Jump to content

swatti

Members
  • Posts

    5
  • Joined

  • Last visited

Reputation

0 Neutral

About swatti

  • Rank
    (1) Prestidigitator
    (1) Prestidigitator

Profile Information

  • Interests
    Guns, cars, girls
  1. Seems like theres some mods nowdays, well, heres one that most likely im not the only one hoping for. Travelling is boring, why not add some random encounters to spice things up a bit, small maps "just for that" with the ability to run or go in cloaked and not just get swarmed. Once certain nest of monsters have been cleared, respawn them after X-days, maybe scale em to players current level too for some extra challenge. Im sure some would like an option to turn respawning on or off. Ofc no unique drops twice and maybe half or so XP to avoid farming. ZERGFEST MODE!!!1 Most certainly needs to be an option. Maybe even finish the main story to unlock. Simply, LOTS more enemies, hilarious amounts for those who just want to kill lots and lots of everything. Maybe tie this to the respawn-option, regular amounts in "first go" but once respawned, bring some friends! Zergfest could have some fun times during keep attacks. Plenty of room to play outside too. Defeat and imprison, or recruit some colorfull guards for your keep for those zergfest-waves. This would make for some real fun for combat oriented players in 2.0 and i'd gladly pay for such as a DLC
  2. If not auto-casting, ATLEAST proper queing of spells. Go to charter, click or hover over spell-level, then click spell, then click on mob... Then BACK AGAIN to spell level, spell, click on mob with shift down, repeat. Of cource the sequence breaks if one of the targets aint there anymore. Seriously... Pick a spell, shift click with the spell selected the targets, multible of em and voila. If one dies, move on to the next one. I kinda understand this "aint the auto-cast game" as this is the oldschool micro-management but atleast, make that less painfull. I LOVE the concept of "difficulty" being just more or less mobs, i play in hard ofc and as such queing spells is needed A LOT and the way it is simply makes things painfull as it is. A simple auto-cast for CIPHERS alone would be very awasome, click a spell on auto-mode and it will be casted on anything, when possible. As simple as it can be. One spell, at a time, cant be manually casted etc to make it more balanced. A little trick for the class. PS: I am tempted to go "all melee party" and zerg fights but maybe later...
  3. Some classes would benefit A LOT from being able to auto-cast certain abilities. Chanters and Ciphers atleast. Simply "cast when you can at anything" would suffice but of course being able to set parameters to them would be even more awasome. Also "auto-attack" anything would also be quite nice. Universal toggle would most likely be optimal. Can it be done? How hard would it be?
  4. The nice lady with the feathers in her head mentioned "someone else" might run the joint... Do i get to run it at some point?
×
×
  • Create New...