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knownastherat

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Everything posted by knownastherat

  1. There was advice to take hits to crits conversion. - 20 deflection is + 20 accuracy so it should increase melee damage or? It was just note to the fact that one of them is 2x and the other 1 x ~ there are other differences. I mean, in a party, depending on make up, its possibly inconsequential and there x1.25 damage 2x per fight may indeed come on top, of priorities.
  2. I realize stealth is on timer, hence dependent on moving speed, just was not sure if there is relation for example between level of stealth and level of enemy detection. While there is indeed no point to go to Endless Path, well maybe for a weapon, I found sneaking around using rogue mechanics and decoys quite fun and even challenging in general so I wanted to try it out. I did not do the Lighthouse, among other quests, for exp or item, but I just wanted to see if it could be done without kill. Alright, Lore 4 it is. I am hoarding spells and potions I will probably never use but .. who knows. Thanks
  3. Blinded lowers Deflection and Reflex by 20 while Hobbled Reflex by 20.
  4. Yeah newbie gets the game, discovers doors, discovers Chill Fog and we have something to talk about slicken included
  5. Anyone has experience with Stealth regarding solo? How high do I need to have it, granted I want to sneak past as many enemies as possible, ideally all of them But seriously how high? I have 8 now + 2 items + 1 rest and when I wandered into Endless Path I managed to get to level 4 (almost got stuck there and could not get back!) but I was being detected there no matter what. Is there point beyond its not feasible to increase Stealth or are there Stealth checks I should be aware of? --- edit: Let me be more specific. Leveling to 9 atm Stealth 8 Athletics 1 Lore 2 Mechanics 7 Survival 2 with 7 points left which I can get +1 Stealth/Mechanics or +2 Lore. At this point of the game with 3 levels left, Lore or Stealth? Passing through undetected is priority but IF I cant then damage is.
  6. Level 2 and level 3 spells are hardly crap. Necrotic Lance targets Fortitude, is per encounter later, and its decent spell if used correctly but I suspect those who cast only Chill Fog and Silcken would not know because how?
  7. Blinded is debuff not being blind. It helps to land hits/crits/sneak attack. Not tested Deep Wounds but in the Retal Rogue thread there is mention that it reapplies on hit. Escape is situational and short range imo besides there is Priest yes?
  8. Only if there are no other means as actual combat is fun. It is most likely feature as its hard to imagine it would escape testers. Without drawing poor parallels to the world as we know it, Sun Tzu would probably approve.
  9. That is matter of balancing, difficulty. Why you cant help .. maybe because it seems powerful to you. There are not inherent "ought's". Up difficulty is one approach, nerf the other. Either way is fine with me because I was not using it much anyway (rather cast Aim for example).
  10. Ever? Probably not. Seems you are having fun with it. Indeed, what would AoE be for if nobody stand in it? There are other spells and combos you might want to try as you progress.
  11. Not quite. As noted, only Spellbind abilities which is quite weak in comparison. It suppose to be duplicate not just another summon or figurine. The trade off here is that one needs to have items with Spellbind equipped which can but does not have to be optimal or appropriate. For those who don't like to rest much its neat. It has accuracy around 81 iirc.
  12. I see, I was not criticizing your approach, just stating the obvious really. Good luck.
  13. Solo PoTD is, unlike party adventure, not about stats and up to certain extent nor about talents because its impossible to overpower PotD solo as encounters were not designed nor balanced for it. What is more important is to know the game well. Mechanics, enemies, quests, environment, locations of items etc and unconventional approaches because its unconventional adventure.
  14. Tank turning boss away from party? That is the biggest cheese I've heard in years. Years!
  15. Let me put it differently then. In my opinion the said gloves should be guaranteed drop/loot without hassle for players as they play important role in several game mechanics. Player can reload, delete or even spawn the gloves from console. The point is .. why? Why player just cannot come and pick them up? Granted there are some obstacles to overcome first. One reason.
  16. Since Mig seems to be mandatory its nice to see some change. Even Cipher can, according to my testing, be low on Mig but it requires specific approach.
  17. IF (A health bellow X) THEN (cast Y on A) system/script would be welcomed. I love mico but routine is just routine.
  18. There is pinned thread called Solo play tips (not exploits (PoTD)) and while I and others do not contribute there lately no more for various reasons Caed Nua is described there few times. Unless very high For and perhaps potion shortening effects everyone gets stunlocked there.
  19. You are missing that there is no need to fight them at all. But if you want to fight them solo PotD, feel free I wont stop you. Been there, got the t-shirt without figurine and traps and now I don't fight them no more.
  20. Only 50% damage wow I told you Veynn, want to play ranged, play Ranger and you get pet for free. What is next? Ranged Fighter? How to use knockdown!?? Fix fix!
  21. From sneak attack and crits. If I wanted to play ranged rogue I would play ranger and get pet on top. Now that is cheese.
  22. Good point. Seems different talent could fix it. Backstab works with Ranged .. 2m lol
  23. Well, as I said if rogue is in flank its irrelevant. Its possible that such design decision was made but that is what it is. Its not like there is truth to be found.
  24. Blinded, Flanked, Hobbled, Paralyzed, Petrified, Prone, Stuck, Stunned and Weakened are the listed condition. How many more are there? Besides, such conditions should probably be on target anyway regardless of whether rogue can exploit them or not. And flanked? I've seen people comment that Backstab is not backstab. Rogue lives in flank so that is essentially any condition.
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