
knownastherat
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There was advice to take hits to crits conversion. - 20 deflection is + 20 accuracy so it should increase melee damage or? It was just note to the fact that one of them is 2x and the other 1 x ~ there are other differences. I mean, in a party, depending on make up, its possibly inconsequential and there x1.25 damage 2x per fight may indeed come on top, of priorities.
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I realize stealth is on timer, hence dependent on moving speed, just was not sure if there is relation for example between level of stealth and level of enemy detection. While there is indeed no point to go to Endless Path, well maybe for a weapon, I found sneaking around using rogue mechanics and decoys quite fun and even challenging in general so I wanted to try it out. I did not do the Lighthouse, among other quests, for exp or item, but I just wanted to see if it could be done without kill. Alright, Lore 4 it is. I am hoarding spells and potions I will probably never use but .. who knows. Thanks
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Anyone has experience with Stealth regarding solo? How high do I need to have it, granted I want to sneak past as many enemies as possible, ideally all of them But seriously how high? I have 8 now + 2 items + 1 rest and when I wandered into Endless Path I managed to get to level 4 (almost got stuck there and could not get back!) but I was being detected there no matter what. Is there point beyond its not feasible to increase Stealth or are there Stealth checks I should be aware of? --- edit: Let me be more specific. Leveling to 9 atm Stealth 8 Athletics 1 Lore 2 Mechanics 7 Survival 2 with 7 points left which I can get +1 Stealth/Mechanics or +2 Lore. At this point of the game with 3 levels left, Lore or Stealth? Passing through undetected is priority but IF I cant then damage is.
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Not quite. As noted, only Spellbind abilities which is quite weak in comparison. It suppose to be duplicate not just another summon or figurine. The trade off here is that one needs to have items with Spellbind equipped which can but does not have to be optimal or appropriate. For those who don't like to rest much its neat. It has accuracy around 81 iirc.
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- essential phantom
- wizard
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Solo PoTD is, unlike party adventure, not about stats and up to certain extent nor about talents because its impossible to overpower PotD solo as encounters were not designed nor balanced for it. What is more important is to know the game well. Mechanics, enemies, quests, environment, locations of items etc and unconventional approaches because its unconventional adventure.
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Let me put it differently then. In my opinion the said gloves should be guaranteed drop/loot without hassle for players as they play important role in several game mechanics. Player can reload, delete or even spawn the gloves from console. The point is .. why? Why player just cannot come and pick them up? Granted there are some obstacles to overcome first. One reason.
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Blinded, Flanked, Hobbled, Paralyzed, Petrified, Prone, Stuck, Stunned and Weakened are the listed condition. How many more are there? Besides, such conditions should probably be on target anyway regardless of whether rogue can exploit them or not. And flanked? I've seen people comment that Backstab is not backstab. Rogue lives in flank so that is essentially any condition.