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durbal

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Everything posted by durbal

  1. It works but is also bugged. If you pick up a stack of items and drop them on every character portrait it will give the buff to everyone but still only use one item.
  2. Posted about this. It actually seems to affect all movespeed buffs, even those from talents, making Fleet of Foot useless.
  3. Some characters get bugged where every prone ability they use will only induce a 0.0 sec prone duration. I made a thread about this issue a few days ago.
  4. No, you don't need the blessing of a god anyway, but that's beside the point. The forays into contemporary, earth-realm ideas about religion and social issues are obstructive and out of place in the setting.
  5. Watch out guys, we got a philosophy major in this bitch. He gonna learn everyone how they 'posed to be thinkin'. Engineering and neither of those are philosophers. I was speaking about the way it's done rather than what it is.
  6. The problem with the current engagement system is that melee dps is pointless in the current design of this game. While yes you could technically do more dps in melee as a rogue, you wouldn't be able to survive because tanks can't taunt and you'd have to wear heavy armor and improve defensive stats (thus making your dps suck because you're not improving those instead) The game is designed so you either build pure defense or pure offense, trying to do both makes you suck at both. Could easily be solved with aoe taunts from tanks ON TOP of the current engagement system. Or some sort of way for tanks to defend their melee dps in combat besides trying to CC everything. ---- Completely untrue. Do you want to see my Rogue? The damage is insane (350+ crits from a single-handed weapon) and he can just move around doing whatever he wants due to Shadowing Beyond and Coordinated Positioning. It's very, very easy to make melee damagers in this game and I have to laugh at all the people making shieldwalls with missile batteries because it's just so ineffective and prone to catastrophic collapse (play Trial of Iron and you'll see). Yes, I want to see your rogue setup, tell me. Here's a savegame file. Have a blast. Use Blinding Strike if you rush to the backline so you get Sneak Attack damage, then Weakening Blow if you need to kill more backline enemies. Most of the time just flanking a group engaged by other melees is enough damage from Sneak Attack to quickly wipe out any enemies. Use Coordinated Positioning liberally since it's an instant and can get you into or out a position twice per enounter. Use Shadowing Beyond if you get in trouble or otherwise can't navigate to key enemies due to engagement. Finishing (Devastating) blow can quickly wipe out an enemy if party members need help elsewhere. It also makes boss fights trivial (killed Thaos and Adra Dragon in a few seconds). There are other build options as well. I think I chose Ruffian for this guy for thematic reasons and also because Resolution is possibly the best weapon in the game that's readily found. Link to savegame: https://www.dropbox.com/s/e602n9lm75bcco4/446fece33a0e48eb8895d9f4e9b575f3%2015103878%20Cave.savegame?dl=0 EDIT: that savegame doesn't have the Boots of Speed in it, but those boots are insane on a Rogue since they make you into The Flash. The Glanfathan Stalking Boots are sufficient for damage when speed isn't required, anyway though.
  7. If you want to keep your computer from running at max all the time, consider downloading MSI Afterburner (if you don't have an integrated GPU) or a program called dxtory and limit frames per second to something that will stop the renderer from going all-out when it doesn't need to. I've noticed temps, oddly enough, rise the most during pauses with multiple spell-effects on-screen. It has nothing new to render but seems to keep rendering them at full-blast anyway. This is probably because there's a longer duration of effects than if the battle were short and minimal pauses were used.
  8. Perfect. A great place to document the many irksome bugs that remain so developers can squash them (and a lot will likely be easy fixes, too).
  9. The problem with the current engagement system is that melee dps is pointless in the current design of this game. While yes you could technically do more dps in melee as a rogue, you wouldn't be able to survive because tanks can't taunt and you'd have to wear heavy armor and improve defensive stats (thus making your dps suck because you're not improving those instead) The game is designed so you either build pure defense or pure offense, trying to do both makes you suck at both. Could easily be solved with aoe taunts from tanks ON TOP of the current engagement system. Or some sort of way for tanks to defend their melee dps in combat besides trying to CC everything. ---- Completely untrue. Do you want to see my Rogue? The damage is insane (350+ crits from a single-handed weapon) and he can just move around doing whatever he wants due to Shadowing Beyond and Coordinated Positioning. It's very, very easy to make melee damagers in this game and I have to laugh at all the people making shieldwalls with missile batteries because it's just so ineffective and prone to catastrophic collapse (play Trial of Iron and you'll see).
