnjas's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Can someone really be religious in the real world?
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How does unity enginy console work?
-dib- replied to nouser's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I guess you're talking about the Unity Console mod from Nexus. It hasn't been updated in over a year and is not compatible with the current version of the game. If you read the comment section, on Nexus, for the mod you can find some solutions to make it work.
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What would a Paladin Order devoted to Berath would look like?
-dib- replied to Seriphos's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The Pallid Knights? Too obvious? I'm guessing they would be devoted to seek out those that try to escape the cycle and return them to it. Some kind of ability against undead probably. Dispositions: Stoic and rational.
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Patch Notes for 5.0.0
Any changes to how int and dex work in turn-based, considering that they are total dump stats at the moment?
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Obsidian future plans for PoE series
-dib- replied to juanval's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Sounds very contradictive considering Outer Space is a combination of, specifically, those two things.
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Which did you enjoy more, Poe or Poe2?
-dib- replied to rjshae's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Deadfire, in almost all aspects. Main things I love are: Open world, multiclasses, overall better graphics, no huge boring dungeons, slightly less pretentious writing, streamlining of class skills. Can't say much about companions since I almost never use them but I remember how much I hated almost all companions in PoE (which was the reason I stopped using them). Also PoE felt like a real slog before I could "get into" it. Once I forced myself over that threshold it was fun to play but it took a while to get there. I never felt that slog period with Deadfire, although I realize that might be because I already played the first game before it.
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What's the best PoE2 difficulty for a challenging 1st time playthru?
-dib- replied to dulcamara's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)PoTD, no pause, blindfolded, high on hallucinogens and every time a party character dies, you cut one of your fingers off.
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Need help with AI Script: buff specific Charakter
-dib- replied to juppsen's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I was playing with a Battlemage (Fighter/Wizard) and I had her cast a whole bunch of spells on every combat start which would have been tedious without scripts but with my script I never even had to think about it.
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Arcanum REMASTERED?
Keep dreaming, buddy. I know I will. Activision owns the IP and it's very unlikely that they would sell it to another game developer and even less likely that they would use it themselves.
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What would you like for an hypotetical PoE3?
-dib- replied to juanval's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I like that idea! Maybe we'll be asked to infiltrate said city, and maybe we'll be covered in some magical illusions, masking our true identities. But we'll also need a fake name to complete our cover... Hmm, what about 'Veldrin'?
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Have you noticed this with traps? Cursor bug, I presume.
-dib- replied to xzar_monty's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah, I reported this a long while back, as well. https://forums.obsidian.net/topic/106718-cant-disarm-any-traps/ I wasn't able to detect or disable the traps but the mouse pointer changed when hovering over the area. Very annoying.
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What would you like for an hypotetical PoE3?
-dib- replied to juanval's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It would make little sense to call it PoE3 if it wasn't a continuation, and probably conclusion, of the Watcher's story. I think it would be cool to see other stories set in Eora with other titles but only after the Watcher's story is finished.
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What mods to use? :)
-dib- replied to Littlebob86's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Not that many interesting mods so far, but I have: Enhanced User Interface, Backgrounds unlocked and Subclasses unlocked.
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Two simple things you wish to see the most in The Forgotten Sanctum
-dib- replied to Mraicor's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I use Aloth's. New unique spells are great, but there will be some for sure. Ah yeah, Aloth's is pretty good looking too, but sometimes you just want sleeves. I would love something that looked like Aloth's but with long sleeves and more draping cloth or whatever (more "robey" )
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Two simple things you wish to see the most in The Forgotten Sanctum
-dib- replied to Mraicor's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)A cool looking robe. Currently there are none, so I usually just use Xoti's clothes for my caster. A unique spell or two. Those are fun and makes grimoires feel more worthwhile.
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Update #58 - The Forgotten Sanctum Preview
FTFY Aye, barbeque wizard with ketchup missiles and flaming rolls. Don't forget Mustard Gas.
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Update #58 - The Forgotten Sanctum Preview
FTFY
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DLC after the main quest?
-dib- replied to Jonlan74's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Game ends after the main quest, so no. I think an autosave is made before entering the final area, so you'll have to load that up if you want to do DLC content with a character you've completed the main quest with.
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Poe3 need a bigger frame for portrait
-dib- replied to Archaven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I do love to have a big full body portrait show up in the Character info screen, like in Icewind Dale.
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Sci-Fi, Shoulder-Cam Action RPG next!
I don't think so, bub.
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Portraits IV
-dib- replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Another small dump, enjoy! Also made this bonus elf portrait while I was modifying the original to make another Moon Godlike. Might be a bit too cyberpunky for Deadfire (it was some sort of Shadowrun art) but whatever, someone might like it.
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Patch Notes for 3.1.0.0016
Thanks for the explanation. I have absolutely no idea how I was otherwise supposed to understand this based on the patch notes. maybe google "beraths blessings" someday maybe not bump a 2 weeks old thread for an old patch release just to make a snarky remark someday
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Finally some sales evidence
-dib- replied to no1fanboy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Wouldn't that be the whole plot though?
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Can't disarm any traps
-dib- replied to -dib-'s topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I left the area and forgot to make a separate save. It seems like the issue was that I couldn't detect the traps because of too low perception, but the mouse pointer still changed to the trap pointer when hovering over the area.