  10. The allegory and contemporary ideas go beyond just religion. There are some rather obvious dialogues regarding persecution of lifestyles that read like any sophomore's blog. Get the socio-political commentary out of future games, please. If you want to learn how to do allegory in a fantasy setting, read Spenser. Right now it's more Ayn Rand.
  11. Draining Whip doubles focus gain. Focus isn't gained per-hit (it's based on damage I believe). I don't know why the game says that.
  12. Is that specifically stated in the conversation? If Eothas only intervened in the first place to try to prevent Woedica's plan from coming to fruition, it doesn't seem to me that there'd be any obvious reason Magran would want to kill him unless she was already implicated in the plan in the first place, in which case it can't have just been a reactive attempt to conceal the secret about the gods, right? She was implicated as being an Engwithan construct, as all the gods were. Eothas' victory would've allowed that to be discovered which Woedica was trying to ensure would never happen (hence the Leaden Key). Yes, it is revealed in the conversation with Durance. If you prod him about the other 11 being dead he eventually comes to grips with it and renounces his faith (and uses Magran's power to help defeat Thaos to spite her).
  13. Lamest part about Iovara is that she knows the gods aren't real because she put her ear on the door and listened in on a private conversation. The writing at that part is so weak, too: 'I put my ear on the stone door, but it was thin stone so I could hear'. C'mon.
  14. 2. Pretty sure it had to do with the gods not being real, i.e. Magran wanting to conceal that fact. Paradoxically, she does this by blowing up another god. This is revealed through conversation with Durance after Magran ignores him in Teir Whateveritscalled. He was supposed to die with the other 11 so people wouldn't discover her plan.
  15. Funny, I thought it was one of the weaker stats for even some casters.
  16. Should be able to limit the frequency range by batch processing the sound files using SoX.
  17. There's a bow called Borresaine that stuns on crits. With Sagani it was stunning constantly due to all the accuracy buffs and it stunned for 10-12 seconds or so. Pretty ridiculous, actually.
  18. Here's a savegame file for you to see. https://www.dropbox.com/s/e602n9lm75bcco4/446fece33a0e48eb8895d9f4e9b575f3%2015103878%20Cave.savegame?dl=0
  19. He lived for me and renounced Magran for deceiving him and being Woedica's co-conspirator.
  20. Really? I've seen other people and reviews claim this, but honestly I find I'm always short of money and enchanting ingredients, and that's in the third act. Sure, I'll have 20-30K for a while, but then I find a new shop and buy their magic rings and fancy guns and some extra diamonds for stat boosts and I'm broke again. Resting supplies are trivial, sure, except for the hard limit on how many you can carry. But where other resources are concerned I think this game strikes a much better balance than, say, Baldur's Gate 2. (Where money becomes meaningless halfway through chapter 2.) Question for people who feel they have too much money: do you buy the stuff that the stores have for sale? Do you enchant a lot? Or do you just stick with what you find unless a store has something really good? So you buy everything, even things you don't really need. I think that's precisely my point.
  21. You don't see it because you aren't trying to see it. If someone thinks the various difficulties are perfect as they are why should they be forced to change the difficulty they are playing at just to satisfy you? And if they are playing PotD they just have to what? Restart? The point is that many people love the game as it currently is. So a decent number of players wants the game to be more challenging (and I'm sure more will as well as players finish the game for the first time) because you refuse to move a difficulty slider? When a larger number of players than those claiming the game is too easy find that it's too difficult even on easy mode, then maybe you'll have some sort of point. I don't see that happening, though. And I still don't see what your purpose is.
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